From f265eeed8a3a690215e3bc69ea48053d38fddc6f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 19 Apr 2008 21:59:15 +0000 Subject: [PATCH] Fix for bug #9081: SSS preprocess should not use material or light overrides, since it works independent of render layers. --- source/blender/render/intern/source/rendercore.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index ed9b98c2ada..9fd0c247aaf 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1447,6 +1447,8 @@ void zbufshade_sss_tile(RenderPart *pa) rl= rr->layers.first; ssamp.shi[0].passflag |= SCE_PASS_RGBA|SCE_PASS_COMBINED; ssamp.shi[0].combinedflag &= ~(SCE_PASS_SPEC); + ssamp.shi[0].mat_override= NULL; + ssamp.shi[0].light_override= NULL; lay= ssamp.shi[0].lay; /* create the pixelstrs to be used later */