[#17600] char* -> const char*

Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
This commit is contained in:
Campbell Barton
2008-09-20 11:08:35 +00:00
parent a12375cb4f
commit f510057fef
55 changed files with 272 additions and 272 deletions

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@@ -85,7 +85,7 @@ RAS_2DFilterManager::~RAS_2DFilterManager()
FreeTextures();
}
unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
{
GLuint program = 0;
GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);

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@@ -33,7 +33,7 @@
class RAS_2DFilterManager
{
private:
unsigned int CreateShaderProgram(char* shadersource);
unsigned int CreateShaderProgram(const char* shadersource);
unsigned int CreateShaderProgram(int filtermode);
void AnalyseShader(int passindex, vector<STR_String>& propNames);
void StartShaderProgram(int passindex);

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@@ -28,7 +28,7 @@
#ifndef __RAS_BLUR2DFILTER
#define __RAS_BLUR2DFILTER
char * BlurFragmentShader=STRINGIFY(
const char * BlurFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -28,7 +28,7 @@
#ifndef __RAS_DILATION2DFILTER
#define __RAS_DILATION2DFILTER
char * DilationFragmentShader=STRINGIFY(
const char * DilationFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -28,7 +28,7 @@
#ifndef __RAS_EROSION2DFILTER
#define __RAS_EROSION2DFILTER
char * ErosionFragmentShader=STRINGIFY(
const char * ErosionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -28,7 +28,7 @@
#ifndef __RAS_GRAYSCALE2DFILTER
#define __RAS_GRAYSCALE2DFILTER
char * GrayScaleFragmentShader=STRINGIFY(
const char * GrayScaleFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
void main(void)

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@@ -28,7 +28,7 @@
#ifndef __RAS_INVERT2DFILTER
#define __RAS_INVERT2DFILTER
char * InvertFragmentShader=STRINGIFY(
const char * InvertFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
void main(void)

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@@ -28,7 +28,7 @@
#ifndef __RAS_LAPLACION2DFILTER
#define __RAS_LAPLACION2DFILTER
char * LaplacionFragmentShader=STRINGIFY(
const char * LaplacionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -28,7 +28,7 @@
#ifndef __RAS_PREWITT2DFILTER
#define __RAS_PREWITT2DFILTER
char * PrewittFragmentShader=STRINGIFY(
const char * PrewittFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -28,7 +28,7 @@
#ifndef __RAS_SEPIA2DFILTER
#define __RAS_SEPIA2DFILTER
char * SepiaFragmentShader=STRINGIFY(
const char * SepiaFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
void main(void)

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@@ -28,7 +28,7 @@
#ifndef __RAS_SHARPEN2DFILTER
#define __RAS_SHARPEN2DFILTER
char * SharpenFragmentShader=STRINGIFY(
const char * SharpenFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -28,7 +28,7 @@
#ifndef __RAS_SOBEL2DFILTER
#define __RAS_SOBEL2DFILTER
char * SobelFragmentShader=STRINGIFY(
const char * SobelFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];