BGE Python API
- More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
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@@ -1,6 +1,6 @@
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/* $Id$
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-----------------------------------------------------------------------------
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This source file is part of VideoTexure library
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This source file is part of VideoTexture library
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Copyright (c) 2006 The Zdeno Ash Miklas
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@@ -49,14 +49,14 @@ static PyObject * getMaterialID (PyObject *self, PyObject *args)
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char * matName;
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// get parameters
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if (!PyArg_ParseTuple(args, "Os", &obj, &matName))
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if (!PyArg_ParseTuple(args, "Os:materialID", &obj, &matName))
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return NULL;
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// get material id
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short matID = getMaterialID(obj, matName);
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// if material was not found, report errot
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if (matID < 0)
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{
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PyErr_SetString(PyExc_RuntimeError, "object doesn't have material with given name");
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PyErr_SetString(PyExc_RuntimeError, "VideoTexture.materialID(ob, string): Object doesn't have material with given name");
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return NULL;
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}
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// return material ID
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@@ -67,7 +67,7 @@ static PyObject * getMaterialID (PyObject *self, PyObject *args)
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// get last error description
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static PyObject * getLastError (PyObject *self, PyObject *args)
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{
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return Py_BuildValue("s", Exception::m_lastError.c_str());
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return PyString_FromString(Exception::m_lastError.c_str());
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}
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// set log file
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@@ -89,7 +89,7 @@ static PyObject * imageToArray (PyObject * self, PyObject *args)
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if (!PyArg_ParseTuple(args, "O", &pyImg) || !pyImageTypes.in(pyImg->ob_type))
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{
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// if object is incorect, report error
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PyErr_SetString(PyExc_TypeError, "The value must be a image source object");
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PyErr_SetString(PyExc_TypeError, "VideoTexture.imageToArray(image): The value must be a image source object");
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return NULL;
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}
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// get image structure
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