Gizmo: optional custom orientations for transform

This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.

Move/rotate/scale can optionally each have a separate orientation.

Some UI changes will be made next.
This commit is contained in:
Campbell Barton
2018-12-19 20:51:04 +11:00
parent 231ea39ed1
commit f7dc6a63fb
19 changed files with 293 additions and 102 deletions

View File

@@ -64,6 +64,17 @@ class _template_widget:
props = tool.gizmo_group_properties("VIEW3D_GGT_xform_extrude")
layout.prop(props, "axis_type", expand=True)
class TRANSFORM_GGT_gizmo:
@staticmethod
def draw_settings_with_index(context, layout, index):
row = layout.row(align=True)
scene = context.scene
orientation_slot = scene.transform_orientation_slots[index]
value = orientation_slot.use
row.prop(orientation_slot, "use", text="", icon='LINKED' if value else 'UNLINKED')
if not value:
row.prop(orientation_slot, "type", text="")
class _defs_view3d_generic:
@ToolDef.from_fn
@@ -202,6 +213,8 @@ class _defs_transform:
@ToolDef.from_fn
def translate():
def draw_settings(context, layout, tool):
_template_widget.TRANSFORM_GGT_gizmo.draw_settings_with_index(context, layout, 1)
return dict(
text="Move",
# cursor='SCROLL_XY',
@@ -209,10 +222,13 @@ class _defs_transform:
widget="TRANSFORM_GGT_gizmo",
operator="transform.translate",
keymap="3D View Tool: Move",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def rotate():
def draw_settings(context, layout, tool):
_template_widget.TRANSFORM_GGT_gizmo.draw_settings_with_index(context, layout, 2)
return dict(
text="Rotate",
# cursor='SCROLL_XY',
@@ -220,10 +236,13 @@ class _defs_transform:
widget="TRANSFORM_GGT_gizmo",
operator="transform.rotate",
keymap="3D View Tool: Rotate",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def scale():
def draw_settings(context, layout, tool):
_template_widget.TRANSFORM_GGT_gizmo.draw_settings_with_index(context, layout, 3)
return dict(
text="Scale",
# cursor='SCROLL_XY',
@@ -231,15 +250,19 @@ class _defs_transform:
widget="TRANSFORM_GGT_gizmo",
operator="transform.resize",
keymap="3D View Tool: Scale",
draw_settings=draw_settings,
)
@ToolDef.from_fn
def scale_cage():
def draw_settings(context, layout, tool):
_template_widget.TRANSFORM_GGT_gizmo.draw_settings_with_index(context, layout, 3)
return dict(
text="Scale Cage",
icon="ops.transform.resize.cage",
widget="VIEW3D_GGT_xform_cage",
operator="transform.resize",
draw_settings=draw_settings,
)
@ToolDef.from_fn
@@ -252,6 +275,8 @@ class _defs_transform:
props = tool.gizmo_group_properties("TRANSFORM_GGT_gizmo")
layout.prop(props, "drag_action")
_template_widget.TRANSFORM_GGT_gizmo.draw_settings_with_index(context, layout, 1)
return dict(
text="Transform",
description=(

View File

@@ -121,16 +121,16 @@ class VIEW3D_HT_header(Header):
# Orientation
if object_mode in {'OBJECT', 'EDIT', 'POSE', 'EDIT_GPENCIL'}:
orientation = scene.transform_orientation
current_orientation = scene.current_orientation
orient_slot = scene.transform_orientation_slots[0]
custom_orientation = orient_slot.custom_orientation
if not current_orientation:
trans_orientation = bpy.types.Scene.bl_rna.properties["transform_orientation"].enum_items[orientation]
trans_icon = getattr(trans_orientation, "icon", "BLANK1")
if custom_orientation is None:
trans_orientation = bpy.types.TransformOrientationSlot.bl_rna.properties["type"].enum_items[orient_slot.type]
trans_icon = getattr(trans_orientation, "icon", 'BLANK1')
trans_name = getattr(trans_orientation, "name", "Orientation")
else:
trans_icon = 'OBJECT_ORIGIN'
trans_name = getattr(current_orientation, "name", "Orientation")
trans_name = getattr(custom_orientation, "name", "Orientation")
row = layout.row(align=True)
@@ -5258,11 +5258,12 @@ class VIEW3D_PT_transform_orientations(Panel):
layout.label(text="Transform Orientations")
scene = context.scene
orientation = scene.current_orientation
orient_slot = scene.transform_orientation_slots[0]
orientation = orient_slot.custom_orientation
row = layout.row()
col = row.column()
col.prop(scene, "transform_orientation", expand=True)
col.prop(orient_slot, "type", expand=True)
row.operator("transform.create_orientation", text="", icon='ADD', emboss=False).use = True
if orientation: