merge from trunk 38379

This commit is contained in:
Xiao Xiangquan
2011-07-14 17:29:53 +00:00
352 changed files with 34266 additions and 32729 deletions

View File

@@ -1,1807 +0,0 @@
# Blender.BGL module (OpenGL wrapper)
"""
The Blender.BGL submodule (the OpenGL wrapper).
B{New}: some GLU functions: L{gluLookAt}, etc.
The Blender.BGL submodule
=========================
(when accessing it from the Game Engine use BGL instead of Blender.BGL)
This module wraps OpenGL constants and functions, making them available from
within Blender Python.
The complete list can be retrieved from the module itself, by listing its
contents: dir(Blender.BGL). A simple search on the net can point to more
than enough material to teach OpenGL programming, from books to many
collections of tutorials.
The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
OpenGL}" and the online NeHe tutorials are two of the best resources.
Example::
import Blender
from Blender.BGL import *
from Blender import Draw
R = G = B = 0
A = 1
title = "Testing BGL + Draw"
instructions = "Use mouse buttons or wheel to change the background color."
quitting = " Press ESC or q to quit."
len1 = Draw.GetStringWidth(title)
len2 = Draw.GetStringWidth(instructions + quitting)
#
def show_win():
glClearColor(R,G,B,A) # define color used to clear buffers
glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
glColor3f(0.35,0.18,0.92) # define default color
glBegin(GL_POLYGON) # begin a vertex data list
glVertex2i(165, 158)
glVertex2i(252, 55)
glVertex2i(104, 128)
glEnd()
glColor3f(0.4,0.4,0.4) # change default color
glRecti(40, 96, 60+len1, 113)
glColor3f(1,1,1)
glRasterPos2i(50,100) # move cursor to x = 50, y = 100
Draw.Text(title) # draw this text there
glRasterPos2i(350,40) # move cursor again
Draw.Text(instructions + quitting) # draw another msg
glBegin(GL_LINE_LOOP) # begin a vertex-data list
glVertex2i(46,92)
glVertex2i(120,92)
glVertex2i(120,115)
glVertex2i(46,115)
glEnd() # close this list
#
def ev(evt, val): # event callback for Draw.Register()
global R,G,B,A # ... it handles input events
if evt == Draw.ESCKEY or evt == Draw.QKEY:
Draw.Exit() # this quits the script
elif not val: return
elif evt == Draw.LEFTMOUSE: R = 1 - R
elif evt == Draw.MIDDLEMOUSE: G = 1 - G
elif evt == Draw.RIGHTMOUSE: B = 1 - B
elif evt == Draw.WHEELUPMOUSE:
R += 0.1
if R > 1: R = 1
elif evt == Draw.WHEELDOWNMOUSE:
R -= 0.1
if R < 0: R = 0
else:
return # don't redraw if nothing changed
Draw.Redraw(1) # make changes visible.
#
Draw.Register(show_win, ev, None) # start the main loop
@note: you can use the L{Image} module and L{Image.Image} BPy object to load
and set textures. See L{Image.Image.glLoad} and L{Image.Image.glFree},
for example.
@see: U{www.opengl.org}
@see: U{nehe.gamedev.net}
"""
def glAccum(op, value):
"""
Operate on the accumulation buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
@type op: Enumerated constant
@param op: The accumulation buffer operation.
@type value: float
@param value: a value used in the accumulation buffer operation.
"""
def glAlphaFunc(func, ref):
"""
Specify the alpha test function
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
@type func: Enumerated constant
@param func: Specifies the alpha comparison function.
@type ref: float
@param ref: The reference value that incoming alpha values are compared to.
Clamped between 0 and 1.
"""
def glAreTexturesResident(n, textures, residences):
"""
Determine if textures are loaded in texture memory
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
@type n: int
@param n: Specifies the number of textures to be queried.
@type textures: Buffer object I{type GL_INT}
@param textures: Specifies an array containing the names of the textures to be queried
@type residences: Buffer object I{type GL_INT}(boolean)
@param residences: An array in which the texture residence status in returned.The residence status of a
texture named by an element of textures is returned in the corresponding element of residences.
"""
def glBegin(mode):
"""
Delimit the vertices of a primitive or a group of like primatives
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
@type mode: Enumerated constant
@param mode: Specifies the primitive that will be create from vertices between glBegin and
glEnd.
"""
def glBindTexture(target, texture):
"""
Bind a named texture to a texturing target
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
@type target: Enumerated constant
@param target: Specifies the target to which the texture is bound.
@type texture: unsigned int
@param texture: Specifies the name of a texture.
"""
def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
"""
Draw a bitmap
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
@type width, height: int
@param width, height: Specify the pixel width and height of the bitmap image.
@type xorig, yorig: float
@param xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
from the lower left corner of the bitmap, with right and up being the positive axes.
@type xmove, ymove: float
@param xmove, ymove: Specify the x and y offsets to be added to the current raster position after
the bitmap is drawn.
@type bitmap: Buffer object I{type GL_BYTE}
@param bitmap: Specifies the address of the bitmap image.
"""
def glBlendFunc(sfactor, dfactor):
"""
Specify pixel arithmetic
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
@type sfactor: Enumerated constant
@param sfactor: Specifies how the red, green, blue, and alpha source blending factors are
computed.
@type dfactor: Enumerated constant
@param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are
computed.
"""
def glCallList(list):
"""
Execute a display list
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
@type list: unsigned int
@param list: Specifies the integer name of the display list to be executed.
"""
def glCallLists(n, type, lists):
"""
Execute a list of display lists
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
@type n: int
@param n: Specifies the number of display lists to be executed.
@type type: Enumerated constant
@param type: Specifies the type of values in lists.
@type lists: Buffer object
@param lists: Specifies the address of an array of name offsets in the display list.
The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
depending on the value of type.
"""
def glClear(mask):
"""
Clear buffers to preset values
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
@type mask: Enumerated constant(s)
@param mask: Bitwise OR of masks that indicate the buffers to be cleared.
"""
def glClearAccum(red, green, blue, alpha):
"""
Specify clear values for the accumulation buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
@type red, green, blue, alpha: float
@param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
accumulation buffer is cleared. The initial values are all 0.
"""
def glClearColor(red, green, blue, alpha):
"""
Specify clear values for the color buffers
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
@type red, green, blue, alpha: float
@param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
color buffers are cleared. The initial values are all 0.
"""
def glClearDepth(depth):
"""
Specify the clear value for the depth buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
@type depth: int
@param depth: Specifies the depth value used when the depth buffer is cleared.
The initial value is 1.
"""
def glClearIndex(c):
"""
Specify the clear value for the color index buffers
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
@type c: float
@param c: Specifies the index used when the color index buffers are cleared.
The initial value is 0.
"""
def glClearStencil(s):
"""
Specify the clear value for the stencil buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
@type s: int
@param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
"""
def glClipPlane (plane, equation):
"""
Specify a plane against which all geometry is clipped
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
@type plane: Enumerated constant
@param plane: Specifies which clipping plane is being positioned.
@type equation: Buffer object I{type GL_FLOAT}(double)
@param equation: Specifies the address of an array of four double- precision floating-point
values. These values are interpreted as a plane equation.
"""
def glColor (red, green, blue, alpha):
"""
B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
glColor4uiv, glColor4usv}
Set a new color.
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
@type red, green, blue, alpha: Depends on function prototype.
@param red, green, blue: Specify new red, green, and blue values for the current color.
@param alpha: Specifies a new alpha value for the current color. Included only in the
four-argument glColor4 commands. (With '4' colors only)
"""
def glColorMask(red, green, blue, alpha):
"""
Enable and disable writing of frame buffer color components
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
@type red, green, blue, alpha: int (boolean)
@param red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
written into the frame buffer. The initial values are all GL_TRUE, indicating that the
color components can be written.
"""
def glColorMaterial(face, mode):
"""
Cause a material color to track the current color
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
@type face: Enumerated constant
@param face: Specifies whether front, back, or both front and back material parameters should
track the current color.
@type mode: Enumerated constant
@param mode: Specifies which of several material parameters track the current color.
"""
def glCopyPixels(x, y, width, height, type):
"""
Copy pixels in the frame buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
@type x, y: int
@param x, y: Specify the window coordinates of the lower left corner of the rectangular
region of pixels to be copied.
@type width, height: int
@param width,height: Specify the dimensions of the rectangular region of pixels to be copied.
Both must be non-negative.
@type type: Enumerated constant
@param type: Specifies whether color values, depth values, or stencil values are to be copied.
"""
def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
"""
Copy pixels into a 2D texture image
@see: U{www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml}
@type target: Enumerated constant
@param target: Specifies the target texture.
@type level: int
@param level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
@type internalformat: int
@param internalformat: Specifies the number of color components in the texture.
@type width: int
@type x, y: int
@param x, y:Specify the window coordinates of the first pixel that is copied
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.
@param width: Specifies the width of the texture image. Must be 2n+2(border) for
some integer n. All implementations support texture images that are at least 64
texels wide.
@type height: int
@param height: Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at least 64
texels high.
@type border: int
@param border: Specifies the width of the border. Must be either 0 or 1.
"""
def glCullFace(mode):
"""
Specify whether front- or back-facing facets can be culled
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
@type mode: Enumerated constant
@param mode: Specifies whether front- or back-facing facets are candidates for culling.
"""
def glDeleteLists(list, range):
"""
Delete a contiguous group of display lists
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
@type list: unsigned int
@param list: Specifies the integer name of the first display list to delete
@type range: int
@param range: Specifies the number of display lists to delete
"""
def glDeleteTextures(n, textures):
"""
Delete named textures
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
@type n: int
@param n: Specifies the number of textures to be deleted
@type textures: Buffer I{GL_INT}
@param textures: Specifies an array of textures to be deleted
"""
def glDepthFunc(func):
"""
Specify the value used for depth buffer comparisons
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
@type func: Enumerated constant
@param func: Specifies the depth comparison function.
"""
def glDepthMask(flag):
"""
Enable or disable writing into the depth buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
@type flag: int (boolean)
@param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
writing is enabled.
"""
def glDepthRange(zNear, zFar):
"""
Specify mapping of depth values from normalized device coordinates to window coordinates
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
@type zNear: int
@param zNear: Specifies the mapping of the near clipping plane to window coordinates.
The initial value is 0.
@type zFar: int
@param zFar: Specifies the mapping of the far clipping plane to window coordinates.
The initial value is 1.
"""
def glDisable(cap):
"""
Disable server-side GL capabilities
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
@type cap: Enumerated constant
@param cap: Specifies a symbolic constant indicating a GL capability.
"""
def glDrawBuffer(mode):
"""
Specify which color buffers are to be drawn into
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
@type mode: Enumerated constant
@param mode: Specifies up to four color buffers to be drawn into.
"""
def glDrawPixels(width, height, format, type, pixels):
"""
Write a block of pixels to the frame buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
@type width, height: int
@param width, height: Specify the dimensions of the pixel rectangle to be
written into the frame buffer.
@type format: Enumerated constant
@param format: Specifies the format of the pixel data.
@type type: Enumerated constant
@param type: Specifies the data type for pixels.
@type pixels: Buffer object
@param pixels: Specifies a pointer to the pixel data.
"""
def glEdgeFlag (flag):
"""
B{glEdgeFlag, glEdgeFlagv}
Flag edges as either boundary or non-boundary
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
@type flag: Depends of function prototype
@param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
"""
def glEnable(cap):
"""
Enable server-side GL capabilities
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
@type cap: Enumerated constant
@param cap: Specifies a symbolic constant indicating a GL capability.
"""
def glEnd():
"""
Delimit the vertices of a primitive or group of like primitives
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
"""
def glEndList():
"""
Create or replace a display list
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
"""
def glEvalCoord (u,v):
"""
B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
glEvalCoord2dv, glEvalCoord2fv}
Evaluate enabled one- and two-dimensional maps
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
@type u: Depends on function prototype.
@param u: Specifies a value that is the domain coordinate u to the basis function defined
in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
u specifies a pointer to an array containing either one or two domain coordinates. The first
coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
@type v: Depends on function prototype. (only with '2' prototypes)
@param v: Specifies a value that is the domain coordinate v to the basis function defined
in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
"""
def glEvalMesh (mode, i1, i2):
"""
B{glEvalMesh1 or glEvalMesh2}
Compute a one- or two-dimensional grid of points or lines
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
@type mode: Enumerated constant
@param mode: In glEvalMesh1, specifies whether to compute a one-dimensional
mesh of points or lines.
@type i1, i2: int
@param i1, i2: Specify the first and last integer values for the grid domain variable i.
"""
def glEvalPoint (i, j):
"""
B{glEvalPoint1 and glEvalPoint2}
Generate and evaluate a single point in a mesh
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
@type i: int
@param i: Specifies the integer value for grid domain variable i.
@type j: int (only with '2' prototypes)
@param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
"""
def glFeedbackBuffer (size, type, buffer):
"""
Controls feedback mode
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
@type size: int
@param size:Specifies the maximum number of values that can be written into buffer.
@type type: Enumerated constant
@param type:Specifies a symbolic constant that describes the information that
will be returned for each vertex.
@type buffer: Buffer object I{GL_FLOAT}
@param buffer: Returns the feedback data.
"""
def glFinish():
"""
Block until all GL execution is complete
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
"""
def glFlush():
"""
Force Execution of GL commands in finite time
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
"""
def glFog (pname, param):
"""
B{glFogf, glFogi, glFogfv, glFogiv}
Specify fog parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
@type pname: Enumerated constant
@param pname: Specifies a single-valued fog parameter. If the function prototype
ends in 'v' specifies a fog parameter.
@type param: Depends on function prototype.
@param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
requires an array of four values. All other parameters accept an array containing
only a single value.
"""
def glFrontFace(mode):
"""
Define front- and back-facing polygons
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
@type mode: Enumerated constant
@param mode: Specifies the orientation of front-facing polygons.
"""
def glFrustum(left, right, bottom, top, zNear, zFar):
"""
Multiply the current matrix by a perspective matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
@type left, right: double (float)
@param left, right: Specify the coordinates for the left and right vertical
clipping planes.
@type top, bottom: double (float)
@param top, bottom: Specify the coordinates for the bottom and top horizontal
clipping planes.
@type zNear, zFar: double (float)
@param zNear, zFar: Specify the distances to the near and far depth clipping planes.
Both distances must be positive.
"""
def glGenLists(range):
"""
Generate a contiguous set of empty display lists
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
@type range: int
@param range: Specifies the number of contiguous empty display lists to be generated.
"""
def glGenTextures(n, textures):
"""
Generate texture names
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
@type n: int
@param n: Specifies the number of textures name to be generated.
@type textures: Buffer object I{type GL_INT}
@param textures: Specifies an array in which the generated textures names are stored.
"""
def glGet (pname, param):
"""
B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
Return the value or values of a selected parameter
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
@type pname: Enumerated constant
@param pname: Specifies the parameter value to be returned.
@type param: Depends on function prototype.
@param param: Returns the value or values of the specified parameter.
"""
def glGetClipPlane(plane, equation):
"""
Return the coefficients of the specified clipping plane
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
@type plane: Enumerated constant
@param plane: Specifies a clipping plane. The number of clipping planes depends on the
implementation, but at least six clipping planes are supported. They are identified by
symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
@type equation: Buffer object I{type GL_FLOAT}
@param equation: Returns four float (double)-precision values that are the coefficients of the
plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
"""
def glGetError():
"""
Return error information
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
"""
def glGetLight (light, pname, params):
"""
B{glGetLightfv and glGetLightiv}
Return light source parameter values
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
@type light: Enumerated constant
@param light: Specifies a light source. The number of possible lights depends on the
implementation, but at least eight lights are supported. They are identified by symbolic
names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
@type pname: Enumerated constant
@param pname: Specifies a light source parameter for light.
@type params: Buffer object. Depends on function prototype.
@param params: Returns the requested data.
"""
def glGetMap (target, query, v):
"""
B{glGetMapdv, glGetMapfv, glGetMapiv}
Return evaluator parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
@type target: Enumerated constant
@param target: Specifies the symbolic name of a map.
@type query: Enumerated constant
@param query: Specifies which parameter to return.
@type v: Buffer object. Depends on function prototype.
@param v: Returns the requested data.
"""
def glGetMaterial (face, pname, params):
"""
B{glGetMaterialfv, glGetMaterialiv}
Return material parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
@type face: Enumerated constant
@param face: Specifies which of the two materials is being queried.
representing the front and back materials, respectively.
@type pname: Enumerated constant
@param pname: Specifies the material parameter to return.
@type params: Buffer object. Depends on function prototype.
@param params: Returns the requested data.
"""
def glGetPixelMap (map, values):
"""
B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
Return the specified pixel map
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
@type map: Enumerated constant
@param map: Specifies the name of the pixel map to return.
@type values: Buffer object. Depends on function prototype.
@param values: Returns the pixel map contents.
"""
def glGetPolygonStipple(mask):
"""
Return the polygon stipple pattern
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
@type mask: Buffer object I{type GL_BYTE}
@param mask: Returns the stipple pattern. The initial value is all 1's.
"""
def glGetString(name):
"""
Return a string describing the current GL connection
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
@type name: Enumerated constant
@param name: Specifies a symbolic constant.
"""
def glGetTexEnv (target, pname, params):
"""
B{glGetTexEnvfv, glGetTexEnviv}
Return texture environment parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
@type target: Enumerated constant
@param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of a texture environment parameter.
@type params: Buffer object. Depends on function prototype.
@param params: Returns the requested data.
"""
def glGetTexGen (coord, pname, params):
"""
B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
Return texture coordinate generation parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
@type coord: Enumerated constant
@param coord: Specifies a texture coordinate.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of the value(s) to be returned.
@type params: Buffer object. Depends on function prototype.
@param params: Returns the requested data.
"""
def glGetTexImage(target, level, format, type, pixels):
"""
Return a texture image
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
@type target: Enumerated constant
@param target: Specifies which texture is to be obtained.
@type level: int
@param level: Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.
@type format: Enumerated constant
@param format: Specifies a pixel format for the returned data.
@type type: Enumerated constant
@param type: Specifies a pixel type for the returned data.
@type pixels: Buffer object.
@param pixels: Returns the texture image. Should be a pointer to an array of the
type specified by type
"""
def glGetTexLevelParameter (target, level, pname, params):
"""
B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
return texture parameter values for a specific level of detail
@see: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html}
@type target: Enumerated constant
@param target: Specifies the symbolic name of the target texture.
@type level: int
@param level: Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of a texture parameter.
@type params: Buffer object. Depends on function prototype.
@param params: Returns the requested data.
"""
def glGetTexParameter (target, pname, params):
"""
B{glGetTexParameterfv, glGetTexParameteriv}
Return texture parameter values
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
@type target: Enumerated constant
@param target: Specifies the symbolic name of the target texture.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name the target texture.
@type params: Buffer object. Depends on function prototype.
@param params: Returns the texture parameters.
"""
def glHint(target, mode):
"""
Specify implementation-specific hints
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
@type target: Enumerated constant
@param target: Specifies a symbolic constant indicating the behavior to be
controlled.
@type mode: Enumerated constant
@param mode: Specifies a symbolic constant indicating the desired behavior.
"""
def glIndex (c):
"""
B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
Set the current color index
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
@type c: Buffer object. Depends on function prototype.
@param c: Specifies a pointer to a one element array that contains the new value for
the current color index.
"""
def glInitNames():
"""
Initialize the name stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
"""
def glIsEnabled(cap):
"""
Test whether a capability is enabled
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
@type cap: Enumerated constant
@param cap: Specifies a constant representing a GL capability.
"""
def glIsList(list):
"""
Determine if a name corresponds to a display-list
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
@type list: unsigned int
@param list: Specifies a potential display-list name.
"""
def glIsTexture(texture):
"""
Determine if a name corresponds to a texture
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
@type texture: unsigned int
@param texture: Specifies a value that may be the name of a texture.
"""
def glLight (light, pname, param):
"""
B{glLightf,glLighti, glLightfv, glLightiv}
Set the light source parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
@type light: Enumerated constant
@param light: Specifies a light. The number of lights depends on the implementation,
but at least eight lights are supported. They are identified by symbolic names of the
form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
@type pname: Enumerated constant
@param pname: Specifies a single-valued light source parameter for light.
@type param: Depends on function prototype.
@param param: Specifies the value that parameter pname of light source light will be set to.
If function prototype ends in 'v' specifies a pointer to the value or values that
parameter pname of light source light will be set to.
"""
def glLightModel (pname, param):
"""
B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
Set the lighting model parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
@type pname: Enumerated constant
@param pname: Specifies a single-value light model parameter.
@type param: Depends on function prototype.
@param param: Specifies the value that param will be set to. If function prototype ends in 'v'
specifies a pointer to the value or values that param will be set to.
"""
def glLineStipple(factor, pattern):
"""
Specify the line stipple pattern
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
@type factor: int
@param factor: Specifies a multiplier for each bit in the line stipple pattern.
If factor is 3, for example, each bit in the pattern is used three times before
the next bit in the pattern is used. factor is clamped to the range [1, 256] and
defaults to 1.
@type pattern: unsigned short int
@param pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
of a line will be drawn when the line is rasterized. Bit zero is used first; the default
pattern is all 1's.
"""
def glLineWidth(width):
"""
Specify the width of rasterized lines.
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
@type width: float
@param width: Specifies the width of rasterized lines. The initial value is 1.
"""
def glListBase(base):
"""
Set the display-list base for glCallLists
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
@type base: unsigned int
@param base: Specifies an integer offset that will be added to glCallLists
offsets to generate display-list names. The initial value is 0.
"""
def glLoadIdentity():
"""
Replace the current matrix with the identity matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
"""
def glLoadMatrix (m):
"""
B{glLoadMatrixd, glLoadMatixf}
Replace the current matrix with the specified matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
@type m: Buffer object. Depends on function prototype.
@param m: Specifies a pointer to 16 consecutive values, which are used as the elements
of a 4x4 column-major matrix.
"""
def glLoadName(name):
"""
Load a name onto the name stack.
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
@type name: unsigned int
@param name: Specifies a name that will replace the top value on the name stack.
"""
def glLogicOp(opcode):
"""
Specify a logical pixel operation for color index rendering
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
@type opcode: Enumerated constant
@param opcode: Specifies a symbolic constant that selects a logical operation.
"""
def glMap1 (target, u1, u2, stride, order, points):
"""
B{glMap1d, glMap1f}
Define a one-dimensional evaluator
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
@type target: Enumerated constant
@param target: Specifies the kind of values that are generated by the evaluator.
@type u1, u2: Depends on function prototype.
@param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
he variable that is evaluated by the equations specified by this command.
@type stride: int
@param stride: Specifies the number of floats or float (double)s between the beginning
of one control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular control point must
occupy contiguous memory locations.
@type order: int
@param order: Specifies the number of control points. Must be positive.
@type points: Buffer object. Depends on function prototype.
@param points: Specifies a pointer to the array of control points.
"""
def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
"""
B{glMap2d, glMap2f}
Define a two-dimensional evaluator
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
@type target: Enumerated constant
@param target: Specifies the kind of values that are generated by the evaluator.
@type u1, u2: Depends on function prototype.
@param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
he variable that is evaluated by the equations specified by this command. Initially
u1 is 0 and u2 is 1.
@type ustride: int
@param ustride: Specifies the number of floats or float (double)s between the beginning
of control point R and the beginning of control point R ij, where i and j are the u
and v control point indices, respectively. This allows control points to be embedded
in arbitrary data structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial value of ustride is 0.
@type uorder: int
@param uorder: Specifies the dimension of the control point array in the u axis.
Must be positive. The initial value is 1.
@type v1, v2: Depends on function prototype.
@param v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^,
one of the two variables that are evaluated by the equations specified by this command.
Initially, v1 is 0 and v2 is 1.
@type vstride: int
@param vstride: Specifies the number of floats or float (double)s between the beginning of control
point R and the beginning of control point R ij, where i and j are the u and v control
point(indices, respectively. This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular control point must
occupy contiguous memory locations. The initial value of vstride is 0.
@type vorder: int
@param vorder: Specifies the dimension of the control point array in the v axis.
Must be positive. The initial value is 1.
@type points: Buffer object. Depends on function prototype.
@param points: Specifies a pointer to the array of control points.
"""
def glMapGrid (un, u1,u2 ,vn, v1, v2):
"""
B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
Define a one- or two-dimensional mesh
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
@type un: int
@param un: Specifies the number of partitions in the grid range interval
[u1, u2]. Must be positive.
@type u1, u2: Depends on function prototype.
@param u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
@type vn: int
@param vn: Specifies the number of partitions in the grid range interval [v1, v2]
(glMapGrid2 only).
@type v1, v2: Depends on function prototype.
@param v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
(glMapGrid2 only).
"""
def glMaterial (face, pname, params):
"""
Specify material parameters for the lighting model.
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
@type face: Enumerated constant
@param face: Specifies which face or faces are being updated. Must be one of:
@type pname: Enumerated constant
@param pname: Specifies the single-valued material parameter of the face
or faces that is being updated. Must be GL_SHININESS.
@type params: int
@param params: Specifies the value that parameter GL_SHININESS will be set to.
If function prototype ends in 'v' specifies a pointer to the value or values that
pname will be set to.
"""
def glMatrixMode(mode):
"""
Specify which matrix is the current matrix.
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
@type mode: Enumerated constant
@param mode: Specifies which matrix stack is the target for subsequent matrix operations.
"""
def glMultMatrix (m):
"""
B{glMultMatrixd, glMultMatrixf}
Multiply the current matrix with the specified matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
@type m: Buffer object. Depends on function prototype.
@param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
major matrix.
"""
def glNewList(list, mode):
"""
Create or replace a display list
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
@type list: unsigned int
@param list: Specifies the display list name
@type mode: Enumerated constant
@param mode: Specifies the compilation mode.
"""
def glNormal3 (nx, ny, nz, v):
"""
B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
Normal3s, Normal3sv}
Set the current normal vector
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
@type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
@param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0, 0, 1).
@type v: Buffer object. Depends on function prototype. ('v' prototypes)
@param v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
of the new current normal.
"""
def glOrtho(left, right, bottom, top, zNear, zFar):
"""
Multiply the current matrix with an orthographic matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
@type left, right: double (float)
@param left, right: Specify the coordinates for the left and
right vertical clipping planes.
@type bottom, top: double (float)
@param bottom, top: Specify the coordinates for the bottom and top
horizontal clipping planes.
@type zNear, zFar: double (float)
@param zNear, zFar: Specify the distances to the nearer and farther
depth clipping planes. These values are negative if the plane is to be behind the viewer.
"""
def glPassThrough(token):
"""
Place a marker in the feedback buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
@type token: float
@param token: Specifies a marker value to be placed in the feedback
buffer following a GL_PASS_THROUGH_TOKEN.
"""
def glPixelMap (map, mapsize, values):
"""
B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
Set up pixel transfer maps
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
@type map: Enumerated constant
@param map: Specifies a symbolic map name.
@type mapsize: int
@param mapsize: Specifies the size of the map being defined.
@type values: Buffer object. Depends on function prototype.
@param values: Specifies an array of mapsize values.
"""
def glPixelStore (pname, param):
"""
B{glPixelStoref, glPixelStorei}
Set pixel storage modes
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of the parameter to be set.
Six values affect the packing of pixel data into memory.
Six more affect the unpacking of pixel data from memory.
@type param: Depends on function prototype.
@param param: Specifies the value that pname is set to.
"""
def glPixelTransfer (pname, param):
"""
B{glPixelTransferf, glPixelTransferi}
Set pixel transfer modes
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
@type param: Depends on function prototype.
@param param: Specifies the value that pname is set to.
"""
def glPixelZoom(xfactor, yfactor):
"""
Specify the pixel zoom factors
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
@type xfactor, yfactor: float
@param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
"""
def glPointSize(size):
"""
Specify the diameter of rasterized points
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
@type size: float
@param size: Specifies the diameter of rasterized points. The initial value is 1.
"""
def glPolygonMode(face, mode):
"""
Select a polygon rasterization mode
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
@type face: Enumerated constant
@param face: Specifies the polygons that mode applies to.
Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons,
or GL_FRONT_AND_BACK for front- and back-facing polygons.
@type mode: Enumerated constant
@param mode: Specifies how polygons will be rasterized.
The initial value is GL_FILL for both front- and back- facing polygons.
"""
def glPolygonOffset(factor, units):
"""
Set the scale and units used to calculate depth values
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
@type factor: float
@param factor: Specifies a scale factor that is used to create a variable depth
offset for each polygon. The initial value is 0.
@type units: float
@param units: Is multiplied by an implementation-specific value to create a constant
depth offset. The initial value is 0.
"""
def glPolygonStipple(mask):
"""
Set the polygon stippling pattern
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
@type mask: Buffer object I{type GL_BYTE}
@param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
from memory in the same way that glDrawPixels unpacks pixels.
"""
def glPopAttrib():
"""
Pop the server attribute stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
"""
def glPopClientAttrib():
"""
Pop the client attribute stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
"""
def glPopMatrix():
"""
Pop the current matrix stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
"""
def glPopName():
"""
Pop the name stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
"""
def glPrioritizeTextures(n, textures, priorities):
"""
Set texture residence priority
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
@type n: int
@param n:Specifies the number of textures to be prioritized.
@type textures: Buffer I{type GL_INT}
@param textures: Specifies an array containing the names of the textures to be prioritized.
@type priorities: Buffer I{type GL_FLOAT}
@param priorities: Specifies an array containing the texture priorities. A priority given
in an element of priorities applies to the texture named by the corresponding element of textures.
"""
def glPushAttrib(mask):
"""
Push the server attribute stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
@type mask: Enumerated constant(s)
@param mask: Specifies a mask that indicates which attributes to save.
"""
def glPushClientAttrib(mask):
"""
Push the client attribute stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
@type mask: Enumerated constant(s)
@param mask: Specifies a mask that indicates which attributes to save.
"""
def glPushMatrix():
"""
Push the current matrix stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
"""
def glPushName(name):
"""
Push the name stack
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
@type name: unsigned int
@param name: Specifies a name that will be pushed onto the name stack.
"""
def glRasterPos (x,y,z,w):
"""
B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
Specify the raster position for pixel operations
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
@type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
@param x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
three, or four elements, specifying x, y, z, and w coordinates, respectively.
@note:
If you are drawing to the 3d view with a Scriptlink of a space handler
the zoom level of the panels will scale the glRasterPos by the view matrix.
so a X of 10 will not always offset 10 pixels as you would expect.
To work around this get the scale value of the view matrix and use it to scale your pixel values.
Workaround::
import Blender
from Blender.BGL import *
xval, yval= 100, 40
# Get the scale of the view matrix
viewMatrix = Buffer(GL_FLOAT, 16)
glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
f = 1/viewMatrix[0]
glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
"""
def glReadBuffer(mode):
"""
Select a color buffer source for pixels.
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
@type mode: Enumerated constant
@param mode: Specifies a color buffer.
"""
def glReadPixels(x, y, width, height, format, type, pixels):
"""
Read a block of pixels from the frame buffer
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
@type x, y: int
@param x, y:Specify the window coordinates of the first pixel that is read
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.
@type width, height: int
@param width, height: Specify the dimensions of the pixel rectangle. width and
height of one correspond to a single pixel.
@type format: Enumerated constant
@param format: Specifies the format of the pixel data.
@type type: Enumerated constant
@param type: Specifies the data type of the pixel data.
@type pixels: Buffer object
@param pixels: Returns the pixel data.
"""
def glRect (x1,y1,x2,y2,v1,v2):
"""
B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
Draw a rectangle
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
@type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
@param x1, y1: Specify one vertex of a rectangle
@type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
@param x2, y2: Specify the opposite vertex of the rectangle
@type v1, v2: Depends on function prototype. (for 'v' prototypes only)
@param v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
to the opposite vertex of the rectangle
"""
def glRenderMode(mode):
"""
Set rasterization mode
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
@type mode: Enumerated constant
@param mode: Specifies the rasterization mode.
"""
def glRotate (angle, x, y, z):
"""
B{glRotated, glRotatef}
Multiply the current matrix by a rotation matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
@type angle: Depends on function prototype.
@param angle: Specifies the angle of rotation in degrees.
@type x, y, z: Depends on function prototype.
@param x, y, z: Specify the x, y, and z coordinates of a vector respectively.
"""
def glScale (x,y,z):
"""
B{glScaled, glScalef}
Multiply the current matrix by a general scaling matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
@type x, y, z: Depends on function prototype.
@param x, y, z: Specify scale factors along the x, y, and z axes, respectively.
"""
def glScissor(x,y,width,height):
"""
Define the scissor box
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
@type x, y: int
@param x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
@type width, height: int
@param width height: Specify the width and height of the scissor box. When a
GL context is first attached to a window, width and height are set to the
dimensions of that window.
"""
def glSelectBuffer(size, buffer):
"""
Establish a buffer for selection mode values
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
@type size: int
@param size: Specifies the size of buffer
@type buffer: Buffer I{type GL_INT}
@param buffer: Returns the selection data
"""
def glShadeModel(mode):
"""
Select flat or smooth shading
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
@type mode: Enumerated constant
@param mode: Specifies a symbolic value representing a shading technique.
"""
def glStencilFuc(func, ref, mask):
"""
Set function and reference value for stencil testing
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
@type func: Enumerated constant
@param func:Specifies the test function.
@type ref: int
@param ref:Specifies the reference value for the stencil test. ref is clamped to
the range [0,2n-1], where n is the number of bitplanes in the stencil buffer.
The initial value is 0.
@type mask: unsigned int
@param mask:Specifies a mask that is ANDed with both the reference value and
the stored stencil value when the test is done. The initial value is all 1's.
"""
def glStencilMask(mask):
"""
Control the writing of individual bits in the stencil planes
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
@type mask: unsigned int
@param mask: Specifies a bit mask to enable and disable writing of individual bits
in the stencil planes. Initially, the mask is all 1's.
"""
def glStencilOp(fail, zfail, zpass):
"""
Set stencil test actions
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
@type fail: Enumerated constant
@param fail: Specifies the action to take when the stencil test fails.
The initial value is GL_KEEP.
@type zfail: Enumerated constant
@param zfail: Specifies the stencil action when the stencil test passes, but the
depth test fails. zfail accepts the same symbolic constants as fail.
The initial value is GL_KEEP.
@type zpass: Enumerated constant
@param zpass: Specifies the stencil action when both the stencil test and the
depth test pass, or when the stencil test passes and either there is no depth
buffer or depth testing is not enabled. zpass accepts the same symbolic constants
as fail. The initial value is GL_KEEP.
"""
def glTexCoord (s,t,r,q,v):
"""
B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
Set the current texture coordinates
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
@type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
@param s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
present in all forms of the command.
@type v: Buffer object. Depends on function prototype. (for 'v' prototypes only)
@param v: Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the s, t, r, and q texture coordinates.
"""
def glTexEnv (target, pname, param):
"""
B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
Set texture environment parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html}
@type target: Enumerated constant
@param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of a single-valued texture environment
parameter. Must be GL_TEXTURE_ENV_MODE.
@type param: Depends on function prototype.
@param param: Specifies a single symbolic constant. If function prototype ends in 'v'
specifies a pointer to a parameter array that contains either a single symbolic
constant or an RGBA color
"""
def glTexGen (coord, pname, param):
"""
B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
Control the generation of texture coordinates
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
@type coord: Enumerated constant
@param coord: Specifies a texture coordinate.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of the texture- coordinate generation function.
@type param: Depends on function prototype.
@param param: Specifies a single-valued texture generation parameter.
If function prototype ends in 'v' specifies a pointer to an array of texture
generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
contain a single symbolic constant. Otherwise, params holds the coefficients
for the texture-coordinate generation function specified by pname.
"""
def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
"""
Specify a one-dimensional texture image
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
@type target: Enumerated constant
@param target: Specifies the target texture.
@type level: int
@param level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
@type internalformat: int
@param internalformat: Specifies the number of color components in the texture.
@type width: int
@param width: Specifies the width of the texture image. Must be 2n+2(border) for
some integer n. All implementations support texture images that are at least 64
texels wide. The height of the 1D texture image is 1.
@type border: int
@param border: Specifies the width of the border. Must be either 0 or 1.
@type format: Enumerated constant
@param format: Specifies the format of the pixel data.
@type type: Enumerated constant
@param type: Specifies the data type of the pixel data.
@type pixels: Buffer object.
@param pixels: Specifies a pointer to the image data in memory.
"""
def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
"""
Specify a two-dimensional texture image
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
@type target: Enumerated constant
@param target: Specifies the target texture.
@type level: int
@param level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
@type internalformat: int
@param internalformat: Specifies the number of color components in the texture.
@type width: int
@param width: Specifies the width of the texture image. Must be 2n+2(border) for
some integer n. All implementations support texture images that are at least 64
texels wide.
@type height: int
@param height: Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at least 64
texels high.
@type border: int
@param border: Specifies the width of the border. Must be either 0 or 1.
@type format: Enumerated constant
@param format: Specifies the format of the pixel data.
@type type: Enumerated constant
@param type: Specifies the data type of the pixel data.
@type pixels: Buffer object.
@param pixels: Specifies a pointer to the image data in memory.
"""
def glTexParameter (target, pname, param):
"""
B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
Set texture parameters
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
@type target: Enumerated constant
@param target: Specifies the target texture.
@type pname: Enumerated constant
@param pname: Specifies the symbolic name of a single-valued texture parameter.
@type param: Depends on function prototype.
@param param: Specifies the value of pname. If function prototype ends in 'v' specifies
a pointer to an array where the value or values of pname are stored.
"""
def glTranslate (x, y, z):
"""
B{glTranslatef, glTranslated}
Multiply the current matrix by a translation matrix
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
@type x, y, z: Depends on function prototype.
@param x, y, z: Specify the x, y, and z coordinates of a translation vector.
"""
def glVertex (x,y,z,w,v):
"""
B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
glVertex4fv, glVertex4iv, glVertex4sv}
Specify a vertex
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
@type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
@param x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
are present in all forms of the command.
@type v: Buffer object. Depends of function prototype (for 'v' prototypes only)
@param v: Specifies a pointer to an array of two, three, or four elements. The
elements of a two-element array are x and y; of a three-element array, x, y, and z;
and of a four-element array, x, y, z, and w.
"""
def glViewport(x,y,width,height):
"""
Set the viewport
@see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
@type x, y: int
@param x, y: Specify the lower left corner of the viewport rectangle,
in pixels. The initial value is (0,0).
@type width, height: int
@param width, height: Specify the width and height of the viewport. When a GL context
is first attached to a window, width and height are set to the dimensions of that window.
"""
def gluPerspective(fovY, aspect, zNear, zFar):
"""
Set up a perspective projection matrix.
@see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
@type fovY: double
@param fovY: Specifies the field of view angle, in degrees, in the y direction.
@type aspect: double
@param aspect: Specifies the aspect ratio that determines the field of view in the x direction.
The aspect ratio is the ratio of x (width) to y (height).
@type zNear: double
@param zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
@type zFar: double
@param zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
"""
def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
"""
Define a viewing transformation
@see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
@type eyex, eyey, eyez: double
@param eyex, eyey, eyez: Specifies the position of the eye point.
@type centerx, centery, centerz: double
@param centerx, centery, centerz: Specifies the position of the reference point.
@type upx, upy, upz: double
@param upx, upy, upz: Specifies the direction of the up vector.
"""
def gluOrtho2D(left, right, bottom, top):
"""
Define a 2-D orthographic projection matrix
@see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
@type left, right: double
@param left, right: Specify the coordinates for the left and right vertical clipping planes.
@type bottom, top: double
@param bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
"""
def gluPickMatrix(x, y, width, height, viewport):
"""
Define a picking region
@see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
@type x, y: double
@param x, y: Specify the center of a picking region in window coordinates.
@type width, height: double
@param width, height: Specify the width and height, respectively, of the picking region in window coordinates.
@type viewport: Buffer object. [int]
@param viewport: Specifies the current viewport.
"""
def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
"""
Map object coordinates to window coordinates.
@see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
@type objx, objy, objz: double
@param objx, objy, objz: Specify the object coordinates.
@type modelMatrix: Buffer object. [double]
@param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
@type projMatrix: Buffer object. [double]
@param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
@type viewport: Buffer object. [int]
@param viewport: Specifies the current viewport (as from a glGetIntegerv call).
@type winx, winy, winz: Buffer object. [double]
@param winx, winy, winz: Return the computed window coordinates.
"""
def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
"""
Map object coordinates to window
coordinates.
@see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
@type winx, winy, winz: double
@param winx, winy, winz: Specify the window coordinates to be mapped.
@type modelMatrix: Buffer object. [double]
@param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
@type projMatrix: Buffer object. [double]
@param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
@type viewport: Buffer object. [int]
@param viewport: Specifies the current viewport (as from a glGetIntegerv call).
@type objx, objy, objz: Buffer object. [double]
@param objx, objy, objz: Return the computed object coordinates.
"""
class Buffer:
"""
The Buffer object is simply a block of memory that is delineated and initialized by the
user. Many OpenGL functions return data to a C-style pointer, however, because this
is not possible in python the Buffer object can be used to this end. Wherever pointer
notation is used in the OpenGL functions the Buffer object can be used in it's BGL
wrapper. In some instances the Buffer object will need to be initialized with the template
parameter, while in other instances the user will want to create just a blank buffer
which will be zeroed by default.
Example with Buffer::
import Blender
from Blender import BGL
myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
BGL.glGetPolygonStipple(myByteBuffer)
print myByteBuffer.dimensions
print myByteBuffer.list
sliceBuffer = myByteBuffer[0:16]
print sliceBuffer
@ivar list: The contents of the Buffer.
@ivar dimensions: The size of the Buffer.
"""
def __init__(type, dimensions, template = None):
"""
This will create a new Buffer object for use with other BGL OpenGL commands.
Only the type of argument to store in the buffer and the dimensions of the buffer
are necessary. Buffers are zeroed by default unless a template is supplied, in
which case the buffer is initialized to the template.
@type type: int
@param type: The format to store data in. The type should be one of
GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
@type dimensions: An int or sequence object specifying the dimensions of the buffer.
@param dimensions: If the dimensions are specified as an int a linear array will
be created for the buffer. If a sequence is passed for the dimensions, the buffer
becomes n-Dimensional, where n is equal to the number of parameters passed in the
sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
a three- dimensional buffer. You can think of each additional dimension as a sub-item
of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
[(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
@type template: A python sequence object (optional)
@param template: A sequence of matching dimensions which will be used to initialize
the Buffer. If a template is not passed in all fields will be initialized to 0.
@rtype: Buffer object
@return: The newly created buffer as a PyObject.
"""

21
doc/python_api/examples/aud.py Executable file
View File

@@ -0,0 +1,21 @@
"""
Basic Sound Playback
++++++++++++++++++++
This script shows how to use the classes: :class:`Device`, :class:`Factory` and
:class:`Handle`.
"""
import aud
device = aud.device()
# load sound file (it can be a video file with audio)
factory = aud.Factory('music.ogg')
# play the audio, this return a handle to control play/pause
handle = device.play(sound)
# if the audio is not too big and will be used often you can buffer it
factory_buffered = aud.Factory.buffer(sound)
handle_buffered = device.play(buffered)
# stop the sounds (otherwise they play until their ends)
handle.stop()
handle_buffered.stop()

View File

@@ -0,0 +1,37 @@
"""
Basic Physics Constraint
++++++++++++++++++++++
Example of how to create a hinge Physics Constraint between two objects.
"""
from bge import logic
from bge import constraints
# get object list
objects = logic.getCurrentScene().objects
# get object named Object1 and Object 2
object_1 = objects["Object1"]
object_2 = objects["Object2"]
# want to use Edge constraint type
constraint_type = 2
# get Object1 and Object2 physics IDs
physics_id_1 = object_1.getPhysicsId()
physics_id_2 = object_2.getPhysicsId()
# Use bottom right edge of Object1 for hinge position
edge_position_x = 1.0
edge_position_y = 0.0
edge_position_z = -1.0
# use Object1 y axis for angle to point hinge
edge_angle_x = 0.0
edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint( physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z )

View File

@@ -0,0 +1,37 @@
"""
Texture replacement
++++++++++++++++++++++
Example of how to replace a texture in game with an external image.
createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
from bge import logic
from bge import texture
def createTexture(cont):
"""Create a new Dynamic Texture"""
object = cont.owner
# get the reference pointer (ID) of the internal texture
ID = texture.materialID(obj, 'IMoriginal.png')
# create a texture object
object_texture = texture.Texture(object, ID)
# create a new source with an external image
url = logic.expandPath("//newtexture.jpg")
new_source = texture.ImageFFmpeg(url)
# the texture has to be stored in a permanent Python object
logic.texture = object_texture
# update/replace the texture
logic.texture.source = new_source
logic.texture.refresh(False)
def removeTexture(cont):
"""Delete the Dynamic Texture, reversing back the final to its original state."""
try:
del logic.texture
except:
pass

View File

@@ -0,0 +1,32 @@
"""
Basic Video Playback
++++++++++++++++++++++
Example of how to replace a texture in game with a video. It needs to run everyframe
"""
import bge
from bge import texture
from bge import logic
cont = logic.getCurrentController()
obj = cont.owner
# the creation of the texture must be done once: save the
# texture object in an attribute of bge.logic module makes it persistent
if not hasattr(logic, 'video'):
# identify a static texture by name
matID = texture.materialID(obj, 'IMvideo.png')
# create a dynamic texture that will replace the static texture
logic.video = texture.Texture(obj, matID)
# define a source of image for the texture, here a movie
movie = logic.expandPath('//trailer_400p.ogg')
logic.video.source = texture.VideoFFmpeg(movie)
logic.video.source.scale = True
# quick off the movie, but it wont play in the background
logic.video.source.play()
# you need to call this function every frame to ensure update of the texture.
logic.video.refresh(True)

41
doc/python_api/examples/blf.py Executable file
View File

@@ -0,0 +1,41 @@
"""
Hello World Text Example
++++++++++++++++++++++++
Blender Game Engine example of using the blf module. For this module to work we
need to use the OpenGL wrapper :class:`~bgl` as well.
"""
# import game engine modules
from bge import render
from bge import logic
# import stand alone modules
import bgl
import blf
def init():
"""init function - runs once"""
# create a new font object, use external ttf file
font_path = logic.expandPath('//Zeyada.ttf')
# store the font indice - to use later
logic.font_id = blf.load(font_path)
# set the font drawing routine to run every frame
scene = logic.getCurrentScene()
scene.post_draw=[write]
def write():
"""write on screen"""
width = render.getWindowWidth()
height = render.getWindowHeight()
# OpenGL setup
bgl.glMatrixMode(bgl.GL_PROJECTION)
bgl.glLoadIdentity()
bgl.gluOrtho2D(0, width, 0, height)
bgl.glMatrixMode(bgl.GL_MODELVIEW)
bgl.glLoadIdentity()
# BLF drawing routine
font_id = logic.font_id
blf.position(font_id, (width*0.2), (height*0.3), 0)
blf.size(font_id, 50, 72)
blf.draw(font_id, "Hello World")

View File

@@ -61,10 +61,10 @@ bpy.utils.register_class(CustomRenderEngine)
# Otherwise most of the UI will be empty when the engine is selected.
# In this example, we need to see the main render image button and
# the material preview panel.
import properties_render
from bl_ui import properties_render
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('custom_renderer')
del properties_render
import properties_material
from bl_ui import properties_material
properties_material.MATERIAL_PT_preview.COMPAT_ENGINES.add('custom_renderer')
del properties_material

View File

@@ -0,0 +1,199 @@
Game Engine bge.constraints Module
==================================
.. note::
This documentation is still very weak, and needs some help!
.. function:: createConstraint([obj1, [obj2, [restLength, [restitution, [damping]]]]])
Creates a constraint.
:arg obj1: first object on Constraint
:type obj1: :class:'bge.types.KX_GameObject' #I think, there is no error when I use one
:arg obj2: second object on Constraint
:type obj2: :class:'bge.types.KX_GameObject' #too
:arg restLength: #to be filled
:type restLength: float
:arg restitution: #to be filled
:type restitution: float
:arg damping: #to be filled
:type damping: float
.. attribute:: error
Simbolic constant string that indicates error.
.. function:: exportBulletFile(filename)
export a .bullet file
:arg filename: File name
:type filename: string
.. function:: getAppliedImpulse(constraintId)
:arg constraintId: The id of the constraint.
:type constraintId: int
:return: the most recent applied impulse.
:rtype: float
.. function:: getVehicleConstraint(constraintId)
:arg constraintId: The id of the vehicle constraint.
:type constraintId: int
:return: a vehicle constraint object.
:rtype: :class:'KX_VehicleWrapper'
.. function:: removeConstraint(constraintId)
Removes a constraint.
:arg constraintId: The id of the constraint to be removed.
:type constraintId: int
.. function:: setCcdMode(ccdMode)
..note::
Very experimental, not recommended
Sets the CCD mode in the Physics Environment.
:arg ccdMode: The new CCD mode.
:type ccdMode: int
.. function:: setContactBreakingTreshold(breakingTreshold)
.. note::
Reasonable default is 0.02 (if units are meters)
Sets the contact breaking treshold in the Physics Environment.
:arg breakingTreshold: The new contact breaking treshold.
:type breakingTreshold: float
.. function:: setDeactivationAngularTreshold(angularTreshold)
Sets the deactivation angular treshold.
:arg angularTreshold: New deactivation angular treshold.
:type angularTreshold: float
.. function:: setDeactivationLinearTreshold(linearTreshold)
Sets the deactivation linear treshold.
:arg linearTreshold: New deactivation linear treshold.
:type linearTreshold: float
.. function:: setDeactivationTime(time)
Sets the time after which a resting rigidbody gets deactived.
:arg time: The deactivation time.
:type time: float
.. function:: setDebugMode(mode)
Sets the debug mode.
Debug modes:
- No debug: 0
- Draw wireframe: 1
- Draw Aabb: 2 #What's Aabb?
- Draw freatures text: 4
- Draw contact points: 8
- No deactivation: 16
- No help text: 32
- Draw text: 64
- Profile timings: 128
- Enable sat comparision: 256
- Disable Bullet LCP: 512
- Enable CCD: 1024
- Draw Constraints: #(1 << 11) = ?
- Draw Constraint Limits: #(1 << 12) = ?
- Fast Wireframe: #(1 << 13) = ?
:arg mode: The new debug mode.
:type mode: int
.. function:: setGravity(x, y, z)
Sets the gravity force.
:arg x: Gravity X force.
:type x: float
:arg y: Gravity Y force.
:type y: float
:arg z: Gravity Z force.
:type z: float
.. function:: setLinearAirDamping(damping)
Not implemented.
.. function:: setNumIterations(numiter)
Sets the number of iterations for an iterative constraint solver.
:arg numiter: New number of iterations.
:type numiter: int
.. function:: setNumTimeSubSteps(numsubstep)
Sets the number of substeps for each physics proceed. Tradeoff quality for performance.
:arg numsubstep: New number of substeps.
:type numsubstep: int
.. function:: setSolverDamping(damping)
..note::
Very experimental, not recommended
Sets the solver damping.
:arg damping: New damping for the solver.
:type damping: float
.. function:: setSolverTau(tau)
.. note::
Very experimental, not recommended
Sets the solver tau.
:arg tau: New tau for the solver.
:type tau: float
.. function:: setSolverType(solverType)
.. note::
Very experimental, not recommended
Sets the solver type.
:arg solverType: The new type of the solver.
:type solverType: int
.. function:: setSorConstant(sor)
.. note::
Very experimental, not recommended
Sets the sor constant.
:arg sor: New sor value.
:type sor: float
.. function:: setUseEpa(epa)
Not implemented.

View File

@@ -1,5 +1,5 @@
Game Engine bge.events module
Game Engine bge.events Module
=============================
*****

View File

@@ -17,7 +17,7 @@ Module to access logic functions, imported automatically into the python control
# To get the game object this controller is on:
obj = cont.owner
:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`bge.types.~KX_LightObject` methods are available depending on the type of object
:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`~bge.types.KX_LightObject` methods are available depending on the type of object
.. code-block:: python

View File

@@ -0,0 +1,549 @@
Game Engine bge.texture Module
==============================
.. note::
This documentation is still very weak, and needs some help! Right now they are mostly a collection
of the docstrings found in the bge.texture source code + some random places filled with text.
*****
Intro
*****
The bge.texture module allows you to manipulate textures during the game.
Several sources for texture are possible: video files, image files, video capture, memory buffer, camera render or a mix of that.
The video and image files can be loaded from the internet using an URL instead of a file name.
In addition, you can apply filters on the images before sending them to the GPU, allowing video effect: blue screen, color band, gray, normal map.
bge.texture uses FFmpeg to load images and videos. All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to::
* AVI
* Ogg
* Xvid
* Theora
* dv1394 camera
* video4linux capture card (this includes many webcams)
* videoForWindows capture card (this includes many webcams)
* JPG
The principle is simple: first you identify a texture on an existing object using
the :materialID: function, then you create a new texture with dynamic content
and swap the two textures in the GPU.
The GE is not aware of the substitution and continues to display the object as always,
except that you are now in control of the texture.
When the texture object is deleted, the new texture is deleted and the old texture restored.
.. module:: bge.texture
.. class:: VideoFFmpeg(file [, capture=-1, rate=25.0, width=0, height=0])
FFmpeg video source
.. attribute:: status
video status
.. attribute:: range
replay range
.. attribute:: repeat
repeat count, -1 for infinite repeat
:type: int
.. attribute:: framerate
frame rate
:type: float
.. attribute:: valid
Tells if an image is available
:type: bool
.. attribute:: image
image data
.. attribute:: size
image size
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: flip
flip image vertically
.. attribute:: filter
pixel filter
.. attribute:: preseek
number of frames of preseek
:type: int
.. attribute:: deinterlace
deinterlace image
:type: bool
.. method:: play()
Play (restart) video
.. method:: pause()
pause video
.. method:: stop()
stop video (play will replay it from start)
.. method:: refresh()
Refresh video - get its status
.. class:: ImageFFmpeg(file)
FFmpeg image source
.. attribute:: status
video status
.. attribute:: valid
Tells if an image is available
:type: bool
.. attribute:: image
image data
.. attribute:: size
image size
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: flip
flip image vertically
.. attribute:: filter
pixel filter
.. method:: refresh()
Refresh image, i.e. load it
.. method:: reload([newname])
Reload image, i.e. reopen it
.. class:: ImageBuff()
Image source from image buffer
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. method:: load(imageBuffer, width, height)
Load image from buffer
.. method:: plot(imageBuffer, width, height, positionX, positionY)
update image buffer
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. class:: ImageMirror(scene)
Image source from mirror
.. attribute:: alpha
use alpha in texture
.. attribute:: background
background color
.. attribute:: capsize
size of render area
.. attribute:: clip
clipping distance
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. method:: refresh(imageMirror)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. attribute:: whole
use whole viewport to render
.. class:: ImageMix()
Image mixer
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. method:: getSource(imageMix)
get image source
.. method:: getWeight(imageMix)
get image source weight
.. attribute:: image
image data
.. method:: refresh(imageMix)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. method:: setSource(imageMix)
set image source
.. method:: setWeight(imageMix)
set image source weight
.. attribute:: valid
bool to tell if an image is available
.. class:: ImageRender(scene, camera)
Image source from render
.. attribute:: alpha
use alpha in texture
.. attribute:: background
background color
.. attribute:: capsize
size of render area
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. method:: refresh(imageRender)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. attribute:: whole
use whole viewport to render
.. class:: ImageViewport()
Image source from viewport
.. attribute:: alpha
use alpha in texture
.. attribute:: capsize
size of viewport area being captured
.. attribute:: filter
pixel filter
.. attribute:: flip
flip image vertically
.. attribute:: image
image data
.. attribute:: position
upper left corner of captured area
.. method:: refresh(imageViewport)
Refresh image - invalidate its current content
.. attribute:: scale
fast scale of image (near neighbour)
.. attribute:: size
image size
.. attribute:: valid
bool to tell if an image is available
.. attribute:: whole
use whole viewport to capture
.. class:: Texture(gameObj)
Texture objects
.. attribute:: bindId
OpenGL Bind Name
.. method:: close(texture)
Close dynamic texture and restore original
.. attribute:: mipmap
mipmap texture
.. method:: refresh(texture)
Refresh texture from source
.. attribute:: source
source of texture
.. class:: FilterBGR24()
Source filter BGR24 objects
.. class:: FilterBlueScreen()
Filter for Blue Screen objects
.. attribute:: color
blue screen color
.. attribute:: limits
blue screen color limits
.. attribute:: previous
previous pixel filter
.. class:: FilterColor()
Filter for color calculations
.. attribute:: matrix
matrix [4][5] for color calculation
.. attribute:: previous
previous pixel filter
.. class:: FilterGray()
Filter for gray scale effect
.. attribute:: previous
previous pixel filter
.. class:: FilterLevel()
Filter for levels calculations
.. attribute:: levels
levels matrix [4] (min, max)
.. attribute:: previous
previous pixel filter
.. class:: FilterNormal()
Filter for Blue Screen objects
.. attribute:: colorIdx
index of color used to calculate normal (0 - red, 1 - green, 2 - blue)
.. attribute:: depth
depth of relief
.. attribute:: previous
previous pixel filter
.. class:: FilterRGB24()
Returns a new input filter object to be used with :class:`ImageBuff` object when the image passed
to the ImageBuff.load() function has the 3-bytes pixel format BGR.
.. class:: FilterRGBA32()
Source filter RGBA32 objects
.. function:: getLastError()
Last error that occurred in a bge.texture function.
:return: the description of the last error occurred in a bge.texture function.
:rtype: string
.. function:: imageToArray(image,mode)
Returns a :class:`~bgl.buffer` corresponding to the current image stored in a texture source object.
:arg image: Image source object.
:type image: object of type :class:`VideoFFmpeg`, :class:`ImageFFmpeg`, :class:`ImageBuff`, :class:`ImageMix`, :class:`ImageRender`, :class:`ImageMirror` or :class:`ImageViewport`
:arg mode: optional argument representing the pixel format.
You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
"RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
The default mode is "RGBA".
:type mode: string
:rtype: :class:`~bgl.buffer`
:return: A object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
line by line starting from the bottom of the image. The pixel size and format is determined by the mode
parameter.
.. function materialID(object,name)
Returns a numeric value that can be used in :class:`Texture` to create a dynamic texture.
The value corresponds to an internal material number that uses the texture identified
by name. name is a string representing a texture name with IM prefix if you want to
identify the texture directly. This method works for basic tex face and for material,
provided the material has a texture channel using that particular texture in first
position of the texture stack. name can also have MA prefix if you want to identify
the texture by material. In that case the material must have a texture channel in first
position.
If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
Ex: bge.texture.materialID(obj, 'IMvideo.png')
:arg object: the game object that uses the texture you want to make dynamic
:type object: game object
:arg name: name of the texture/material you want to make dynamic.
:type name: string
:rtype: integer
.. function setLogFile(filename)
Sets the name of a text file in which runtime error messages will be written, in addition to the printing
of the messages on the Python console. Only the runtime errors specific to the VideoTexture module
are written in that file, ordinary runtime time errors are not written.
:arg filename: name of error log file
:type filename: string
:rtype: integer

1889
doc/python_api/rst/bgl.rst Executable file
View File

@@ -0,0 +1,1889 @@
bgl module (OpenGL wrapper)
===========================
.. module:: bgl
This module wraps OpenGL constants and functions, making them available from
within Blender Python.
The complete list can be retrieved from the module itself, by listing its
contents: dir(bgl). A simple search on the net can point to more
than enough material to teach OpenGL programming, from books to many
collections of tutorials.
The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
OpenGL}" and the online NeHe tutorials are two of the best resources.
..note::
You can use the :class:`Image` type to load and set textures.
See :class:`Image.gl_load` and :class:`Image.gl_load`,
for example.
`OpenGL.org <http://www.opengl.org>`_
`NeHe GameDev <nehe.gamedev.net>`_
.. function:: glAccum(op, value):
Operate on the accumulation buffer.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html>`_
:type op: Enumerated constant
:arg op: The accumulation buffer operation.
:type value: float
:arg value: a value used in the accumulation buffer operation.
.. function:: glAlphaFunc(func, ref):
Specify the alpha test function.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html>`_
:type func: Enumerated constant
:arg func: Specifies the alpha comparison function.
:type ref: float
:arg ref: The reference value that incoming alpha values are compared to.
Clamped between 0 and 1.
.. function:: glAreTexturesResident(n, textures, residences):
Determine if textures are loaded in texture memory
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html>`_
:type n: int
:arg n: Specifies the number of textures to be queried.
:type textures: :class:`Buffer` object I{type GL_INT}
:arg textures: Specifies an array containing the names of the textures to be queried
:type residences: :class:`Buffer` object I{type GL_INT}(boolean)
:arg residences: An array in which the texture residence status in returned.
The residence status of a texture named by an element of textures is
returned in the corresponding element of residences.
.. function:: glBegin(mode):
Delimit the vertices of a primitive or a group of like primatives
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
:type mode: Enumerated constant
:arg mode: Specifies the primitive that will be create from vertices between glBegin and
glEnd.
.. function:: glBindTexture(target, texture):
Bind a named texture to a texturing target
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html>`_
:type target: Enumerated constant
:arg target: Specifies the target to which the texture is bound.
:type texture: unsigned int
:arg texture: Specifies the name of a texture.
.. function:: glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
Draw a bitmap
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html>`_
:type width, height: int
:arg width, height: Specify the pixel width and height of the bitmap image.
:type xorig, yorig: float
:arg xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
from the lower left corner of the bitmap, with right and up being the positive axes.
:type xmove, ymove: float
:arg xmove, ymove: Specify the x and y offsets to be added to the current raster position after
the bitmap is drawn.
:type bitmap: :class:`Buffer` object I{type GL_BYTE}
:arg bitmap: Specifies the address of the bitmap image.
.. function:: glBlendFunc(sfactor, dfactor):
Specify pixel arithmetic
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html>`_
:type sfactor: Enumerated constant
:arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are
computed.
:type dfactor: Enumerated constant
:arg dfactor: Specifies how the red, green, blue, and alpha destination
blending factors are computed.
.. function:: glCallList(list):
Execute a display list
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html>`_
:type list: unsigned int
:arg list: Specifies the integer name of the display list to be executed.
.. function:: glCallLists(n, type, lists):
Execute a list of display lists
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html>`_
:type n: int
:arg n: Specifies the number of display lists to be executed.
:type type: Enumerated constant
:arg type: Specifies the type of values in lists.
:type lists: :class:`Buffer` object
:arg lists: Specifies the address of an array of name offsets in the display list.
The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
depending on the value of type.
.. function:: glClear(mask):
Clear buffers to preset values
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html>`_
:type mask: Enumerated constant(s)
:arg mask: Bitwise OR of masks that indicate the buffers to be cleared.
.. function:: glClearAccum(red, green, blue, alpha):
Specify clear values for the accumulation buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html>`_
:type red, green, blue, alpha: float
:arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
accumulation buffer is cleared. The initial values are all 0.
.. function:: glClearColor(red, green, blue, alpha):
Specify clear values for the color buffers
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html>`_
:type red, green, blue, alpha: float
:arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
color buffers are cleared. The initial values are all 0.
.. function:: glClearDepth(depth):
Specify the clear value for the depth buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html>`_
:type depth: int
:arg depth: Specifies the depth value used when the depth buffer is cleared.
The initial value is 1.
.. function:: glClearIndex(c):
Specify the clear value for the color index buffers
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html>`_
:type c: float
:arg c: Specifies the index used when the color index buffers are cleared.
The initial value is 0.
.. function:: glClearStencil(s):
Specify the clear value for the stencil buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html>`_
:type s: int
:arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
.. function:: glClipPlane (plane, equation):
Specify a plane against which all geometry is clipped
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html>`_
:type plane: Enumerated constant
:arg plane: Specifies which clipping plane is being positioned.
:type equation: :class:`Buffer` object I{type GL_FLOAT}(double)
:arg equation: Specifies the address of an array of four double- precision
floating-point values. These values are interpreted as a plane equation.
.. function:: glColor (red, green, blue, alpha):
B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
glColor4uiv, glColor4usv}
Set a new color.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html>`_
:type red, green, blue, alpha: Depends on function prototype.
:arg red, green, blue: Specify new red, green, and blue values for the current color.
:arg alpha: Specifies a new alpha value for the current color. Included only in the
four-argument glColor4 commands. (With '4' colors only)
.. function:: glColorMask(red, green, blue, alpha):
Enable and disable writing of frame buffer color components
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html>`_
:type red, green, blue, alpha: int (boolean)
:arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
written into the frame buffer. The initial values are all GL_TRUE, indicating that the
color components can be written.
.. function:: glColorMaterial(face, mode):
Cause a material color to track the current color
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html>`_
:type face: Enumerated constant
:arg face: Specifies whether front, back, or both front and back material parameters should
track the current color.
:type mode: Enumerated constant
:arg mode: Specifies which of several material parameters track the current color.
.. function:: glCopyPixels(x, y, width, height, type):
Copy pixels in the frame buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html>`_
:type x, y: int
:arg x, y: Specify the window coordinates of the lower left corner of the rectangular
region of pixels to be copied.
:type width, height: int
:arg width,height: Specify the dimensions of the rectangular region of pixels to be copied.
Both must be non-negative.
:type type: Enumerated constant
:arg type: Specifies whether color values, depth values, or stencil values are to be copied.
def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
Copy pixels into a 2D texture image
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type level: int
:arg level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
:type internalformat: int
:arg internalformat: Specifies the number of color components in the texture.
:type width: int
:type x, y: int
:arg x, y: Specify the window coordinates of the first pixel that is copied
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.
:arg width: Specifies the width of the texture image. Must be 2n+2(border) for
some integer n. All implementations support texture images that are at least 64
texels wide.
:type height: int
:arg height: Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at least 64
texels high.
:type border: int
:arg border: Specifies the width of the border. Must be either 0 or 1.
.. function:: glCullFace(mode):
Specify whether front- or back-facing facets can be culled
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html>`_
:type mode: Enumerated constant
:arg mode: Specifies whether front- or back-facing facets are candidates for culling.
.. function:: glDeleteLists(list, range):
Delete a contiguous group of display lists
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html>`_
:type list: unsigned int
:arg list: Specifies the integer name of the first display list to delete
:type range: int
:arg range: Specifies the number of display lists to delete
.. function:: glDeleteTextures(n, textures):
Delete named textures
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html>`_
:type n: int
:arg n: Specifies the number of textures to be deleted
:type textures: :class:`Buffer` I{GL_INT}
:arg textures: Specifies an array of textures to be deleted
.. function:: glDepthFunc(func):
Specify the value used for depth buffer comparisons
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html>`_
:type func: Enumerated constant
:arg func: Specifies the depth comparison function.
.. function:: glDepthMask(flag):
Enable or disable writing into the depth buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html>`_
:type flag: int (boolean)
:arg flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
writing is enabled.
.. function:: glDepthRange(zNear, zFar):
Specify mapping of depth values from normalized device coordinates to window coordinates
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html>`_
:type zNear: int
:arg zNear: Specifies the mapping of the near clipping plane to window coordinates.
The initial value is 0.
:type zFar: int
:arg zFar: Specifies the mapping of the far clipping plane to window coordinates.
The initial value is 1.
.. function:: glDisable(cap):
Disable server-side GL capabilities
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
:type cap: Enumerated constant
:arg cap: Specifies a symbolic constant indicating a GL capability.
.. function:: glDrawBuffer(mode):
Specify which color buffers are to be drawn into
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html>`_
:type mode: Enumerated constant
:arg mode: Specifies up to four color buffers to be drawn into.
.. function:: glDrawPixels(width, height, format, type, pixels):
Write a block of pixels to the frame buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html>`_
:type width, height: int
:arg width, height: Specify the dimensions of the pixel rectangle to be
written into the frame buffer.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type for pixels.
:type pixels: :class:`Buffer` object
:arg pixels: Specifies a pointer to the pixel data.
.. function:: glEdgeFlag (flag):
B{glEdgeFlag, glEdgeFlagv}
Flag edges as either boundary or non-boundary
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html>`_
:type flag: Depends of function prototype
:arg flag: Specifies the current edge flag value.The initial value is GL_TRUE.
.. function:: glEnable(cap):
Enable server-side GL capabilities
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
:type cap: Enumerated constant
:arg cap: Specifies a symbolic constant indicating a GL capability.
.. function:: glEnd():
Delimit the vertices of a primitive or group of like primitives
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
.. function:: glEndList():
Create or replace a display list
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
.. function:: glEvalCoord (u,v):
B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
glEvalCoord2dv, glEvalCoord2fv}
Evaluate enabled one- and two-dimensional maps
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html>`_
:type u: Depends on function prototype.
:arg u: Specifies a value that is the domain coordinate u to the basis function defined
in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
u specifies a pointer to an array containing either one or two domain coordinates. The first
coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
:type v: Depends on function prototype. (only with '2' prototypes)
:arg v: Specifies a value that is the domain coordinate v to the basis function defined
in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
.. function:: glEvalMesh (mode, i1, i2):
B{glEvalMesh1 or glEvalMesh2}
Compute a one- or two-dimensional grid of points or lines
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html>`_
:type mode: Enumerated constant
:arg mode: In glEvalMesh1, specifies whether to compute a one-dimensional
mesh of points or lines.
:type i1, i2: int
:arg i1, i2: Specify the first and last integer values for the grid domain variable i.
.. function:: glEvalPoint (i, j):
B{glEvalPoint1 and glEvalPoint2}
Generate and evaluate a single point in a mesh
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html>`_
:type i: int
:arg i: Specifies the integer value for grid domain variable i.
:type j: int (only with '2' prototypes)
:arg j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
.. function:: glFeedbackBuffer (size, type, buffer):
Controls feedback mode
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html>`_
:type size: int
:arg size: Specifies the maximum number of values that can be written into buffer.
:type type: Enumerated constant
:arg type: Specifies a symbolic constant that describes the information that
will be returned for each vertex.
:type buffer: :class:`Buffer` object I{GL_FLOAT}
:arg buffer: Returns the feedback data.
.. function:: glFinish():
Block until all GL execution is complete
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html>`_
.. function:: glFlush():
Force Execution of GL commands in finite time
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html>`_
.. function:: glFog (pname, param):
B{glFogf, glFogi, glFogfv, glFogiv}
Specify fog parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html>`_
:type pname: Enumerated constant
:arg pname: Specifies a single-valued fog parameter. If the function prototype
ends in 'v' specifies a fog parameter.
:type param: Depends on function prototype.
:arg param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
requires an array of four values. All other parameters accept an array containing
only a single value.
.. function:: glFrontFace(mode):
Define front- and back-facing polygons
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html>`_
:type mode: Enumerated constant
:arg mode: Specifies the orientation of front-facing polygons.
.. function:: glFrustum(left, right, bottom, top, zNear, zFar):
Multiply the current matrix by a perspective matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html>`_
:type left, right: double (float)
:arg left, right: Specify the coordinates for the left and right vertical
clipping planes.
:type top, bottom: double (float)
:arg top, bottom: Specify the coordinates for the bottom and top horizontal
clipping planes.
:type zNear, zFar: double (float)
:arg zNear, zFar: Specify the distances to the near and far depth clipping planes.
Both distances must be positive.
.. function:: glGenLists(range):
Generate a contiguous set of empty display lists
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html>`_
:type range: int
:arg range: Specifies the number of contiguous empty display lists to be generated.
.. function:: glGenTextures(n, textures):
Generate texture names
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html>`_
:type n: int
:arg n: Specifies the number of textures name to be generated.
:type textures: :class:`Buffer` object I{type GL_INT}
:arg textures: Specifies an array in which the generated textures names are stored.
.. function:: glGet (pname, param):
B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
Return the value or values of a selected parameter
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html>`_
:type pname: Enumerated constant
:arg pname: Specifies the parameter value to be returned.
:type param: Depends on function prototype.
:arg param: Returns the value or values of the specified parameter.
.. function:: glGetClipPlane(plane, equation):
Return the coefficients of the specified clipping plane
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html>`_
:type plane: Enumerated constant
:arg plane: Specifies a clipping plane. The number of clipping planes depends on the
implementation, but at least six clipping planes are supported. They are identified by
symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
:type equation: :class:`Buffer` object I{type GL_FLOAT}
:arg equation: Returns four float (double)-precision values that are the coefficients of the
plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
.. function:: glGetError():
Return error information
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html>`_
.. function:: glGetLight (light, pname, params):
B{glGetLightfv and glGetLightiv}
Return light source parameter values
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html>`_
:type light: Enumerated constant
:arg light: Specifies a light source. The number of possible lights depends on the
implementation, but at least eight lights are supported. They are identified by symbolic
names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
:type pname: Enumerated constant
:arg pname: Specifies a light source parameter for light.
:type params: :class:`Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetMap (target, query, v):
B{glGetMapdv, glGetMapfv, glGetMapiv}
Return evaluator parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html>`_
:type target: Enumerated constant
:arg target: Specifies the symbolic name of a map.
:type query: Enumerated constant
:arg query: Specifies which parameter to return.
:type v: :class:`Buffer` object. Depends on function prototype.
:arg v: Returns the requested data.
.. function:: glGetMaterial (face, pname, params):
B{glGetMaterialfv, glGetMaterialiv}
Return material parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html>`_
:type face: Enumerated constant
:arg face: Specifies which of the two materials is being queried.
representing the front and back materials, respectively.
:type pname: Enumerated constant
:arg pname: Specifies the material parameter to return.
:type params: :class:`Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetPixelMap (map, values):
B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
Return the specified pixel map
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html>`_
:type map: Enumerated constant
:arg map: Specifies the name of the pixel map to return.
:type values: :class:`Buffer` object. Depends on function prototype.
:arg values: Returns the pixel map contents.
.. function:: glGetPolygonStipple(mask):
Return the polygon stipple pattern
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html>`_
:type mask: :class:`Buffer` object I{type GL_BYTE}
:arg mask: Returns the stipple pattern. The initial value is all 1's.
.. function:: glGetString(name):
Return a string describing the current GL connection
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html>`_
:type name: Enumerated constant
:arg name: Specifies a symbolic constant.
.. function:: glGetTexEnv (target, pname, params):
B{glGetTexEnvfv, glGetTexEnviv}
Return texture environment parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html>`_
:type target: Enumerated constant
:arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a texture environment parameter.
:type params: :class:`Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetTexGen (coord, pname, params):
B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
Return texture coordinate generation parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html>`_
:type coord: Enumerated constant
:arg coord: Specifies a texture coordinate.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the value(s) to be returned.
:type params: :class:`Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetTexImage(target, level, format, type, pixels):
Return a texture image
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html>`_
:type target: Enumerated constant
:arg target: Specifies which texture is to be obtained.
:type level: int
:arg level: Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.
:type format: Enumerated constant
:arg format: Specifies a pixel format for the returned data.
:type type: Enumerated constant
:arg type: Specifies a pixel type for the returned data.
:type pixels: :class:`Buffer` object.
:arg pixels: Returns the texture image. Should be a pointer to an array of the
type specified by type
.. function:: glGetTexLevelParameter (target, level, pname, params):
B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
return texture parameter values for a specific level of detail
.. seealso:: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html>`_
:type target: Enumerated constant
:arg target: Specifies the symbolic name of the target texture.
:type level: int
:arg level: Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a texture parameter.
:type params: :class:`Buffer` object. Depends on function prototype.
:arg params: Returns the requested data.
.. function:: glGetTexParameter (target, pname, params):
B{glGetTexParameterfv, glGetTexParameteriv}
Return texture parameter values
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html>`_
:type target: Enumerated constant
:arg target: Specifies the symbolic name of the target texture.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name the target texture.
:type params: :class:`Buffer` object. Depends on function prototype.
:arg params: Returns the texture parameters.
.. function:: glHint(target, mode):
Specify implementation-specific hints
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html>`_
:type target: Enumerated constant
:arg target: Specifies a symbolic constant indicating the behavior to be
controlled.
:type mode: Enumerated constant
:arg mode: Specifies a symbolic constant indicating the desired behavior.
.. function:: glIndex(c):
B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
Set the current color index
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html>`_
:type c: :class:`Buffer` object. Depends on function prototype.
:arg c: Specifies a pointer to a one element array that contains the new value for
the current color index.
.. function:: glInitNames():
Initialize the name stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html>`_
.. function:: glIsEnabled(cap):
Test whether a capability is enabled
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html>`_
:type cap: Enumerated constant
:arg cap: Specifies a constant representing a GL capability.
.. function:: glIsList(list):
Determine if a name corresponds to a display-list
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html>`_
:type list: unsigned int
:arg list: Specifies a potential display-list name.
.. function:: glIsTexture(texture):
Determine if a name corresponds to a texture
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html>`_
:type texture: unsigned int
:arg texture: Specifies a value that may be the name of a texture.
.. function:: glLight (light, pname, param):
B{glLightf,glLighti, glLightfv, glLightiv}
Set the light source parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html>`_
:type light: Enumerated constant
:arg light: Specifies a light. The number of lights depends on the implementation,
but at least eight lights are supported. They are identified by symbolic names of the
form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
:type pname: Enumerated constant
:arg pname: Specifies a single-valued light source parameter for light.
:type param: Depends on function prototype.
:arg param: Specifies the value that parameter pname of light source light will be set to.
If function prototype ends in 'v' specifies a pointer to the value or values that
parameter pname of light source light will be set to.
.. function:: glLightModel (pname, param):
B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
Set the lighting model parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html>`_
:type pname: Enumerated constant
:arg pname: Specifies a single-value light model parameter.
:type param: Depends on function prototype.
:arg param: Specifies the value that param will be set to. If function prototype ends in 'v'
specifies a pointer to the value or values that param will be set to.
.. function:: glLineStipple(factor, pattern):
Specify the line stipple pattern
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html>`_
:type factor: int
:arg factor: Specifies a multiplier for each bit in the line stipple pattern.
If factor is 3, for example, each bit in the pattern is used three times before
the next bit in the pattern is used. factor is clamped to the range [1, 256] and
defaults to 1.
:type pattern: unsigned short int
:arg pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
of a line will be drawn when the line is rasterized. Bit zero is used first; the default
pattern is all 1's.
.. function:: glLineWidth(width):
Specify the width of rasterized lines.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html>`_
:type width: float
:arg width: Specifies the width of rasterized lines. The initial value is 1.
.. function:: glListBase(base):
Set the display-list base for glCallLists
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html>`_
:type base: unsigned int
:arg base: Specifies an integer offset that will be added to glCallLists
offsets to generate display-list names. The initial value is 0.
.. function:: glLoadIdentity():
Replace the current matrix with the identity matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html>`_
.. function:: glLoadMatrix (m):
B{glLoadMatrixd, glLoadMatixf}
Replace the current matrix with the specified matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html>`_
:type m: :class:`Buffer` object. Depends on function prototype.
:arg m: Specifies a pointer to 16 consecutive values, which are used as the elements
of a 4x4 column-major matrix.
.. function:: glLoadName(name):
Load a name onto the name stack.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html>`_
:type name: unsigned int
:arg name: Specifies a name that will replace the top value on the name stack.
.. function:: glLogicOp(opcode):
Specify a logical pixel operation for color index rendering
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html>`_
:type opcode: Enumerated constant
:arg opcode: Specifies a symbolic constant that selects a logical operation.
.. function:: glMap1 (target, u1, u2, stride, order, points):
B{glMap1d, glMap1f}
Define a one-dimensional evaluator
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html>`_
:type target: Enumerated constant
:arg target: Specifies the kind of values that are generated by the evaluator.
:type u1, u2: Depends on function prototype.
:arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
he variable that is evaluated by the equations specified by this command.
:type stride: int
:arg stride: Specifies the number of floats or float (double)s between the beginning
of one control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular control point must
occupy contiguous memory locations.
:type order: int
:arg order: Specifies the number of control points. Must be positive.
:type points: :class:`Buffer` object. Depends on function prototype.
:arg points: Specifies a pointer to the array of control points.
.. function:: glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
B{glMap2d, glMap2f}
Define a two-dimensional evaluator
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html>`_
:type target: Enumerated constant
:arg target: Specifies the kind of values that are generated by the evaluator.
:type u1, u2: Depends on function prototype.
:arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
he variable that is evaluated by the equations specified by this command. Initially
u1 is 0 and u2 is 1.
:type ustride: int
:arg ustride: Specifies the number of floats or float (double)s between the beginning
of control point R and the beginning of control point R ij, where i and j are the u
and v control point indices, respectively. This allows control points to be embedded
in arbitrary data structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial value of ustride is 0.
:type uorder: int
:arg uorder: Specifies the dimension of the control point array in the u axis.
Must be positive. The initial value is 1.
:type v1, v2: Depends on function prototype.
:arg v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2,
to ^, one of the two variables that are evaluated by the equations
specified by this command. Initially, v1 is 0 and v2 is 1.
:type vstride: int
:arg vstride: Specifies the number of floats or float (double)s between the
beginning of control point R and the beginning of control point R ij,
where i and j are the u and v control point(indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point must
occupy contiguous memory locations. The initial value of vstride is 0.
:type vorder: int
:arg vorder: Specifies the dimension of the control point array in the v axis.
Must be positive. The initial value is 1.
:type points: :class:`Buffer` object. Depends on function prototype.
:arg points: Specifies a pointer to the array of control points.
.. function:: glMapGrid (un, u1,u2 ,vn, v1, v2):
B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
Define a one- or two-dimensional mesh
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html>`_
:type un: int
:arg un: Specifies the number of partitions in the grid range interval
[u1, u2]. Must be positive.
:type u1, u2: Depends on function prototype.
:arg u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
:type vn: int
:arg vn: Specifies the number of partitions in the grid range interval
[v1, v2] (glMapGrid2 only).
:type v1, v2: Depends on function prototype.
:arg v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
(glMapGrid2 only).
.. function:: glMaterial (face, pname, params):
Specify material parameters for the lighting model.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html>`_
:type face: Enumerated constant
:arg face: Specifies which face or faces are being updated. Must be one of:
:type pname: Enumerated constant
:arg pname: Specifies the single-valued material parameter of the face
or faces that is being updated. Must be GL_SHININESS.
:type params: int
:arg params: Specifies the value that parameter GL_SHININESS will be set to.
If function prototype ends in 'v' specifies a pointer to the value or values that
pname will be set to.
.. function:: glMatrixMode(mode):
Specify which matrix is the current matrix.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html>`_
:type mode: Enumerated constant
:arg mode: Specifies which matrix stack is the target for subsequent matrix operations.
.. function:: glMultMatrix (m):
B{glMultMatrixd, glMultMatrixf}
Multiply the current matrix with the specified matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html>`_
:type m: :class:`Buffer` object. Depends on function prototype.
:arg m: Points to 16 consecutive values that are used as the elements of a 4x4 column
major matrix.
.. function:: glNewList(list, mode):
Create or replace a display list
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
:type list: unsigned int
:arg list: Specifies the display list name
:type mode: Enumerated constant
:arg mode: Specifies the compilation mode.
.. function:: glNormal3 (nx, ny, nz, v):
B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
Normal3s, Normal3sv}
Set the current normal vector
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html>`_
:type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
:arg nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0, 0, 1).
:type v: :class:`Buffer` object. Depends on function prototype. ('v' prototypes)
:arg v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
of the new current normal.
.. function:: glOrtho(left, right, bottom, top, zNear, zFar):
Multiply the current matrix with an orthographic matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html>`_
:type left, right: double (float)
:arg left, right: Specify the coordinates for the left and
right vertical clipping planes.
:type bottom, top: double (float)
:arg bottom, top: Specify the coordinates for the bottom and top
horizontal clipping planes.
:type zNear, zFar: double (float)
:arg zNear, zFar: Specify the distances to the nearer and farther
depth clipping planes. These values are negative if the plane is to be behind the viewer.
.. function:: glPassThrough(token):
Place a marker in the feedback buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html>`_
:type token: float
:arg token: Specifies a marker value to be placed in the feedback
buffer following a GL_PASS_THROUGH_TOKEN.
.. function:: glPixelMap (map, mapsize, values):
B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
Set up pixel transfer maps
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html>`_
:type map: Enumerated constant
:arg map: Specifies a symbolic map name.
:type mapsize: int
:arg mapsize: Specifies the size of the map being defined.
:type values: :class:`Buffer` object. Depends on function prototype.
:arg values: Specifies an array of mapsize values.
.. function:: glPixelStore (pname, param):
B{glPixelStoref, glPixelStorei}
Set pixel storage modes
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html>`_
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the parameter to be set.
Six values affect the packing of pixel data into memory.
Six more affect the unpacking of pixel data from memory.
:type param: Depends on function prototype.
:arg param: Specifies the value that pname is set to.
.. function:: glPixelTransfer (pname, param):
B{glPixelTransferf, glPixelTransferi}
Set pixel transfer modes
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html>`_
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the pixel transfer parameter to be set.
:type param: Depends on function prototype.
:arg param: Specifies the value that pname is set to.
.. function:: glPixelZoom(xfactor, yfactor):
Specify the pixel zoom factors
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html>`_
:type xfactor, yfactor: float
:arg xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
.. function:: glPointSize(size):
Specify the diameter of rasterized points
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html>`_
:type size: float
:arg size: Specifies the diameter of rasterized points. The initial value is 1.
.. function:: glPolygonMode(face, mode):
Select a polygon rasterization mode
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html>`_
:type face: Enumerated constant
:arg face: Specifies the polygons that mode applies to.
Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing
polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
:type mode: Enumerated constant
:arg mode: Specifies how polygons will be rasterized.
The initial value is GL_FILL for both front- and back- facing polygons.
.. function:: glPolygonOffset(factor, units):
Set the scale and units used to calculate depth values
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html>`_
:type factor: float
:arg factor: Specifies a scale factor that is used to create a variable depth
offset for each polygon. The initial value is 0.
:type units: float
:arg units: Is multiplied by an implementation-specific value to create a
constant depth offset. The initial value is 0.
.. function:: glPolygonStipple(mask):
Set the polygon stippling pattern
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html>`_
:type mask: :class:`Buffer` object I{type GL_BYTE}
:arg mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
from memory in the same way that glDrawPixels unpacks pixels.
.. function:: glPopAttrib():
Pop the server attribute stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
.. function:: glPopClientAttrib():
Pop the client attribute stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
.. function:: glPopMatrix():
Pop the current matrix stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
.. function:: glPopName():
Pop the name stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
.. function:: glPrioritizeTextures(n, textures, priorities):
Set texture residence priority
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html>`_
:type n: int
:arg n: Specifies the number of textures to be prioritized.
:type textures: :class:`Buffer` I{type GL_INT}
:arg textures: Specifies an array containing the names of the textures to be prioritized.
:type priorities: :class:`Buffer` I{type GL_FLOAT}
:arg priorities: Specifies an array containing the texture priorities.
A priority given in an element of priorities applies to the texture named
by the corresponding element of textures.
.. function:: glPushAttrib(mask):
Push the server attribute stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
:type mask: Enumerated constant(s)
:arg mask: Specifies a mask that indicates which attributes to save.
.. function:: glPushClientAttrib(mask):
Push the client attribute stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
:type mask: Enumerated constant(s)
:arg mask: Specifies a mask that indicates which attributes to save.
.. function:: glPushMatrix():
Push the current matrix stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
.. function:: glPushName(name):
Push the name stack
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
:type name: unsigned int
:arg name: Specifies a name that will be pushed onto the name stack.
.. function:: glRasterPos (x,y,z,w):
B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
Specify the raster position for pixel operations
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html>`_
:type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
:arg x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
three, or four elements, specifying x, y, z, and w coordinates, respectively.
.. note::
If you are drawing to the 3d view with a Scriptlink of a space handler
the zoom level of the panels will scale the glRasterPos by the view matrix.
so a X of 10 will not always offset 10 pixels as you would expect.
To work around this get the scale value of the view matrix and use it to scale your pixel values.
.. code-block:: python
import bgl
xval, yval= 100, 40
# Get the scale of the view matrix
view_matrix = bgl.Buffer(bgl.GL_FLOAT, 16)
bgl.glGetFloatv(bgl.GL_MODELVIEW_MATRIX, view_matrix)
f = 1.0 / view_matrix[0]
# Instead of the usual glRasterPos2i(xval, yval)
bgl.glRasterPos2f(xval * f, yval * f)
.. function:: glReadBuffer(mode):
Select a color buffer source for pixels.
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html>`_
:type mode: Enumerated constant
:arg mode: Specifies a color buffer.
.. function:: glReadPixels(x, y, width, height, format, type, pixels):
Read a block of pixels from the frame buffer
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html>`_
:type x, y: int
:arg x, y: Specify the window coordinates of the first pixel that is read
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.
:type width, height: int
:arg width, height: Specify the dimensions of the pixel rectangle. width and
height of one correspond to a single pixel.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type of the pixel data.
:type pixels: :class:`Buffer` object
:arg pixels: Returns the pixel data.
.. function:: glRect (x1,y1,x2,y2,v1,v2):
B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
Draw a rectangle
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html>`_
:type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
:arg x1, y1: Specify one vertex of a rectangle
:type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
:arg x2, y2: Specify the opposite vertex of the rectangle
:type v1, v2: Depends on function prototype. (for 'v' prototypes only)
:arg v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
to the opposite vertex of the rectangle
.. function:: glRenderMode(mode):
Set rasterization mode
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html>`_
:type mode: Enumerated constant
:arg mode: Specifies the rasterization mode.
.. function:: glRotate (angle, x, y, z):
B{glRotated, glRotatef}
Multiply the current matrix by a rotation matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html>`_
:type angle: Depends on function prototype.
:arg angle: Specifies the angle of rotation in degrees.
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify the x, y, and z coordinates of a vector respectively.
.. function:: glScale (x,y,z):
B{glScaled, glScalef}
Multiply the current matrix by a general scaling matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html>`_
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify scale factors along the x, y, and z axes, respectively.
.. function:: glScissor(x,y,width,height):
Define the scissor box
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html>`_
:type x, y: int
:arg x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
:type width, height: int
:arg width height: Specify the width and height of the scissor box. When a
GL context is first attached to a window, width and height are set to the
dimensions of that window.
.. function:: glSelectBuffer(size, buffer):
Establish a buffer for selection mode values
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html>`_
:type size: int
:arg size: Specifies the size of buffer
:type buffer: :class:`Buffer` I{type GL_INT}
:arg buffer: Returns the selection data
.. function:: glShadeModel(mode):
Select flat or smooth shading
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html>`_
:type mode: Enumerated constant
:arg mode: Specifies a symbolic value representing a shading technique.
.. function:: glStencilFuc(func, ref, mask):
Set function and reference value for stencil testing
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html>`_
:type func: Enumerated constant
:arg func: Specifies the test function.
:type ref: int
:arg ref: Specifies the reference value for the stencil test. ref is clamped
to the range [0,2n-1], where n is the number of bitplanes in the stencil
buffer. The initial value is 0.
:type mask: unsigned int
:arg mask: Specifies a mask that is ANDed with both the reference value and
the stored stencil value when the test is done. The initial value is all 1's.
.. function:: glStencilMask(mask):
Control the writing of individual bits in the stencil planes
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html>`_
:type mask: unsigned int
:arg mask: Specifies a bit mask to enable and disable writing of individual bits
in the stencil planes. Initially, the mask is all 1's.
.. function:: glStencilOp(fail, zfail, zpass):
Set stencil test actions
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html>`_
:type fail: Enumerated constant
:arg fail: Specifies the action to take when the stencil test fails.
The initial value is GL_KEEP.
:type zfail: Enumerated constant
:arg zfail: Specifies the stencil action when the stencil test passes, but the
depth test fails. zfail accepts the same symbolic constants as fail.
The initial value is GL_KEEP.
:type zpass: Enumerated constant
:arg zpass: Specifies the stencil action when both the stencil test and the
depth test pass, or when the stencil test passes and either there is no
depth buffer or depth testing is not enabled. zpass accepts the same
symbolic constants
as fail. The initial value is GL_KEEP.
.. function:: glTexCoord (s,t,r,q,v):
B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
Set the current texture coordinates
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html>`_
:type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
:arg s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
present in all forms of the command.
:type v: :class:`Buffer` object. Depends on function prototype. (for 'v' prototypes only)
:arg v: Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the s, t, r, and q texture coordinates.
.. function:: glTexEnv (target, pname, param):
B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
Set texture environment parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html>`_
:type target: Enumerated constant
:arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a single-valued texture environment
parameter. Must be GL_TEXTURE_ENV_MODE.
:type param: Depends on function prototype.
:arg param: Specifies a single symbolic constant. If function prototype ends in 'v'
specifies a pointer to a parameter array that contains either a single
symbolic constant or an RGBA color
.. function:: glTexGen (coord, pname, param):
B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
Control the generation of texture coordinates
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html>`_
:type coord: Enumerated constant
:arg coord: Specifies a texture coordinate.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the texture- coordinate generation function.
:type param: Depends on function prototype.
:arg param: Specifies a single-valued texture generation parameter.
If function prototype ends in 'v' specifies a pointer to an array of texture
generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
contain a single symbolic constant. Otherwise, params holds the coefficients
for the texture-coordinate generation function specified by pname.
.. function:: glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
Specify a one-dimensional texture image
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type level: int
:arg level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
:type internalformat: int
:arg internalformat: Specifies the number of color components in the texture.
:type width: int
:arg width: Specifies the width of the texture image. Must be 2n+2(border)
for some integer n. All implementations support texture images that are
at least 64 texels wide. The height of the 1D texture image is 1.
:type border: int
:arg border: Specifies the width of the border. Must be either 0 or 1.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type of the pixel data.
:type pixels: :class:`Buffer` object.
:arg pixels: Specifies a pointer to the image data in memory.
.. function:: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
Specify a two-dimensional texture image
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type level: int
:arg level: Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
:type internalformat: int
:arg internalformat: Specifies the number of color components in the texture.
:type width: int
:arg width: Specifies the width of the texture image. Must be 2n+2(border)
for some integer n. All implementations support texture images that are at
least 64 texels wide.
:type height: int
:arg height: Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at
least 64 texels high.
:type border: int
:arg border: Specifies the width of the border. Must be either 0 or 1.
:type format: Enumerated constant
:arg format: Specifies the format of the pixel data.
:type type: Enumerated constant
:arg type: Specifies the data type of the pixel data.
:type pixels: :class:`Buffer` object.
:arg pixels: Specifies a pointer to the image data in memory.
.. function:: glTexParameter (target, pname, param):
B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
Set texture parameters
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of a single-valued texture parameter.
:type param: Depends on function prototype.
:arg param: Specifies the value of pname. If function prototype ends in 'v' specifies
a pointer to an array where the value or values of pname are stored.
.. function:: glTranslate (x, y, z):
B{glTranslatef, glTranslated}
Multiply the current matrix by a translation matrix
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html>`_
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify the x, y, and z coordinates of a translation vector.
.. function:: glVertex (x,y,z,w,v):
B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
glVertex4fv, glVertex4iv, glVertex4sv}
Specify a vertex
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html>`_
:type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
:arg x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
are present in all forms of the command.
:type v: :class:`Buffer` object. Depends of function prototype (for 'v'
prototypes only)
:arg v: Specifies a pointer to an array of two, three, or four elements. The
elements of a two-element array are x and y; of a three-element array,
x, y, and z; and of a four-element array, x, y, z, and w.
.. function:: glViewport(x,y,width,height):
Set the viewport
.. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html>`_
:type x, y: int
:arg x, y: Specify the lower left corner of the viewport rectangle,
in pixels. The initial value is (0,0).
:type width, height: int
:arg width, height: Specify the width and height of the viewport. When a GL
context is first attached to a window, width and height are set to the
dimensions of that window.
.. function:: gluPerspective(fovY, aspect, zNear, zFar):
Set up a perspective projection matrix.
.. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
:type fovY: double
:arg fovY: Specifies the field of view angle, in degrees, in the y direction.
:type aspect: double
:arg aspect: Specifies the aspect ratio that determines the field of view in the x direction.
The aspect ratio is the ratio of x (width) to y (height).
:type zNear: double
:arg zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
:type zFar: double
:arg zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
.. function:: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
Define a viewing transformation.
.. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
:type eyex, eyey, eyez: double
:arg eyex, eyey, eyez: Specifies the position of the eye point.
:type centerx, centery, centerz: double
:arg centerx, centery, centerz: Specifies the position of the reference point.
:type upx, upy, upz: double
:arg upx, upy, upz: Specifies the direction of the up vector.
.. function:: gluOrtho2D(left, right, bottom, top):
Define a 2-D orthographic projection matrix.
.. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
:type left, right: double
:arg left, right: Specify the coordinates for the left and right vertical clipping planes.
:type bottom, top: double
:arg bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
.. function:: gluPickMatrix(x, y, width, height, viewport):
Define a picking region.
.. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
:type x, y: double
:arg x, y: Specify the center of a picking region in window coordinates.
:type width, height: double
:arg width, height: Specify the width and height, respectively, of the picking region in window coordinates.
:type viewport: :class:`Buffer` object. [int]
:arg viewport: Specifies the current viewport.
.. function:: gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
Map object coordinates to window coordinates.
.. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
:type objx, objy, objz: double
:arg objx, objy, objz: Specify the object coordinates.
:type modelMatrix: :class:`Buffer` object. [double]
:arg modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
:type projMatrix: :class:`Buffer` object. [double]
:arg projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
:type viewport: :class:`Buffer` object. [int]
:arg viewport: Specifies the current viewport (as from a glGetIntegerv call).
:type winx, winy, winz: :class:`Buffer` object. [double]
:arg winx, winy, winz: Return the computed window coordinates.
.. function:: gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
Map object coordinates to window coordinates.
.. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
:type winx, winy, winz: double
:arg winx, winy, winz: Specify the window coordinates to be mapped.
:type modelMatrix: :class:`Buffer` object. [double]
:arg modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
:type projMatrix: :class:`Buffer` object. [double]
:arg projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
:type viewport: :class:`Buffer` object. [int]
:arg viewport: Specifies the current viewport (as from a glGetIntegerv call).
:type objx, objy, objz: :class:`Buffer` object. [double]
:arg objx, objy, objz: Return the computed object coordinates.
class Buffer:
The Buffer object is simply a block of memory that is delineated and initialized by the
user. Many OpenGL functions return data to a C-style pointer, however, because this
is not possible in python the Buffer object can be used to this end. Wherever pointer
notation is used in the OpenGL functions the Buffer object can be used in it's bgl
wrapper. In some instances the Buffer object will need to be initialized with the template
parameter, while in other instances the user will want to create just a blank buffer
which will be zeroed by default.
.. code-block:: python
import bgl
myByteBuffer = bgl.Buffer(bgl.GL_BYTE, [32, 32])
bgl.glGetPolygonStipple(myByteBuffer)
print(myByteBuffer.dimensions)
print(myByteBuffer.to_list())
sliceBuffer = myByteBuffer[0:16]
print(sliceBuffer)
.. attribute:: dimensions
The number of dimensions of the Buffer.
.. method:: to_list()
The contents of the Buffer as a python list.
.. method:: __init__(type, dimensions, template = None):
This will create a new Buffer object for use with other bgl OpenGL commands.
Only the type of argument to store in the buffer and the dimensions of the buffer
are necessary. Buffers are zeroed by default unless a template is supplied, in
which case the buffer is initialized to the template.
:type type: int
:arg type: The format to store data in. The type should be one of
GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
:type dimensions: An int or sequence object specifying the dimensions of the buffer.
:arg dimensions: If the dimensions are specified as an int a linear array will
be created for the buffer. If a sequence is passed for the dimensions, the buffer
becomes n-Dimensional, where n is equal to the number of parameters passed in the
sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
a three- dimensional buffer. You can think of each additional dimension as a sub-item
of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
[(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
:type template: A python sequence object (optional)
:arg template: A sequence of matching dimensions which will be used to initialize
the Buffer. If a template is not passed in all fields will be initialized to 0.
:rtype: Buffer object
:return: The newly created buffer as a PyObject.

View File

@@ -696,3 +696,216 @@ Renamed
* **force** -> :class:`bpy.types.MaterialPhysics.fh_force`
* **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`
2.57 to 2.58
============
bpy_extras
----------
Added
^^^^^
* :mod:`bpy_extras`
* :mod:`bpy_extras.view3d_utils`
Moved
^^^^^
* io_utils -> :mod:`bpy_extras.io_utils`
* image_utils -> :mod:`bpy_extras.image_utils`
* mesh_utils -> :mod:`bpy_extras.mesh_utils`
* object_utils -> :mod:`bpy_extras.object_utils`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_bake_lores_mesh`
* :class:`bpy.types.RenderSettings.use_bake_multires`
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.show_guide`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.zoom`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.lock_camera`
bpy.types.RegionView3D
----------------------
Added
^^^^^
* :class:`bpy.types.RegionView3D.is_perspective`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.frame_subframe`
bpy.types.Area
--------------
Removed
^^^^^^^
* **active_space**
bpy.types.DisplaceModifier
--------------------------
Renamed
^^^^^^^
* **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.use_camera_lock_parent`
bpy.types.DomainFluidSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices`
* :class:`bpy.types.DomainFluidSettings.surface_noobs`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.use_deform_only`
bpy.types.ClothCollisionSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.ClothCollisionSettings.distance_repel`
* :class:`bpy.types.ClothCollisionSettings.repel_force`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_edit_mode_selection`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.use_snap_project_self`
bpy.types.Mesh
--------------
Removed
^^^^^^^
* **edge_face_count**
* **edge_face_count_dict**
* **edge_loops_from_edges**
* **edge_loops_from_faces**
bpy.types.PointDensity
----------------------
Added
^^^^^
* :class:`bpy.types.PointDensity.falloff_curve`
* :class:`bpy.types.PointDensity.falloff_speed_scale`
* :class:`bpy.types.PointDensity.use_falloff_curve`
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.use_match_case`
bpy.types.CameraActuator
------------------------
Added
^^^^^
* :class:`bpy.types.CameraActuator.damping`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_skip_save`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.anisotropic_filter`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.empty_image_offset`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.resolution`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.use_glsl_color_management`

View File

@@ -24,17 +24,17 @@ Dump the python API into a text file so we can generate changelogs.
output from this tool should be added into "doc/python_api/rst/change_log.rst"
# dump api blender_version.py in CWD
blender --background --python intern/tools/rna_api_dump.py -- --dump
blender --background --python doc/python_api/sphinx_changelog_gen.py -- --dump
# create changelog
blender --background --python intern/tools/rna_api_dump.py -- \
blender --background --python doc/python_api/sphinx_changelog_gen.py -- \
--api_from blender_2_56_1.py \
--api_to blender_2_57_0.py \
--api_out changes.rst
# Api comparison can also run without blender
python intern/tools/rna_api_dump.py
python doc/python_api/sphinx_changelog_gen.py \
--api_from blender_api_2_56_6.py \
--api_to blender_api_2_57.py \
--api_out changes.rst

View File

@@ -29,15 +29,15 @@ For HTML generation
./blender.bin --background --python doc/python_api/sphinx_doc_gen.py
This will generate python files in doc/python_api/sphinx-in/,
assuming that ./blender.bin is or links to the blender executable
This will generate python files in doc/python_api/sphinx-in/
providing ./blender.bin is or links to the blender executable
- Generate html docs by running...
cd doc/python_api
sphinx-build sphinx-in sphinx-out
assuming that you have sphinx 1.0.7 installed
This requires sphinx 1.0.7 to be installed.
For PDF generation
------------------
@@ -48,6 +48,15 @@ For PDF generation
make
'''
# Check we're running in blender
if __import__("sys").modules.get("bpy") is None:
print("\nError, this script must run from inside blender2.5")
print(script_help_msg)
import sys
sys.exit()
# Switch for quick testing
if 1:
# full build
@@ -58,7 +67,7 @@ if 1:
else:
# for testing so doc-builds dont take so long.
EXCLUDE_MODULES = (
# "bpy.context",
"bpy.context",
"bpy.app",
"bpy.path",
"bpy.data",
@@ -67,8 +76,8 @@ else:
"bpy.context",
"bpy.types", # supports filtering
"bpy.ops", # supports filtering
#"bpy_extras",
"bge",
"bpy_extras",
# "bge",
"aud",
"bgl",
"blf",
@@ -980,6 +989,7 @@ def rna2sphinx(BASEPATH):
fw("\n")
fw("* `Quickstart Intro <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>`_ if you are new to scripting in blender and want to get you're feet wet!\n")
fw("* `Blender/Python Overview <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Overview>`_ for a more complete explanation of python integration in blender\n")
fw("\n")
fw("===================\n")
fw("Application Modules\n")
@@ -1019,8 +1029,8 @@ def rna2sphinx(BASEPATH):
fw(" mathutils.rst\n\n")
if "mathutils.geometry" not in EXCLUDE_MODULES:
fw(" mathutils.geometry.rst\n\n")
# XXX TODO
#fw(" bgl.rst\n\n")
if "bgl" not in EXCLUDE_MODULES:
fw(" bgl.rst\n\n")
if "blf" not in EXCLUDE_MODULES:
fw(" blf.rst\n\n")
if "aud" not in EXCLUDE_MODULES:
@@ -1039,7 +1049,9 @@ def rna2sphinx(BASEPATH):
fw(" bge.types.rst\n\n")
fw(" bge.logic.rst\n\n")
fw(" bge.render.rst\n\n")
fw(" bge.texture.rst\n\n")
fw(" bge.events.rst\n\n")
fw(" bge.constraints.rst\n\n")
# rna generated change log
fw("========\n")
@@ -1150,14 +1162,16 @@ def rna2sphinx(BASEPATH):
import mathutils.geometry as module
pymodule2sphinx(BASEPATH, "mathutils.geometry", module, "Geometry Utilities")
if "mathutils.geometry" not in EXCLUDE_MODULES:
if "blf" not in EXCLUDE_MODULES:
import blf as module
pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing")
# XXX TODO
#import bgl as module
#pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper")
#del module
if "bgl" not in EXCLUDE_MODULES:
#import bgl as module
#pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper")
#del module
import shutil
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bgl.rst"), BASEPATH)
if "aud" not in EXCLUDE_MODULES:
import aud as module
@@ -1171,7 +1185,9 @@ def rna2sphinx(BASEPATH):
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.types.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.logic.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.render.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.texture.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.events.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.constraints.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "change_log.rst"), BASEPATH)
@@ -1196,72 +1212,67 @@ def rna2sphinx(BASEPATH):
def main():
import bpy
if 'bpy' not in dir():
print("\nError, this script must run from inside blender2.5")
print(script_help_msg)
import shutil
script_dir = os.path.dirname(__file__)
path_in = os.path.join(script_dir, "sphinx-in")
path_out = os.path.join(script_dir, "sphinx-out")
path_examples = os.path.join(script_dir, "examples")
# only for partial updates
path_in_tmp = path_in + "-tmp"
if not os.path.exists(path_in):
os.mkdir(path_in)
for f in os.listdir(path_examples):
if f.endswith(".py"):
EXAMPLE_SET.add(os.path.splitext(f)[0])
# only for full updates
if _BPY_FULL_REBUILD:
shutil.rmtree(path_in, True)
shutil.rmtree(path_out, True)
else:
import shutil
# write here, then move
shutil.rmtree(path_in_tmp, True)
script_dir = os.path.dirname(__file__)
path_in = os.path.join(script_dir, "sphinx-in")
path_out = os.path.join(script_dir, "sphinx-out")
path_examples = os.path.join(script_dir, "examples")
# only for partial updates
path_in_tmp = path_in + "-tmp"
rna2sphinx(path_in_tmp)
if not os.path.exists(path_in):
os.mkdir(path_in)
if not _BPY_FULL_REBUILD:
import filecmp
for f in os.listdir(path_examples):
if f.endswith(".py"):
EXAMPLE_SET.add(os.path.splitext(f)[0])
# now move changed files from 'path_in_tmp' --> 'path_in'
file_list_path_in = set(os.listdir(path_in))
file_list_path_in_tmp = set(os.listdir(path_in_tmp))
# only for full updates
if _BPY_FULL_REBUILD:
shutil.rmtree(path_in, True)
shutil.rmtree(path_out, True)
else:
# write here, then move
shutil.rmtree(path_in_tmp, True)
# remove deprecated files that have been removed.
for f in sorted(file_list_path_in):
if f not in file_list_path_in_tmp:
print("\tdeprecated: %s" % f)
os.remove(os.path.join(path_in, f))
rna2sphinx(path_in_tmp)
# freshen with new files.
for f in sorted(file_list_path_in_tmp):
f_from = os.path.join(path_in_tmp, f)
f_to = os.path.join(path_in, f)
if not _BPY_FULL_REBUILD:
import filecmp
do_copy = True
if f in file_list_path_in:
if filecmp.cmp(f_from, f_to):
do_copy = False
# now move changed files from 'path_in_tmp' --> 'path_in'
file_list_path_in = set(os.listdir(path_in))
file_list_path_in_tmp = set(os.listdir(path_in_tmp))
if do_copy:
print("\tupdating: %s" % f)
shutil.copy(f_from, f_to)
'''else:
print("\tkeeping: %s" % f) # eh, not that useful'''
# remove deprecated files that have been removed.
for f in sorted(file_list_path_in):
if f not in file_list_path_in_tmp:
print("\tdeprecated: %s" % f)
os.remove(os.path.join(path_in, f))
# freshen with new files.
for f in sorted(file_list_path_in_tmp):
f_from = os.path.join(path_in_tmp, f)
f_to = os.path.join(path_in, f)
do_copy = True
if f in file_list_path_in:
if filecmp.cmp(f_from, f_to):
do_copy = False
if do_copy:
print("\tupdating: %s" % f)
shutil.copy(f_from, f_to)
'''else:
print("\tkeeping: %s" % f) # eh, not that useful'''
EXAMPLE_SET_UNUSED = EXAMPLE_SET - EXAMPLE_SET_USED
if EXAMPLE_SET_UNUSED:
print("\nUnused examples found in '%s'..." % path_examples)
for f in EXAMPLE_SET_UNUSED:
print(" %s.py" % f)
print(" %d total\n" % len(EXAMPLE_SET_UNUSED))
EXAMPLE_SET_UNUSED = EXAMPLE_SET - EXAMPLE_SET_USED
if EXAMPLE_SET_UNUSED:
print("\nUnused examples found in '%s'..." % path_examples)
for f in EXAMPLE_SET_UNUSED:
print(" %s.py" % f)
print(" %d total\n" % len(EXAMPLE_SET_UNUSED))
import sys
sys.exit()