Link/Append: Move most of core link/append code from WM to new BKE_blendflie_link_append module.

This will allow to expose all those advanced features of the WM
operators to other parts of the code, like the python library context
manager, copy/paste code, etc.

This is expected to be a strictly no-behavioral-change commit.

Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.

Maniphest Tasks: T91414

Differential Revision: https://developer.blender.org/D13222
This commit is contained in:
Bastien Montagne
2021-11-02 14:47:21 +01:00
parent 9c2a4d158c
commit fe274d91a1
4 changed files with 1468 additions and 1160 deletions

View File

@@ -0,0 +1,91 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct Library;
struct Main;
struct ReportList;
struct Scene;
struct ViewLayer;
struct View3D;
typedef struct BlendfileLinkAppendContext BlendfileLinkAppendContext;
typedef struct BlendfileLinkAppendContextItem BlendfileLinkAppendContextItem;
BlendfileLinkAppendContext *BKE_blendfile_link_append_context_new(const int flag);
void BKE_blendfile_link_append_context_free(struct BlendfileLinkAppendContext *lapp_context);
void BKE_blendfile_link_append_context_flag_set(struct BlendfileLinkAppendContext *lapp_context,
const int flag,
const bool do_set);
void BKE_blendfile_link_append_context_embedded_blendfile_set(
struct BlendfileLinkAppendContext *lapp_context,
const void *blendfile_mem,
int blendfile_memsize);
void BKE_blendfile_link_append_context_embedded_blendfile_clear(
struct BlendfileLinkAppendContext *lapp_context);
void BKE_blendfile_link_append_context_library_add(struct BlendfileLinkAppendContext *lapp_context,
const char *libname);
struct BlendfileLinkAppendContextItem *BKE_blendfile_link_append_context_item_add(
struct BlendfileLinkAppendContext *lapp_context,
const char *idname,
const short idcode,
void *userdata);
void BKE_blendfile_link_append_context_item_library_index_enable(
struct BlendfileLinkAppendContext *lapp_context,
struct BlendfileLinkAppendContextItem *item,
const int library_index);
bool BKE_blendfile_link_append_context_is_empty(struct BlendfileLinkAppendContext *lapp_context);
void *BKE_blendfile_link_append_context_item_userdata_get(
struct BlendfileLinkAppendContext *lapp_context, struct BlendfileLinkAppendContextItem *item);
struct ID *BKE_blendfile_link_append_context_item_newid_get(
struct BlendfileLinkAppendContext *lapp_context, struct BlendfileLinkAppendContextItem *item);
void BKE_blendfile_append(struct BlendfileLinkAppendContext *lapp_context,
struct ReportList *reports,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
const struct View3D *v3d);
void BKE_blendfile_link(struct BlendfileLinkAppendContext *lapp_context,
struct ReportList *reports,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
const struct View3D *v3d);
void BKE_blendfile_library_relocate(struct BlendfileLinkAppendContext *lapp_context,
struct ReportList *reports,
struct Library *library,
const bool do_reload,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
#ifdef __cplusplus
}
#endif

View File

@@ -100,6 +100,7 @@ set(SRC
intern/blender_undo.c
intern/blender_user_menu.c
intern/blendfile.c
intern/blendfile_link_append.c
intern/boids.c
intern/bpath.c
intern/brush.c
@@ -326,6 +327,7 @@ set(SRC
BKE_blender_user_menu.h
BKE_blender_version.h
BKE_blendfile.h
BKE_blendfile_link_append.h
BKE_boids.h
BKE_bpath.h
BKE_brush.h

View File

@@ -0,0 +1,1299 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* High level `.blend` file link/append code,
* including linking/appending several IDs from different libraries, handling instanciations of
* collections/objects/obdata in current scene.
*/
#include <stdlib.h>
#include <string.h>
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_collection_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
#include "BKE_blendfile_link_append.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
static CLG_LogRef LOG = {"bke.blendfile_link_append"};
/* -------------------------------------------------------------------- */
/** \name Link/append context implementation and public management API.
* \{ */
typedef struct BlendfileLinkAppendContextItem {
/** Name of the ID (without the heading two-chars IDcode). */
char *name;
/** All libs (from BlendfileLinkAppendContext.libraries) to try to load this ID from. */
BLI_bitmap *libraries;
/** ID type. */
short idcode;
/** Type of action to perform on this item, and general status tag information.
* NOTE: Mostly used by append post-linking processing. */
char action;
char tag;
/** Newly linked ID (NULL until it has been successfully linked). */
ID *new_id;
/** Library ID from which the #new_id has been linked (NULL until it has been successfully
* linked). */
Library *source_library;
/** Opaque user data pointer. */
void *userdata;
} BlendfileLinkAppendContextItem;
typedef struct BlendfileLinkAppendContext {
/** List of library paths to search IDs in. */
LinkNodePair libraries;
/** List of all ID to try to link from #libraries. */
LinkNodePair items;
int num_libraries;
int num_items;
/**
* Combines #eFileSel_Params_Flag from DNA_space_types.h & #eBLOLibLinkFlags from BLO_readfile.h
*/
int flag;
/** Allows to easily find an existing items from an ID pointer. */
GHash *new_id_to_item;
/** Runtime info used by append code to manage re-use of already appended matching IDs. */
GHash *library_weak_reference_mapping;
/** Embedded blendfile and its size, if needed. */
const void *blendfile_mem;
size_t blendfile_memsize;
/** Internal 'private' data */
MemArena *memarena;
} BlendfileLinkAppendContext;
typedef struct BlendfileLinkAppendContextCallBack {
BlendfileLinkAppendContext *lapp_context;
BlendfileLinkAppendContextItem *item;
ReportList *reports;
} BlendfileLinkAppendContextCallBack;
/* Actions to apply to an item (i.e. linked ID). */
enum {
LINK_APPEND_ACT_UNSET = 0,
LINK_APPEND_ACT_KEEP_LINKED,
LINK_APPEND_ACT_REUSE_LOCAL,
LINK_APPEND_ACT_MAKE_LOCAL,
LINK_APPEND_ACT_COPY_LOCAL,
};
/* Various status info about an item (i.e. linked ID). */
enum {
/* An indirectly linked ID. */
LINK_APPEND_TAG_INDIRECT = 1 << 0,
};
/** Allocate and initialize a new context to link/append datablocks.
*
* \param flag a combination of #eFileSel_Params_Flag from DNA_space_types.h & #eBLOLibLinkFlags
* from BLO_readfile.h
*/
BlendfileLinkAppendContext *BKE_blendfile_link_append_context_new(const int flag)
{
MemArena *ma = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
BlendfileLinkAppendContext *lapp_context = BLI_memarena_calloc(ma, sizeof(*lapp_context));
lapp_context->flag = flag;
lapp_context->memarena = ma;
return lapp_context;
}
/** Free a link/append context. */
void BKE_blendfile_link_append_context_free(BlendfileLinkAppendContext *lapp_context)
{
if (lapp_context->new_id_to_item != NULL) {
BLI_ghash_free(lapp_context->new_id_to_item, NULL, NULL);
}
BLI_assert(lapp_context->library_weak_reference_mapping == NULL);
BLI_memarena_free(lapp_context->memarena);
}
/** Set or clear flags in given \a lapp_context.
*
* \param do_set Set the given \a flag if true, clear it otherwise.
*/
void BKE_blendfile_link_append_context_flag_set(BlendfileLinkAppendContext *lapp_context,
const int flag,
const bool do_set)
{
if (do_set) {
lapp_context->flag |= flag;
}
else {
lapp_context->flag &= ~flag;
}
}
/** Store reference to a Blender's embedded memfile into the context.
*
* \note This is required since embedded startup blender file is handled in `ED` module, which
* cannot be linked in BKE code.
*/
void BKE_blendfile_link_append_context_embedded_blendfile_set(
BlendfileLinkAppendContext *lapp_context, const void *blendfile_mem, int blendfile_memsize)
{
BLI_assert_msg(lapp_context->blendfile_mem == NULL,
"Please explicitely clear reference to an embedded blender memfile before "
"setting a new one");
lapp_context->blendfile_mem = blendfile_mem;
lapp_context->blendfile_memsize = (size_t)blendfile_memsize;
}
/** Clear reference to Blender's embedded startup file into the context. */
void BKE_blendfile_link_append_context_embedded_blendfile_clear(
BlendfileLinkAppendContext *lapp_context)
{
lapp_context->blendfile_mem = NULL;
lapp_context->blendfile_memsize = 0;
}
/** Add a new source library to search for items to be linked to the given link/append context.
*
* \note *Never* call BKE_blendfile_link_append_context_library_add() after having added some
* items. */
void BKE_blendfile_link_append_context_library_add(BlendfileLinkAppendContext *lapp_context,
const char *libname)
{
BLI_assert(lapp_context->items.list == NULL);
size_t len = strlen(libname) + 1;
char *libpath = BLI_memarena_alloc(lapp_context->memarena, len);
BLI_strncpy(libpath, libname, len);
BLI_linklist_append_arena(&lapp_context->libraries, libpath, lapp_context->memarena);
lapp_context->num_libraries++;
}
/** Add a new item (datablock name and idcode) to be searched and linked/appended from libraries
* associated to the given context.
*
* \param userdata: an opaque user-data pointer stored in generated link/append item. */
BlendfileLinkAppendContextItem *BKE_blendfile_link_append_context_item_add(
BlendfileLinkAppendContext *lapp_context,
const char *idname,
const short idcode,
void *userdata)
{
BlendfileLinkAppendContextItem *item = BLI_memarena_calloc(lapp_context->memarena,
sizeof(*item));
size_t len = strlen(idname) + 1;
item->name = BLI_memarena_alloc(lapp_context->memarena, len);
BLI_strncpy(item->name, idname, len);
item->idcode = idcode;
item->libraries = BLI_BITMAP_NEW_MEMARENA(lapp_context->memarena, lapp_context->num_libraries);
item->new_id = NULL;
item->action = LINK_APPEND_ACT_UNSET;
item->userdata = userdata;
BLI_linklist_append_arena(&lapp_context->items, item, lapp_context->memarena);
lapp_context->num_items++;
return item;
}
/** Enable search of the given \a item into the library stored at given index in the link/append
* context. */
void BKE_blendfile_link_append_context_item_library_index_enable(
BlendfileLinkAppendContext *UNUSED(lapp_context),
BlendfileLinkAppendContextItem *item,
const int library_index)
{
BLI_BITMAP_ENABLE(item->libraries, library_index);
}
/** Check if given link/append context is empty (has no items to process) or not. */
bool BKE_blendfile_link_append_context_is_empty(struct BlendfileLinkAppendContext *lapp_context)
{
return lapp_context->num_items == 0;
}
void *BKE_blendfile_link_append_context_item_userdata_get(
BlendfileLinkAppendContext *UNUSED(lapp_context), BlendfileLinkAppendContextItem *item)
{
return item->userdata;
}
ID *BKE_blendfile_link_append_context_item_newid_get(
BlendfileLinkAppendContext *UNUSED(lapp_context), BlendfileLinkAppendContextItem *item)
{
return item->new_id;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Library link/append helper functions.
*
* FIXME: Deduplicate code with similar one in readfile.c
* \{ */
static bool object_in_any_scene(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Scene *, sce, &bmain->scenes) {
if (BKE_scene_object_find(sce, ob)) {
return true;
}
}
return false;
}
static bool object_in_any_collection(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (BKE_collection_has_object(collection, ob)) {
return true;
}
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->master_collection != NULL &&
BKE_collection_has_object(scene->master_collection, ob)) {
return true;
}
}
return false;
}
static ID *append_loose_data_instantiate_process_check(BlendfileLinkAppendContextItem *item)
{
/* We consider that if we either kept it linked, or re-used already local data, instantiation
* status of those should not be modified. */
if (!ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_MAKE_LOCAL)) {
return NULL;
}
ID *id = item->new_id;
if (id == NULL) {
return NULL;
}
if (item->action == LINK_APPEND_ACT_COPY_LOCAL) {
BLI_assert(ID_IS_LINKED(id));
id = id->newid;
if (id == NULL) {
return NULL;
}
BLI_assert(!ID_IS_LINKED(id));
return id;
}
BLI_assert(!ID_IS_LINKED(id));
return id;
}
static void append_loose_data_instantiate_ensure_active_collection(
BlendfileLinkAppendContext *lapp_context,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
Collection **r_active_collection)
{
/* Find or add collection as needed. */
if (*r_active_collection == NULL) {
if (lapp_context->flag & FILE_ACTIVE_COLLECTION) {
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
*r_active_collection = lc->collection;
}
else {
*r_active_collection = BKE_collection_add(
bmain, scene->master_collection, DATA_("Appended Data"));
}
}
}
/* TODO: De-duplicate this code with the one in readfile.c, think we need some utils code for that
* in BKE. */
static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_context,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
if (scene == NULL) {
/* In some cases, like the asset drag&drop e.g., the caller code manages instantiation itself.
*/
return;
}
LinkNode *itemlink;
Collection *active_collection = NULL;
const bool do_obdata = (lapp_context->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0;
/* Do NOT make base active here! screws up GUI stuff,
* if you want it do it at the editor level. */
const bool object_set_active = false;
/* First pass on obdata to enable their instantiation by default, then do a second pass on
* objects to clear it for any obdata already in use. */
if (do_obdata) {
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = append_loose_data_instantiate_process_check(item);
if (id == NULL) {
continue;
}
const ID_Type idcode = GS(id->name);
if (!OB_DATA_SUPPORT_ID(idcode)) {
continue;
}
id->tag |= LIB_TAG_DOIT;
}
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
Object *ob = (Object *)id;
Object *new_ob = (Object *)id->newid;
if (ob->data != NULL) {
((ID *)(ob->data))->tag &= ~LIB_TAG_DOIT;
}
if (new_ob != NULL && new_ob->data != NULL) {
((ID *)(new_ob->data))->tag &= ~LIB_TAG_DOIT;
}
}
}
/* First do collections, then objects, then obdata. */
/* NOTE: For collections we only view_layer-instantiate duplicated collections that have
* non-instantiated objects in them. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = append_loose_data_instantiate_process_check(item);
if (id == NULL || GS(id->name) != ID_GR) {
continue;
}
/* We do not want to force instantiation of indirectly appended collections. Users can now
* easily instantiate collections (and their objects) as needed by themselves. See T67032. */
/* We need to check that objects in that collections are already instantiated in a scene.
* Otherwise, it's better to add the collection to the scene's active collection, than to
* instantiate its objects in active scene's collection directly. See T61141.
*
* NOTE: We only check object directly into that collection, not recursively into its
* children.
*/
Collection *collection = (Collection *)id;
/* We always add collections directly selected by the user. */
bool do_add_collection = (item->tag & LINK_APPEND_TAG_INDIRECT) == 0;
if (!do_add_collection) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
if (!object_in_any_scene(bmain, ob)) {
do_add_collection = true;
break;
}
}
}
if (do_add_collection) {
append_loose_data_instantiate_ensure_active_collection(
lapp_context, bmain, scene, view_layer, &active_collection);
/* In case user requested instantiation of collections as empties, we do so for the one they
* explicitly selected (originally directly linked IDs). */
if ((lapp_context->flag & BLO_LIBLINK_COLLECTION_INSTANCE) != 0 &&
(item->tag & LINK_APPEND_TAG_INDIRECT) == 0) {
/* BKE_object_add(...) messes with the selection. */
Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2);
ob->type = OB_EMPTY;
ob->empty_drawsize = U.collection_instance_empty_size;
const bool set_selected = (lapp_context->flag & FILE_AUTOSELECT) != 0;
/* TODO: why is it OK to make this active here but not in other situations?
* See other callers of #object_base_instance_init */
const bool set_active = set_selected;
BLO_object_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, set_active);
/* Assign the collection. */
ob->instance_collection = collection;
id_us_plus(&collection->id);
ob->transflag |= OB_DUPLICOLLECTION;
copy_v3_v3(ob->loc, scene->cursor.location);
}
else {
/* Add collection as child of active collection. */
BKE_collection_child_add(bmain, active_collection, collection);
if ((lapp_context->flag & FILE_AUTOSELECT) != 0) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
}
}
}
}
}
}
/* NOTE: For objects we only view_layer-instantiate duplicated objects that are not yet used
* anywhere. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = append_loose_data_instantiate_process_check(item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
Object *ob = (Object *)id;
if (object_in_any_collection(bmain, ob)) {
continue;
}
append_loose_data_instantiate_ensure_active_collection(
lapp_context, bmain, scene, view_layer, &active_collection);
CLAMP_MIN(ob->id.us, 0);
ob->mode = OB_MODE_OBJECT;
BLO_object_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, object_set_active);
}
if (!do_obdata) {
return;
}
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = append_loose_data_instantiate_process_check(item);
if (id == NULL) {
continue;
}
const ID_Type idcode = GS(id->name);
if (!OB_DATA_SUPPORT_ID(idcode)) {
continue;
}
if ((id->tag & LIB_TAG_DOIT) == 0) {
continue;
}
append_loose_data_instantiate_ensure_active_collection(
lapp_context, bmain, scene, view_layer, &active_collection);
const int type = BKE_object_obdata_to_type(id);
BLI_assert(type != -1);
Object *ob = BKE_object_add_only_object(bmain, type, id->name + 2);
ob->data = id;
id_us_plus(id);
BKE_object_materials_test(bmain, ob, ob->data);
BLO_object_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, object_set_active);
copy_v3_v3(ob->loc, scene->cursor.location);
id->tag &= ~LIB_TAG_DOIT;
}
/* Finally, add rigid body objects and constraints to current RB world(s). */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = append_loose_data_instantiate_process_check(item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
}
}
/** \} */
static int foreach_libblock_append_callback(LibraryIDLinkCallbackData *cb_data)
{
/* NOTE: It is important to also skip liboverride references here, as those should never be made
* local. */
if (cb_data->cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_INTERNAL | IDWALK_CB_LOOPBACK |
IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
return IDWALK_RET_NOP;
}
BlendfileLinkAppendContextCallBack *data = cb_data->user_data;
ID *id = *cb_data->id_pointer;
if (id == NULL) {
return IDWALK_RET_NOP;
}
if (!BKE_idtype_idcode_is_linkable(GS(id->name))) {
/* While we do not want to add non-linkable ID (shape keys...) to the list of linked items,
* unfortunately they can use fully linkable valid IDs too, like actions. Those need to be
* processed, so we need to recursively deal with them here. */
/* NOTE: Since we are by-passing checks in `BKE_library_foreach_ID_link` by manually calling it
* recursively, we need to take care of potential recursion cases ourselves (e.g.animdata of
* shapekey referencing the shapekey itself). */
if (id != cb_data->id_self) {
BKE_library_foreach_ID_link(
cb_data->bmain, id, foreach_libblock_append_callback, data, IDWALK_NOP);
}
return IDWALK_RET_NOP;
}
const bool do_recursive = (data->lapp_context->flag & BLO_LIBLINK_APPEND_RECURSIVE) != 0;
if (!do_recursive && cb_data->id_owner->lib != id->lib) {
/* When `do_recursive` is false, we only make local IDs from same library(-ies) as the
* initially directly linked ones.
* NOTE: Since linked IDs are also fully skipped during instantiation step (see
* #append_loose_data_instantiate_process_check), we can avoid adding them to the items list
* completely. */
return IDWALK_RET_NOP;
}
BlendfileLinkAppendContextItem *item = BLI_ghash_lookup(data->lapp_context->new_id_to_item, id);
if (item == NULL) {
item = BKE_blendfile_link_append_context_item_add(
data->lapp_context, id->name, GS(id->name), NULL);
item->new_id = id;
item->source_library = id->lib;
/* Since we did not have an item for that ID yet, we know user did not selected it explicitly,
* it was rather linked indirectly. This info is important for instantiation of collections. */
item->tag |= LINK_APPEND_TAG_INDIRECT;
BLI_ghash_insert(data->lapp_context->new_id_to_item, id, item);
}
/* NOTE: currently there is no need to do anything else here, but in the future this would be
* the place to add specific per-usage decisions on how to append an ID. */
return IDWALK_RET_NOP;
}
/** \name Library link/append code.
* \{ */
/* Perform append operation, using modern ID usage looper to detect which ID should be kept linked,
* made local, duplicated as local, re-used from local etc.
*
* TODO: Expose somehow this logic to the two other parts of code performing actual append
* (i.e. copy/paste and `bpy` link/append API).
* Then we can heavily simplify #BKE_library_make_local(). */
void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context,
ReportList *reports,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
BLI_assert((lapp_context->flag & FILE_LINK) == 0);
const bool set_fakeuser = (lapp_context->flag & BLO_LIBLINK_APPEND_SET_FAKEUSER) != 0;
const bool do_reuse_local_id = (lapp_context->flag & BLO_LIBLINK_APPEND_LOCAL_ID_REUSE) != 0;
const int make_local_common_flags = LIB_ID_MAKELOCAL_FULL_LIBRARY |
((lapp_context->flag &
BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR) != 0 ?
LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR :
0);
LinkNode *itemlink;
/* Generate a mapping between newly linked IDs and their items, and tag linked IDs used as
* liboverride references as already existing. */
lapp_context->new_id_to_item = BLI_ghash_new(
BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_ghash_insert(lapp_context->new_id_to_item, id, item);
/* This ensures that if a liboverride reference is also linked/used by some other appended
* data, it gets a local copy instead of being made directly local, so that the liboverride
* references remain valid (i.e. linked data). */
if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
id->override_library->reference->tag |= LIB_TAG_PRE_EXISTING;
}
}
lapp_context->library_weak_reference_mapping = BKE_main_library_weak_reference_create(bmain);
/* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect
* dependencies), this list will grow and we will process those IDs later, leading to a flatten
* recursive processing of all the linked dependencies. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(item->userdata == NULL);
/* In Append case linked IDs should never be marked as needing post-processing (instantiation
* of loose objects etc.). */
BLI_assert((id->tag & LIB_TAG_DOIT) == 0);
ID *existing_local_id = BKE_idtype_idcode_append_is_reusable(GS(id->name)) ?
BKE_main_library_weak_reference_search_item(
lapp_context->library_weak_reference_mapping,
id->lib->filepath,
id->name) :
NULL;
if (item->action != LINK_APPEND_ACT_UNSET) {
/* Already set, pass. */
}
if (GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' is proxified, keeping it linked...", id->name);
item->action = LINK_APPEND_ACT_KEEP_LINKED;
}
else if (do_reuse_local_id && existing_local_id != NULL) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' as a matching local one, re-using it...", id->name);
item->action = LINK_APPEND_ACT_REUSE_LOCAL;
item->userdata = existing_local_id;
}
else if (id->tag & LIB_TAG_PRE_EXISTING) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' was already linked, need to copy it...", id->name);
item->action = LINK_APPEND_ACT_COPY_LOCAL;
}
else {
CLOG_INFO(&LOG, 3, "Appended ID '%s' will be made local...", id->name);
item->action = LINK_APPEND_ACT_MAKE_LOCAL;
}
/* Only check dependencies if we are not keeping linked data, nor re-using existing local data.
*/
if (!ELEM(item->action, LINK_APPEND_ACT_KEEP_LINKED, LINK_APPEND_ACT_REUSE_LOCAL)) {
BlendfileLinkAppendContextCallBack cb_data = {
.lapp_context = lapp_context, .item = item, .reports = reports};
BKE_library_foreach_ID_link(
bmain, id, foreach_libblock_append_callback, &cb_data, IDWALK_NOP);
}
/* If we found a matching existing local id but are not re-using it, we need to properly clear
* its weak reference to linked data. */
if (existing_local_id != NULL &&
!ELEM(item->action, LINK_APPEND_ACT_KEEP_LINKED, LINK_APPEND_ACT_REUSE_LOCAL)) {
BKE_main_library_weak_reference_remove_item(lapp_context->library_weak_reference_mapping,
id->lib->filepath,
id->name,
existing_local_id);
}
}
/* Effectively perform required operation on every linked ID. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
ID *local_appended_new_id = NULL;
char lib_filepath[FILE_MAX];
BLI_strncpy(lib_filepath, id->lib->filepath, sizeof(lib_filepath));
char lib_id_name[MAX_ID_NAME];
BLI_strncpy(lib_id_name, id->name, sizeof(lib_id_name));
switch (item->action) {
case LINK_APPEND_ACT_COPY_LOCAL:
BKE_lib_id_make_local(bmain, id, make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_COPY);
local_appended_new_id = id->newid;
break;
case LINK_APPEND_ACT_MAKE_LOCAL:
BKE_lib_id_make_local(bmain,
id,
make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_LOCAL |
LIB_ID_MAKELOCAL_OBJECT_NO_PROXY_CLEARING);
BLI_assert(id->newid == NULL);
local_appended_new_id = id;
break;
case LINK_APPEND_ACT_KEEP_LINKED:
/* Nothing to do here. */
break;
case LINK_APPEND_ACT_REUSE_LOCAL:
/* We only need to set `newid` to ID found in previous loop, for proper remapping. */
ID_NEW_SET(id, item->userdata);
/* This is not a 'new' local appended id, do not set `local_appended_new_id` here. */
break;
case LINK_APPEND_ACT_UNSET:
CLOG_ERROR(
&LOG, "Unexpected unset append action for '%s' ID, assuming 'keep link'", id->name);
break;
default:
BLI_assert(0);
}
if (local_appended_new_id != NULL) {
if (BKE_idtype_idcode_append_is_reusable(GS(local_appended_new_id->name))) {
BKE_main_library_weak_reference_add_item(lapp_context->library_weak_reference_mapping,
lib_filepath,
lib_id_name,
local_appended_new_id);
}
if (set_fakeuser) {
if (!ELEM(GS(local_appended_new_id->name), ID_OB, ID_GR)) {
/* Do not set fake user on objects nor collections (instancing). */
id_fake_user_set(local_appended_new_id);
}
}
}
}
BKE_main_library_weak_reference_destroy(lapp_context->library_weak_reference_mapping);
lapp_context->library_weak_reference_mapping = NULL;
/* Remap IDs as needed. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if (item->action == LINK_APPEND_ACT_KEEP_LINKED) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
if (ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_REUSE_LOCAL)) {
BLI_assert(ID_IS_LINKED(id));
id = id->newid;
if (id == NULL) {
continue;
}
}
BLI_assert(!ID_IS_LINKED(id));
BKE_libblock_relink_to_newid(bmain, id, 0);
}
/* Remove linked IDs when a local existing data has been reused instead. */
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if (item->action != LINK_APPEND_ACT_REUSE_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
BLI_assert(id->newid != NULL);
id->tag |= LIB_TAG_DOIT;
item->new_id = id->newid;
}
BKE_id_multi_tagged_delete(bmain);
/* Instantiate newly created (duplicated) IDs as needed. */
append_loose_data_instantiate(lapp_context, bmain, scene, view_layer, v3d);
/* Attempt to deal with object proxies.
*
* NOTE: Copied from `BKE_library_make_local`, but this is not really working (as in, not
* producing any useful result in any known use case), neither here nor in
* `BKE_library_make_local` currently.
* Proxies are end of life anyway, so not worth spending time on this. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if (item->action != LINK_APPEND_ACT_COPY_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
/* Attempt to re-link copied proxy objects. This allows appending of an entire scene
* from another blend file into this one, even when that blend file contains proxified
* armatures that have local references. Since the proxified object needs to be linked
* (not local), this will only work when the "Localize all" checkbox is disabled.
* TL;DR: this is a dirty hack on top of an already weak feature (proxies). */
if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) {
Object *ob = (Object *)id;
Object *ob_new = (Object *)id->newid;
bool is_local = false, is_lib = false;
/* Proxies only work when the proxified object is linked-in from a library. */
if (!ID_IS_LINKED(ob->proxy)) {
CLOG_WARN(&LOG,
"Proxy object %s will lose its link to %s, because the "
"proxified object is local",
id->newid->name,
ob->proxy->id.name);
continue;
}
BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
/* We can only switch the proxy'ing to a made-local proxy if it is no longer
* referred to from a library. Not checking for local use; if new local proxy
* was not used locally would be a nasty bug! */
if (is_local || is_lib) {
CLOG_WARN(&LOG,
"Made-local proxy object %s will lose its link to %s, "
"because the linked-in proxy is referenced (is_local=%i, is_lib=%i)",
id->newid->name,
ob->proxy->id.name,
is_local,
is_lib);
}
else {
/* we can switch the proxy'ing from the linked-in to the made-local proxy.
* BKE_object_make_proxy() shouldn't be used here, as it allocates memory that
* was already allocated by object_make_local() (which called BKE_object_copy). */
ob_new->proxy = ob->proxy;
ob_new->proxy_group = ob->proxy_group;
ob_new->proxy_from = ob->proxy_from;
ob_new->proxy->proxy_from = ob_new;
ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
}
}
}
BKE_main_id_newptr_and_tag_clear(bmain);
}
void BKE_blendfile_link(BlendfileLinkAppendContext *lapp_context,
ReportList *reports,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
Main *mainl;
BlendHandle *bh;
Library *lib;
const int flag = lapp_context->flag;
const int id_tag_extra = 0;
LinkNode *liblink, *itemlink;
int lib_idx, item_idx;
BLI_assert(lapp_context->num_items && lapp_context->num_libraries);
for (lib_idx = 0, liblink = lapp_context->libraries.list; liblink;
lib_idx++, liblink = liblink->next) {
char *libname = liblink->link;
BlendFileReadReport bf_reports = {.reports = reports};
if (STREQ(libname, BLO_EMBEDDED_STARTUP_BLEND)) {
bh = BLO_blendhandle_from_memory(
lapp_context->blendfile_mem, (int)lapp_context->blendfile_memsize, &bf_reports);
}
else {
bh = BLO_blendhandle_from_file(libname, &bf_reports);
}
if (bh == NULL) {
/* Unlikely since we just browsed it, but possible
* Error reports will have been made by BLO_blendhandle_from_file() */
continue;
}
/* here appending/linking starts */
struct LibraryLink_Params liblink_params;
BLO_library_link_params_init_with_context(
&liblink_params, bmain, flag, id_tag_extra, scene, view_layer, v3d);
/* In case of append, do not handle instantiation in linking process, but during append phase
* (see #append_loose_data_instantiate ). */
if ((flag & FILE_LINK) == 0) {
liblink_params.flag &= ~BLO_LIBLINK_NEEDS_ID_TAG_DOIT;
}
mainl = BLO_library_link_begin(&bh, libname, &liblink_params);
lib = mainl->curlib;
BLI_assert(lib);
UNUSED_VARS_NDEBUG(lib);
if (mainl->versionfile < 250) {
BKE_reportf(reports,
RPT_WARNING,
"Linking or appending from a very old .blend file format (%d.%d), no animation "
"conversion will "
"be done! You may want to re-save your lib file with current Blender",
mainl->versionfile,
mainl->subversionfile);
}
/* For each lib file, we try to link all items belonging to that lib,
* and tag those successful to not try to load them again with the other libs. */
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *new_id;
if (!BLI_BITMAP_TEST(item->libraries, lib_idx)) {
continue;
}
new_id = BLO_library_link_named_part(mainl, &bh, item->idcode, item->name, &liblink_params);
if (new_id) {
/* If the link is successful, clear item's libs 'todo' flags.
* This avoids trying to link same item with other libraries to come. */
BLI_bitmap_set_all(item->libraries, false, lapp_context->num_libraries);
item->new_id = new_id;
item->source_library = new_id->lib;
}
}
BLO_library_link_end(mainl, &bh, &liblink_params);
BLO_blendhandle_close(bh);
}
}
/** \} */
/** \name Library relocating code.
* \{ */
static void blendfile_library_relocate_remap(Main *bmain,
ID *old_id,
ID *new_id,
ReportList *reports,
const bool do_reload,
const short remap_flags)
{
BLI_assert(old_id);
if (do_reload) {
/* Since we asked for placeholders in case of missing IDs,
* we expect to always get a valid one. */
BLI_assert(new_id);
}
if (new_id) {
CLOG_INFO(&LOG,
4,
"Before remap of %s, old_id users: %d, new_id users: %d",
old_id->name,
old_id->us,
new_id->us);
BKE_libblock_remap_locked(bmain, old_id, new_id, remap_flags);
if (old_id->flag & LIB_FAKEUSER) {
id_fake_user_clear(old_id);
id_fake_user_set(new_id);
}
CLOG_INFO(&LOG,
4,
"After remap of %s, old_id users: %d, new_id users: %d",
old_id->name,
old_id->us,
new_id->us);
/* In some cases, new_id might become direct link, remove parent of library in this case. */
if (new_id->lib->parent && (new_id->tag & LIB_TAG_INDIRECT) == 0) {
if (do_reload) {
BLI_assert_unreachable(); /* Should not happen in 'pure' reload case... */
}
new_id->lib->parent = NULL;
}
}
if (old_id->us > 0 && new_id && old_id->lib == new_id->lib) {
/* Note that this *should* not happen - but better be safe than sorry in this area,
* at least until we are 100% sure this cannot ever happen.
* Also, we can safely assume names were unique so far,
* so just replacing '.' by '~' should work,
* but this does not totally rules out the possibility of name collision. */
size_t len = strlen(old_id->name);
size_t dot_pos;
bool has_num = false;
for (dot_pos = len; dot_pos--;) {
char c = old_id->name[dot_pos];
if (c == '.') {
break;
}
if (c < '0' || c > '9') {
has_num = false;
break;
}
has_num = true;
}
if (has_num) {
old_id->name[dot_pos] = '~';
}
else {
len = MIN2(len, MAX_ID_NAME - 7);
BLI_strncpy(&old_id->name[len], "~000", 7);
}
id_sort_by_name(which_libbase(bmain, GS(old_id->name)), old_id, NULL);
BKE_reportf(
reports,
RPT_WARNING,
"Lib Reload: Replacing all references to old data-block '%s' by reloaded one failed, "
"old one (%d remaining users) had to be kept and was renamed to '%s'",
new_id->name,
old_id->us,
old_id->name);
}
}
void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
ReportList *reports,
Library *library,
const bool do_reload,
Main *bmain,
Scene *scene,
ViewLayer *view_layer)
{
ListBase *lbarray[INDEX_ID_MAX];
int lba_idx;
LinkNode *itemlink;
int item_idx;
/* Remove all IDs to be reloaded from Main. */
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id = lbarray[lba_idx]->first;
const short idcode = id ? GS(id->name) : 0;
if (!id || !BKE_idtype_idcode_is_linkable(idcode)) {
/* No need to reload non-linkable datatypes,
* those will get relinked with their 'users ID'. */
continue;
}
for (; id; id = id->next) {
if (id->lib == library) {
BlendfileLinkAppendContextItem *item;
/* We remove it from current Main, and add it to items to link... */
/* Note that non-linkable IDs (like e.g. shapekeys) are also explicitly linked here... */
BLI_remlink(lbarray[lba_idx], id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(id);
if (old_key != NULL) {
BLI_remlink(which_libbase(bmain, GS(old_key->id.name)), &old_key->id);
}
item = BKE_blendfile_link_append_context_item_add(lapp_context, id->name + 2, idcode, id);
BLI_bitmap_set_all(item->libraries, true, (size_t)lapp_context->num_libraries);
CLOG_INFO(&LOG, 4, "Datablock to seek for: %s", id->name);
}
}
}
if (lapp_context->num_items == 0) {
/* Early out in case there is nothing to do. */
return;
}
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* We do not want any instantiation here! */
BKE_blendfile_link(lapp_context, reports, bmain, NULL, NULL, NULL);
BKE_main_lock(bmain);
/* We add back old id to bmain.
* We need to do this in a first, separated loop, otherwise some of those may not be handled by
* ID remapping, which means they would still reference old data to be deleted... */
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *old_id = item->userdata;
BLI_assert(old_id);
BLI_addtail(which_libbase(bmain, GS(old_id->name)), old_id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(old_id);
if (old_key != NULL) {
BLI_addtail(which_libbase(bmain, GS(old_key->id.name)), &old_key->id);
}
}
/* Since our (old) reloaded IDs were removed from main, the user count done for them in linking
* code is wrong, we need to redo it here after adding them back to main. */
BKE_main_id_refcount_recompute(bmain, false);
/* Note that in reload case, we also want to replace indirect usages. */
const short remap_flags = ID_REMAP_SKIP_NEVER_NULL_USAGE |
ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE |
(do_reload ? 0 : ID_REMAP_SKIP_INDIRECT_USAGE);
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *old_id = item->userdata;
ID *new_id = item->new_id;
blendfile_library_relocate_remap(bmain, old_id, new_id, reports, do_reload, remap_flags);
if (new_id == NULL) {
continue;
}
/* Usual special code for ShapeKeys snowflakes... */
Key **old_key_p = BKE_key_from_id_p(old_id);
if (old_key_p == NULL) {
continue;
}
Key *old_key = *old_key_p;
Key *new_key = BKE_key_from_id(new_id);
if (old_key != NULL) {
*old_key_p = NULL;
id_us_min(&old_key->id);
blendfile_library_relocate_remap(
bmain, &old_key->id, &new_key->id, reports, do_reload, remap_flags);
*old_key_p = old_key;
id_us_plus_no_lib(&old_key->id);
}
}
BKE_main_unlock(bmain);
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *old_id = item->userdata;
if (old_id->us == 0) {
BKE_id_free(bmain, old_id);
}
}
/* Some datablocks can get reloaded/replaced 'silently' because they are not linkable
* (shape keys e.g.), so we need another loop here to clear old ones if possible. */
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id, *id_next;
for (id = lbarray[lba_idx]->first; id; id = id_next) {
id_next = id->next;
/* XXX That check may be a bit to generic/permissive? */
if (id->lib && (id->flag & LIB_TAG_PRE_EXISTING) && id->us == 0) {
BKE_id_free(bmain, id);
}
}
}
/* Get rid of no more used libraries... */
BKE_main_id_tag_idcode(bmain, ID_LI, LIB_TAG_DOIT, true);
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id;
for (id = lbarray[lba_idx]->first; id; id = id->next) {
if (id->lib) {
id->lib->id.tag &= ~LIB_TAG_DOIT;
}
}
}
Library *lib, *lib_next;
for (lib = which_libbase(bmain, ID_LI)->first; lib; lib = lib_next) {
lib_next = lib->id.next;
if (lib->id.tag & LIB_TAG_DOIT) {
id_us_clear_real(&lib->id);
if (lib->id.us == 0) {
BKE_id_free(bmain, (ID *)lib);
}
}
}
/* Update overrides of reloaded linked data-blocks. */
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id) ||
(id->tag & LIB_TAG_PRE_EXISTING) == 0) {
continue;
}
if ((id->override_library->reference->tag & LIB_TAG_PRE_EXISTING) == 0) {
BKE_lib_override_library_update(bmain, id);
}
}
FOREACH_MAIN_ID_END;
/* Resync overrides if needed. */
if (!USER_EXPERIMENTAL_TEST(&U, no_override_auto_resync)) {
BKE_lib_override_library_main_resync(bmain,
scene,
view_layer,
&(struct BlendFileReadReport){
.reports = reports,
});
/* We need to rebuild some of the deleted override rules (for UI feedback purpose). */
BKE_lib_override_library_main_operations_create(bmain, true);
}
BKE_main_collection_sync(bmain);
}
/** \} */

View File

@@ -52,9 +52,8 @@
#include "BLO_readfile.h"
#include "BLT_translation.h"
#include "BKE_armature.h"
#include "BKE_blendfile_link_append.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_key.h"
@@ -168,841 +167,6 @@ static int wm_link_append_flag(wmOperator *op)
return flag;
}
typedef struct WMLinkAppendDataItem {
char *name;
BLI_bitmap
*libraries; /* All libs (from WMLinkAppendData.libraries) to try to load this ID from. */
short idcode;
/** Type of action to do to append this item, and other append-specific information. */
char append_action;
char append_tag;
ID *new_id;
Library *source_library;
void *customdata;
} WMLinkAppendDataItem;
typedef struct WMLinkAppendData {
LinkNodePair libraries;
LinkNodePair items;
int num_libraries;
int num_items;
/**
* Combines #eFileSel_Params_Flag from DNA_space_types.h & #eBLOLibLinkFlags from BLO_readfile.h
*/
int flag;
/** Allows to easily find an existing items from an ID pointer. Used by append code. */
GHash *new_id_to_item;
/** Runtime info used by append code to manage re-use of already appended matching IDs. */
GHash *library_weak_reference_mapping;
/* Internal 'private' data */
MemArena *memarena;
} WMLinkAppendData;
typedef struct WMLinkAppendDataCallBack {
WMLinkAppendData *lapp_data;
WMLinkAppendDataItem *item;
ReportList *reports;
} WMLinkAppendDataCallBack;
enum {
WM_APPEND_ACT_UNSET = 0,
WM_APPEND_ACT_KEEP_LINKED,
WM_APPEND_ACT_REUSE_LOCAL,
WM_APPEND_ACT_MAKE_LOCAL,
WM_APPEND_ACT_COPY_LOCAL,
};
enum {
WM_APPEND_TAG_INDIRECT = 1 << 0,
};
static WMLinkAppendData *wm_link_append_data_new(const int flag)
{
MemArena *ma = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
WMLinkAppendData *lapp_data = BLI_memarena_calloc(ma, sizeof(*lapp_data));
lapp_data->flag = flag;
lapp_data->memarena = ma;
return lapp_data;
}
static void wm_link_append_data_free(WMLinkAppendData *lapp_data)
{
if (lapp_data->new_id_to_item != NULL) {
BLI_ghash_free(lapp_data->new_id_to_item, NULL, NULL);
}
BLI_assert(lapp_data->library_weak_reference_mapping == NULL);
BLI_memarena_free(lapp_data->memarena);
}
/* WARNING! *Never* call wm_link_append_data_library_add() after having added some items! */
static void wm_link_append_data_library_add(WMLinkAppendData *lapp_data, const char *libname)
{
size_t len = strlen(libname) + 1;
char *libpath = BLI_memarena_alloc(lapp_data->memarena, len);
BLI_strncpy(libpath, libname, len);
BLI_linklist_append_arena(&lapp_data->libraries, libpath, lapp_data->memarena);
lapp_data->num_libraries++;
}
static WMLinkAppendDataItem *wm_link_append_data_item_add(WMLinkAppendData *lapp_data,
const char *idname,
const short idcode,
void *customdata)
{
WMLinkAppendDataItem *item = BLI_memarena_calloc(lapp_data->memarena, sizeof(*item));
size_t len = strlen(idname) + 1;
item->name = BLI_memarena_alloc(lapp_data->memarena, len);
BLI_strncpy(item->name, idname, len);
item->idcode = idcode;
item->libraries = BLI_BITMAP_NEW_MEMARENA(lapp_data->memarena, lapp_data->num_libraries);
item->new_id = NULL;
item->append_action = WM_APPEND_ACT_UNSET;
item->customdata = customdata;
BLI_linklist_append_arena(&lapp_data->items, item, lapp_data->memarena);
lapp_data->num_items++;
return item;
}
/* -------------------------------------------------------------------- */
/** \name Library appending helper functions.
*
* FIXME: Deduplicate code with similar one in readfile.c
* \{ */
static bool object_in_any_scene(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Scene *, sce, &bmain->scenes) {
if (BKE_scene_object_find(sce, ob)) {
return true;
}
}
return false;
}
static bool object_in_any_collection(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (BKE_collection_has_object(collection, ob)) {
return true;
}
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->master_collection != NULL &&
BKE_collection_has_object(scene->master_collection, ob)) {
return true;
}
}
return false;
}
static ID *wm_append_loose_data_instantiate_process_check(WMLinkAppendDataItem *item)
{
/* We consider that if we either kept it linked, or re-used already local data, instantiation
* status of those should not be modified. */
if (!ELEM(item->append_action, WM_APPEND_ACT_COPY_LOCAL, WM_APPEND_ACT_MAKE_LOCAL)) {
return NULL;
}
ID *id = item->new_id;
if (id == NULL) {
return NULL;
}
if (item->append_action == WM_APPEND_ACT_COPY_LOCAL) {
BLI_assert(ID_IS_LINKED(id));
id = id->newid;
if (id == NULL) {
return NULL;
}
BLI_assert(!ID_IS_LINKED(id));
return id;
}
BLI_assert(!ID_IS_LINKED(id));
return id;
}
static void wm_append_loose_data_instantiate_ensure_active_collection(
WMLinkAppendData *lapp_data,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
Collection **r_active_collection)
{
/* Find or add collection as needed. */
if (*r_active_collection == NULL) {
if (lapp_data->flag & FILE_ACTIVE_COLLECTION) {
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
*r_active_collection = lc->collection;
}
else {
*r_active_collection = BKE_collection_add(
bmain, scene->master_collection, DATA_("Appended Data"));
}
}
}
/* TODO: De-duplicate this code with the one in readfile.c, think we need some utils code for that
* in BKE. */
static void wm_append_loose_data_instantiate(WMLinkAppendData *lapp_data,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
if (scene == NULL) {
/* In some cases, like the asset drag&drop e.g., the caller code manages instantiation itself.
*/
return;
}
LinkNode *itemlink;
Collection *active_collection = NULL;
const bool do_obdata = (lapp_data->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0;
/* Do NOT make base active here! screws up GUI stuff,
* if you want it do it at the editor level. */
const bool object_set_active = false;
/* First pass on obdata to enable their instantiation by default, then do a second pass on
* objects to clear it for any obdata already in use. */
if (do_obdata) {
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = wm_append_loose_data_instantiate_process_check(item);
if (id == NULL) {
continue;
}
const ID_Type idcode = GS(id->name);
if (!OB_DATA_SUPPORT_ID(idcode)) {
continue;
}
id->tag |= LIB_TAG_DOIT;
}
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
Object *ob = (Object *)id;
Object *new_ob = (Object *)id->newid;
if (ob->data != NULL) {
((ID *)(ob->data))->tag &= ~LIB_TAG_DOIT;
}
if (new_ob != NULL && new_ob->data != NULL) {
((ID *)(new_ob->data))->tag &= ~LIB_TAG_DOIT;
}
}
}
/* First do collections, then objects, then obdata. */
/* NOTE: For collections we only view_layer-instantiate duplicated collections that have
* non-instantiated objects in them. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = wm_append_loose_data_instantiate_process_check(item);
if (id == NULL || GS(id->name) != ID_GR) {
continue;
}
/* We do not want to force instantiation of indirectly appended collections. Users can now
* easily instantiate collections (and their objects) as needed by themselves. See T67032. */
/* We need to check that objects in that collections are already instantiated in a scene.
* Otherwise, it's better to add the collection to the scene's active collection, than to
* instantiate its objects in active scene's collection directly. See T61141.
*
* NOTE: We only check object directly into that collection, not recursively into its
* children.
*/
Collection *collection = (Collection *)id;
/* We always add collections directly selected by the user. */
bool do_add_collection = (item->append_tag & WM_APPEND_TAG_INDIRECT) == 0;
if (!do_add_collection) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
if (!object_in_any_scene(bmain, ob)) {
do_add_collection = true;
break;
}
}
}
if (do_add_collection) {
wm_append_loose_data_instantiate_ensure_active_collection(
lapp_data, bmain, scene, view_layer, &active_collection);
/* In case user requested instantiation of collections as empties, we do so for the one they
* explicitly selected (originally directly linked IDs). */
if ((lapp_data->flag & BLO_LIBLINK_COLLECTION_INSTANCE) != 0 &&
(item->append_tag & WM_APPEND_TAG_INDIRECT) == 0) {
/* BKE_object_add(...) messes with the selection. */
Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2);
ob->type = OB_EMPTY;
ob->empty_drawsize = U.collection_instance_empty_size;
const bool set_selected = (lapp_data->flag & FILE_AUTOSELECT) != 0;
/* TODO: why is it OK to make this active here but not in other situations?
* See other callers of #object_base_instance_init */
const bool set_active = set_selected;
BLO_object_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_data->flag, set_active);
/* Assign the collection. */
ob->instance_collection = collection;
id_us_plus(&collection->id);
ob->transflag |= OB_DUPLICOLLECTION;
copy_v3_v3(ob->loc, scene->cursor.location);
}
else {
/* Add collection as child of active collection. */
BKE_collection_child_add(bmain, active_collection, collection);
if ((lapp_data->flag & FILE_AUTOSELECT) != 0) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
}
}
}
}
}
}
/* NOTE: For objects we only view_layer-instantiate duplicated objects that are not yet used
* anywhere. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = wm_append_loose_data_instantiate_process_check(item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
Object *ob = (Object *)id;
if (object_in_any_collection(bmain, ob)) {
continue;
}
wm_append_loose_data_instantiate_ensure_active_collection(
lapp_data, bmain, scene, view_layer, &active_collection);
CLAMP_MIN(ob->id.us, 0);
ob->mode = OB_MODE_OBJECT;
BLO_object_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_data->flag, object_set_active);
}
if (!do_obdata) {
return;
}
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = wm_append_loose_data_instantiate_process_check(item);
if (id == NULL) {
continue;
}
const ID_Type idcode = GS(id->name);
if (!OB_DATA_SUPPORT_ID(idcode)) {
continue;
}
if ((id->tag & LIB_TAG_DOIT) == 0) {
continue;
}
wm_append_loose_data_instantiate_ensure_active_collection(
lapp_data, bmain, scene, view_layer, &active_collection);
const int type = BKE_object_obdata_to_type(id);
BLI_assert(type != -1);
Object *ob = BKE_object_add_only_object(bmain, type, id->name + 2);
ob->data = id;
id_us_plus(id);
BKE_object_materials_test(bmain, ob, ob->data);
BLO_object_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_data->flag, object_set_active);
copy_v3_v3(ob->loc, scene->cursor.location);
id->tag &= ~LIB_TAG_DOIT;
}
/* Finally, add rigid body objects and constraints to current RB world(s). */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = wm_append_loose_data_instantiate_process_check(item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
}
}
/** \} */
static int foreach_libblock_append_callback(LibraryIDLinkCallbackData *cb_data)
{
/* NOTE: It is important to also skip liboverride references here, as those should never be made
* local. */
if (cb_data->cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_INTERNAL | IDWALK_CB_LOOPBACK |
IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
return IDWALK_RET_NOP;
}
WMLinkAppendDataCallBack *data = cb_data->user_data;
ID *id = *cb_data->id_pointer;
if (id == NULL) {
return IDWALK_RET_NOP;
}
if (!BKE_idtype_idcode_is_linkable(GS(id->name))) {
/* While we do not want to add non-linkable ID (shape keys...) to the list of linked items,
* unfortunately they can use fully linkable valid IDs too, like actions. Those need to be
* processed, so we need to recursively deal with them here. */
/* NOTE: Since we are by-passing checks in `BKE_library_foreach_ID_link` by manually calling it
* recursively, we need to take care of potential recursion cases ourselves (e.g.animdata of
* shapekey referencing the shapekey itself). */
if (id != cb_data->id_self) {
BKE_library_foreach_ID_link(
cb_data->bmain, id, foreach_libblock_append_callback, data, IDWALK_NOP);
}
return IDWALK_RET_NOP;
}
const bool do_recursive = (data->lapp_data->flag & BLO_LIBLINK_APPEND_RECURSIVE) != 0;
if (!do_recursive && cb_data->id_owner->lib != id->lib) {
/* When `do_recursive` is false, we only make local IDs from same library(-ies) as the
* initially directly linked ones. */
return IDWALK_RET_NOP;
}
WMLinkAppendDataItem *item = BLI_ghash_lookup(data->lapp_data->new_id_to_item, id);
if (item == NULL) {
item = wm_link_append_data_item_add(data->lapp_data, id->name, GS(id->name), NULL);
item->new_id = id;
item->source_library = id->lib;
/* Since we did not have an item for that ID yet, we know user did not selected it explicitly,
* it was rather linked indirectly. This info is important for instantiation of collections. */
item->append_tag |= WM_APPEND_TAG_INDIRECT;
BLI_ghash_insert(data->lapp_data->new_id_to_item, id, item);
}
/* NOTE: currently there is no need to do anything else here, but in the future this would be
* the place to add specific per-usage decisions on how to append an ID. */
return IDWALK_RET_NOP;
}
/* Perform append operation, using modern ID usage looper to detect which ID should be kept linked,
* made local, duplicated as local, re-used from local etc.
*
* TODO: Expose somehow this logic to the two other parts of code performing actual append
* (i.e. copy/paste and `bpy` link/append API).
* Then we can heavily simplify #BKE_library_make_local(). */
static void wm_append_do(WMLinkAppendData *lapp_data,
ReportList *reports,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
BLI_assert((lapp_data->flag & FILE_LINK) == 0);
const bool set_fakeuser = (lapp_data->flag & BLO_LIBLINK_APPEND_SET_FAKEUSER) != 0;
const bool do_reuse_local_id = (lapp_data->flag & BLO_LIBLINK_APPEND_LOCAL_ID_REUSE) != 0;
const int make_local_common_flags = LIB_ID_MAKELOCAL_FULL_LIBRARY |
((lapp_data->flag & BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR) !=
0 ?
LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR :
0);
LinkNode *itemlink;
/* Generate a mapping between newly linked IDs and their items, and tag linked IDs used as
* liboverride references as already existing. */
lapp_data->new_id_to_item = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_ghash_insert(lapp_data->new_id_to_item, id, item);
/* This ensures that if a liboverride reference is also linked/used by some other appended
* data, it gets a local copy instead of being made directly local, so that the liboverride
* references remain valid (i.e. linked data). */
if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
id->override_library->reference->tag |= LIB_TAG_PRE_EXISTING;
}
}
lapp_data->library_weak_reference_mapping = BKE_main_library_weak_reference_create(bmain);
/* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect
* dependencies), this list will grow and we will process those IDs later, leading to a flatten
* recursive processing of all the linked dependencies. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(item->customdata == NULL);
/* In Append case linked IDs should never be marked as needing post-processing (instantiation
* of loose objects etc.). */
BLI_assert((id->tag & LIB_TAG_DOIT) == 0);
ID *existing_local_id = BKE_idtype_idcode_append_is_reusable(GS(id->name)) ?
BKE_main_library_weak_reference_search_item(
lapp_data->library_weak_reference_mapping,
id->lib->filepath,
id->name) :
NULL;
if (item->append_action != WM_APPEND_ACT_UNSET) {
/* Already set, pass. */
}
if (GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' is proxified, keeping it linked...", id->name);
item->append_action = WM_APPEND_ACT_KEEP_LINKED;
}
else if (do_reuse_local_id && existing_local_id != NULL) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' as a matching local one, re-using it...", id->name);
item->append_action = WM_APPEND_ACT_REUSE_LOCAL;
item->customdata = existing_local_id;
}
else if (id->tag & LIB_TAG_PRE_EXISTING) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' was already linked, need to copy it...", id->name);
item->append_action = WM_APPEND_ACT_COPY_LOCAL;
}
else {
CLOG_INFO(&LOG, 3, "Appended ID '%s' will be made local...", id->name);
item->append_action = WM_APPEND_ACT_MAKE_LOCAL;
}
/* Only check dependencies if we are not keeping linked data, nor re-using existing local data.
*/
if (!ELEM(item->append_action, WM_APPEND_ACT_KEEP_LINKED, WM_APPEND_ACT_REUSE_LOCAL)) {
WMLinkAppendDataCallBack cb_data = {
.lapp_data = lapp_data, .item = item, .reports = reports};
BKE_library_foreach_ID_link(
bmain, id, foreach_libblock_append_callback, &cb_data, IDWALK_NOP);
}
/* If we found a matching existing local id but are not re-using it, we need to properly clear
* its weak reference to linked data. */
if (existing_local_id != NULL &&
!ELEM(item->append_action, WM_APPEND_ACT_KEEP_LINKED, WM_APPEND_ACT_REUSE_LOCAL)) {
BKE_main_library_weak_reference_remove_item(lapp_data->library_weak_reference_mapping,
id->lib->filepath,
id->name,
existing_local_id);
}
}
/* Effectively perform required operation on every linked ID. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
ID *local_appended_new_id = NULL;
char lib_filepath[FILE_MAX];
BLI_strncpy(lib_filepath, id->lib->filepath, sizeof(lib_filepath));
char lib_id_name[MAX_ID_NAME];
BLI_strncpy(lib_id_name, id->name, sizeof(lib_id_name));
switch (item->append_action) {
case WM_APPEND_ACT_COPY_LOCAL:
BKE_lib_id_make_local(bmain, id, make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_COPY);
local_appended_new_id = id->newid;
break;
case WM_APPEND_ACT_MAKE_LOCAL:
BKE_lib_id_make_local(bmain,
id,
make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_LOCAL |
LIB_ID_MAKELOCAL_OBJECT_NO_PROXY_CLEARING);
BLI_assert(id->newid == NULL);
local_appended_new_id = id;
break;
case WM_APPEND_ACT_KEEP_LINKED:
/* Nothing to do here. */
break;
case WM_APPEND_ACT_REUSE_LOCAL:
/* We only need to set `newid` to ID found in previous loop, for proper remapping. */
ID_NEW_SET(id, item->customdata);
/* This is not a 'new' local appended id, do not set `local_appended_new_id` here. */
break;
case WM_APPEND_ACT_UNSET:
CLOG_ERROR(
&LOG, "Unexpected unset append action for '%s' ID, assuming 'keep link'", id->name);
break;
default:
BLI_assert(0);
}
if (local_appended_new_id != NULL) {
if (BKE_idtype_idcode_append_is_reusable(GS(local_appended_new_id->name))) {
BKE_main_library_weak_reference_add_item(lapp_data->library_weak_reference_mapping,
lib_filepath,
lib_id_name,
local_appended_new_id);
}
if (set_fakeuser) {
if (!ELEM(GS(local_appended_new_id->name), ID_OB, ID_GR)) {
/* Do not set fake user on objects nor collections (instancing). */
id_fake_user_set(local_appended_new_id);
}
}
}
}
BKE_main_library_weak_reference_destroy(lapp_data->library_weak_reference_mapping);
lapp_data->library_weak_reference_mapping = NULL;
/* Remap IDs as needed. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
if (item->append_action == WM_APPEND_ACT_KEEP_LINKED) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
if (ELEM(item->append_action, WM_APPEND_ACT_COPY_LOCAL, WM_APPEND_ACT_REUSE_LOCAL)) {
BLI_assert(ID_IS_LINKED(id));
id = id->newid;
if (id == NULL) {
continue;
}
}
BLI_assert(!ID_IS_LINKED(id));
BKE_libblock_relink_to_newid(bmain, id, 0);
}
/* Remove linked IDs when a local existing data has been reused instead. */
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
if (item->append_action != WM_APPEND_ACT_REUSE_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
BLI_assert(id->newid != NULL);
id->tag |= LIB_TAG_DOIT;
item->new_id = id->newid;
}
BKE_id_multi_tagged_delete(bmain);
/* Instantiate newly created (duplicated) IDs as needed. */
wm_append_loose_data_instantiate(lapp_data, bmain, scene, view_layer, v3d);
/* Attempt to deal with object proxies.
*
* NOTE: Copied from `BKE_library_make_local`, but this is not really working (as in, not
* producing any useful result in any known use case), neither here nor in
* `BKE_library_make_local` currently.
* Proxies are end of life anyway, so not worth spending time on this. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
if (item->append_action != WM_APPEND_ACT_COPY_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
/* Attempt to re-link copied proxy objects. This allows appending of an entire scene
* from another blend file into this one, even when that blend file contains proxified
* armatures that have local references. Since the proxified object needs to be linked
* (not local), this will only work when the "Localize all" checkbox is disabled.
* TL;DR: this is a dirty hack on top of an already weak feature (proxies). */
if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) {
Object *ob = (Object *)id;
Object *ob_new = (Object *)id->newid;
bool is_local = false, is_lib = false;
/* Proxies only work when the proxified object is linked-in from a library. */
if (!ID_IS_LINKED(ob->proxy)) {
CLOG_WARN(&LOG,
"Proxy object %s will lose its link to %s, because the "
"proxified object is local",
id->newid->name,
ob->proxy->id.name);
continue;
}
BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
/* We can only switch the proxy'ing to a made-local proxy if it is no longer
* referred to from a library. Not checking for local use; if new local proxy
* was not used locally would be a nasty bug! */
if (is_local || is_lib) {
CLOG_WARN(&LOG,
"Made-local proxy object %s will lose its link to %s, "
"because the linked-in proxy is referenced (is_local=%i, is_lib=%i)",
id->newid->name,
ob->proxy->id.name,
is_local,
is_lib);
}
else {
/* we can switch the proxy'ing from the linked-in to the made-local proxy.
* BKE_object_make_proxy() shouldn't be used here, as it allocates memory that
* was already allocated by object_make_local() (which called BKE_object_copy). */
ob_new->proxy = ob->proxy;
ob_new->proxy_group = ob->proxy_group;
ob_new->proxy_from = ob->proxy_from;
ob_new->proxy->proxy_from = ob_new;
ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
}
}
}
BKE_main_id_newptr_and_tag_clear(bmain);
}
static void wm_link_do(WMLinkAppendData *lapp_data,
ReportList *reports,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
Main *mainl;
BlendHandle *bh;
Library *lib;
const int flag = lapp_data->flag;
const int id_tag_extra = 0;
LinkNode *liblink, *itemlink;
int lib_idx, item_idx;
BLI_assert(lapp_data->num_items && lapp_data->num_libraries);
for (lib_idx = 0, liblink = lapp_data->libraries.list; liblink;
lib_idx++, liblink = liblink->next) {
char *libname = liblink->link;
BlendFileReadReport bf_reports = {.reports = reports};
if (STREQ(libname, BLO_EMBEDDED_STARTUP_BLEND)) {
bh = BLO_blendhandle_from_memory(
datatoc_startup_blend, datatoc_startup_blend_size, &bf_reports);
}
else {
bh = BLO_blendhandle_from_file(libname, &bf_reports);
}
if (bh == NULL) {
/* Unlikely since we just browsed it, but possible
* Error reports will have been made by BLO_blendhandle_from_file() */
continue;
}
/* here appending/linking starts */
struct LibraryLink_Params liblink_params;
BLO_library_link_params_init_with_context(
&liblink_params, bmain, flag, id_tag_extra, scene, view_layer, v3d);
/* In case of append, do not handle instantiation in linking process, but during append phase
* (see #wm_append_loose_data_instantiate ). */
if ((flag & FILE_LINK) == 0) {
liblink_params.flag &= ~BLO_LIBLINK_NEEDS_ID_TAG_DOIT;
}
mainl = BLO_library_link_begin(&bh, libname, &liblink_params);
lib = mainl->curlib;
BLI_assert(lib);
UNUSED_VARS_NDEBUG(lib);
if (mainl->versionfile < 250) {
BKE_reportf(reports,
RPT_WARNING,
"Linking or appending from a very old .blend file format (%d.%d), no animation "
"conversion will "
"be done! You may want to re-save your lib file with current Blender",
mainl->versionfile,
mainl->subversionfile);
}
/* For each lib file, we try to link all items belonging to that lib,
* and tag those successful to not try to load them again with the other libs. */
for (item_idx = 0, itemlink = lapp_data->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *new_id;
if (!BLI_BITMAP_TEST(item->libraries, lib_idx)) {
continue;
}
new_id = BLO_library_link_named_part(mainl, &bh, item->idcode, item->name, &liblink_params);
if (new_id) {
/* If the link is successful, clear item's libs 'todo' flags.
* This avoids trying to link same item with other libraries to come. */
BLI_bitmap_set_all(item->libraries, false, lapp_data->num_libraries);
item->new_id = new_id;
item->source_library = new_id->lib;
}
}
BLO_library_link_end(mainl, &bh, &liblink_params);
BLO_blendhandle_close(bh);
}
}
/**
* Check if an item defined by \a name and \a group can be appended/linked.
*
@@ -1053,7 +217,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
PropertyRNA *prop;
WMLinkAppendData *lapp_data;
BlendfileLinkAppendContext *lapp_context;
char path[FILE_MAX_LIBEXTRA], root[FILE_MAXDIR], libname[FILE_MAX_LIBEXTRA], relname[FILE_MAX];
char *group, *name;
int totfiles = 0;
@@ -1120,7 +284,10 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* We define our working data...
* Note that here, each item 'uses' one library, and only one. */
lapp_data = wm_link_append_data_new(flag);
lapp_context = BKE_blendfile_link_append_context_new(flag);
BKE_blendfile_link_append_context_embedded_blendfile_set(
lapp_context, datatoc_startup_blend, datatoc_startup_blend_size);
if (totfiles != 0) {
GHash *libraries = BLI_ghash_new(BLI_ghashutil_strhash_p, BLI_ghashutil_strcmp, __func__);
int lib_idx = 0;
@@ -1138,7 +305,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
if (!BLI_ghash_haskey(libraries, libname)) {
BLI_ghash_insert(libraries, BLI_strdup(libname), POINTER_FROM_INT(lib_idx));
lib_idx++;
wm_link_append_data_library_add(lapp_data, libname);
BKE_blendfile_link_append_context_library_add(lapp_context, libname);
}
}
}
@@ -1150,7 +317,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
BLI_join_dirfile(path, sizeof(path), root, relname);
if (BLO_library_path_explode(path, libname, &group, &name)) {
WMLinkAppendDataItem *item;
BlendfileLinkAppendContextItem *item;
if (!wm_link_append_item_poll(op->reports, path, group, name, do_append)) {
continue;
@@ -1158,9 +325,9 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
lib_idx = POINTER_AS_INT(BLI_ghash_lookup(libraries, libname));
item = wm_link_append_data_item_add(
lapp_data, name, BKE_idtype_idcode_from_name(group), NULL);
BLI_BITMAP_ENABLE(item->libraries, lib_idx);
item = BKE_blendfile_link_append_context_item_add(
lapp_context, name, BKE_idtype_idcode_from_name(group), NULL);
BKE_blendfile_link_append_context_item_library_index_enable(lapp_context, item, lib_idx);
}
}
RNA_END;
@@ -1168,16 +335,17 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
BLI_ghash_free(libraries, MEM_freeN, NULL);
}
else {
WMLinkAppendDataItem *item;
BlendfileLinkAppendContextItem *item;
wm_link_append_data_library_add(lapp_data, libname);
item = wm_link_append_data_item_add(lapp_data, name, BKE_idtype_idcode_from_name(group), NULL);
BLI_BITMAP_ENABLE(item->libraries, 0);
BKE_blendfile_link_append_context_library_add(lapp_context, libname);
item = BKE_blendfile_link_append_context_item_add(
lapp_context, name, BKE_idtype_idcode_from_name(group), NULL);
BKE_blendfile_link_append_context_item_library_index_enable(lapp_context, item, 0);
}
if (lapp_data->num_items == 0) {
if (BKE_blendfile_link_append_context_is_empty(lapp_context)) {
/* Early out in case there is nothing to link. */
wm_link_append_data_free(lapp_data);
BKE_blendfile_link_append_context_free(lapp_context);
/* Clear pre existing tag. */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
return OPERATOR_CANCELLED;
@@ -1186,7 +354,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* XXX We'd need re-entrant locking on Main for this to work... */
// BKE_main_lock(bmain);
wm_link_do(lapp_data, op->reports, bmain, scene, view_layer, CTX_wm_view3d(C));
BKE_blendfile_link(lapp_context, op->reports, bmain, scene, view_layer, CTX_wm_view3d(C));
// BKE_main_unlock(bmain);
@@ -1196,10 +364,10 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* append, rather than linking */
if (do_append) {
wm_append_do(lapp_data, op->reports, bmain, scene, view_layer, CTX_wm_view3d(C));
BKE_blendfile_append(lapp_context, op->reports, bmain, scene, view_layer, CTX_wm_view3d(C));
}
wm_link_append_data_free(lapp_data);
BKE_blendfile_link_append_context_free(lapp_context);
/* important we unset, otherwise these object won't
* link into other scenes from this blend file */
@@ -1351,23 +519,26 @@ static ID *wm_file_link_append_datablock_ex(Main *bmain,
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* Define working data, with just the one item we want to link. */
WMLinkAppendData *lapp_data = wm_link_append_data_new(flag);
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(flag);
BKE_blendfile_link_append_context_embedded_blendfile_set(
lapp_context, datatoc_startup_blend, datatoc_startup_blend_size);
wm_link_append_data_library_add(lapp_data, filepath);
WMLinkAppendDataItem *item = wm_link_append_data_item_add(lapp_data, id_name, id_code, NULL);
BLI_BITMAP_ENABLE(item->libraries, 0);
BKE_blendfile_link_append_context_library_add(lapp_context, filepath);
BlendfileLinkAppendContextItem *item = BKE_blendfile_link_append_context_item_add(
lapp_context, id_name, id_code, NULL);
BKE_blendfile_link_append_context_item_library_index_enable(lapp_context, item, 0);
/* Link datablock. */
wm_link_do(lapp_data, NULL, bmain, scene, view_layer, v3d);
BKE_blendfile_link(lapp_context, NULL, bmain, scene, view_layer, v3d);
if (do_append) {
wm_append_do(lapp_data, NULL, bmain, scene, view_layer, v3d);
BKE_blendfile_append(lapp_context, NULL, bmain, scene, view_layer, v3d);
}
/* Get linked datablock and free working data. */
ID *id = item->new_id;
ID *id = BKE_blendfile_link_append_context_item_newid_get(lapp_context, item);
wm_link_append_data_free(lapp_data);
BKE_blendfile_link_append_context_free(lapp_context);
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
@@ -1444,291 +615,6 @@ static int wm_lib_relocate_invoke(bContext *C, wmOperator *op, const wmEvent *UN
return OPERATOR_CANCELLED;
}
static void lib_relocate_do_remap(Main *bmain,
ID *old_id,
ID *new_id,
ReportList *reports,
const bool do_reload,
const short remap_flags)
{
BLI_assert(old_id);
if (do_reload) {
/* Since we asked for placeholders in case of missing IDs,
* we expect to always get a valid one. */
BLI_assert(new_id);
}
if (new_id) {
CLOG_INFO(&LOG,
4,
"Before remap of %s, old_id users: %d, new_id users: %d",
old_id->name,
old_id->us,
new_id->us);
BKE_libblock_remap_locked(bmain, old_id, new_id, remap_flags);
if (old_id->flag & LIB_FAKEUSER) {
id_fake_user_clear(old_id);
id_fake_user_set(new_id);
}
CLOG_INFO(&LOG,
4,
"After remap of %s, old_id users: %d, new_id users: %d",
old_id->name,
old_id->us,
new_id->us);
/* In some cases, new_id might become direct link, remove parent of library in this case. */
if (new_id->lib->parent && (new_id->tag & LIB_TAG_INDIRECT) == 0) {
if (do_reload) {
BLI_assert_unreachable(); /* Should not happen in 'pure' reload case... */
}
new_id->lib->parent = NULL;
}
}
if (old_id->us > 0 && new_id && old_id->lib == new_id->lib) {
/* Note that this *should* not happen - but better be safe than sorry in this area,
* at least until we are 100% sure this cannot ever happen.
* Also, we can safely assume names were unique so far,
* so just replacing '.' by '~' should work,
* but this does not totally rules out the possibility of name collision. */
size_t len = strlen(old_id->name);
size_t dot_pos;
bool has_num = false;
for (dot_pos = len; dot_pos--;) {
char c = old_id->name[dot_pos];
if (c == '.') {
break;
}
if (c < '0' || c > '9') {
has_num = false;
break;
}
has_num = true;
}
if (has_num) {
old_id->name[dot_pos] = '~';
}
else {
len = MIN2(len, MAX_ID_NAME - 7);
BLI_strncpy(&old_id->name[len], "~000", 7);
}
id_sort_by_name(which_libbase(bmain, GS(old_id->name)), old_id, NULL);
BKE_reportf(
reports,
RPT_WARNING,
"Lib Reload: Replacing all references to old data-block '%s' by reloaded one failed, "
"old one (%d remaining users) had to be kept and was renamed to '%s'",
new_id->name,
old_id->us,
old_id->name);
}
}
static void lib_relocate_do(bContext *C,
Library *library,
WMLinkAppendData *lapp_data,
ReportList *reports,
const bool do_reload)
{
ListBase *lbarray[INDEX_ID_MAX];
int lba_idx;
LinkNode *itemlink;
int item_idx;
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
/* Remove all IDs to be reloaded from Main. */
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id = lbarray[lba_idx]->first;
const short idcode = id ? GS(id->name) : 0;
if (!id || !BKE_idtype_idcode_is_linkable(idcode)) {
/* No need to reload non-linkable datatypes,
* those will get relinked with their 'users ID'. */
continue;
}
for (; id; id = id->next) {
if (id->lib == library) {
WMLinkAppendDataItem *item;
/* We remove it from current Main, and add it to items to link... */
/* Note that non-linkable IDs (like e.g. shapekeys) are also explicitly linked here... */
BLI_remlink(lbarray[lba_idx], id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(id);
if (old_key != NULL) {
BLI_remlink(which_libbase(bmain, GS(old_key->id.name)), &old_key->id);
}
item = wm_link_append_data_item_add(lapp_data, id->name + 2, idcode, id);
BLI_bitmap_set_all(item->libraries, true, lapp_data->num_libraries);
CLOG_INFO(&LOG, 4, "Datablock to seek for: %s", id->name);
}
}
}
if (lapp_data->num_items == 0) {
/* Early out in case there is nothing to do. */
return;
}
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* We do not want any instantiation here! */
wm_link_do(lapp_data, reports, bmain, NULL, NULL, NULL);
BKE_main_lock(bmain);
/* We add back old id to bmain.
* We need to do this in a first, separated loop, otherwise some of those may not be handled by
* ID remapping, which means they would still reference old data to be deleted... */
for (item_idx = 0, itemlink = lapp_data->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *old_id = item->customdata;
BLI_assert(old_id);
BLI_addtail(which_libbase(bmain, GS(old_id->name)), old_id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(old_id);
if (old_key != NULL) {
BLI_addtail(which_libbase(bmain, GS(old_key->id.name)), &old_key->id);
}
}
/* Since our (old) reloaded IDs were removed from main, the user count done for them in linking
* code is wrong, we need to redo it here after adding them back to main. */
BKE_main_id_refcount_recompute(bmain, false);
/* Note that in reload case, we also want to replace indirect usages. */
const short remap_flags = ID_REMAP_SKIP_NEVER_NULL_USAGE |
ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE |
(do_reload ? 0 : ID_REMAP_SKIP_INDIRECT_USAGE);
for (item_idx = 0, itemlink = lapp_data->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *old_id = item->customdata;
ID *new_id = item->new_id;
lib_relocate_do_remap(bmain, old_id, new_id, reports, do_reload, remap_flags);
if (new_id == NULL) {
continue;
}
/* Usual special code for ShapeKeys snowflakes... */
Key **old_key_p = BKE_key_from_id_p(old_id);
if (old_key_p == NULL) {
continue;
}
Key *old_key = *old_key_p;
Key *new_key = BKE_key_from_id(new_id);
if (old_key != NULL) {
*old_key_p = NULL;
id_us_min(&old_key->id);
lib_relocate_do_remap(bmain, &old_key->id, &new_key->id, reports, do_reload, remap_flags);
*old_key_p = old_key;
id_us_plus_no_lib(&old_key->id);
}
}
BKE_main_unlock(bmain);
for (item_idx = 0, itemlink = lapp_data->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
ID *old_id = item->customdata;
if (old_id->us == 0) {
BKE_id_free(bmain, old_id);
}
}
/* Some datablocks can get reloaded/replaced 'silently' because they are not linkable
* (shape keys e.g.), so we need another loop here to clear old ones if possible. */
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id, *id_next;
for (id = lbarray[lba_idx]->first; id; id = id_next) {
id_next = id->next;
/* XXX That check may be a bit to generic/permissive? */
if (id->lib && (id->flag & LIB_TAG_PRE_EXISTING) && id->us == 0) {
BKE_id_free(bmain, id);
}
}
}
/* Get rid of no more used libraries... */
BKE_main_id_tag_idcode(bmain, ID_LI, LIB_TAG_DOIT, true);
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id;
for (id = lbarray[lba_idx]->first; id; id = id->next) {
if (id->lib) {
id->lib->id.tag &= ~LIB_TAG_DOIT;
}
}
}
Library *lib, *lib_next;
for (lib = which_libbase(bmain, ID_LI)->first; lib; lib = lib_next) {
lib_next = lib->id.next;
if (lib->id.tag & LIB_TAG_DOIT) {
id_us_clear_real(&lib->id);
if (lib->id.us == 0) {
BKE_id_free(bmain, (ID *)lib);
}
}
}
/* Update overrides of reloaded linked data-blocks. */
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id) ||
(id->tag & LIB_TAG_PRE_EXISTING) == 0) {
continue;
}
if ((id->override_library->reference->tag & LIB_TAG_PRE_EXISTING) == 0) {
BKE_lib_override_library_update(bmain, id);
}
}
FOREACH_MAIN_ID_END;
/* Resync overrides if needed. */
if (!USER_EXPERIMENTAL_TEST(&U, no_override_auto_resync)) {
BKE_lib_override_library_main_resync(bmain,
scene,
view_layer,
&(struct BlendFileReadReport){
.reports = reports,
});
/* We need to rebuild some of the deleted override rules (for UI feedback purpose). */
BKE_lib_override_library_main_operations_create(bmain, true);
}
BKE_main_collection_sync(bmain);
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* important we unset, otherwise these object won't
* link into other scenes from this blend file */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* recreate dependency graph to include new objects */
DEG_relations_tag_update(bmain);
}
void WM_lib_reload(Library *lib, bContext *C, ReportList *reports)
{
if (!BLO_has_bfile_extension(lib->filepath_abs)) {
@@ -1745,14 +631,26 @@ void WM_lib_reload(Library *lib, bContext *C, ReportList *reports)
return;
}
WMLinkAppendData *lapp_data = wm_link_append_data_new(BLO_LIBLINK_USE_PLACEHOLDERS |
BLO_LIBLINK_FORCE_INDIRECT);
Main *bmain = CTX_data_main(C);
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
BLO_LIBLINK_USE_PLACEHOLDERS | BLO_LIBLINK_FORCE_INDIRECT);
wm_link_append_data_library_add(lapp_data, lib->filepath_abs);
BKE_blendfile_link_append_context_library_add(lapp_context, lib->filepath_abs);
lib_relocate_do(C, lib, lapp_data, reports, true);
BKE_blendfile_library_relocate(
lapp_context, reports, lib, true, bmain, CTX_data_scene(C), CTX_data_view_layer(C));
wm_link_append_data_free(lapp_data);
BKE_blendfile_link_append_context_free(lapp_context);
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* Important we unset, otherwise these object won't link into other scenes from this blend file.
*/
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* Recreate dependency graph to include new IDs. */
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
@@ -1768,7 +666,7 @@ static int wm_lib_relocate_exec_do(bContext *C, wmOperator *op, bool do_reload)
if (lib) {
Main *bmain = CTX_data_main(C);
PropertyRNA *prop;
WMLinkAppendData *lapp_data;
BlendfileLinkAppendContext *lapp_context;
char path[FILE_MAX], root[FILE_MAXDIR], libname[FILE_MAX], relname[FILE_MAX];
short flag = 0;
@@ -1818,8 +716,8 @@ static int wm_lib_relocate_exec_do(bContext *C, wmOperator *op, bool do_reload)
do_reload = true;
lapp_data = wm_link_append_data_new(flag);
wm_link_append_data_library_add(lapp_data, path);
lapp_context = BKE_blendfile_link_append_context_new(flag);
BKE_blendfile_link_append_context_library_add(lapp_context, path);
}
else {
int totfiles = 0;
@@ -1839,7 +737,7 @@ static int wm_lib_relocate_exec_do(bContext *C, wmOperator *op, bool do_reload)
}
}
lapp_data = wm_link_append_data_new(flag);
lapp_context = BKE_blendfile_link_append_context_new(flag);
if (totfiles) {
RNA_BEGIN (op->ptr, itemptr, "files") {
@@ -1852,27 +750,45 @@ static int wm_lib_relocate_exec_do(bContext *C, wmOperator *op, bool do_reload)
}
CLOG_INFO(&LOG, 4, "\tCandidate new lib to reload datablocks from: %s", path);
wm_link_append_data_library_add(lapp_data, path);
BKE_blendfile_link_append_context_library_add(lapp_context, path);
}
RNA_END;
}
else {
CLOG_INFO(&LOG, 4, "\tCandidate new lib to reload datablocks from: %s", path);
wm_link_append_data_library_add(lapp_data, path);
BKE_blendfile_link_append_context_library_add(lapp_context, path);
}
}
if (do_reload) {
lapp_data->flag |= BLO_LIBLINK_USE_PLACEHOLDERS | BLO_LIBLINK_FORCE_INDIRECT;
BKE_blendfile_link_append_context_flag_set(
lapp_context, BLO_LIBLINK_USE_PLACEHOLDERS | BLO_LIBLINK_FORCE_INDIRECT, true);
}
lib_relocate_do(C, lib, lapp_data, op->reports, do_reload);
BKE_blendfile_library_relocate(lapp_context,
op->reports,
lib,
do_reload,
bmain,
CTX_data_scene(C),
CTX_data_view_layer(C));
wm_link_append_data_free(lapp_data);
BKE_blendfile_link_append_context_free(lapp_context);
/* XXX TODO: align G.lib with other directory storage (like last opened image etc...) */
BLI_strncpy(G.lib, root, FILE_MAX);
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* Important we unset, otherwise these object won't link into other scenes from this blend
* file.
*/
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* Recreate dependency graph to include new IDs. */
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;