Cleanup: Move editors headers to C++

See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
This commit is contained in:
Hans Goudey
2023-08-05 02:57:52 +02:00
committed by Hans Goudey
parent c15d391e86
commit ffe4fbe832
1140 changed files with 2959 additions and 3405 deletions

View File

@@ -174,7 +174,7 @@ def unregister():
unregister_class(cls)
# Define a default UIList, when a list does not need any custom drawing...
# Keep in sync with its #defined name in UI_interface.h
# Keep in sync with its #defined name in UI_interface.hh
class UI_UL_list(bpy.types.UIList):

View File

@@ -3565,6 +3565,7 @@ class VIEW3D_MT_mask(Menu):
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_face_sets(Menu):
bl_label = "Face Sets"

View File

@@ -23,7 +23,7 @@ from bpy.types import KeyingSetInfo
# "Defines"
# Keep these in sync with those in ED_keyframing.h!
# Keep these in sync with those in ED_keyframing.hh!
ANIM_KS_LOCATION_ID = "Location"
ANIM_KS_ROTATION_ID = "Rotation"
ANIM_KS_SCALING_ID = "Scaling"