Cleanup: Move editors headers to C++
See #103343 Pull Request: https://projects.blender.org/blender/blender/pulls/110820
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@@ -174,7 +174,7 @@ def unregister():
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unregister_class(cls)
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# Define a default UIList, when a list does not need any custom drawing...
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# Keep in sync with its #defined name in UI_interface.h
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# Keep in sync with its #defined name in UI_interface.hh
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class UI_UL_list(bpy.types.UIList):
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@@ -3565,6 +3565,7 @@ class VIEW3D_MT_mask(Menu):
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layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
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class VIEW3D_MT_face_sets(Menu):
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bl_label = "Face Sets"
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@@ -23,7 +23,7 @@ from bpy.types import KeyingSetInfo
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# "Defines"
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# Keep these in sync with those in ED_keyframing.h!
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# Keep these in sync with those in ED_keyframing.hh!
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ANIM_KS_LOCATION_ID = "Location"
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ANIM_KS_ROTATION_ID = "Rotation"
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ANIM_KS_SCALING_ID = "Scaling"
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