This patch changes the default macOS x64 linker from the slower legacy
"classic" linker, to the much faster default modern macOS linker. A new
CMake option `WITH_LEGACY_MACOS_X64_LINKER` was also introduced to use
the old linker, set to OFF by default.
As an example from testing on an Intel Macbook, this makes linking time
go from 3min25s to 10s after this change. The reason why the legacy
linker was enforced on x64 in the first place was to silence "platform
load command not found" warnings during linking. Since this behavior is
still desired on the BuildBot, the `WITH_LEGACY_MACOS_X64_LINKER` option
is enforced in the BuildBot macOS configs.
Pull Request: https://projects.blender.org/blender/blender/pulls/134639
The goal of this test is to try to import some critical py scripts with the
system python of the building machine.
The main target is to ensure that these py scripts remain usable by all
buildbot machines, as some of them are using fairly outdated python
versions.
Current status:
* Scripts in `build_files` and `docs` are checked.
* Some python scripts in `build_files` were 'reverted' to be compatible
with older required python version currently (3.6).
* A few scripts are excluded from the test, mostly because they use Blender's
`bpy` module, which means they are only intended to be ran with Blender's
python anyway.
* The test is only enabled for Linux buildbots currently, as they use the
oldest Python by far.
Notes:
* Some more scripts are likely to be moved around in the future.
* Whether these tests need to be enabled on windows or macos platforms remains
an open question.
Pull Request: https://projects.blender.org/blender/blender/pulls/130746
This change makes it so only kernels of the same vendor are compiled in
parallel. For example for the release builds it will be:
1. All CUDA kernels
2. All OptiX kernels
3. All HIP kernels
4. All OneAPI kernels
This potentially leads to a lower CPU utilization, but it makes it much
easier to manage memory usage and tweak per-vendor concurrency.
The goal of this change is to solve occasional out-of-memory during the
GPU kernels compilation step on the CI/CD farm.
This change also includes tweaks to the prallel jobs for HIP-RT and
oneAPI. The tweak is based on measuring apparent memory usage peak on
Linux when doing single-thread compilation, and giving some safe margin
from the available memory on the buildbot.
Pull Request: https://projects.blender.org/blender/blender/pulls/129945
This change switches Cycles to an opensource HIP-RT library which
implements hardware ray-tracing. This library is now used on
both Windows and Linux. While there should be no noticeable changes
on Windows, on Linux this adds support for hardware ray-tracing on
AMD GPUs.
The majority of the change is typical platform code to add new
library to the dependency builder, and a change in the way how
ahead-of-time (AoT) kernels are compiled. There are changes in
Cycles itself, but they are rather straightforward: some APIs
changed in the opensource version of the library.
There are a couple of extra files which are needed for this to
work: hiprt02003_6.1_amd.hipfb and oro_compiled_kernels.hipfb.
There are some assumptions in the HIP-RT library about how they
are available. Currently they follow the same rule as AoT
kernels for oneAPI:
- On Windows they are next to blender.exe
- On Linux they are in the lib/ folder
Performance comparison on Ubuntu 22.04.5:
```
GPU: AMD Radeon PRO W7800
Driver: amdgpu-install_6.1.60103-1_all.deb
main hip-rt
attic 0.1414s 0.0932s
barbershop_interior 0.1563s 0.1258s
bistro 0.2134s 0.1597s
bmw27 0.0119s 0.0099s
classroom 0.1006s 0.0803s
fishy_cat 0.0248s 0.0178s
junkshop 0.0916s 0.0713s
koro 0.0589s 0.0720s
monster 0.0435s 0.0385s
pabellon 0.0543s 0.0391s
sponza 0.0223s 0.0180s
spring 0.1026s 1.5145s
victor 0.1901s 0.1239s
wdas_cloud 0.1153s 0.1125s
```
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121050
This commit adds a new cmake variable `WITH_CYCLES_TEST_OSL`
that runs every Cycles test a second time with OSL enabled.
At the moment only CPU OSL is enabled. There are plans to enable
OptiX OSL in the future when stability issues with OptiX OSL
have been resolved.
Some render tests have been blocked from running until we can figure
out a fix. The most notiable being all the Pricincipled BSDF tests
as some of them are failing due to noise differences.
Ref #123012
Pull Request: https://projects.blender.org/blender/blender/pulls/124601
It allows to more easily override cmake options which we want to
be enabled on the buildbot.
In a way it was possible to do via the pipeline config, but this
change provides a more natural way for Blender developers to set
CMake configuration which is to be enabled on buildbot, but not
on local developer machines.
Pull Request: https://projects.blender.org/blender/blender/pulls/124892
Enable dynamic sound library loading so that "make release" produces
binaries that are as portable as buildbot builds.
Remove unnecessary linker flags that are already set by default, and
don't specifiy explicit lib directoy since it is also found by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/113360
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Replace ../lib/linux_centos7_x86_64 with ../lib/linux_x86_64_glibc_228,
built with Rocky8 Linux, compatible with the VFX platform CY2023,
see: T99618.
- Update build-bot configuration.
- Remove unnecessary check for Blosc, this is part of OpenVDB lib now.
- Remove WITH_CXX11_ABI, always use new C++11 ABI now
- Replace centos7 by glibc_228 everywhere
Note that existing builds with cached paths pointing to
"../lib/linux_centos7_x86_64" will need to be updated.
Includes contributions by Brecht.
This is not compatible with upcoming shared libraries usage, where we can't
let each library have their own libstdc++ and safely exchange memory.
Hopefully it is no longer required either. This is from before Blender builds
were even made on CentOS 7, and there is no obvious reason it is still needed.
Ref T99618
This wasn't an issue in the real buildbot environment since the
precompiled libraries are compiled with same ABI as the compiler
used for Blender build. But it was causing issues when building
Blender using buildbot scripts (for troubleshooting purposes)
on a machine with different default compiler ABI.
Usually ABI detection is happening in platform_unix.cmake when
detecting whether there are any precompiled libraries folder
available. This detection is not happening when library folder
is provided explicitly, expecting ABI to be setup explicitly
as well.
The CMAKE_SOURCES variable is not yet initialized when the buildbot
configuration is read. This is similar to the include of full release
configuration happening earlier in the file.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
will be disabled.
* install_deps.sh was updated with new package names, since distributions
put this version in a new package.
Differential Revision: https://developer.blender.org/D3663
WITH_ASSERT_ABORT was not disabled for release builds. In most cases asserts
are disabled in release builds, but not always.
This also changes the buildbot to use blender_release.cmake instead of
blender_full.cmake, the only effective difference should be WITH_ASSERT_ABORT.
- Foe some reason CMake's platform and processor are not intialized there.
- Need to set variables in cache, otherwise they are not visible in the
actual CMake files.
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.