5 Commits

Author SHA1 Message Date
Brecht Van Lommel
e06561a27a Build: replace Blender specific DEBUG by standard NDEBUG
NDEBUG is part of the C standard and disables asserts. Only this will
now be used to decide if asserts are enabled.

DEBUG was a Blender specific define, that has now been removed.

_DEBUG is a Visual Studio define for builds in Debug configuration.
Blender defines this for all platforms. This is still used in a few
places in the draw code, and in external libraries Bullet and Mantaflow.

Pull Request: https://projects.blender.org/blender/blender/pulls/115774
2023-12-06 16:05:14 +01:00
Campbell Barton
c3a400b73f Cleanup: use single back-tick quoting in comments
While doxygen supports both, conform to our style guide.

Note that single back-tick's are already used in a majority of comments.
2021-07-20 22:58:14 +10:00
Campbell Barton
2c26a7b71e Cleanup: harmless mistake in rangetree 2016-11-20 09:11:26 +11:00
Nathan Letwory
03b8531cea Compile fix for Windows.
__inline instead of inline is needed.
2016-10-28 11:54:01 +03:00
Campbell Barton
72921a1e43 RangeTree API rewrite
Rewrite the current range-tree API used by dyn-topo undo
to avoid inefficiencies from stdc++'s set use.

- every call to `take_any` (called for all verts & faces)
  removed and added to the set.
- further range adjustment also took 2x btree edits.

This patch inlines a btree which is modified in-place,
so common resizing operations don't need to perform a remove & insert.
Ranges are stored in a list so `take_any` can access the first item
without a btree lookup.

Since range-tree isn't a bottleneck in sculpting, this only gives minor speedups.
Measured approx ~15% overall faster calculation for sculpting,
although this number time doesn't include GPU updates and depends on how
much edits fragment the range-tree.
2016-10-26 23:33:41 +11:00