Experiments have shown that the OptiX denoiser performs best when
operating on images that have their origin at the top-left corner,
while Blender renders with the origin at the bottom-left corner.
Simply flipping the image vertically before and after denoising is a
relatively trivial operation, so this patch introduces this as an
additional preprocessing and postprocessing step for denoising when the
OptiX denoiser is used. Additionally, this patch also removes an unused
helper function, now that OptiX 8.0 is the minimum.
Pull Request: https://projects.blender.org/blender/blender/pulls/145358
Guide the probability to scatter in or transmit through the volume.
Only applied for primary rays.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Updated Embree 4 library with GPU support is required for it to be
compiled - compatiblity with Embree 3 and Embree 4 without GPU support
is maintained.
Enabling hardware raytracing is an opt-in user setting for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/106266
This patch adds two new kernels: SORT_BUCKET_PASS and SORT_WRITE_PASS. These replace PREFIX_SUM and SORTED_PATHS_ARRAY on supported devices (currently implemented on Metal, but will be trivial to enable on the other backends). The new kernels exploit sort partitioning (see D15331) by sorting each partition separately using local atomics. This can give an overall render speedup of 2-3% depending on architecture. As before, we fall back to the original non-partitioned sorting when the shader count is "too high".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D16909
This patch generalizes the OSL support in Cycles to include GPU
device types and adds an implementation for that in the OptiX
device. There are some caveats still, including simplified texturing
due to lack of OIIO on the GPU and a few missing OSL intrinsics.
Note that this is incomplete and missing an update to the OSL
library before being enabled! The implementation is already
committed now to simplify further development.
Maniphest Tasks: T101222
Differential Revision: https://developer.blender.org/D15902
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce
the limitation that a shader can't use both MNEE and AO/bevel, but that seems
like the better trade-off for now.
We can experiment with bigger kernel organization changes later.
Differential Revision: https://developer.blender.org/D15070
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.
Ref D14069, T95597
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.