52 Commits

Author SHA1 Message Date
Brecht Van Lommel
6169102a41 Fix #144910: Cycles missing AO temporarily when kernel features change
We unlock the scene mutex during kernel loading, but didn't take into
account that the scene might have been modified and needs to re-update
some things.

Pull Request: https://projects.blender.org/blender/blender/pulls/145252
2025-08-29 13:23:56 +02:00
Brecht Van Lommel
73fe848e07 Fix: Cycles log levels conflict with macros on some platforms
In particular DEBUG, but prefix all of them to be sure.

Pull Request: https://projects.blender.org/blender/blender/pulls/141749
2025-07-10 19:44:14 +02:00
Brecht Van Lommel
fb4e3c8167 Refactor: Cycles: Remove distinction between severity and verbosity
Only use LOG() and LOG_IS_ON() macros, no more VLOG_.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:24 +02:00
Brecht Van Lommel
afad355060 Fix: Properly free Vulkan interop handle for Cycles
Unlike OpenGL and Metal, this handle is not shared, but rather Cycles
has to take ownership of it. This required a fair amount of refactoring
to ensure the handle is closed, ownership is properly transferred, and
the handle is recreated once when the pixel buffer is modified.
2025-05-26 10:59:49 +02:00
Campbell Barton
5affe5fc6d Cleanup: spelling in comments (make check_spelling_*) 2025-04-12 19:31:29 +10:00
Brecht Van Lommel
86b67a20d6 Refactor: Cycles: Move scene update earlier in render iteration update
This will be needed to determine if there are volumes in the scene, before
allocation passes to aid volume sampling.

The kernels are now also loaded in the middle of scene update, at a place
where kernel features are known but before the kernels are needed for
displacement and background light evaluation..

Updating the camera to final resolution for progressive refinement still
happens later.

Pull Request: https://projects.blender.org/blender/blender/pulls/137228
2025-04-11 14:28:22 +02:00
Alaska
f09fd9bdef Fix #132935: Add sample subset feature to Cycles
Cycles has a sample offset feature allowing users to render X samples
in a single frame on one device, then the remaining Y samples later or
on a different device and combine them back together at the end.

However in most situations the result from using this method was
different, and usually lower quality than rendering all the samples in
one go.

This was because Cycles tunes it's random number sequence for the
number of samples being rendered. And the random number sequence was
being tuned for the wrong number of samples in the case that a user
was using the sample offset.

This commit fixes this issue by adding a "sample subset" feature.
The user specifies the total sample count being rendered across all
devices in the existing `Max Samples` parameter, then specifies per
device which subset of samples will be rendered (E.g. Render samples
0-1024 out of a 0-2048 range).

This commit also contains some additional clean up work
inside Cycles related to the area being changed.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/132961
2025-01-15 07:41:16 +01:00
Brecht Van Lommel
9971648783 Refactor: Cycles: Replace new/delete by unique_ptr, in simple cases
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:30 +01:00
Brecht Van Lommel
57ff24cb99 Refactor: Cycles: Add const keyword to more function parameters
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:24 +01:00
Brecht Van Lommel
dd51c8660b Refactor: Cycles: Add const keyword where possible, using clang-tidy
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.

Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:20 +01:00
Brecht Van Lommel
60bec183cb Refactor: Cycles: Replace foreach() by range based for loops
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:05 +01:00
Brecht Van Lommel
d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00
Brecht Van Lommel
4e777476b5 Refactor: Cycles: Replace std::bind by lambdas
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:35 +01:00
Sergey Sharybin
b803d7fabb Fix: Command line Cycles render crash on multi-CUDA device
Since #118841 there are more cases where Cycles would check for the
graphics interop support. This could lead to a crash when graphics
interop functions are called without having active graphics context.

This change makes it so there is no graphics interop calls when doing
headless render. In order to achieve this the device creation is now
aware of the headless mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/122844
2024-06-07 17:53:44 +02:00
Nikita Sirgienko
4651f8a08f Fix: Respect Blender Cycles setting for GPU denoising
Previously, GPU denoisers were ignoring settings about render
configuration and were using any available GPU. With these changes,
GPU denoisers will use the device selected in Blender Cycles
settings.
This allows any GPU denoiser to be used with CPU rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/118841
2024-06-03 22:41:25 +02:00
Campbell Barton
5b9740c913 Cleanup: use braces for sources in intern/
Omitted intern/itasc as some of these sources are from KDL:
https://www.orocos.org/kdl.html
2023-09-17 09:05:40 +10:00
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Sergey Sharybin
7982d86117 Fix unqualified access to std::move in Cycles 2023-04-19 10:02:09 +02:00
Campbell Barton
b3625e6bfd Cleanup: comment blocks 2023-03-09 10:39:49 +11:00
Michael Jones
7842347ec8 Cycles: Fix hanging unit tests when MetalRT is enabled
This patch fixes hanging unit tests when MetalRT is enabled. It simplifies and fixes the kernel selection logic by baking the MetalRT-specific options into `kernels_md5` rather than expanding out and testing MetalRT bit flags explicitly.

Pull Request #105270
2023-02-28 11:42:08 +01:00
Lukas Stockner
2895c67086 Fix T103408: Cycles deadlock during GPU viewport rendering
This was caused by rB0d73d5c1a2, which releases the scene mutex during kernel
loading. However, the reset mutex was still held, which can cause a deadlock
if another thread tries to reset the session, since it will acquire the
released scene mutex and then wait for the reset mutex.

Turns out there's no point in keeping the reset mutex locked after the delayed
reset section, so now we just release it earlier, which resolves the deadlock.
2023-01-07 20:33:32 +01:00
Michael Jones
77c3e67d3d Cycles: Improved render start/stop responsiveness on Metal
All kernel specialisation is now performed in the background regardless of kernel type, meaning that the first render will be visible a few seconds sooner. The only exception is during benchmark warm up, in which case we wait for all kernels to be cached. When stopping a render, we call a new `cancel()` method on the device which causes any outstanding compilation work to be cancelled, and we destroy the device in a detached thread so that any stale queued compilations can be safely purged without blocking the UI for longer than necessary.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D16371
2023-01-04 16:00:53 +00:00
Sergey Sharybin
0d73d5c1a2 Fix frozen image editor when Cycles compiles kernels
It is possible that the image editor redraw happens prior to the
"Loading render kernels" status is reported from status but after
the display driver is created. This will make the image editor to
wait on the scene mutex to update the display pass in the film.
If it happens to be that the kernels are actually to be compiled
then the Blender interface appears to be completely frozen, without
any information line in the image editor.

This change makes it so the amount of time the scene mutex is held
during the kernel compilation is minimal.

It is a bit unideal to unlock and re-lock the scene mutex in the
middle of update, while nested reset mutex is held, but this is
already what is needed for the OptiX denoiser optimization some
lines below. We can probably reduce the lifetime of some locks,
avoiding such potential out-of-order re-locking. Doing so is
outside of the scope of this patch.

The scene update only happens from the single place in the session,
which makes it easy to ensure the kernels are loaded prior the rest
of the scene update.

Not only this change makes it so that the "Loading render kernels"
status appears in the image editor, but also allows to pan and zoom
in the image editor, potentially allowing artists to re-adjust their
point of interest.

Differential Revision: https://developer.blender.org/D16581
2022-11-23 10:23:05 +01:00
Lukas Stockner
95aac5df73 Fix T101651: Cycles crashes when failing to initialize render device
The issue here was that PathTraceWork was set up before checking if
any error occurred, and it didn't account for the dummy device so
it called a non-implemented function.

This fix therefore avoids creating PathTraceWork for dummy devices
and checks for device creation errors earlier in the process.
2022-10-10 17:55:08 +02:00
Sebastian Herhoz
75a6d3abf7 Cycles: add Path Guiding on CPU through Intel OpenPGL
This adds path guiding features into Cycles by integrating Intel's Open Path
Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the
render properties.

This feature helps reduce noise in scenes where finding a path to light is
difficult for regular path tracing.

The current implementation supports guiding directional sampling decisions on
surfaces, when the material contains a least one diffuse component, and in
volumes with isotropic and anisotropic Henyey-Greenstein phase functions.

On surfaces, the guided sampling decision is proportional to the product of
the incident radiance and the normal-oriented cosine lobe and in volumes it
is proportional to the product of the incident radiance and the phase function.

The incident radiance field of a scene is learned and updated during rendering
after each per-frame rendering iteration/progression.

At the moment, path guiding is only supported by the CPU backend. Support for
GPU backends will be added in future versions of OpenPGL.

Ref T92571

Differential Revision: https://developer.blender.org/D15286
2022-09-27 15:56:32 +02:00
Brecht Van Lommel
b9998541e1 Fix part of T100626: Cycles not using tiles for baking
Leading to excessive memory usage compared to Blender 2.93. There's still
some avoidable memory usage remaining, due to the full float buffer in the
new image editor drawing and not loading the cached EXR from disk in tiles.

Main difficulty was handling multi-image baking and disk caches, which is
solved by associating a unique layer name with each image so it can be
matched when reading back the image from the disk.

Also some minor header changes to be able to use RE_MAXNAME in RE_bake.h.
2022-08-31 20:04:14 +02:00
Patrick Mours
e7908c0790 Merge branch 'blender-v3.3-release' 2022-08-12 16:04:42 +02:00
Patrick Mours
79787bf8e1 Cycles: Improve denoiser update performance when rendering with multiple GPUs
This patch causes the render buffers to be copied to the denoiser
device only once before denoising and output/display is then fed
from that single buffer on the denoiser device. That way usually all
but one copy (from all the render devices to the denoiser device)
can be eliminated, provided that the denoiser device is also the
display device (in which case interop is used to update the display).
As such this patch also adds some logic that tries to ensure the
chosen denoiser device is the same as the display device.

Differential Revision: https://developer.blender.org/D15657
2022-08-12 16:00:54 +02:00
Brecht Van Lommel
c9d821294f Cycles: take into account time limit for progress bar
This change allows the Cycles progress report system to take into conderation
the time limit property. This allows for more accuracte progress reports for
high sample count renders with short time limits.

Contributed by Alaska.

Differential Revision: https://developer.blender.org/D15599
2022-08-11 19:37:18 +02:00
Brecht Van Lommel
fbcc00d10d Fix broken Cycles performance benchmark after recent logging changes
Ensure full render report is printed with default verbosity.
2022-06-30 19:51:50 +02:00
Brecht Van Lommel
2c1bffa286 Cleanup: add verbose logging category names instead of numbers
And use them more consistently than before.
2022-06-17 14:08:14 +02:00
Sergey Sharybin
908ac7dce2 Merge branch 'blender-v3.1-release' 2022-03-03 17:47:34 +01:00
Sergey Sharybin
769ae5c866 Fix T96139: Cycles doesn't warn if the render is paused
Caused by 6ec83afb1d.

Technically, a regression since 3.0.

Differential Revision: https://developer.blender.org/D14239
2022-03-03 17:21:11 +01:00
Thomas Dinges
19403fc852 Merge branch 'blender-v3.1-release' 2022-02-14 17:48:52 +01:00
Brecht Van Lommel
65d4c58060 Fix Cycles assert in debug mode after recent changes
We sometimes call start() on already started renders, just do nothing then.

Ref D14086
2022-02-14 15:45:11 +01:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Brecht Van Lommel
6ec83afb1d Cycles: refactor to keep session thread alive for duration of session
Instead of creating and destroying threads when starting and stopping renders,
keep a single thread alive for the duration of the session. This makes it so all
display driver OpenGL resource allocation and destruction can happen in the same
thread.

This was implemented as part of trying to solve another bug, but it did not
help. Still I prefer this behavior, to eliminate potential future issues wit
graphics drivers or with future Cycles display driver implementations.

Differential Revision: https://developer.blender.org/D14086
2022-02-11 14:35:10 +01:00
Campbell Barton
cea588b9ef Cleanup: spelling in comments, C++ style comments for disabled code
Also ensure space at end of comment.
2022-01-14 11:23:46 +11:00
Sergey Sharybin
292c2cefe3 Fix T93727: Tiled render error in Cycles after changing temp directory
Consider temporary directory to be variant part of session configuration
which gets communicated to the tile manager on render reset.

This allows to be able to render with one temp directory, change the
directory, render again and have proper render result even with enabled
persistent data.

For the ease of access to the temp directory expose it via the render
engine API (engine.temp_directory).

Differential Revision: https://developer.blender.org/D13790
2022-01-10 16:54:12 +01:00
Brecht Van Lommel
ae28d90578 Fix T93350: Cycles renders shows black during rendering huge resolutions
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.

The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.

There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.

The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.

This is an updated fix with a workaround for freezing with the NVIDIA
driver on Linux.

Differential Revision: https://developer.blender.org/D13385
2022-01-07 17:20:04 +01:00
Brecht Van Lommel
204ae33d75 Revert "Fix T93350: Cycles renders shows black during rendering huge resolutions"
This reverts commit 5e37f70307.

It is leading to freezing of the entire desktop for a few seconds when stopping
3D viewport rendering on my Linux / NVIDIA system.
2021-12-07 20:49:34 +01:00
Sergey Sharybin
5e37f70307 Fix T93350: Cycles renders shows black during rendering huge resolutions
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.

The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.

There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.

The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.

Differential Revision: https://developer.blender.org/D13385
2021-12-07 19:01:42 +01:00
Brecht Van Lommel
c0d52db783 Merge branch 'blender-v3.0-release' 2021-11-18 14:33:43 +01:00
Sergey Sharybin
f71813204c Cycles: Don't tile if image area fits into tile area
Previously the check was done based on dimension of image and if any
of dimensions were larger than tile size tiling was used.

This change makes it so that if image does not exceed number of pixels
in the tile no tile will be used. Allows to render widescreen images
without tiling.

Differential Revision: https://developer.blender.org/D13206
2021-11-18 14:27:45 +01:00
Brecht Van Lommel
93f26d652e Merge branch 'blender-v3.0-release' 2021-11-16 23:21:13 +01:00
Brecht Van Lommel
1e4d1eb398 Fix another Linux build error with double and float comparison 2021-11-16 23:12:50 +01:00
Hans Goudey
c9fb08e075 Merge branch 'blender-v3.0-release' 2021-11-16 14:55:13 -06:00
Brecht Van Lommel
cfd0e96e47 Fix T93125: Cycles wrong remaining render time with high number of samples
Avoid integer overflow.
2021-11-16 20:49:32 +01:00
Andrii
c63e735f6b Cycles: Add sample offset option
This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel.
For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render.

---

I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly.

Reviewed By: leesonw

Differential Revision: https://developer.blender.org/D13086
2021-11-11 09:39:25 +01:00