9 Commits

Author SHA1 Message Date
Aras Pranckevicius
facb17b0e3 Cleanup: BLI ENUM_OPERATORS cleanup/robustness
BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:

- Move it out into a separate BLI_enum_flags.hh header, instead of
  "random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
  bit value. This originally was added in a31a87f89 (2020 Oct), in
  order to silence some UBSan warnings that were coming
  from GPU related structures (looking at current GPU code, I don't
  think this is happening anymore). However, that caused actual
  user-visible bugs due to incorrectly specified max. enum bit value,
  and today 14% of all usages have incorrect highest individual
  bit value spelled out.
    - I have reviewed all usages of operator ~ and none of them are
      used for directly producing a DNA-serialized value; all the
      usages are for masking out other bits for which the new ~
      behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
  that are set in C++ enum class cases; update existing cases to use
  that instead of three other ways that were used.

Pull Request: https://projects.blender.org/blender/blender/pulls/148230
2025-10-17 12:57:50 +02:00
Miguel Pozo
71f4277467 GPU: Codegen: Native support for repeat zones
Support loops at the GLSL level instead of relying on
NOD_shader_nodes_inline.
This improves compilation and runtime performance, avoids causing
recompilations on iteration count changes, and allows supporting
dynamic iteration counts.

(EEVEE-only)

Pull Request: https://projects.blender.org/blender/blender/pulls/145269
2025-10-08 16:38:14 +02:00
Clément Foucault
fb3904ce45 GPU: Shader Codegen: Split different graph includes
This allows to reduce the number of includes for each
tree graph (surface, volume, displacement) and
reduce the code size significantly for most vertex
shaders, speeding up compile time.

Rel #145347

Pull Request: https://projects.blender.org/blender/blender/pulls/146419
2025-09-22 10:24:10 +02:00
Clément Foucault
680fec144c Cleanup: GPU: Remove prefix 'e' from enum types
_No response_

Pull Request: https://projects.blender.org/blender/blender/pulls/146034
2025-09-15 15:11:02 +02:00
Clément Foucault
f0254c2dcf Refactor: GPU: Remove unnecessary C wrappers for textures
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/142732
2025-07-22 09:48:10 +02:00
Brecht Van Lommel
f987ef7b6e Shaders: Add Filter Width input to Bump node
This makes it possible to restore previous Blender 4.3 behavior of bump
mapping, where the large filter width was sometimes (ab)used to get a bevel
like effect on stepwise textures.

For bump from the displacement socket, filter width remains fixed at 0.1.

Ref #133991, #135841

Pull Request: https://projects.blender.org/blender/blender/pulls/136465
2025-03-25 16:29:13 +01:00
Brecht Van Lommel
c7502b092d Cleanup: Various clang-tidy warnings in gpu
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Campbell Barton
4afb3aff35 Cleanup: pass const arguments, use r_ prefixed return arg 2024-07-29 13:01:12 +10:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00