BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:
- Move it out into a separate BLI_enum_flags.hh header, instead of
"random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
bit value. This originally was added in a31a87f89 (2020 Oct), in
order to silence some UBSan warnings that were coming
from GPU related structures (looking at current GPU code, I don't
think this is happening anymore). However, that caused actual
user-visible bugs due to incorrectly specified max. enum bit value,
and today 14% of all usages have incorrect highest individual
bit value spelled out.
- I have reviewed all usages of operator ~ and none of them are
used for directly producing a DNA-serialized value; all the
usages are for masking out other bits for which the new ~
behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
that are set in C++ enum class cases; update existing cases to use
that instead of three other ways that were used.
Pull Request: https://projects.blender.org/blender/blender/pulls/148230
Support loops at the GLSL level instead of relying on
NOD_shader_nodes_inline.
This improves compilation and runtime performance, avoids causing
recompilations on iteration count changes, and allows supporting
dynamic iteration counts.
(EEVEE-only)
Pull Request: https://projects.blender.org/blender/blender/pulls/145269
This allows to reduce the number of includes for each
tree graph (surface, volume, displacement) and
reduce the code size significantly for most vertex
shaders, speeding up compile time.
Rel #145347
Pull Request: https://projects.blender.org/blender/blender/pulls/146419
This makes it possible to restore previous Blender 4.3 behavior of bump
mapping, where the large filter width was sometimes (ab)used to get a bevel
like effect on stepwise textures.
For bump from the displacement socket, filter width remains fixed at 0.1.
Ref #133991, #135841
Pull Request: https://projects.blender.org/blender/blender/pulls/136465