9 Commits

Author SHA1 Message Date
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Bastien Montagne
c3247aa4f0 Refactor: Move BPY generic headers to proper C++ ones.
NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and
its conversion to C++ does not seem immediately trivial.
2024-09-25 18:04:27 +02:00
Brecht Van Lommel
da9f586748 Fix #104061: Python GPU module unusable after too early import
Add-ons may attempt to load the GPU module in background mode when no GPU
context has been initialized yet. This would give an error on import.

If then later the GPU context does get initialized, for example for a
render engine, import would still fail as the module is cached.

This reverts commit d7f124f06f, and again
throws errors in methods and constructors instead of module import.

Pull Request: https://projects.blender.org/blender/blender/pulls/123395
2024-06-19 17:54:35 +02:00
Hans Goudey
1dc16f909d Cleanup: Move GPU Python headers to C++ 2024-03-23 10:06:45 -04:00
Campbell Barton
7436b578dd Cleanup: force wrapping all uses of PyDoc_STRVAR
Without this, minor edits can re-indent the whole doc-string at a
different level, causing diffs to be unnecessary noisy.
2024-01-25 10:22:16 +11:00
Jesse Yurkovich
d304ba7906 Cleanup: Rename GPU_select header to indicate its move to C++
From a prior PR[0] there was a desire to rename this header to more
clearly indicate it's C++ now.

[0] !112491

Pull Request: https://projects.blender.org/blender/blender/pulls/115631
2023-12-01 03:39:03 +01:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
d1aac3b08c Cleanup: various non-functional changes for C++ (python, makesrna)
- Remove redundant void, struct.
- Use function style casts.
2023-07-22 11:33:36 +10:00
Jacques Lucke
ec05e5a3fc Python: move remaining python files to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110352
2023-07-21 19:41:03 +02:00