Commit Graph

95198 Commits

Author SHA1 Message Date
Hans Goudey
000aef6e5e Cleanup: Use references in mesh.cc 2023-04-12 11:49:43 -04:00
Hans Goudey
baf6892270 Cleanup: Add utility function for clearing mesh geometry
The existing utility cleared vertex group names and active attribute
names, which doesn't always make sense when the geometry is
replaced but the custom data layout remains mainly unchanged.
2023-04-12 11:49:43 -04:00
Bastien Montagne
c738d8df84 Cleanup: VSE clipboard: Remove code in blo_lib_link_restore.
This code (looking for matching new IDs to restore by name) is called
from `set_app_data` after a .blend file has been read (also in memfile
undo case).

The part handling VSE clipboard to restore ID pointers is not really
needed, since pasting VSE strips already ensures stored ID pointers are
still valid, and tries to find a new matching one otherwise.
2023-04-12 16:18:25 +02:00
Damien Picard
c40ce3baae Cleanup: I18n: sort disambiguation contexts from BLT_translation.h
The contexts appear twice, in the list of #defines and in the
BLT_I18NCONTEXTS_DESC. Both had gotten out of alphabetical order, and
out of sync.

Pull Request: https://projects.blender.org/blender/blender/pulls/106718
2023-04-12 15:09:21 +02:00
Damien Picard
5cf365554b I18n: disambiguate a few messages
- "Lens" can be a transparent object used in cameras, or specifically
  its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
  latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
  languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
  mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
  window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
  already disambiguated using `ID_ID`

These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.

They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.

Ref #43295

Pull Request: #106718
2023-04-12 15:09:17 +02:00
Bastien Montagne
30d8cb3be8 Fix #106246: Outliner: Crash on deleting the multi-level objects hierarchy.
Existing code was intrisically wrong, and also potentially very
innefficient.

Now tagging objects for deletion and removal is separated from actual
collection removal and object deletion. This makes the code safer,
simpler and more efficient.

NOTE: There is still an unsolved (already existing in original code)
issue with checks on objects that should not be deleted, noted in code.

Pull Request: https://projects.blender.org/blender/blender/pulls/106821
2023-04-12 14:25:40 +02:00
Damien Picard
007c9e4e47 Fix #106427: Vector Math node does not appear in node search
When trying to search for the Vector Math node with a translated
interface, the node did not come up because it did not use the proper
translation context.

The Vector Math node's RNA had a translation context added in
db87e2a638, in order for the Floor operation to be disambiguated. I
made a mistake and added the context to the entire node struct instead
of just the Operation prop. This had the result that the Vector Math
was searched with an empty context in the search menu, but could not
be found.

Replacing the translation context from the struct to the property
fixes the issue, and actually allows disambiguating operations such as
Floor, which wasn't achieved previously.

Pull Request: https://projects.blender.org/blender/blender/pulls/106579
2023-04-12 12:01:48 +02:00
Jesse Yurkovich
1771ded381 Fix: Call OpenImageIO correctly when creating grayscale images
The call to `channel_sum` requires that the `weights` array is at least
as large as the number of channels in the originating buffer.

Switch to use the span overload as well since the method that takes a
raw weights array is deprecated.

Thanks to @aras_p for debugging the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/106847
2023-04-12 10:23:34 +02:00
Philipp Oeser
022652beb9 Fix #106794: Changing active camera changes other viewport local cameras
f36543c5f5 took care of syncing multiple viewport`s cameras, but wasnt
fully meeting intentions [which was to only do this if both viewports
are locked to the scene camera].

Check was only done for the viewport this was executed in (if this was
locked to the scene camera, it would change all other viewports as
well), now also check if the target viewport prefers to use its own
local camera instead and skip it in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/106799
2023-04-12 10:10:12 +02:00
Campbell Barton
13d9a6c929 Cleanup: improve comments for makesrna dependency workaround 2023-04-12 17:23:08 +10:00
Campbell Barton
1f3949f1cf Fix building WITH_CINEON=OFF 2023-04-12 15:54:06 +10:00
Jesse Yurkovich
aa3bdfd76a Image: Use OpenImageIO for loading and saving a variety of image formats
This checkin will use OIIO to replace the image save/load code for BMP,
DDS, DPX, HDR, PNG, TGA, and TIFF.

This simplifies our build environment, reduces binary duplication,
removes large amounts of hard to maintain code, and fixes some bugs
along the way.

It should also help reduce rare differences between Blender and Cycles
which already uses OIIO for most situations. Or potentially makes them
easier to solve once discovered.

This is a continuation of the work for #101413

Pull Request: https://projects.blender.org/blender/blender/pulls/105785
2023-04-12 05:22:26 +02:00
Richard Antalik
b6457dc568 Fix #106740: VSE Image sequence can't be loaded from python
Caused by introduction of `SEQ_SINGLE_FRAME_CONTENT` flag (66eedc542b).
The flag was not updated in `SequenceElements` `append` and `pop`
functions.
2023-04-12 03:40:07 +02:00
Campbell Barton
6fa80d1e1d Cleanup: add doc-strings to upper/lowecase functions
Move detailed note into the implementation.
2023-04-12 11:24:12 +10:00
Campbell Barton
ccea39b538 Cleanup: spelling in comments 2023-04-12 11:24:10 +10:00
zanqdo
5df8e35da7 UI: Add slash separators to Hue/Saturation/Value
It was that names of related "combo" operations
like Hue/Saturation/Value, *Dilate/Erode*
and Brightness/Contrast should be separated
by slashes in their names.

This patch changes this for the multiple nodes
and operators concerning Hue/Saturation/Value
across Blender.

Note1: This patch should only touch UI names
which do not need versioning and should not
break scripts.

Note2: This breaks first letter fuzzy search
for "hsv". It was noted by @HooglyBoogly that
the "/" character needs to be added to the
fuzzy search split list. Note however that such
search is already broken in Main for nodes like
Brightness/Contrast and Dilate/Erode which
already use slash separators

Pull Request: https://projects.blender.org/blender/blender/pulls/106721
2023-04-11 23:48:05 +02:00
Hans Goudey
4170545dc5 Fix #106828: Extrude individual mode crash on mesh with no faces
Caused by 7966cd16d6
2023-04-11 15:34:03 -04:00
zanqdo
f8108d6dfd UI: Rename Bright/Contrast to Brightness/Contrast
Rename *Bright/Contrast* to *Brightness/Contrast* in order to avoid the use of shortened names and improve consistency within Blender and with industry conventions.

Reasoning:

The modified color characteristic is called *brightness*, not *bright*. You don't modify the *bright* of an image.

This also interferes with search in case someone searches for brightness, producing no results.

*Note: This patch should only touch UI names which do not need versioning. It leaves the actual property name in nodes for a future breaking release.*

Pull Request: https://projects.blender.org/blender/blender/pulls/104998
2023-04-11 21:32:29 +02:00
Hans Goudey
fd234fe1ce Fix #106745: Subdivision surface crash with more than 8 UV maps
Before 6c774feba2, the maximum number of UV maps was
enforced throughout Blender. Now it has to be enforced in the few places
that actually have the limit. In the future the limit of the subsurf
could be lifted, but that isn't done now to keep the crash fix simple.
2023-04-11 15:28:08 -04:00
Hans Goudey
99c630cd9c Fix #106802: Incorrect modifier deform evaluation result
Since the positions of the final mesh are modified rather than a
separate array after d20f992322, the final mesh has
to become the deformed mesh after the deform modifiers, rather
than the input mesh. The arrays can't be shared anymore, but that
performance loss will be solved by implicit sharing shortly.
2023-04-11 14:00:16 -04:00
Hans Goudey
1a6cfa1ae1 Fix: Incorrect mesh data used in mesh remap code
Mistake in 7966cd16d6
Related to #106671
2023-04-11 13:29:12 -04:00
Hans Goudey
03c4173d81 Fix #106780: Crash with sculpt undo and poly offsets
The poly offsets need to be copied when converting a geometry
undo step into a full mesh, they were only assigned.
2023-04-11 12:35:52 -04:00
Hans Goudey
cd30bce7f1 Fix #106743: Crash writing with legacy mesh format
The new poly offsets were needed to interpolate attribute to a different
domain, but they were cleared when the legacy MPoly array was built.
Instead just clear the offsets a bit later after the other conversions.
2023-04-11 12:27:41 -04:00
Hans Goudey
4472717de2 Cleanup: Remove unnecessary PBVH attribute pointer
Material indices are only used when the structure is built. It's simpler
not to keep a longer-term reference available if it isn't needed.
2023-04-11 11:06:36 -04:00
Harley Acheson
b03174782e Fix #106775: File Draw Negative Width Buttons
Do not include Fake Draggable button in file lists if the space is so
constrained that they have negative widths. Avoids debug assert.

Pull Request: https://projects.blender.org/blender/blender/pulls/106777
2023-04-11 17:00:52 +02:00
Jeroen Bakker
9477ab65a4 ImageEngine: Improve Performance and Quality.
Blender 3.5 has a performance regression in the image engine
that made the image engine 3-4x slower then 3.4. The cause of
this was the new way how panning was implemented.

This PR disables the new panning for now as a short term fix.
In the future the panning and improvements we did ensured
better performance when dealing with higher resolution images.
But the regression for regular images weren't acceptable.

This fix might introduce other performance regressions on
lower end systems.

In the future we still want to improve the performance to
get back to Blender 3.0 performance, but that requires more
work and has a different priority.

Pull Request: https://projects.blender.org/blender/blender/pulls/106803
2023-04-11 16:20:26 +02:00
Sergey Sharybin
43b37fbc93 Fix #106722: Motion tracking data lost on recovering autosave
This is mistake in the refactor of the DNA storage which unified
the camera and object storage. The bit which was missed from the
initial logic is that the autosave does not use regular file
write.

Detect this in the do-versioning code and rely on the new data
format when it exists.

A candidate for 3.5.1 release.

Pull Request: https://projects.blender.org/blender/blender/pulls/106811
2023-04-11 15:59:39 +02:00
Julian Eisel
d299b1157f Cleanup: Update versioning code after subversion bump
Subversion was bumped in ba25023d22, so no need to execute this always
now, just do it for necessary file versions.
2023-04-11 15:34:31 +02:00
Julian Eisel
ba25023d22 Python: Support multiple custom script directories in Preferences
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.

NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.

Pull Request: https://projects.blender.org/blender/blender/pulls/104876
2023-04-11 15:20:52 +02:00
Jeroen Bakker
d07b82d16d GPU: Use Same Type in Comparisons.
Legacy drivers don't support auto type casting in comparisons.
This PR fixes some comparisons cast.

Thanks to Johannes J. for working/thinking along with the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/106789
2023-04-11 13:46:09 +02:00
Jeroen Bakker
2884f92de1 GPU: Fix Crash Sampling in Texture Paint Mode.
Added additional check if occlude pass is created.

Fix: #106762

Pull Request: https://projects.blender.org/blender/blender/pulls/106791
2023-04-11 11:24:17 +02:00
Clément Foucault
28a11c007e Fix #106440: EEVEE: World lighting does not affect volumetrics
The shader was compiled without the right define, disabling the world
volume lighting.

This had nothing to do with the light path node as the lighting
was totally disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/106787
2023-04-11 11:08:12 +02:00
Philipp Oeser
43eb3fe21a UI: enable string properties for alt-click buttons for multiple objects
This came up in #106591 which reported that changing a Light Group would
not work when alt-clicking the property field (which is the usual method
to edit a property for multiple objects at once).

This is because string properties were not supported in
`ui_selectcontext_apply` which is now done.

Similar to 1318660b04 [which added support for pointer properties].

Adding general support for string properties means this method can now
be used for many more things:
- changing all sorts of ID names (objects, meshes, ...)
- many settings in modifiers (e.g. vertexgroups)
- geometry nodes modifier properties (e.g. attribute names)
- ...

Fixes #106591

Pull Request: https://projects.blender.org/blender/blender/pulls/106599
2023-04-11 10:27:51 +02:00
Hans Goudey
f7029bc960 Cleanup: Incorrect assignment in previous cleanup commit 2023-04-10 14:02:32 -04:00
Hans Goudey
47ab0403f0 Cleanup: Slight improvements to Python BVH tree utility
- Reduce indentation
- Use Span instead of raw pointers in a few places
- Decrease variables scope
2023-04-10 13:48:37 -04:00
Hans Goudey
c71f66daa8 Cleanup: Remove commented code 2023-04-10 13:47:36 -04:00
Omar Emara
0c01e0f489 Realtime Compositor: Implement Map UV node
This patch implements the Map UV node for the realtime compositor. This
is different from the CPU implementation in that it relies on the
approximate EWA filtering provided by the driver's implementation of
anisotropic filtering to displace the texture. This is easier and faster
than implementing EWA manually in the shader and has identical quality
where it matters.

Pull Request: https://projects.blender.org/blender/blender/pulls/106765
2023-04-10 17:29:39 +02:00
Omar Emara
ad7e6d5e43 Fix wrong gradients in Displace node shader
This patches fixes a typo in the Displace node shader for the realtime
compositor where the vertical gradient used the horizontal table index.
2023-04-10 15:18:22 +02:00
Miguel Pozo
f8c964de87 GPU: Improve the shader cache GC behavior
Improves the shader cache GC behavior, so the passes are only
deleted after being orphaned for over 1 minute.

Pull Request: https://projects.blender.org/blender/blender/pulls/106386
2023-04-10 11:39:00 +02:00
Campbell Barton
4bbbad49c8 Fix missing includes 2023-04-10 15:10:04 +10:00
Chris Blackbourn
0a460d4707 UV: refactor uv packing for readability and performance 2023-04-10 11:42:24 +12:00
Omar Emara
cc5128f6ca Realtime Compositor: Implement Fog Glow Glare node
This patch implements the Fog Glow option in the Glare node. The
implementation does not match the existing implementation in the CPU
compositor, because it is computationally infeasible for the realtime
compositor. Instead, this implementation is similar to how Bloom is
implemented in EEVEE, based on the talk:

"Next Generation Post Processing in Call of Duty: Advanced Warfare".

This is just a temporary solution as requested by users until we either
implement an accurate implementation using FFT, provide a separate
option for EEVEE bloom, or roll out a different solution altogether.

Pull Request: https://projects.blender.org/blender/blender/pulls/106042
2023-04-09 15:42:20 +02:00
Omar Emara
625ba3cb5d Realtime Compositor: Implement Displace node
This patch implements the Displace node for the realtime compositor.
This is different from the CPU implementation in that it relies on the
approximate EWA filtering provided by the driver's implementation of
anisotropic filtering to displace the texture. This is easier and faster
than implementing EWA manually in the shader and has identical quality
where it matters.

Pull Request: https://projects.blender.org/blender/blender/pulls/106681
2023-04-09 09:15:28 +02:00
Omar Emara
b939b60c3f Realtime Compositor: Implement Z Combine node
This patch implements the Z Combine node for the realtime compositor.
The patch also extends the SMAA implementation to work with float
textures as a prerequisite to the Z Combine implementation. Moreover, a
mechanism for computing multi-output operations was implemented, in
which unneeded outputs will allocate a dummy 1x1 texture for a correct
shader invocation, then those dummy textures will be cleaned up by
calling a routine right after evaluation.

This is different from the CPU implementation in that the while combine
mask is anti-aliased, including the alpha mask, which is not considered
in the CPU case.

The node can be implemented as a GPU shader operation when the
anti-aliasing option is disabled, which is something we should do when
the evaluator allows nodes be executed as both standard and GPU shader
operations.

Pull Request: https://projects.blender.org/blender/blender/pulls/106637
2023-04-09 09:06:41 +02:00
bonj
7a267aa000 DRW: Selection Occlusion
#### Summary
Occlude edit mode selection behind objects in object mode.

#### Problem
When doing retopology, you want to be able to select your edit mesh,
but only when you can see it.
Being able to select geometry behind reference objects is not
desirable.

#### Solution
Make it so reference objects occlude selection, while the edit mesh is
pushed towards the view using retopology offset.

#### Limitations
Poly Build is not supported, because it doesn't use the depth buffer.
It behaves the same as normal, unoccluded by reference meshes.

#### Notes
Selection occlusion is not used when xray is enabled. This is
intentional.

Pull Request: https://projects.blender.org/blender/blender/pulls/105498
2023-04-09 08:08:01 +02:00
Chris Blackbourn
bc86223975 Cleanup: readability improvements in uv packer
Moved alpaca_rotate code closer to alpaca_turbo.
Improve const correctness.
Added some simple optimizations which improve readability.
2023-04-09 11:23:31 +12:00
Jacques Lucke
cde565c26c PBVH: update mesh data pointers stored in pbvh
This is necessary for #106228. Without this, `PBVH` might contain pointers to
data that either does not exist anymore or that must not be edited because
it is shared.

Pull Request: https://projects.blender.org/blender/blender/pulls/106271
2023-04-08 13:29:37 +02:00
Jacques Lucke
5cc5d6391b Cleanup: simplify customData_resize
There is no point in checking if the allocation of this relatively
small array was successful. We only do that in very few places,
but here it just adds unnecessary complexity.
2023-04-08 13:09:30 +02:00
Jacques Lucke
9182851afe Cleanup: use BLO_CODE_ prefix for BHead codes
Having names like `DATA`, `TEST` and `USER` in the global namespace feels a bit wrong.

Pull Request: https://projects.blender.org/blender/blender/pulls/106673
2023-04-08 12:42:40 +02:00
Harley Acheson
e369bf4a6d UI: Text Object International Case Change
Allow Text Object operator FONT_OT_case_set to correctly transform the case
of strings written in almost all scripts that differentiate letter case.

Pull Request: https://projects.blender.org/blender/blender/pulls/106581
2023-04-07 23:40:42 +02:00