Commit Graph

88361 Commits

Author SHA1 Message Date
Jacques Lucke
00a9617f92 Fix: wrong assert in geometry nodes evaluator
It only makes sense to check if all required outputs have been computed
if the node was executed at all.
2021-11-17 15:40:53 +01:00
YimingWu
51b8e34fb7 LineArt: Improve certain edge cases in occlusion
This patch includes:
View vector fix for ortho back face.
Point on segment logic correction.
Better handling of boundary cases.

See review page for detailed description.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D13143
2021-11-17 14:31:12 +08:00
Richard Antalik
6e6123b40f Fix T93080: Crash on scrubbing with snapping
Sequencer wasn't initialized, snapping crashed on NULL dereference.
Add Null check.
2021-11-17 05:40:25 +01:00
Richard Antalik
9bdf3fa5f0 Fix T91724: Strip height is too limited
This change was introduced in 997b5fe45d, to not display pixelated
thumbnails. However when VSE timeline height is made smaller, this
limits strip height.

Change limit, so one strip can occupy full height of VSE timeline
2021-11-17 02:45:53 +01:00
Aaron Carlisle
f829b86039 Cleanup: Correct copy paste error in comment
Mistake from rB2743d746ea4f38c098512f6dd6fc33d5a62429d3
2021-11-16 17:49:51 -05:00
Brecht Van Lommel
b496c1c721 Cleanup: compiler warnings 2021-11-16 22:29:50 +01:00
Hans Goudey
f30e1fd2f0 Fix T93085: Incorrect geometry nodes modifier warning
It's valid for a node group connected to the modifier not to
have a geometry input, but I didn't consider that case
with the last change I made here, f3bdabbe24.

Differential Revision: https://developer.blender.org/D13231
2021-11-16 14:51:03 -06:00
Hans Goudey
25d30e6c99 Fix T92857: Deadlock in geometry nodes curve multi-threading
The spline code, especially Bezier splines, often make use of lazily
evaluation and caching. In order to do that, they use mutex locks.
When multi-threading, this can lead to problems. Further detail
can be found in rBfcc844f8fbd0d1.

To fix the deadlock, isolate the task before multi-threading
when holding a lock.

Differential Revision: https://developer.blender.org/D13229
2021-11-16 14:49:58 -06:00
Germano Cavalcante
1572c4d3d3 Fix T93011: Individual origins being used when pivot point is override
There should be a special `t->around` for this case, but for now let's
just avoid having the individual origins overlap.
2021-11-16 13:56:11 -03:00
Germano Cavalcante
bd37553850 Cleanup: better delimit member initialization
The initialization of `t->around` and `t->view` was scattered and with
duplicate code
2021-11-16 13:55:30 -03:00
Germano Cavalcante
0335df9384 Transform: better contextualize the status bar
`Remove Last Snap Point` should only be displayed when there is a Snap Point to be removed.
2021-11-16 13:39:10 -03:00
Sybren A. Stüvel
72ee62e0da Fix crash on freeing hair system
Fix a crash when a hair system's `ParticleSettings` ID datablock was
linked from another file but couldn't be found. This results in default
settings, with `type = PART_EMITTER`, where the particle data still has
a non-NULL `hair` pointer. Previously, copies of such a particle system
would NOT copy hair data for non-hair particle systems, hence the
pointer of the copy pointed to the original data, which got freed (at
least) twice upon closing the blend file.

This is now fixed by always copying the hair data, regardless of the
particle system type.

Reviewed by: mont29

Differential Revision: https://developer.blender.org/D13245
2021-11-16 17:18:01 +01:00
Sybren A. Stüvel
07af45eec5 Asset Browser: hide catalog debug info behind debug option
Add a new "experimental" debug option `show_asset_debug_info`, and use
that to determine the visibility of the active asset's catalog UUID and
simple name. Previously this was only determined by the "Developer
Extras" option, which meant it was visible in too many situations. It's
not really a "developer extra", and really just a debugging tool, so the
new option is more in line with its purpose.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13242
2021-11-16 16:49:27 +01:00
Julian Eisel
ce0d817bb7 UI: Fix hard to read text for drag disabled hints
In 499dbb626a, the background color of drag tooltips were changed so
text becomes more readable. But multiple people were touching the same
code, so the disabled hint tooltips didn't get the same tweak. They
would benefit from them even more, since the red text is even harder to
read on the transparent background than the regular, white text.
2021-11-16 14:37:20 +01:00
Sybren A. Stüvel
c7a1e115b5 Tests: fix memory leak of GHOST system paths
Dispose of GHOST system paths when tearing down `BlendfileLoadingBaseTest`
and some other test cases. This prevents a memory leak.

A better solution would be to rework Blender's initialisation & teardown
structure, but that's outside the scope of this fix.

No functional changes to Blender.
2021-11-16 13:07:11 +01:00
Julian Eisel
faa8aa3bb9 Asset Browser: Forbid dragging catalogs into themselves
While there is nothing technically that would cause issues when moving a
catalog into itself (it just changes the path of the catalog, and the
missing parent catalogs will be created), it seems broken to the user.
So disable this in the drag & drop code for asset catalogs.
2021-11-16 13:01:57 +01:00
Philipp Oeser
7d985d6b69 Fix T93066: Alembic export ignores Mantaflow particles
`ABCPointsWriter::is_supported` already checked for valid particle
system types (liquid, spray, foam, bubbles, ...).

`AbstractHierarchyIterator::make_writers_particle_systems` did not
create a writer for these though, so now bring these in line and also
create writers for these.
2021-11-16 09:41:09 +01:00
Richard Antalik
a040d2a93a Fix T90592: Incorrect scrollbar range with backdrop
`v2d->tot` rect was set for backdrop drawing. Set range before drawing
scrollbars.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D13099
2021-11-15 20:28:11 +01:00
Richard Antalik
7e148c45c8 Fix T90415: Missing cache invalidation
Some RNA properties and operators did not invalidate cache or did it
incorrectly.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D13101
2021-11-15 20:23:57 +01:00
Richard Antalik
d3c45e1c39 Fix T91405: Block artefacts in WEBM video
Issue was caused by incorrect FFmpeg asynchronous decoding API. In most
cases, decoder returns 1 frame each time it is fed by 1 packet. Here
decoder wanted to return more frames, but our code always expected only
one.

Before sending new packets to decoder, check if there are frames to
receive. If there are, process them, otherwise continue decoding as
usual.

Reviewed By: zeddb, sergey

Differential Revision: https://developer.blender.org/D13079
2021-11-15 20:20:33 +01:00
Richard Antalik
ef8240e64c Fix T91992: Incorrect clip strip image size
When proxy size lower than 100% is used, clip strips are rendered with
incorrect image size.

This is because if proxies aren't enabled in movieclip, it automatically
falls back on rendering original media. Sequencer doesn't have knowledge
about this and since 9c99292a16 it assumes that image is proxy,
because it explicitly requested this size.

Check movieclip flag to see if proxies are enabled.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D13080
2021-11-15 20:07:46 +01:00
Jacques Lucke
62da41d63d Fix: Incorrect socket identifier versioning
There were two issues:
 - The third math node socket does not exist in old enough files.
 - The comment incorrectly referred to the vector math node.

Differential Revision: https://developer.blender.org/D13219
2021-11-15 08:52:58 -06:00
Jeroen Bakker
a5c59fb90e Fix T89260: Eevee crashes with custom node sockets.
Cause of this issue is that Custom Node Sockets info type was
initialized as SOCK_FLOAT when registering. Areas within the core that
would ignore custom socket types by checking its type would use the
socket as being a float type.

When custom node sockets have a property called default_value blender
tries to store it as an internal default value what failed in debug
builds.

This patch will set the socket type to SOCK_CUSTOM when registering a
custom socket type and allow, but skip storage of custom default values.
In this case the default values should already be stored as custom
properies.

Reviewed By: campbellbarton, JacquesLucke

Maniphest Tasks: T89260

Differential Revision: https://developer.blender.org/D13174
2021-11-15 08:13:22 +01:00
Kévin Dietrich
622e6f05f1 Fix T92750: sculpt vertex colors missing in object mode
The layers were not aliased properly for usage in the shaders.

Regression caused by rB03013d19d167.
2021-11-15 02:38:52 +01:00
Germano Cavalcante
0a6f428be7 Fix snapping not performing on selected bones or splines
This is an old issue but never reported as it is only visible in the measure tool snapping.
2021-11-12 21:56:42 -03:00
Germano Cavalcante
eed48a7322 Cleanup: reference some snap parameters in the snap context itself
This decreases the number of parameters in functions and makes important variables available in more places.
2021-11-12 21:34:19 -03:00
Hans Goudey
6b4ca78108 Fix T92636: Vector math node link disconnects when loading old file
Previously, unique identifiers for sockets were created automatically,
sometimes using .001 and sometimes _001. Now they are created
manually with the second format, but some files were saved with .001
format. I think this was only an issue in the vector math node.

rBd845ba481c6d fixed this problem in 3.1, but in a more general way.
After I merge this patch to 3.1, I will revert it, since the versioning
added in that commit will make this redundant.

Differential Revision: https://developer.blender.org/D13209
2021-11-12 17:07:38 -06:00
Johnny Matthews
8d3a771574 Fix: Node Class Type for Select by Handle Type
Change the node class type for Node Select by Handle Type to
NODE_CLASS_INPUT
2021-11-12 14:05:40 -06:00
Hans Goudey
888b879f5f Fix: Incorrect transfer attribute error message with curves
The node does support curves, but only in index mode (see T88630)
So add a specific error message for the nearest mode, and let the
node support curves in the declaration.

Differential Revision: https://developer.blender.org/D13205
2021-11-12 13:25:22 -06:00
Julian Eisel
2b394e1108 UI: (Performance) Avoid drawing buttons out of view
The UI was always drawing all buttons in a layout, no matter if they
were scrolled out of view (as in, outside of the visible part of the
region) or not. This means it's doing quite some work that can be
avoided.
UI drawing generally isn't a big bottleneck in Blender, so I don't
expect huge speedups from this. But while playing back animation, we do
redraw a fair bit of the UI, so in cases where there are many buttons
out of view, it may bring a little FPS boost. E.g. say in complex node
trees (the node editor is redrawn on animation playback in case there
are animated values that need updated UI feedback). This also mitigates
the issue in T92922 significantly.

Differential Revision: https://developer.blender.org/T92922

Reviewed by: Brecht Van Lommel
2021-11-12 18:21:12 +01:00
Yevgeny Makarov
896d3f1ce5 UI: Do not shade alpha when blending colors
UI_GetThemeColorBlendShade4fv incorrectly changing alpha by the amount
of the shading offset.

See D9944 for more details.

Differential Revision: https://developer.blender.org/D9944

Reviewed by Hans Goudey
2021-11-12 08:51:31 -08:00
Brecht Van Lommel
76105eb752 Fix T93007: Cycles not updating for animated Object properties like color 2021-11-12 17:09:21 +01:00
Sybren A. Stüvel
b4cfe80547 Assets: Store Action sub-type in asset metadata
Blender 3.0 will only support single-frame Actions in the pose library.
The goal of this patch is to lay the groundwork for making it possible
for the Asset Browser to reject/hide "animation snippet" Action assets.

Determining whether an Action has one or more frames (i.e. whether it
has a single pose or animation) requires inspecting the Action itself,
and thus loading the data-block itself. This would make it impossible to
quickly determine from the asset browser.

To solve this, the Action is inspected before saving, and a
`"is_single_frame"` boolean (well, 0/1 integer) IDProperty is added.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13202
2021-11-12 14:36:22 +01:00
Campbell Barton
5f7d5c0809 Gizmo: adjust when gizmo protection flags are displayed
Restore behavior reverted in
0ea60cf6b8 but only for location
as it makes sense to use protection flags in global mode in that case.
2021-11-13 00:28:13 +11:00
Campbell Barton
0ea60cf6b8 Fix gizmo protection flag use in object mode
Channel protection flags were only used in global mode,
this doesn't make any sense, especially for rotation and scale.

Follow pose-bones, only using protection flags for
local & gimbal orientation.
2021-11-13 00:19:36 +11:00
Sybren A. Stüvel
2b633f12ad Fix crash in asset browser when switching from file browser
When the file browser is in asset browser mode, it sets the callback
`filelist->prepare_filter_fn` to an asset browser specific function. This
function will segfault if there is no current asset library. Switching back
from asset browser to file browser would not reset that callback to
`NULL`, causing it to be called and crash Blender. This is now fixed.
2021-11-12 10:51:09 +01:00
Campbell Barton
1061f5a1ba Cleanup: remove redundant loop-index access
Use a counter for loop indices as they're being iterated in order.
2021-11-12 18:33:05 +11:00
Campbell Barton
1a7757b0bc Fix T91444: Edge Loop Preview fails with two Mirror Modifiers
The mirror modifiers merge option caused unnecessary re-ordering
to the vertex array with original vertices merging into their copies.

While this wasn't an error, it meant creating a 1:1 mapping from input
vertices to their final output wasn't reliable (when looping over
vertices first to last) as is done in
BKE_editmesh_vert_coords_when_deformed.

As merging in either direction is supported, keep the source meshes
vertices in-order since it allows the vertex coordinates to be extracted.
2021-11-12 18:27:47 +11:00
Campbell Barton
f133c6b094 Fix crash saving blend files in background mode
Reading the windows pixels was attempted in background mode.
2021-11-12 18:05:27 +11:00
Campbell Barton
d612d92630 Cleanup: use term sequence_strip instead of vse_strip 2021-11-12 17:38:58 +11:00
Jacques Lucke
bd734cc441 Fix: Attribute Transfer node does not work with a single index
Differential Revision: https://developer.blender.org/D13194
2021-11-11 19:49:20 +01:00
Hans Goudey
f3bdabbe24 Fix: Incorrect modifier warning with non-geometry input first
The code assumed that any geometry input that wasn't the first input
was a second geometry input. Fix by separating the warning for the
first input and for the number of geometry inputs.
2021-11-11 11:47:19 -06:00
Jacques Lucke
393879f30c Fix: wrong field inferencing with unavailable sockets 2021-11-11 18:26:40 +01:00
Martijn Versteegh
7aa39b40f4 Fix: Prevent use of uninitialized memory when creating Bezier spline
When Constructing bezier splines from dna, the positions of the
left/right handles were set directly in the internal vectors, by
requesting a reference to them. The problem is that
BezierSpline::handle_positions_left() calls ensure_auto_handles()
before returning the reference. That function does some calculations on
uninitialized memory if the positions array is not yet filled.

Differential Revision: https://developer.blender.org/D13107
2021-11-11 09:25:10 -06:00
Bastien Montagne
9be6880d02 Fix (unreported) bad handling of reports in libraries.load code.
rB60fee69682ac39 only partially fixed the issue, `BlendFileReadReport
bf_reports` was now properly stored in `BPy_Library` `self` for the
lifetime of the context, but its `reports` member was still referencing
local variable to `bpy_lib_enter` function.
2021-11-11 14:29:14 +01:00
Campbell Barton
b7e2408ea4 Fix T92867: Gimbal rotation broken when used for multiple objects
Support gimbal orientation for objects & bones.
2021-11-11 21:33:09 +11:00
Campbell Barton
bb64155c63 Cleanup: split gimbal_axis into pose and object
Allow access to a single bones gimbal matrix.
2021-11-11 21:14:08 +11:00
Campbell Barton
d753ebd40a Cleanup: spelling in comments 2021-11-11 14:59:30 +11:00
Campbell Barton
ddf0bacaa9 Cleanup: typo in function name 2021-11-11 14:58:55 +11:00
Campbell Barton
3929db265f Fix T92954: Loop Cut Tool preview line visible during operation
Apply a local-workaround instead of adding support for this use-case
since pre-selection isn't the intended purpose of gizmos.

This also resolves a glitch where poly-build and loop cut would
briefly show loop-cut or poly-build pre-selection after transforming.

See gizmo_preselect_poll_for_draw note for more details.
2021-11-11 14:58:55 +11:00