Commit Graph

1973 Commits

Author SHA1 Message Date
Brecht Van Lommel
9992e6a169 Fix a few compiler warnings with macOS / clang. 2017-02-18 23:59:34 +01:00
Bastien Montagne
9e2dca933e Fix T50524: Basis shapekey editing while rendering bug.
Root of the issue was BM_mesh_bm_to_me() breaking application of basis
offset to 'child' shapekeys, when called more than once from same BMesh.
2017-02-02 17:05:48 +01:00
Campbell Barton
2a2ae9c3fa BMesh: remove BM_face_create_ngon_vcloud
Instead, add BM_verts_sort_radial_plane
and use regular creation API.
2017-01-20 06:09:37 +11:00
Campbell Barton
53e7a4a83c Correct asserts, un-hiding when selected is ok 2017-01-20 06:00:55 +11:00
Campbell Barton
666cb5ddd9 Cleanup: naming, comments assert for hide+selected 2017-01-19 22:59:41 +11:00
Campbell Barton
e2d02fee30 BMesh: improve hide-flush internal logic
- flushing hidden state ran when it didn't need to.
- flushing checks didn't early exit when first visible element found.
- low level BM_*_hide API calls like this can use skip iterators
  can loop over struct members directly.

No user-visible changes.
2017-01-19 22:50:56 +11:00
Campbell Barton
1455023e64 Fix T49807: Inset faces edge rail bug 2017-01-19 10:37:04 +11:00
Campbell Barton
fd4728c85a BMesh: Use angle_signed_on_axis_v3v3v3_v3 2017-01-19 07:59:32 +11:00
Luca Rood
1dbaf0dbcc Add mid_v3_v3_array function and remove redundant functions
Other than implementing a `mid_v3_v3_array` function, this removes
`cent_tri_v3` and `cent_quad_v3` in favor of `mid_v3_v3v3v3` and
`mid_v3_v3v3v3v3` respectively.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2459
2017-01-10 19:58:34 -02:00
Howard Trickey
3d243eb710 Fix T49848: bevel of spiral gets bigger and bigger widths.
This is the same issue as was fixed with T39486: the adjustment pass
that tries to equalize different widths at either end of an edge
sometimes causes the widths to get bigger and bigger.
The previous fix was to let "clamp_overlap" do double duty as a way
to limit this behavior. But clearly this is undiscoverable, as the
current bug report shows.  So I put in an "auto-limiting" mode that
detects when adjustments are going crazy and then acts as if
clamp_overlap were set.
The reason we can't always act as if clamp_overlap is set is that
certain models (e.g., Bent_test in regression tests) look bad if
that is enabled.
2016-12-28 13:55:19 -05:00
Howard Trickey
1de79c8960 Fix T50003, Bevel makes non-manifold mesh.
Problem was setting prev/next faces for edges around
a vertex on valence-2 vertices.
2016-12-06 07:43:47 -05:00
Campbell Barton
39be226e93 BMesh: invalid return from BM_mesh_validate
Returned value was always false, even for valid meshes,
note that this is a debug-only function.

Also set internal-tag cleared.
2016-11-19 06:31:17 +11:00
Campbell Barton
03a395766a BMesh: avoid using temp array for face-area 2016-11-18 06:10:53 +11:00
Campbell Barton
46739f1e5c BMesh: minor cleanup
Comment & don't use dummy pointer.
2016-11-18 06:10:53 +11:00
Campbell Barton
a1a8343281 Cleanup: redundant index loop for monkey-create
Also rename face vars (the faces aren't temp),
and quiet old-style-definition warning.
2016-11-18 06:10:53 +11:00
Campbell Barton
46b5cdaa4d BMesh: remove redundant link-list manipulation
No need to track previous edge in vert-separate cleanup
2016-11-15 12:39:59 +11:00
Campbell Barton
c418ef48cb BMesh: match BM_vert_find_first_loop with iterator logic
Use changes from previous commit for BM_vert_find_first_loop.
2016-11-15 07:55:55 +11:00
Campbell Barton
d9597ce3ba BMesh: avoid extra calls per faces-of-vert iterator
- `bmesh_radial_faceloop_find_first` & `bmesh_disk_faceedge_find_first`
  can be replaced with a single call to a new function:
  `bmesh_disk_faceloop_find_first`

- `bmesh_disk_faceedge_find_first` called `bmesh_radial_facevert_check`
  which isn't needed, since either the current or next loop in the
  cycle is attached to the edge we're looking for.
2016-11-15 07:39:39 +11:00
Campbell Barton
a3b61f0639 BMesh: use const for BM_vert_face_check 2016-11-15 07:30:18 +11:00
Campbell Barton
e6ad6ff082 BMesh: minor improvement to BM_vert_face_check
No need to perform edge-of-vert then loop-of-edge check.

Any vertex that has an edge with a face will be connected to a face.
2016-11-15 06:57:11 +11:00
Campbell Barton
77ba1ed5db BMesh: fix edge-rotate with w/ flipped faces
Edge-rotate would randomly flip one of the faces to match the other.

Also maintain active-face when rotating the edge.
2016-11-15 04:01:35 +11:00
Campbell Barton
6a2b95e1ca BMesh: replace iterator with BM_face_vert_share_loop 2016-11-15 02:44:57 +11:00
Campbell Barton
dc0a9e6535 BMesh: remove redundant argument 2016-11-15 02:44:57 +11:00
Campbell Barton
fc9fa07c0e BMesh: BM_face_exists no longer uses return arg
Just return the face or NULL, like BM_edge_exists(),
Also for BM_face_exists_overlap & bm_face_exists_tri_from_loop_vert.
No functional changes.

Old code did some partial overlap checks where this made some sense,
but it's since been removed.
2016-11-14 04:33:35 +11:00
Campbell Barton
e00c3ab13f BMesh: update comments, ifdef'd code 2016-11-13 01:39:40 +11:00
Campbell Barton
7fd2efa507 BMesh: Minor improvement to face-join
Pass in loops instead of edge & faces.
Nearly all callers have the loop-pairs to pass in.
2016-11-12 10:30:32 +11:00
Campbell Barton
47759b14ab BMesh: face-join, remove redundant face assignment
Keep ifdef'd out for holes, this isn't needed currently.
2016-11-10 03:21:42 +11:00
Campbell Barton
e72caa513a BMesh: Cleanup, remove hole ifdef 2016-11-10 01:08:12 +11:00
Campbell Barton
49a3eaa3dc BMesh: face-flip, no need for temporary edge-array
Reverse loops in-place.
2016-11-10 00:08:26 +11:00
Campbell Barton
4f28dac872 BMesh: remove edge search when flipping faces
Replace search with direct lookup.
2016-11-09 00:18:32 +11:00
Campbell Barton
f19f9be1b9 BMesh: remove redundant edge-split loop initialize
Would always set both first1 and first2.
2016-11-08 07:13:20 +11:00
Campbell Barton
535914aa46 BMesh: remove redundant array size
Correct unhelpful comment & some comment edits.

Rename 'disk_is_flagged' -> 'bm_vert_is_manifold_flagged',
since the check is quite specific.
2016-11-08 06:54:20 +11:00
Campbell Barton
7a98c43f9d BMesh: minor improvement to edge-split assignment 2016-11-08 06:49:22 +11:00
Campbell Barton
aad46dd175 BMesh: radial loop (internal API symmetry)
Radial append/remove had swapped args and *slightly* different behavior.
- bmesh_radial_append(edge, loop)
- bmesh_radial_loop_remove(loop, edge)

Match logic for append/remove,
Logic for the one case where the edge needs to be left untouched
has been moved to: `bmesh_radial_loop_unlink`.
2016-10-31 23:05:20 +11:00
Campbell Barton
6488ce7f33 BMesh: simplify vert & edge removal 2016-10-31 22:07:23 +11:00
Campbell Barton
60682c37dd BMesh: remove redundant walker member & assignment 2016-10-31 17:24:15 +11:00
Campbell Barton
72921a1e43 RangeTree API rewrite
Rewrite the current range-tree API used by dyn-topo undo
to avoid inefficiencies from stdc++'s set use.

- every call to `take_any` (called for all verts & faces)
  removed and added to the set.
- further range adjustment also took 2x btree edits.

This patch inlines a btree which is modified in-place,
so common resizing operations don't need to perform a remove & insert.
Ranges are stored in a list so `take_any` can access the first item
without a btree lookup.

Since range-tree isn't a bottleneck in sculpting, this only gives minor speedups.
Measured approx ~15% overall faster calculation for sculpting,
although this number time doesn't include GPU updates and depends on how
much edits fragment the range-tree.
2016-10-26 23:33:41 +11:00
Campbell Barton
a1f137767f BMesh: edge-net split, edge selection error
In practice I couldn't make this cause a bug,
however it's a logical regression in fix for T48716.

Thanks to Francesc Juhe for finding.
2016-10-26 14:18:44 +11:00
Chase Willden
ad393e1e75 Fix assert in the wrong place, should be moved earlier to do anything.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2304
2016-10-16 16:02:31 +02:00
Bastien Montagne
c5d7602925 Fix T49471: Vertex Connect randomly broken.
Not sure where this comes from, but code was converting BMEdge* to BMVert* to check oflags,
i.e. not accessing correct memory.

Regression, to be backported to 2.78a.
2016-09-28 16:58:11 +02:00
Campbell Barton
5bdff9ea80 Quiet shadow warning
No need to declare new iterator for second loop.
2016-09-25 12:19:38 +10:00
Peter Lu
a070a5befa Mesh: added default UVs for Monkey, improved UVs for UV Sphere and Icosphere.
Fixes T47488 and T47478.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2224
2016-09-24 16:39:23 +02:00
Howard Trickey
0f8f494d63 Fix T49296, assert failure in Bevel code.
The mesh interpolation function failed to fill a fractions-of-the-way
array properly when the distances are very small but nonzero.
2016-09-12 07:29:31 -04:00
Bastien Montagne
f4e4009afd Cleanup: some bad sizeof() usages. 2016-08-18 16:18:58 +02:00
Howard Trickey
e3b5aa9bb1 Fix Bevel crashes T49088 and T48858.
Was calling the fast path for finding edge order in cases
where it should not have been called.
2016-08-17 11:24:31 -04:00
Campbell Barton
710ab5be36 Cleanup: spelling, style 2016-07-31 17:41:05 +10:00
Campbell Barton
e8037867b6 Correct mistake comparing vertices 2016-07-22 18:18:59 +10:00
Campbell Barton
192df299d9 Fix T48926: Subdivide edge-ring crash
Also resolves: T34294
2016-07-22 15:45:04 +10:00
Campbell Barton
cddef5589a BMesh: compare face angles as angles cosine 2016-07-22 07:22:47 +10:00
Campbell Barton
5f7fd0444d BMesh: improve BM_face_splits_check_legal
- remove edge scaling, instead avoid checking intersections with connected edges.
- replace local line intersection functions with BLI_math
- center the projection for more precise calculation.
2016-07-20 10:00:35 +10:00