Commit Graph

2398 Commits

Author SHA1 Message Date
Joshua Leung
351eb4fad1 More tweaks to Normalisation options in Graph Editor
* Added a new dedicated icon for normalize
* Only use an icon for "Auto"
2017-02-09 18:59:51 +13:00
Germano Cavalcante
a0561a05ef Remove flag: SNAP_OBJECT_USE_CACHE from snap_context
Since the cache is created in one way or another, this flag is not really making a difference
More details here: D2496
2017-02-03 19:03:31 -03:00
Bastien Montagne
702bc5ba26 Fix T50393: Flip names working just on one side when both are selected.
Just store bones that could not get renamed to desired flipped name on the
first try into a temp list, and try to rename them a second time.

This is rather simple solution, will induce 'over numbering' in case you
flip a bone to another unselected bone's name (since number will be
incremented in both rename attempts), but think this is acceptable minor
glitch, for a corner case situation that does not have any good
resolution anyway.

Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to
false, otherwise chains of bones with same names would get their numbers
completely messed up after name flipping.

Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks.
2017-01-16 20:36:22 +01:00
Bastien Montagne
bf7d7bc323 Add new operator, ED_OT_undo_redo, to allow py tools to trigger that action.
Patch D2430 by @raa, thanks.
2016-12-29 12:38:20 +01:00
Julian Eisel
0a26904a75 Fix T49872: 3D cursor places with camera shift in ortographic mode 2016-12-08 12:41:27 +01:00
Julian Eisel
e0307113a5 UI: Add 'x' icon to text buttons to clear content
This is useful e.g. for search buttons to quickly clear the filter string. We might want to make this optional for python scripts.
2016-11-28 19:03:31 +01:00
Martijn Berger
4d3d2d0299 Remove unused vector icons from RNA 2016-11-24 13:43:29 +01:00
Antonioya
dd82d70bc5 Fix T50081: Grease pencil parented rotation problem
When the parent object matrix change after the layer was parented, the
inverse matrix for strokes must be updated when editing strokes or the
transformations will be wrong.
2016-11-19 22:41:37 +01:00
Sergey Sharybin
4722fc5dd0 Disable possibility to flip bone names of linked armatures
Linked data should not be modified in such a way.

Reported by Nathan here in the studio, reviewed by Bastien, thanks!
2016-11-16 10:39:41 +01:00
Dalai Felinto
69470e36d6 Implement grouped undo option for operators
This option makes an operator to not push a task to the undo stack if the previous stored elemen is the same operator or part of the same undo group.

The main usage is for animation, so you can change frames to inspect the
poses, and revert the previous pose without having to roll back tons of
"change frame" operator, or even see the undo stack full.

This complements rB13ee9b8e
Design with help by Sergey Sharybin.

Reviewers: sergey, mont29

Reviewed By: mont29, sergey

Subscribers: pyc0d3r, hjalti, Severin, lowercase, brecht, monio, aligorith, hadrien, jbakker

Differential Revision: https://developer.blender.org/D2330
2016-11-15 14:25:10 +01:00
Sergey Sharybin
8e80d2741d Fix T49571: 2d stabilize keys not visible in the Graph Editor and Dope Sheet 2016-10-14 17:22:57 +02:00
Sybren A. Stüvel
601ce6a89c POSELIB_OT_pose_add: only create keyframes for selected bones.
Previously the pose library used the WholeCharacter key set, which ignores
selection and add keys for almost all bones in the rig. This is a very
slow operation on complex rigs. With this patch, only selected bones are
keyed, defaulting to keying all bones when none are selected.

Note that this fixes the FIXME previously mentioned in the source.
2016-09-28 13:54:57 +02:00
Philipp Oeser
9493e3b2d6 UI: Theme options for vertex/edge bevel weight colors
Drawing used colors for select (TH_EDGE_SELECT/TH_VERTEX_SELECT) which was inconsistent with crease, seam, sharp, .. (which all had their own them color -- also was a bit hard to read).

NOTE: UI team usually doesn't allow adding more theme options, this is an exception.

Differential Revision: https://developer.blender.org/D2234
2016-09-21 23:16:38 +02:00
Julian Eisel
e8d953000a UI: Configurable shortcuts for keyframe operators
Adds support for editing the shortcuts for inserting (I), deleting (Alt+I) and clearing (Alt+Shift+I) button keyframes.
2016-09-21 17:06:52 +02:00
Julian Eisel
bb6af17799 Make space context cycling a proper screen-level OP
This is really more of a screen level operation, UI-level is more like button handling etc.
2016-09-21 14:53:42 +02:00
Julian Eisel
c2d7d4764e Various cleanups related to button locking
* Rename uiBut.lockstr to disabled_info
* Remove unreachable code
* Replace duplicated check with assert
* Replace overly ambitious check with assert
* Add comments
2016-09-19 02:41:10 +02:00
Sergey Sharybin
fe1342ab9b Use temp .blend file copybuffer for pose copy-paste
Uses similar way of storing temp data as object copy paste, just
uses different read entrypoint which does not modify current bmain.

This gives ability to easily copy-paste poses from one blender to
another one.

Hopefully doesn't introduce user-measurable differences.

Request from Peer here in the studio.

Reviewers: mont29

Reviewed By: mont29

Subscribers: hjalti, fsiddi

Differential Revision: https://developer.blender.org/D2229
2016-09-15 09:51:15 +02:00
Sergey Sharybin
98c7e75897 Graph editor: Add channel option to make it persistent on display
The idea is to allow certain animation channels to be always visible in
animation editors. So, for example, one can pin Camera animation to the
editor so it is always possible to refine/tweak camera animation when
animating something else in the scene.

There is probably some more polishing required, and some current
limitations could be solved in the future but should be a good starting
point already.

Currently only works for object without recursing into deeper datablock
(so for example, it's not possible to pin object material animation).

Studio request by Colin Levy.
2016-09-12 15:39:40 +02:00
Antonioya
347d759c62 GPencil: Change interpolate stroke factor
Now the factor works similar to other Blender areas to make the factor
more consistent for artists. The value 0% means equal to original
stroke, 100% equal to final stroke (50% means half way). Any value below
0% or greater than 100% create an overshoot of the stroke.
2016-09-11 12:28:09 +02:00
Sergey Sharybin
ace92854b2 Fix compilation error: missing forward declaration 2016-09-08 09:38:24 +02:00
Antonioya
1263965f83 GPencil: New interpolate strokes operators
Two new modal operators to create a grease pencil interpolate drawing
for one frame or a complete sequence between two frames.  For drawing
the temporary strokes in the viewport, two drawing handlers have been
added to manage 3D and 2D stuff.

Video: https://youtu.be/qxYwO5sSg5Y

The operator shortcuts are Ctrl+E and Ctrl+Shift+E. During the modal
operator, the interpolation can be adjusted using the mouse (moving
left/right) or the wheel mouse.
2016-09-07 10:02:52 +02:00
Julian Eisel
718bf8fd9d UI: Ctrl+Tab and Ctrl+Shift+Tab to cycle through space context "tabs"
In User Preferences, Properties Editor and toolshelf, Ctrl+Tab and Ctrl+Shift+Tab now activates the next or previous space context (or category in case of toolshelf tabs), respectively.

For Properties Editor such functionality was completely missing, only toolshelf allowed cycling using ctrl+mousewheel (or only mousewheel while hovering tab region). Ctrl+Tab and Ctrl+Shift+Tab are common web browser shortcuts, so they're a reasonable choice to go with.
Reaching the first/last item doesn't cause the cycling to stop, we continue at the other end of the list then. (I didn't add this to Ctrl+Mousewheel toggling in toolshelf since I wanted to keep its behavior unchanged.)

We could get rid of (Ctrl+)Mousewheel cycling in toolshelf, but this may break user habits.

The cycling happens using a new operator, UI_OT_space_context_cycle, for toolshelf tabs it's hardcoded in panel handling code though.
Generalized rna_property_enum_step a bit and moved it to rna_access.c to allow external reuse.

Reviewed By: venomgfx
Differential Revision: https://developer.blender.org/D2189
2016-09-05 17:28:41 +02:00
Julian Eisel
e240025276 Fix T49199: Combination of dialog + wm.open_mainfile causes crash
Issue was that the wm.open_mainfile OP caused all handlers to be removed and since rB45592291 cancelled (which is correct in general), the menu that triggered the OP should not be cancelled though.
Not sure if this is a nice fix or not, it's however the safest fix I found. A different fix would be to call UI_popup_block_close before WM_operator_call_ex (in dialog_exec_cb), but not sure how safe this is and want to further investigate if it makes other hacks/fixes redundant.

There's still a crash with --debug-memory that confused the heck out of me (since I always have --debug-memory enabled), but I'll commit fix for that separately.
2016-09-01 16:37:45 +02:00
Kévin Dietrich
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
Antonio Vazquez
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
Julian Eisel
3c59a5068f More useful block name for report popup blocks
Report popups simply reuse popup menu code, so their blocks got "UI_popup_menu_begin" assigned as name, which was a bit misleading. Now uses "UI_popup_menu_reports".
Ideally they'd have their own popup code.
2016-07-26 20:25:55 +02:00
Campbell Barton
c885cea7bb Cleanup: spelling 2016-07-16 17:48:57 +10:00
Campbell Barton
8939787bfb Use BLI_bvhtree_walk_dfs for snapping
The snapping functions when performed in the perspective view,
have some problems in the threshold (a distortion) and in the clip plane (the normal is incorrect).
These problems can be only observed when making the snap to edges or to vertices (nearest to ray function).

This patch propose a totally different solution.
The idea is to project the edges of bvh nodes and test the 2d projection of the snap element.

For this it used the BLI_bvhtree_walk_dfs function.

It is important to pay particular attention also to the changes in `ED_transform_snap_object_project_view3d_ex`
2016-07-13 14:45:35 +10:00
Joshua Leung
f3b3eb70a6 Dopesheet: Added "Moving Hold" as a keyframe type
Currently "long keyframes" are only useful for indicating where stationary
holds occur. If however you try to create a "moving hold" (where the values
are slightly different, but in terms of overall effect, it's still a hold)
then it could get tricky to keep track of where these occur.

Now it's possible to tag such keyframes (using the keyframe types - RKEY)
as being part of a moving hold. These will not only be drawn differently
from normal keyframes, but they will also result in a "long keyframe"
being drawn between each pair of them, just like if they had been completely
stationary instead.

Currently the theming/styling of these is a bit rough. They reuse the existing
theme colours for long keyframes.
2016-07-08 01:49:25 +12:00
Joshua Leung
095c8dbe69 Dopesheet: Keyframe size can be adjusted as part of theme settings
This commit introduces a scale factor setting for scaling all keyframe indicators
in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps
most useful for keyframe types which are usually indicated using smaller keyframes
(e.g. breakdown), which may get tricky to quickly select.
2016-07-08 01:49:22 +12:00
Campbell Barton
903cb13bb8 Cleanup: use const 2016-06-29 23:22:54 +10:00
Bastien Montagne
5f77266baf Fix T48741: File browser back button doesn't work from inside Blend (library) file.
Problem was in fact slightly wider, File space was nearly not taking into account
library navigation case and its 'virtual' directoris, except in a few places.

Add a wrapper around BLI_is_dir that also check for lib paths, and used it in
ED_file_change_dir(), such that we now always check path is a
valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-27 12:26:14 +02:00
Campbell Barton
4fc1510dd8 Cleanup: use return argument prefix 2016-06-24 10:05:09 +10:00
Joshua Leung
9466829ead DopeSheet Mask Mode: Circle/Lasso support
Adapted from the code for Grease Pencil (just like the whole mode was)
2016-06-24 03:18:36 +12:00
Joshua Leung
833e69ff7e DopeSheet: GPencil-Mode supports Circle and Lasso Select
To get this working the least effort, I've had to expose the helper functions
used by the lasso and circle select keyframe-test callbacks (which are generic)
and expose them for use by the GP keyframe editing code too. Hopefully in time
we clean this all up and just write the code once to operate on "keyframes"
2016-06-24 03:18:36 +12:00
Joshua Leung
7e53f9fb1a Dopesheet: Lasso and Circle Select tools work for selecting keyframes
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes).
Support for Grease Pencil and Mask Keyframes though is still pending.
2016-06-24 03:18:35 +12:00
Joshua Leung
58acc184c4 Code Cleanup - Circle/Lasso select in the Graph Editor 2016-06-24 03:18:34 +12:00
Bastien Montagne
897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
Bastien Montagne
9182e07c0e FileSpace cleanup: make ED_path_extension_type public.
Maybe we should move it to BLI, but not sure how, and where (and its defines
are SpaceFile's ones, meh :| ).
2016-06-14 16:30:16 +02:00
Campbell Barton
b41cfb590c glutil: add glaGetOneInt helper 2016-06-09 05:17:43 +10:00
Campbell Barton
6ca6d3c4fd Cleanup: typo 2016-06-08 22:31:35 +10:00
Campbell Barton
c6864c408b 3D Text: move undo into its own file 2016-06-08 19:12:23 +10:00
Sergey Sharybin
122c59fba4 Fix T48582: Rigidbody simulation issue with new depsgraph
Being granular means we need to re-build depsgraph a bit more often..

The issue was caused by rigidbody requiring some special nodes to
handle physics which were not created with just tagging object for
update.
2016-06-06 14:38:12 +02:00
Sergey Sharybin
f71feb34a3 Make playback invoked form animation editors more usable
This covers the following workflow. Animator will disable Update All 3D views
in order to get quick playback in a particular 3D editor. However, it also
handy to see playback in all editors and image editors to see comparison of
animation and reference footage.

So the idea here is to refresh reasonable editors when playback is invoked
from animation editors.

Commit to make Hjalti happy.
2016-06-03 11:46:57 +02:00
Germano Cavalcante
e370806b38 Cleanup & simplify snapping functions
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
2016-06-03 16:56:16 +10:00
Joshua Leung
e34e5ce332 Theme Color Sets - Dynamically generated icons
The theme color set selector (for Bone Groups) will now show previews of
what each color set looks like. It does so using a 3-color band icon.
2016-05-19 03:25:38 +12:00
Joshua Leung
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
Germano Cavalcante
67d2de8828 Transform Volume rewrite/refactor
Take advantage of the efficiency provided by the snap_context.

Also fixes errors:
- volume snap fails based on view angle (T48394).
- multiple instances of dupli-objects break volume calculation.
2016-05-11 20:20:25 +10:00
Campbell Barton
dc82c2cd48 View selected support for grease-pencil 2016-05-10 04:37:00 +10:00
Sergey Sharybin
bd309603c5 Clip invisible parts of image when drawing in 2D textures and GLSL Modes
This commit avoids draw of invisible parts of image in image editor,
making it faster to re-draw the image.

Especially handy when painting on a high-res image when zoomed-in.
2016-05-06 16:54:07 +02:00