Commit Graph

17301 Commits

Author SHA1 Message Date
Brecht Van Lommel
00d5fd9cb7 Sculpt: fix first partial redraw giving wrong bounds. 2009-10-29 11:12:59 +00:00
Brecht Van Lommel
a365ccd20e Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24095:24152 2009-10-29 10:12:07 +00:00
Campbell Barton
e14a8635cc Modified python rna property types (BPy_PropertyRNA), so PySequence_Check() returns true
this means you can do...
C = {"selected_editable_objects":bpy.data.objects}
...when defining pythons context, without doing list(bpy.data.objects)
2009-10-29 10:03:34 +00:00
Campbell Barton
c508e6198a Python can now run operators with their own context (data context).
The aim of this is to avoid having to set the selection each time before running an operator from python.

At the moment this is set as a python dictionary with string keys and rna values... eg.

C = {}
C["active_object"] = bpy.data.objects['SomeOb']
bpy.ops.object.game_property_new(C)

# ofcourse this works too..
bpy.ops.object.game_property_new({"active_object":ob})

# or...
C = {"main":bpy.data, "scene":bpy.data.scenes[0], "active_object":bpy.data.objects['SomeOb'], "selected_editable_objects":list(bpy.data.objects)}
bpy.ops.object.location_apply(C)
2009-10-29 09:25:11 +00:00
Campbell Barton
40731af9d0 use objects rather then bases where possible, use context rather then OBACT macro 2009-10-29 09:14:20 +00:00
Thomas Dinges
3ff0032ec8 2.5 Nodes:
* Wraped Texture Nodes: Output and Bricks.
* Show Quality Slider (Composite > File Output) only for JPEG.
2009-10-28 22:14:31 +00:00
Martin Poirier
40cc202dac Comment out "forked" parameter for extrude_mode macro operator (it doesn't work yet and give warning in console) 2009-10-28 20:54:20 +00:00
Martin Poirier
3187e365d9 Gimbal Transform orientations
Will use rotation gimbal axis when an object or bone set to Euler rotation mode is selected (global axis otherwise)

Use case: being able to do rotations that only affect one animation curve in the 3d view instead of just in the curve editor.

I'm committing this right now despite what follows because it's already useful as is.

Known bug: manipulator arrows can look slightly skewed (not really a big problem), but more importantly, rotation circles for the rotation manipulator are skewed and will not perfectly reflect the rotation axis (it will still use the correct one though). That will be fixed shortly.

To do: This orientation should act like Local, where each object/bone uses its own orientation and not just the one of the active object/bone.

Note: Saved files with custom orientations might end up with other orientations selected when being opened up. I don't think it's that useful to make a do_version for that, but I can if warranted.
2009-10-28 20:30:33 +00:00
Andrea Weikert
c2f9cfb40a 2.5 Sequencer
New Operator for 'Move current frame to next/previous edit point'
Keymap: PageUp/PageDown
(small Durian wish)
2009-10-28 19:53:25 +00:00
Guillermo S. Romero
ce441678de Fix compilation for r24142. 2009-10-28 18:31:13 +00:00
Brecht Van Lommel
b6459105b4 OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't
do it well, it still needs a 3D view to take the settings from, and
can't run in a separate thread due to OpenGL.

However, it is now rendering to an offscreen buffer which then gets
displayed in the image window. This requires FBO's to be available, so
a fallback creating a new window is still needed. Currently available
from the Render menu in the top header.
2009-10-28 18:03:04 +00:00
William Reynish
044f7c5f33 New B.blend
-Continuous Grab is now on by default
-Opened scene panels by default
-Multiple new screens:
	*Default (same as before)	
	*Animation
	*Compositing
	*Quad View
	*Scripting
	*UV Editing
	*Video Editing

These have been inspired by other Open Movie artists, and their B.blends, including Nathan Vegdahl, Andy Goralczyk, and Bassam Kurdali. The new screens are designed to make optimal use of the new 2.5 UI, and expose newer areas like the compositor, new animation editors and console.
2009-10-28 16:32:14 +00:00
Brecht Van Lommel
d6cde96286 Added support for custom RNA properties on Bones, only worked for
PoseChannel previously.
2009-10-28 15:33:45 +00:00
Brecht Van Lommel
a7a77e3e94 Bugfix: particle editmode cut tool still wasn't working correct. 2009-10-28 11:35:19 +00:00
Campbell Barton
e024b46eb6 - 'id_data' attribute for py rna api, so you can get the Mesh from a face, Armature from a bone, etc.
- fixed crash when adjusting added objects settngs from the toolbar.
2009-10-28 11:31:24 +00:00
Joshua Leung
e694e30721 UI Icon Toggles Fix:
Boolean settings now use TOG instead of ICONTOG when they have icons, since ICONTOG was causing too much trouble with icons changing when they shouldn't be. Perhaps in future there should be some flag for specifying from RNA/UI-Layouts which one you want, but for now, this will do. 

Reverting r23936 since that fix depended on ICONTOG behaviour.
2009-10-28 10:16:49 +00:00
Campbell Barton
64455004e0 ob.getChilren() often requested for 2.4x api, notice this is only 1 line of python. 2009-10-28 09:39:16 +00:00
Nicholas Bishop
7ce5c951c5 Avoid an unecessary rebuild of the pbvh. 2009-10-28 07:15:01 +00:00
Nicholas Bishop
243c73e96e Moved the PBVH from sculpt session to DerivedMesh/CDDM.
* Multires sculpting appears to work now
* PBVH gets recalculated in some cases where it shouldn't, haven't looked into this yet
2009-10-28 06:06:05 +00:00
Joshua Leung
49d7a2c51a Fixes for AutoKeying + File Loading Prints:
* AutoKeying was broken after the fix to get automerge working again in 3D view. The 3D-View check was swallowing the processing before autokeying could be done. Separated these out again.

* The error print when some external data couldn't be found for objects was missing a newline.
2009-10-27 23:21:26 +00:00
Brecht Van Lommel
be42f422da Bugfix: RNA_path_from_ID_to_struct crashed in automatic nested struct detection. 2009-10-27 21:58:03 +00:00
Thomas Dinges
cb1b2649f1 2.5 Nodes:
*Wrapped File Output Node. 
Note: Crashs on execution while rendering.
2009-10-27 21:54:29 +00:00
Nicholas Bishop
93beb0b85a Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk. 2009-10-27 19:53:34 +00:00
Martin Poirier
3266e10456 Proper cast to silence warning and comment to explain WTH is happening here. 2009-10-27 18:50:26 +00:00
Campbell Barton
9b7f3133e6 made minimum zoom level smaller (zoom out further) 2009-10-27 18:50:10 +00:00
Arystanbek Dyussenov
6c4388e3b0 - fixed enum syntax in BKE_fcurve.h and ED_keyframing.h to make g++ happy
- exporting addEditBone from armature module for COLLADA importer
2009-10-27 16:13:50 +00:00
Campbell Barton
d160891c36 Shape Propagate to all back in vertex menu 2009-10-27 15:40:56 +00:00
Brecht Van Lommel
560a0108b2 Bugfix: brush texture buttons were not showing map mode. 2009-10-27 15:19:44 +00:00
Thomas Dinges
b66046339b 2.5 Nodes:
* Added missing button set functions for Matte Nodes.
* Wrapped some Matte Nodes to new Layout Engine.
2009-10-27 13:46:02 +00:00
Joshua Leung
ba8ff9a339 Graph Editor: Added panel for numerically adjusting the cursor position 2009-10-27 11:46:46 +00:00
Joshua Leung
90957ed0dd A bunch of fixes for macro-type operators - Armatures + Objects
* Extrude and Duplicate for Armatures now use proper macros instead of manually calling transform themselves. This means that repeating these operators now works properly.
** NOTE: there's a bug with macros now which prevents the 'forked' extrude operator working correctly. Bug report filed for this.

* Included the proper operators for extrude and duplicate in the toolbar + menus. The operators used there did not activate transform, which meant that users often could not tell that the operation had occurred at all.
2009-10-27 11:10:30 +00:00
Brecht Van Lommel
81c17a9fa3 Memory Statistics operator back, printing information about what memory
is being used for to the console. Not shortcut key, use the search menu.
2009-10-27 10:29:51 +00:00
Joshua Leung
e61facbf85 Bugfix #19729: Color Ramps are not animatable (Part 1)
This first part of the fix makes it possible to animate ramp settings by making sure that the paths for ramps and their elements can be determined. While the code for constructing the path to the ramps is relatively simple, the code for the elements is a bit more involved :/

However, this commit only fixes the paths, but most of the ramp settings still cannot be keyframed directly from the UI buttons/widgets (i.e. from Material/Texture buttons) since the buttons still use the old layouts.
2009-10-27 10:14:02 +00:00
Joshua Leung
e76ce369bb Compiler warning fixes for mingw:
* There's an unresolved error in transform_conversions.c which I've flagged in this commit. I'm not quite sure what the exact intentions of that code were (i.e. was the "void_pointer = 1" really intended)
2009-10-27 09:38:15 +00:00
Campbell Barton
1c1659eb28 - Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc
- Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings.
- Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event)
  this calls a popup for invoke by default (which intern calls execute())

- Own recent commit to game framing applied to non-camera views too.
- v3d->persp is deprecated but still used in some places.

- Transforming strips could overlap 1 frame if moving them below frame 0
- Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
2009-10-27 02:54:25 +00:00
Campbell Barton
641072a769 BGE: when letterbox is enabled use the camera framing as a clipping area (good for avoiding the HUD showing outside the bounds), use the framing color too (from dalai and myself) 2009-10-27 00:25:38 +00:00
Campbell Barton
491463c416 remove ARegion from the Canvas, use a RAS_Rect instead. (pair programming with Dalai ;) ) 2009-10-26 23:00:06 +00:00
Campbell Barton
839ac92f65 added SetDisplayArea, GetDisplayArea was used in a confusing way 2009-10-26 22:33:43 +00:00
Brecht Van Lommel
5d333f72c3 Bugfix: material texture slot checkboxes were not showing up anymore. 2009-10-26 19:54:55 +00:00
Martin Poirier
6565193523 Revert multiplication order change from revision 23692
The previous order is correct, the new order forced all global scale on local axis (in object mode).

The "problem" with scaling (or mirroring) in object mode along an axis that is not aligned along one of the local axis is that the result has to be decomposed (as best it can by TransMat3ToSize) into scaling factors along local axis. The more axis aligned the object is, the more "correct" it will look, with the worse being a scale along two local axis when the scaling axis is right between them.

One "solution" could be to make all Mirror transform in object mode work on local axis only (but I don't think that would be correct, since it still works correctly on aligned axis).
2009-10-26 19:50:07 +00:00
Martin Poirier
4fcd358e53 Correct default file to be on frame 1, not 252 2009-10-26 19:19:55 +00:00
William Reynish
c4067b62d1 Durian text editor requests:
-Added Run Script button in header
-Added hotkey for Line Select (Ctrl-Shift-A)
2009-10-26 16:48:23 +00:00
Brecht Van Lommel
53ac50ea8b Bugfix: 3d view with scene layer lock were not updated when the
scene layer or other 3d view layers were changed.
2009-10-26 12:42:25 +00:00
Thomas Dinges
7603479b6e Compile fix. 2009-10-26 12:30:28 +00:00
Brecht Van Lommel
d46232a792 Fix bug #19715: remove doubles was not working. 2009-10-26 12:06:14 +00:00
Joshua Leung
3f7f2b869c Bugfix #19709: Influence and Mapping param in texture not yet animatable
Coded a 'path' getter for Texture Slots. This was a bit more involved than for other paths, since texture slots used the names of the textures assigned, which would be troublesome when a texture got used twice or more.
2009-10-26 11:56:12 +00:00
Brecht Van Lommel
32dd928ed6 Bugfix: opening file browser or starting render with mouse outside
of window could crash, these functions relied too much on context.
2009-10-26 11:43:27 +00:00
Joshua Leung
536fe27ba3 Restored 'Make Parent Without Inverse' Operator (Ctrl Shift P)
I've made this a separate operator to Make Parent, since the two were signficantly different (this version only works for Objects, and doesn't care about other types of parenting).
2009-10-26 11:20:16 +00:00
Joshua Leung
b2f9672078 Animation Bugfixes - Noise Modifier + Graph Editor:
* #19727: Noise modifier does nothing with size 1.0
When the 'Size' and 'Phase' parameters were both 1.0 exactly, and evaltime was an integer (as is the case when doing animation evaluation but not for Graph Editor drawing), the noise calculation function was bailing out. Now, the 'z' component supplied to this function is a decimal value (hardcoded to 0.1 after experimentation) to try and avoid this situation.

* Graph Editor 'Bake' operator was using wrong poll callback, making it useless when trying to use it on a F-Curve that only has modifiers on it (i.e. the main use case of the operator!)
2009-10-26 11:10:04 +00:00
William Reynish
39d62a12d9 *Started to add theme editing in Preferences. Isn't visible in the UI yet.
*Moved some preferences around
*Changed the file browser '..' icon (Thanks Elubie!)
2009-10-26 11:03:12 +00:00