Commit Graph

145 Commits

Author SHA1 Message Date
Brecht Van Lommel
7028a11db9 GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.

GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.

Differential Revision: https://developer.blender.org/D3062
2018-02-14 14:00:48 +01:00
Campbell Barton
38dafd5f44 Merge branch 'master' into blender2.8 2018-01-25 16:32:43 +11:00
Campbell Barton
68284785e5 Cleanup: typo 2018-01-24 18:23:53 +11:00
Campbell Barton
b9dbd5e85e Manipulators: disable 3D widgets w/ animation
Workaround for T53078.
2018-01-24 18:23:49 +11:00
Campbell Barton
fd80b83e8e Manipulator: Support tweak removing the manipulator 2018-01-16 18:03:15 +11:00
Campbell Barton
7c1286b2b7 Manipulator: add free callback 2018-01-15 16:06:56 +11:00
Campbell Barton
5ff33ecdf0 Merge branch 'master' into blender2.8 2018-01-10 14:01:09 +11:00
Campbell Barton
9be32ac5fe Fix manipulator crash when modal operator doesn't run 2018-01-05 14:53:10 +11:00
Campbell Barton
f6766c31cf Manipulator: clear tooltip for click actions too 2017-12-20 17:13:54 +11:00
Campbell Barton
5b364dd780 Manipulator: tooltip support
Currently operators and properties are used.
2017-12-20 16:40:53 +11:00
Campbell Barton
5df597171b Manipulator: Support click only manipulator's
Makes the 3D view navigation widget easier to use: dragging anywhere
in the rotation region now rotates without having to avoid the XYZ axis
hotspots which only activate on a single click.

Logic for drag detection is complicated by manipulators reliance
on keeping the modal operator running.
Currently this is wrapped in an ifdef,
we may want to implement it differently later.
2017-12-19 12:49:02 +11:00
Campbell Barton
12bc63a0fe Manipulaor: de-duplicate finish call 2017-12-19 12:46:36 +11:00
Campbell Barton
c2cc42742d Manipulator: support single press button actions
While not the main purpose of manipulators, it's handy to be able
to use operators without modal callbacks sometimes.
2017-12-16 04:08:37 +11:00
Campbell Barton
6475f163ec Manipulator: make grab-cursor a manipulator flag
As with operators, allow manipulators to grab the cursor.
Previously this was enabled for all 3D manipulators.
2017-12-11 21:38:55 +11:00
Campbell Barton
7a8ac1b09b WM: message bus replacement for property notifiers
Use dynamically generated message publish/subscribe
so buttons and manipulators update properly.

This resolves common glitches where manipulators weren't updating
as well as the UI when add-ons exposed properties which
hard coded listeners weren't checking for.

Python can also publish/scribe changes via `bpy.msgbus`.

See D2917
2017-12-04 20:42:34 +11:00
Campbell Barton
0f5ef668da Manipulator: fix camera lens update glitch
Property range setup initially used values that can change.
2017-11-24 20:28:13 +11:00
Campbell Barton
8af3f531b1 Cleanup: BLI headers first
Also move descriptions into doxy header
2017-11-20 14:29:50 +11:00
Campbell Barton
b5eeec715e Cleanup: remove BLI_blenlib from ghash header
This causes source files to depend on ghash header
for BLI_string/rect/listbase.

Also quiet warnings.
2017-11-14 17:08:34 +11:00
Campbell Barton
63830cd6a9 Manipulator: public highlight utility function
Also utility to find group from a manipulator map.
2017-11-11 03:19:51 +11:00
Campbell Barton
689ad9ade4 Fix manipulator drawing before their refresh callback
Caused glitch with Scale-Cage tool.
2017-10-30 14:26:57 +11:00
Campbell Barton
bf26509855 Manipulator: name remove func's 'unlink_delayed'
Name wasn't right since this only unlinks from manipulator maps.
2017-10-22 00:17:47 +11:00
Campbell Barton
8f495326bf Fix operators adding manipulators multiple times
Running spin or bisect twice in a row added widget groups each time.
2017-10-19 22:44:51 +11:00
Campbell Barton
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
Joshua Leung
2cdc2f2a25 Fix compiler warning 2017-09-19 16:20:51 +12:00
Campbell Barton
0a1a7323e5 Manipulator: missing exit() call 2017-09-06 00:06:53 +10:00
Campbell Barton
ce112cf0df Revert "Manipulator: remove unused event hack"
This reverts commit 134e927965.

Writing into const event is very bad,
but this change broke compositor manipulators.

Will look into better solution eventually.
2017-09-02 00:55:29 +10:00
Campbell Barton
00ba48a699 Manipulator: replace old cage2d manipulator
Mostly internal changes, keeping both manipulators
could have worked but there was no point long term.

There are still some glitches to resolve, will work on those next.
2017-08-31 02:00:16 +10:00
Campbell Barton
b448b025c7 Manipulator: rename callback type 2017-08-31 02:00:16 +10:00
Campbell Barton
8b23549d47 Manipulator: run callback when calculating the final matrix 2017-08-30 18:04:42 +10:00
Campbell Barton
ddff9d0ea6 Manipulator: support operator per-part
A single manipulator could only assign a single operator to each part.
Now each part can have it's own.

Also modify 2D selection callback, 2D started at 1, 3D at 0.
Now use -1 for unset value, start both at 0.
2017-08-28 00:56:08 +10:00
Campbell Barton
9e762693db Fix manipulator remove tag, it cleared all groups 2017-08-25 15:19:30 +10:00
Campbell Barton
3f4b3fdfba Manipulator: zero grab offset w/o target property
Some manipulators are used like on-screen buttons,
in this case it doesn't make sense to keep track of their state,
so zero the offset when its unused.

Needed for lamp-target manipulator.
2017-08-25 15:13:11 +10:00
Campbell Barton
1b5a690c72 Fix crash handling manipulator events before drawing 2017-08-25 00:20:14 +10:00
Campbell Barton
e20c825b05 Manipulator: modal callback can now cancel & pass events
Re-use operator return flags for manipulator modal & invoke,
this means manipulators can allow navigation or other events to be
handled as they run - see T52499
2017-08-24 17:04:28 +10:00
Campbell Barton
134e927965 Manipulator: remove unused event hack 2017-08-24 12:02:08 +10:00
Campbell Barton
7e87849257 Cleanup: rename manipulator API functions
- WM_manipulatorgrouptype_remove- > free
- WM_manipulator_group -> WM_manipulator_group_type

Naming here is still a bit confusing,
now at least free/remove are differentiated.
2017-08-22 02:06:46 +10:00
Campbell Barton
be89b95e98 Fix crash re-registering manipulators
Duplicating strings caused problems using strings in
both struct hash and manipulator group types own hash.
2017-08-22 01:55:11 +10:00
Campbell Barton
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
Campbell Barton
ecfc0370e0 Manipulator: grab3d use own vars to store offset
Was complicating general use case, also support for transforming with matrix_space set.
Add matrix_space support for manipulator_window_project_2d too.
2017-08-15 17:13:32 +10:00
Campbell Barton
dfb890947d Manipulator: store initial-final matrix for reuse
Also take matrix_space into account when calculating final pixel size.
2017-08-15 13:46:09 +10:00
Brecht Van Lommel
76d0ab9750 Code cleanup: fix various compiler warnings. 2017-08-12 14:08:03 +02:00
Campbell Barton
9567529b8f Merge branch 'master' into blender2.8 2017-08-12 00:23:49 +10:00
Campbell Barton
1d6b99b157 Cleanup: don't abbreviate color w/ manipulator API 2017-08-10 09:59:12 +10:00
Campbell Barton
2f20b5242c Manipulator: disable cursor grabbing for 2D groups
We could make this a manipulator type flag,
for now disable for all 2D manipulators since its annoying for cage2d.
2017-08-09 23:39:08 +10:00
Campbell Barton
2ec865035c Error in last commit 2017-08-09 22:55:18 +10:00
Campbell Barton
8403ec5160 Manipulator: Add function to calculate matrix
Each manipulator was doing this slightly differently,
use shared function which can optionally override each matrix.
2017-08-09 22:34:08 +10:00
Campbell Barton
d186ab6560 Manipulator: grab3d - support for 2d views
Also internal changes so arrow3d matches grab3d's behavior.

Needed to add WM_MANIPULATOR_DRAW_OFFSET_SCALE flag so
we can optionally apply offset in worldspace or screen scaled values.
2017-08-09 18:07:55 +10:00
Campbell Barton
54cea98046 Manipulator: add manipulator space matrix
Render-border & crop-node 2d-cage manipulators where unreasonably
complicated to implement because there was no good way to define
the sub-region the manipulator was transforming in
(render border within the camera's frame for example).

Add matrix-space variable,
remove scale property from cage2d manipulator, use matrix instead.
2017-08-04 15:34:01 +10:00
Campbell Barton
0a3295953c Manipulator: fix check for custom function 2017-08-04 15:17:21 +10:00
Campbell Barton
b156b968ae Manipulator: modal was drawing in wrong draw-step 2017-08-04 09:41:45 +10:00