Masks are not updated when edited when using the GPU compositor. That's
because the GPU compositor caches static resources and invalidates them
according to the recalculate flags that the depsgraph flushes to IDs.
The issue is that the flags are not flushed to the evaluated IDs of the
compositor depsgraph, but rather to some other evaluated versions of the
IDs.
To fix this, we make the compositor depsgraph persistent and store it in
the scene runtime. This allows us to reliably track changes to resources
used by the compositor and also reduces the overhead of depsgraph
creation in the compositor job.
Patch originally provided by Sergey.
Fixes#121188.
Pull Request: https://projects.blender.org/blender/blender/pulls/123085
This patch removes the Auto Render option from the compositor. This is
done for the following reason:
- The option didn't really work except in the case of transforming an
object. So it wasn't really reliable.
- It made little sense to use since the introduction of the Viewport
Compositor.
- It had a number of UX issues, including the fact that it can't be used
with animation playback, and the fact that rendering can get in the
way of the UI depending on the preferences for temporary editors.
Pull Request: https://projects.blender.org/blender/blender/pulls/123132
The documentation of some of `BKE_animsys_nla_remap_keyframe_values()`'s output
parameters were unclear/misleading, in particular making it unclear how those
output parameters should be used/interpreted by calling code.
This commit attempts to improve that, in particular trying to make it clearer
what actions calling code can/should take based on the returned output
parameters.
Pull Request: https://projects.blender.org/blender/blender/pulls/123081
This type was not necessary because `ptr_` is allowed to
be `nullptr`. This also means that we don't need to handle
the `None` case in switch statements. We assume that at
this point the owner is valid.
Previously these were shown as missing add-ons, since they have been
intentionally removed, remove them as part of versioning instead
of showing them as "Missing Add-ons". This is especially important
for X3D & STL which were enabled by default which meant any user
loading 4.1 preferences would have them shown as missing add-ons.
Add the color for the new keytype 'generated' to the VSE theme settings
as well.
This includes the versioning code that loads the default from the scene.
Without this, the preference would be initialised to black.
Note that the 'Blender Light' theme does not have any colors for any of
the key types, so I also didn't add the 'generated' type there.
Pull Request: https://projects.blender.org/blender/blender/pulls/123005
`GVolumeGrid` and `VolumeGrid<T>` are basically pointer wrappers.
Assigning a nullptr is possible and allowed by code, but node socket
code doesn't currently check if a grid pointer is null before accessing
it.
Disallow null grid pointers in socket values. Asserts are added for this
purpose. The Points-to-SDF node checks the grid value before writing to
output.
Pull Request: https://projects.blender.org/blender/blender/pulls/122996
Fixes#116567
The issue was with a flag that skips a particular post-evaluation step
specially for the Child Of constraint. The flag wasn't getting properly
unset when the constraint target was removed, and therefore that
post-evaluation step was getting erroneously skipped in some cases.
This commit fixes the issue by always setting the flag appropriately in
the Child Of evaluation function itself. This is admittedly rather
hacky, but no more hacky than the existence of the flag in the first
place.
Pull Request: https://projects.blender.org/blender/blender/pulls/122881
This changes fixes a wrong mesh as a result of apply base mesh from the Multires modifier
In the previous code some corner vertices where incorrectly assigned to null and skipped form processing as a safety guard
that was only relevant when the mesh had hidden faces in edit mode. The hidden corner vertices bug is handled now when checking
> if (corner_x_index < 0 || corner_y_index < 0) {
> continue;
> }
Since the patch that caused this error was a fix to a previous infinite loop bug,
I also tested and made sure this updated patch still fixes the original issue it was trying to fix.
Note: This PR replaces #122845 due to a large amount of git rebase issues.
Pull Request: https://projects.blender.org/blender/blender/pulls/122859
The attribute API defined in `attribute.cc` was dependent on
the assumption that `ID`s are always the "direct" owners of attributes.
For Grease Pencil drawings, this is not the case. The Grease Pencil ID
stores the attributes for layers, and the attributes for drawings are stored
in `CurvesGeometry` on the drawings themselves.
In order to make use of `rna_attribute.cc`, we need that API to handle
other types of attribute owners.
This adds an `AttributeOwner` which is basically just a type and a
pointer. We replace the `ID` pointers and pass `AttributeOwner`s instead.
For cases where we have to do a switch based on the type, all the
types are handled and the `default` statment is left out. This ensures
that we get a compiler warning when a new `AttributeOwnerType`
is added.
No functional changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/122765
Mainly correct/update some comments (e.g. missing reference to Boolean
type), and add some notes essentially about issues with current IDProp
String code (see also #86960 ).
No functional change.
The C++ classes that wrap DNA structs should never store any data.
Runtime data needs to be stored on the runtime classes/structs
and anything else needs to be put into DNA.
This adds static asserts to make sure (at compile time) that these
classes have the same size as the DNA structs (i.e. they don't store
additional data).
This fixes a bug that happens when two drawings in the same grease pencil
data-block reference the same array. In this case, the same attribute array
pointer is written to .blend files for both drawings. However, when loading the
.blend file, it was not detected that the data is shared. Instead each drawing
would think that it was the single owner of the array even though it was shared.
The same problem can technically occur for all kinds of shared data, and not
just for grease pencil. However, only grease pencil shows this issue currently,
because it can easily happen that the same attribute is shared between different
`CustomData` within the same data-block. This very rarely happens with meshes or
curves, because different `CustomData` usually have different sizes and don't
share the same arrays.
A previous fix (cc891aa699) solved pretty much the same issues for the case
when two layers in the same `CustomData` share data. This original fix is now
generalized and is integrated with `BLO_read_shared` which makes it less error
prone. For each data-block, the `BlendDataReader` now remembers which shared
data it has loaded before so that it is not loaded again.
In the future this could be extended to support data that is shared between
data-blocks, but that's not as straight forward as one would hope currently. For
various reasons, different data-blocks could store independent data at the same
pointer. I specifically noticed that with a regression test file:
`blender/tests/data/modeling/geometry_nodes/attributes/attribute_statistics.blend`.
To support it, one solution could be to tag `BHead` in .blend files to indicate
that a specific pointer is shared and unique within the entire file. But that's
for another day.
Pull Request: https://projects.blender.org/blender/blender/pulls/122780
The buttons to upgrade or sync extensions called extension
operators via bpy.app.handlers, requiring awkward glue-code
which didn't show error reports in to the user.
Remove these operators and call the upgrade & sync operators directly.
Support for "System" extensions as an alternative to the current
"User" extensions repository.
The purpose of this change is to support bundling extensions for
offline work or in environments where users setting up thier own
extensions isn't desirable, see #122512.
Details:
The default "System" repository on Linux will for example use:
- `/usr/share/blender/4.2/extensions/{system}` For system installs.
- `./4.2/extensions/{system}` For portable installs.
- Blender's default startup now has a "System" repository
which users or administrators may populate.
- Repositories can select between User/System paths,
setting a custom path overrides overrides this setting.
- Add "BLENDER_SYSTEM_EXTENSIONS" (matching "BLENDER_LOCAL_EXTENSIONS").
Ref !122832
Update PBVH GPU argument initialization to prefer using the PBVH mesh
attributes instead of the evaluated mesh attributes for color.
The values can be out of sync due to differences with the evaluated
and original mesh data.
Pull Request: https://projects.blender.org/blender/blender/pulls/122850
Originally this would replace scripts that come bundled with Blender,
but it's unclear how this is useful.
Searching for this online mainly leads to people asking how they can
use it to add scripts. For example in a studio environment you might
want to deploy add-ons and startup scripts for all users.
Even if you wanted to use it for replacement though, it wasn't really
doing that and inconsistent for different types of scripts:
* startup: ignored
* modules: replaces bundled scripts
* presets: adds to bundled scripts
* addons (in 4.1): ignored
* addons_core (in 4.2): ignored
* startup/bl_app_templates_system: replaces bundled scripts
This change makes it add scripts from this path for all. This is a
breaking change, though arguably this feature was just broken to
begin with and not used much in practice because of that.
The alternative would be add a new set of environment variables to
avoid breaking existing behavior. But that also means keeping around the
broken behavior or fixing it in another way.
Supporting multiple paths may be used too, but for now just support
a single one as doing this for all BLENDER_SYSTEM variables is
non-trivial. The main use case for that would be add-ons anyway, and
those will mainly be handled through upcoming
BLENDER_SYSTEM_EXTENSIONS instead.
Ref #122512
Pull Request: https://projects.blender.org/blender/blender/pulls/122689