It's not very obvious to some people what the effect will be from
looking at the thumbnail alone. Also, we plan to make the thumbnails
smaller (48px vs 64px) by default to match other asset shelves size.
This PR updates the thumbnails by making the effects stronger. See PR
for example images.
Pull Request: https://projects.blender.org/blender/blender/pulls/148192
Merge changes from https://projects.blender.org/blender/blender-assets/pulls/34
- Handle <1 Substeps in Displace Geometry node.
- Move Substeps down in Displace Geometry node.
- Basic node-tree cleanup (merging input nodes, removing WIP comments, etc.).
- Change Surface Offset subtype to be Distance.
- Enable `As Instance` for object scattering to allow other object types like lights and cameras.
- Use hash for instance randomization to allow for more than 100 unique instances.
- Fixblender/blender#147464 by handling missing radius attribute.
Pull Request: https://projects.blender.org/blender/blender/pulls/147607
Ref: https://projects.blender.org/blender/blender/issues/145573.
Added to Essentials(pre-bundled with Blender):
- Camera & Lens Effects/
- Vignette
- Film Grain
- Sensor Noise
- Chromatic Aberration
- Creative/
- Tune Image
- Sepia
- Split Toning
- Unsharp Mask
- Utilities
- Retime
See PR description for demo videos.
Thanks to @Sergey for the RGB <-> CMYK workflow and
@SimonThommes for the help with the vignette masking!
Co-authored-by: Habib Gahbiche <habib@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/146038
Curve to Tube:
- Discard non-curve inputs.
- Warn and pass-through when no curves are out in.
- Handle single point curves.
- Make label of Parameter U/V menu inputs show.
Instance on Elements/Scatter on Surface:
- Change `Pick Instance` to be off by default.
- Add fallback to info message when `Pick Instance` is on.
Array:
- Change randomization inputs to be single values.
All modifier assets:
- Disable `Show Manage Panel` option in all modifier assets.
Pull Request: https://projects.blender.org/blender/blender/pulls/147112
Merge changes from blender/blender-assets#29 :
- Fix warning 'No Curve Selected' showing constantly in all shape modes.
- Fix radius extrapolation to work for round/custom profiles on both curve ends.
- Fix merging custom profile round caps to work on both curve ends.
Pull Request: https://projects.blender.org/blender/blender/pulls/146991
This adds several new node-group assets bundled with Blender for Geometry Nodes. Those include high-level nodes to be used as modifiers, as well as medium and low-level nodes to be used in the node editor.
Co-authored-by: Hans Goudey <hans@blender.org>
Co-authored-by: Simon Thommes <simon@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/145645
Added a couple new Texture Paint mode brushes related to #146384:
- Paint Pixel Art
- Erase Pixel Art
(NOTE: Just like I wrote in the brush description, they are only
working in the image editor for now. In the 3D Viewport they can be
used but do not lead the the same result yet.)
To keep the related brushes close together I organized the brushes
into catalogs, similar to grease pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/146717
The Clay and Clay Strips brush have a built-in hardcoded Plane Offset of
0.40m and 0.18m, respectively. This value is added to the displacement
scalar after the pressure sensitivity is factored into the calculation,
leading to the pre-bundled essential assets not responding to tablet
pressure when enabled and potentially confusing behavior otherwise.
Pull Request: https://projects.blender.org/blender/blender/pulls/144382
The `Eraser Hard` and `Eraser Point` were almost identical in behavior.
* `Eraser Hard` was set to `Disslove` making the edges soft, not hard.
Now this is set to `Point` mode to delete the points and make actual
hard edges.
* The `Eraser Point` is obsolete and was removed.
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.
The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.
More detailed explanation and conversation can be found in the
design task.
Ref #137215
Pull Request: https://projects.blender.org/blender/blender/pulls/137219