Commit Graph

77 Commits

Author SHA1 Message Date
Julian Eisel
c6885e00d3 Fix: Missing brush tool in grease pencil weight paint mode
Tools for grease pencil v3 weight paint mode weren't updated in
7b0ea0f1b4. Possibly because there was some back and forth in grease
pencil modes while this was being worked on.
2024-07-11 12:16:21 +02:00
Falk David
509cb361bb GPv3: Remove tint tool from tool bar
This is now accessible from the draw tool as a brush asset.

Pull Request: https://projects.blender.org/blender/blender/pulls/124421
2024-07-09 17:17:25 +02:00
Julian Eisel
7b0ea0f1b4 Sculpt/Paint: New asset based brush management workflow
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.

With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
  handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
  removed here. That means they draw as blank now, and the icon files can be
  removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
  the Essentials asset library. Icons/previews are handled as standard asset
  previews.
- Grease pencil eraser options are replaced by a general default eraser brush
  that can be set by the user.

More changes are planned still, see task list issue below.

Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar

Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/

Tasks:
https://projects.blender.org/blender/blender/issues/116337

Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:25 +02:00
Falk David
103f3f261a Fix: GPv3: Draw Tool: Use "Dot" cursor for draw tool
When disabling the "Show Cursor" option in the tool settings for the
draw tool, the cursor was set to the OS default.
This was not the case in GPv2, which used the "Dot" cursor.

The fix enables the "Dot" cursor by default for the draw tool.
2024-07-04 11:22:32 +02:00
Sean Kim
9d4d1aea98 Sculpt: Add stroke stabilization to lasso tools
This PR adds stroke stabilization settings for the Sculpt mode lasso
tools:
* Mask
* Hide
* Trim
* Face Set

Only Sculpt tools have a user facing change, even though this was
implemented in `WM_gesture_lasso_modal` and related methods. Other
modes may choose to add these settings and toggles.

## Implementation
The implemented functionality is similar to the Annotate tool in both
interpolation of the new point and drawing the UI hint that
stabilization is happening.

The `radius` and `factor` properties have similar bounds as the same
Brush properties. All values are stored on a per-operator level, not on
a scene or otherwise global tool level.

Based off of [1].

[1] - https://blender.community/c/rightclickselect/ZWG5/

Pull Request: https://projects.blender.org/blender/blender/pulls/122062
2024-06-27 01:32:09 +02:00
Nika Kutsniashvili
2aa388a5f2 UI: Correct alignment for active tool properties
Fix some active tools properties panel that didn't follow Blender's UI guidelines.
Only cosmetic changes, no functionality has changed.

Images and details in the pull request description.

Pull Request: https://projects.blender.org/blender/blender/pulls/122819
2024-06-17 15:38:13 +02:00
Sean Kim
b7975db04f Cleanup: Match toolbar order for sculpt gesture tools
Pull Request: https://projects.blender.org/blender/blender/pulls/123161
2024-06-13 16:28:14 +02:00
Richard Antalik
6dfed3a021 Fix #122895: Frame change does not work in VSE mixed view
Add timeline version of tweak tool to timeline+preview mixed view.

This was removed in 8c53a18c48. Previously tools combined keymaps for
both preview and timeline, but in combined view preview operators were
disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/122992
2024-06-10 13:20:03 +02:00
Sean Kim
e600a7c229 Fix #122493: Line Trim UI missing Extrude Mode
Exposes the missed `Extrude Mode` setting for the *Line Trim* tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/122695
2024-06-04 16:38:37 +02:00
Sean Kim
025df21a0f Sculpt: Add Polyline Mask, Face Set, and Trim
This PR adds the *Polyline Mask*, *Polyline Face Set*, and
*Polyline Trim* tools.

## Limitations
* *Polyline Face Set* is not added to either of the *Sculpt*
or *Face Sets* menu as none of the other face set gestures are in
either.

Pull Request: https://projects.blender.org/blender/blender/pulls/122248
2024-05-28 18:33:45 +02:00
Sean Kim
7726e7f563 Sculpt: Add Line Face Set Tool
This PR adds the `Line Face Set` tool and adds it to the following
location:
* Sculpt Mode toolbar

## Limitations
None of the existing Face Set gesture operators exist in either the
Sculpt dropdown or the Face Set dropdown, this PR does not add the Line
Face set tool in either location as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/122245
2024-05-28 17:17:10 +02:00
Sebastian Parborg
241c19a57a Add "Only project onto selected" for curve, GP3, and annotation drawing
Implementation of the proposal in: #121535

When drawing with "project to surface" turned on, it is now possible to restrict the projection to only the selected objects.
This is really useful for drawing onto surfaces that has a lot of detail meshes that you don't want to project onto.
2024-05-27 13:37:36 +02:00
Richard Antalik
8c53a18c48 Cleanup: Refactor VSE selection tools keymap
Split single keymap definition into timeline and preview as well as LCS
and RCS definitions.

This improves readability of keymap code.

Tweak and Box Select tools will now use "Sequencer Timeline Tool",
or "Sequencer Preview Tool" entries instead of "Sequencer Tool", so
custom keymaps or scripts have to be updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/121846
2024-05-22 18:46:53 +02:00
Lukas Tönne
7a3cd753ba GPv3: Fill tool to generate strokes in empty areas
Implementation of the GPv2 Fill tool in Grease Pencil 3.

This tool creates new strokes where the user clicks, by rendering
strokes into an image and then performing flood-fill and boundary
search operations.

This is a minimal first part, several features of the GPv2 tool are
still missing (gap filling methods, smoothing, dilate/erode).

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/120693
2024-05-15 13:36:06 +02:00
Lukas Tönne
bacfec10bb Cleanup: GPv3: Rename _defs_paint_grease_pencil for consistency
Rename the `_defs_paint_grease_pencil` toolsystem definition to
`_defs_grease_pencil_paint` for consistency with other definitions,
like `_defs_grease_pencil_sculpt`.
2024-05-13 14:11:59 +02:00
Sean Kim
d4a61647bf Sculpt: Add Line Trim tool
This PR adds the *Line Trim* tool to Sculpt mode. It is exposed via
the toolbar along with the other *Trim* tools and as an entry in the
*Sculpt* menu.

## Technical Approach
Line gestures are represented as two points in screen space: the `start`
and `end` of the gesture. Trim tools work by taking a set of screen
points as the top face of a volume, projecting a copy of the face into
the scene, then using that as the operand shape for boolean operations.
To behave as users would expect, the *Line Trim* tool does the following
steps to make the initial face:
1. Take the sculpted object's bounding box.
2. Project the bounding box into screen space
3. Take the magnitude of the diagonal line made from the bounding box
4. Use the magnitude multiplied by an arbitrary factor to ensure the
   initial line is long enough to fully divide the object.
5. Create two points by moving in a perpendicular direction from start
   and end points.
6. Use the resulting four points as vertices of the quad in screen space.

## Differences with Other Trim Tools
* Line Trim **only** supports the **Difference** mode. As such, the
corresponding tool options have been disabled in the header.

## Alternatives
* Instead of using a boolean operation, this could be achieved by using
a bisect operation when using the *Fixed* projection mode. While this
may result in a better performing tool, it is not guaranteed and
requires extra work to integrate this approach.

Pull Request: https://projects.blender.org/blender/blender/pulls/120845
2024-05-01 14:10:26 +02:00
Sean Kim
55fc1066ac Sculpt: Polyline hide operator
This PR adds a polyline hide operator for sculpt mode as well as the
necessary generic callback code to allow using this gesture in other
selection tools.

Added features include:
* *Polyline Hide* operator
* `WM_gesture_polyline_*` callback functions for other operators
* Status bar text while using the polyline modal
* Common *Gesture Polyline* keymap for usage with the modal

Unlike the *Box Hide* and *Lasso Hide* operators, the *Polyline Hide*
operator does not provide a simple shortcut to click and show all
hidden elements in a mesh. This is because the existing operators
operate on a click-drag action while the new operator is invoked by
just a click.

Design Task: #119353

Pull Request: https://projects.blender.org/blender/blender/pulls/119483
2024-04-29 14:04:16 +02:00
Campbell Barton
0c4d3754f1 Cleanup: replace {!s} with {:s} when used with strings
When passing strings to str.format(..) use `{:s}` format specifier
which only takes strings and wont run `.__str__()` on non-strings.

While `{!s}` is an equivalent to `%s`, for the most part `%s` was
used for strings, so using `{:s}` is clearer and more specific.
2024-04-27 16:02:37 +10:00
Campbell Barton
0e3b594edb Refactor: scripts under scripts/startup/ to use str.format
Part of modernizing scripts in Blender, where the previous convention
was to use percentage formatting which has become the "old" way to
format strings in Python.

See proposal for details #120453.

Ref !120552
2024-04-27 16:02:36 +10:00
Hans Goudey
e3894f0a07 UV: Remove UV sculpt use of brushes
For the brush assets project (#116337) all editors with brushes are
getting an asset shelf, and the brush tools are combined, with
individual brushes accessed in the shelf. That design seems way
overkill for UV sculpting which is just three very simple tools.

In order to avoid one editor with inconsistent use of brushes, which
would significantly increase the complexity of the system after the
brush assets merge, port the three UV sculpt tools to be regular
modal operators that don't use the brush or paint system at all.

To be clear, this is a compromise that doesn't feel ideal, but no
one could think of a better solution. Theoretically this removes
some flexibility from UV edit "sculpting", in practice it probably
won't be a noticeable change.

Pull Request: https://projects.blender.org/blender/blender/pulls/120797
2024-04-26 17:10:04 +02:00
Sietse Brouwer
5220caeabb GPv3: Weight Paint tools (Draw, Blur, Average, Smear, Sample weight)
This PR implements the Weight Paint tools for GPv3.

Tools:
- Draw, for assigning weight to stroke points
- Blur, smooths out weight using adjacent stroke point weights
- Average, smooths weight using the average weight under the brush
- Smear, like finger painting, drags weights in the direction of the brush
- Sample weight, sets the brush weight to the weight under the cursor

The weights are assigned to the active vertex group. When there is no
active vertex group, a group is automatically created.

When the Auto Normalize option is enabled, it is ensured that all
bone-deforming vertex groups add up to the weight of 1.0.
When a vertex group is locked, it's weights will not be altered by
Auto Normalize.

The PR already supports multi frame editing, including the use of a
falloff (defined by a curve).

The implementation is in accordance with the Weight Paint tools in GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/118347
2024-04-25 15:21:14 +02:00
Falk David
0a4a6ebadc GPv3: Use GPv2 object mode flag for weight painting
This mostly reverts bd22059752
and makes sure to use `OB_MODE_WEIGHT_GPENCIL_LEGACY` instead
of `OB_MODE_WEIGHT_PAINT`.

Pull Request: https://projects.blender.org/blender/blender/pulls/120983
2024-04-23 15:48:27 +02:00
Sietse Brouwer
4fbef3dc6b GPv3: Cutter tool
This PR implements the Cutter Tool for GPv3. The Cutter tool deletes
points in between intersecting strokes. New points are created at the
exact intersection points, so as a result the cutted strokes will fit
perfectly.

For feature parity, the tool follows the GPv2 behavior:

- The cutter tool works on all editable layers.
- Intersections are only detected for curves on the same layer,
so intersection of curves on _seperate_ layers are not handled.

Technical notes
The implementation uses the `compute_topology_change` function
created for the Hard Eraser. So at intersection points, point
attributes will be interpolated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113953
2024-04-22 14:05:22 +02:00
Bartosz Kosiorek
eb4204120b UI: Add tooltip for Poly Build tool
Pull Request: https://projects.blender.org/blender/blender/pulls/120792
2024-04-22 12:27:49 +02:00
casey bianco-davis
2df13ce4a3 GPv3: Primitive Tools: Line, Polyline, Arc, Curve, Box and Circle Tool
Adds the primitive tools in draw mode to GPv3.

This also adds rotation and scale sub-operators with `r` and `s` keybinds.
Also all control points are editable after extruding.

Pull Request: https://projects.blender.org/blender/blender/pulls/119039
2024-04-22 10:48:03 +02:00
Pratik Borhade
1de48f98a5 Fix #120662: GP selection tool not working from toolbox
Caused by 658a9ac3a9
This seems to be happening due to wrong tools list passed for GPv3
sculpting.

Pull Request: https://projects.blender.org/blender/blender/pulls/120687
2024-04-16 13:50:42 +02:00
Pratik Borhade
2fefb39e22 GPv3: Wrong object type
Mistake in 658a9ac3a9

Pull Request: https://projects.blender.org/blender/blender/pulls/120653
2024-04-15 12:52:09 +02:00
Lukas Tönne
658a9ac3a9 GPv3: Initial sculpt mode
Adds an (empty) sculpt mode for Grease Pencil v3 objects.

The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.

Pull Request: https://projects.blender.org/blender/blender/pulls/119338
2024-04-11 09:39:48 +02:00
YimingWu
127f879be9 GPv3: Tint tool
This implements the tint tool from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/119323
2024-03-29 12:43:15 +01:00
Sean Kim
6e997cc757 Sculpt: Add Line Hide tool
This PR adds the *Line Hide* tool and the corresponding
`PAINT_OT_hide_show_line_gesture` operator to Sculpt Mode.

*Line Hide* supports common modal functionality including:
* Snapping to angles
* Flipping the selection area
* Moving selection area

Addresses one of the tools in #80390

Pull Request: https://projects.blender.org/blender/blender/pulls/119671
2024-03-29 00:05:25 +01:00
Milan Davidović
c056c58493 Fix #106641: Missing Annotation widgets
Annotation layer widget was missing on the Tool Settings bar and the
side bar for some of the editors, as well as both color and layer
widgets on the Tool tab of the Properties editor.

Also fixed the Tool Settings bar not updating when drawing annotations
on the Image editor viewport, and the Tool panel in Properties editor
not updating when drawing annotations on the 3D scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/112688
2024-03-28 12:15:33 +01:00
Sean Kim
881178895b Sculpt: Add fast solver option for trim operations
This PR introduces the ability for users to switch between boolean
solvers while using the sculpt *Trim* tools (*Box Trim* & *Lasso Trim*)
much like the mesh boolean modifier and geometry node. Because the
*Exact* solver has performance issues with larger meshes, the *Fast*
solver is set to be the default.

In my very rough timing tests on my laptop on a mesh with **1.7m**
vertices, a *Trim* operation with the *Fast* solver finishes in roughly
20 seconds as opposed to still being in progress after five minutes
with the *Exact* solver.

Addresses part of #84229

Pull Request: https://projects.blender.org/blender/blender/pulls/119699
2024-03-26 17:25:06 +01:00
Hans Goudey
73e7023c71 Fix #119816: New curves draw tool options missing in sidebar 2024-03-23 10:51:48 -04:00
Sean Kim
68afd22501 Sculpt: Add Lasso Hide tool
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.

* Exposes the selection type for both the lasso and box hide tools
  as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
  selections with the `Outside` selection type

For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.

Addresses one of the tools in #80390

Pull Request: https://projects.blender.org/blender/blender/pulls/119140
2024-03-12 14:19:02 +01:00
Campbell Barton
f647e1a5b7 Weight Paint: expose all pose mode selection tools
Pose-mode selection tools (box, lasso & circle select) now support
pose-mode when weight-painting.

Changes to the key-map [0] caused a regression where it was no longer
possible to select multiple bones because Shift-LMB is now used for
painting. The report #114981 proposes to support pose selection tools
in weight paint mode.

Note that in [1] added the tweak tool, this completes the change by
supporting other tools & fixing W-key shortcut access.

Resolves #114981.

[0]: 6de6d7267f
[1]: edcac1f48b
2024-02-29 18:12:50 +11:00
Pratik Borhade
8250502b77 UI: Merge Spin and spin duplicate tools
Both tools calls the same operator, only difference is "dupli" bool
property value. So expose the property in tool settings and remove the
spin duplicate tool

Resolves #98094

Pull Request: https://projects.blender.org/blender/blender/pulls/117880
2024-02-09 13:01:55 +01:00
Campbell Barton
4e93355187 Fix missing keymaps for UV editor tools
Regression in fa77e9142d
2024-02-09 17:38:44 +11:00
Damien Picard
fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00
Falk David
73e5e975e2 Cleanup: GPv3: Add fixme comment to _defs_paint_grease_pencil 2024-01-26 15:24:00 +01:00
laurynas
70fe812ef1 Curves: Add "As NURBS" option to draw tool
Add an option to output curves as NURBS instead of Bezier. The same
fitting algorithms are used. The only difference is that the drawing
result is a NURBS curve with Bezier knot mode, instead of a native
Blender Bezier curve.

Pull Request: https://projects.blender.org/blender/blender/pulls/116696
2024-01-10 13:59:59 +01:00
Hans Goudey
0e8c874166 Curves: Add edit mode tilt control
Adds support for the tilt transform operator and a "Clear Tilt"
operator to mirror the functionality from the legacy curve type.
2023-12-16 12:08:28 -05:00
Hans Goudey
c02784bd4f Cleanup: Make format 2023-12-11 15:47:11 -05:00
laurynas
feae0b4173 Curves: Support for edit mode draw tool
Adds new curves support to "Draw Curve" operator. This is a direct copy
and replace of the old code to the new editors directly, with a change to
create the new data structure instead of the old one. There is no attempt
at code deduplication, since that would complicate removing the old
curve type when it comes time.

To replace the "2D curve" option a new operator property is added
for projecting to the Z=0 plane.

Pull Request: https://projects.blender.org/blender/blender/pulls/115864
2023-12-11 19:44:19 +01:00
Daiki Hashimoto
edcac1f48b Fix #44834: Add bone selection icon next to face and vertex selection in weight paint mode
Currently, in weight paint mode, there is an icon for
face and vertex selection mode, but there isn't one
for the default mode where the user can select a bone
in any tool by alt clicking.
This lack of indication might lead to confusion for the users
when they are not able to select a bone by
alt clicking during weight painting.

By adding a bone selection icon when there is a pose
mode armature, we can communicate to the user that:
1. they can select a bone while the bone selection icon is active.
(when they are not in face or vertex selection mode)
2. they have forgot to select an armature when entering
weight paint mode by not showing the bone selection
icon at all when there is no pose mode armature.

When the bone selection icon is inactive,
the user can't select a bone.
(alt clicking selects face and vertex mode's respective element)

When no armature is selected when entering weight paint mode,
the bone selection icon doesn't show up indicating that the user
has forgot to select an armature.
(The user is also unable to select a bone by alt clicking.)

## Selection tool for bone selection mode
Currently, while selection tools exist for face and vertex
selection mode, one doesn't exist for the default mode
(bone selection mode). As the default mode will be getting
a clear indicator that it will function as a bone selection mode,
I added a selection tool entry for the bone selection mode.

Face and vertex selection modes has the shortcut 1 and 2,
so it seemed natural to give bone selection mode the shortcut of 3.

Pull Request: https://projects.blender.org/blender/blender/pulls/115409
2023-12-01 13:38:58 +01:00
casey bianco-davis
c57fe9a6e0 Curves: Add radius transform mode to edit mode
This adds the radius control operator and active tool
to curves edit mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/114017
2023-10-31 11:33:32 +01:00
casey bianco-davis
e266b142f6 GPv3: Transform operators
This adds the keybindings, menu, and functionally for the edit mode transform operators to grease pencil v3.

The transform operation include:
 * translate, rotate, scale, change opacity, change radius

Pull Request: https://projects.blender.org/blender/blender/pulls/111836
2023-10-21 15:12:47 +02:00
Falk David
7e87435cf4 GPv3: Initial drawing tool
This PR implements an initial drawing tool that can already be used for testing.
While this is not fully feature complete (compared to the current grease pencil draw tool) the following is already implemented:

* Pressure support for radius and opacity.
* Material color and vertex color support.
* New active smoothing algorithm based on curve fitting.
* Simplify algorithm as a post-process step.

Some deliberate limitations include:
* The drawing plane is always the front plane. Drawing on surfaces is also not supported.
*

The current approach has not been optimized for performance yet. The goal was to have a straightforward implementation
first and then focus on performance later.

There are numerous parameters in the code that are hard-coded for now. These should be exposed at some point, potentially as user settings.

Pull Request: https://projects.blender.org/blender/blender/pulls/110093
2023-10-06 10:49:54 +02:00
Richard Antalik
86a0d0015a VSE: Improve retiming UI
Currently retiming is quite awkward, when you need to retime multiple
strips strips in sync. It is possible to use meta strips, but this is
still not great. This is resolved by implementing selection.

General changes:
Gizmos are removed, since they are designed to operate only on active
strip and don't support selection.
Transform operator code is implemented for retiming data, which allows
more sophisticated manipulation.
Instead of drawing marker-like symbols, keyframes are drawn to
represent retiming data. Retiming handles are now called keys. To have
consistent names, DNA structures have been renamed.
Retiming data is drawn on strip as overlay.

UI changes:
Retiming tool is removed. To edit retiming data, press Ctrl + R, select
a key and move it. When retiming is edited, retiming menu and
context menu shows more relevant features, like making transitions.
Strip and retiming key selection can not be combined. It is possible to
use box select operator to select keys, if any key is selected.
Otherwise strips are selected.
Adding retiming keys is possible with I shortcut or from menu.
Retiming keys are always drawn at strip left and right boundary. These
keys do not really exist until they are selected. This is to simplify
retiming of strips that are resized. These keys are called "fake keys"
in code.

API changes:
Functions, properties and types related to retiming handles are renamed
to retiming keys:
retiming_handle_add() -> retiming_key_add()
retiming_handle_move() -> retiming_key_move()
retiming_handle_remove() -> retiming_key_remove()
retiming_handles -> retiming_keys
RetimingHandle -> RetimingKey

Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`.

Pull Request: https://projects.blender.org/blender/blender/pulls/109044
2023-09-27 01:45:59 +02:00
Campbell Barton
c51336f5e8 Cleanup: single quote enums in Python 2023-09-13 13:38:39 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00