Commit Graph

558 Commits

Author SHA1 Message Date
Joshua Leung
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
Thomas Dinges
ce94f52dbc Fix for [#22714] Constraints stack : move up and move down buttons problem
* Constraint template now uses 2 rows as well, when the area width is small. 
* UI Code could use some code/layout cleanup still, will look into that soon.
2010-07-04 09:42:00 +00:00
Campbell Barton
51fd10a1b5 adding image strips wasnt working, use the 'directory' component of the file selector rather then the full 'filepath' to fix this.
added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-07-01 19:28:45 +00:00
Matt Ebb
32f83b91a4 Partial fix for [#22666] TWO BUGS of LIGHT
fixed: number 1- can't link light data by using control+l "object data"

cleaned up code a bit here too
2010-06-27 23:18:04 +00:00
Matt Ebb
e86c5cf9ea Fix [#22564] Object name by object type
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
2010-06-27 07:45:57 +00:00
Matt Ebb
ce7d768934 Fix [#22675] Dupli tool
Tweaked operator poll functions
2010-06-27 06:15:36 +00:00
Sergey Sharybin
e10bf2bc09 Fix #22642: NURBS surfaces doesnt display
Fix #22587: Invisible Nurbs Suface

There was a small bug with determinating if new object should be created
and for surfeces new OB_CURVE object had been created (instead of OB_SURF).

Removed unused function and enum, which were used by nurbs surface
create old oprator
2010-06-22 21:11:13 +00:00
Campbell Barton
69cb2cc37b adding curve and mesh objects through python would create the object without assigning it to any layers.
now initialize from the scene (when the value is unset), and throw an error when the value is set to all false.
2010-06-14 15:39:50 +00:00
Campbell Barton
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
Michael Fox
e7dd562095 Made Add Surface Operator more atomic, now each primitive has own operator, but calling the same function with different flags.
So they can me used in macros, and addons can use the menu  now, hope to see some very nice surface plugins
2010-06-13 05:48:21 +00:00
Sergey Sharybin
d811c284f9 Deny applying location/rotation to 2D curve - such transformation could
make points have non-zero local z-coordinates, which is confusing for 2D.
2010-06-11 13:00:24 +00:00
Campbell Barton
6b21085ed5 enable adding objects in background mode by not using the context to get the object added. 2010-06-09 19:20:05 +00:00
Diego Borghetti
e2bc4ca9ce Fix #22317 View reamins in camera's view after camera is deleted (again)
The problem was not in the editors, the code in blenkernel have a XXX
in the perspective value. Now unlink_object also update the ARegion.
2010-06-09 15:35:10 +00:00
Campbell Barton
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
Diego Borghetti
d4518ca79e Fix #22534 linking object data for two forces results in crash.
This is because the make_links_data_exec don't check for the
object type like before, so try to access the obdata of an empty
and blender crash.

The solution is not the best, we have a new function
allow_make_links_data to check if we can links data from one
object to another.

The real solution is build the menu like the 2.4x, so only
show the options that we allow for the object type that
we have select/active.

Matt, any suggestion ?
2010-06-08 20:24:28 +00:00
Nicholas Bishop
52caf71ee2 Bugfix: copying a newly-created vertex group caused a crash. 2010-06-07 18:50:19 +00:00
Diego Borghetti
f8346b1bcd Fix bug #22317 View reamins in camera's view after camera is deleted.
The object in the view3d don't get update, so point to the delete
camera and make Blender crash when you go into fly mode.
2010-06-07 16:24:24 +00:00
William Reynish
8eaa8a0763 Removed non working operator options from the 'redo' user interface.
This cleans up things like transform and duplicate a lot, which previously exposed lots of options that didn't work with tweaking.
2010-06-06 15:38:50 +00:00
Sergey Sharybin
640fb84bed - Added checking if modifier is active in find_multires_modifier
- Pass MultiresModifierData to reshape functions
2010-06-06 15:22:27 +00:00
Campbell Barton
ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00
Campbell Barton
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
Campbell Barton
556b57febf get rid of some warnings,
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
2010-06-05 15:31:55 +00:00
Thomas Dinges
fff9b88ba8 * Fixed a Typo in Convert menu. 2010-06-04 16:21:04 +00:00
Campbell Barton
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
Matt Ebb
b0eee216d4 Fix [#22383] 3dView Layer Management (by Mouse) broken 2010-06-04 01:39:34 +00:00
Dalai Felinto
4385add665 Copy Game Properties Operator: fix for "default enum value" out of the range. I removed one item from the Enum and forgot to change the default. 2010-06-03 08:41:40 +00:00
Dalai Felinto
3b6aa5b6a5 Logic Editor: clear properties operator + logics in the object menu
clear properties operator
- now it's not part of the copy properties anymore (Matt's suggestion).

If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-06-03 06:41:24 +00:00
Joshua Leung
5d6bdd7c2e Various constraint code cleanups:
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies
2) Optimised the Maintain Volume constraint by taking the value calculations out

Copy All Constraints Operators:
* Added one for bones too
* These are now included in the menus
* Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27 11:56:31 +00:00
Joshua Leung
4ebc634168 == Pivot Constraint ==
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples.  

== Usage Examples ==
=== Foot Roll ===
1. Add 'Pivot' Constraint to the bone without any target.
2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head.
3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. 

=== See Saw ===
1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive.
2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied.
3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation.

== Notes ==
* The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this.

* The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again.

* For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27 10:50:06 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Campbell Barton
9852543154 make bpy.ops.object.select_name(name) also make the object active since Alt+RMB wasnt setting the object active.
if other tools need this not to switch the active object we could make setting active an option.
2010-05-27 08:09:25 +00:00
Matt Ebb
e26cc71bd0 Tweaks to copy game properties operator for Dalai 2010-05-25 06:24:45 +00:00
Dalai Felinto
6c01b7b4f8 Logic Editor - fix for Keyboard Sensor + Copy Game Property fancy submenu
* Keyboard Sensor entry keys (key, modifier 1 and 2) can actually be any key
- (you can use Shift as main key, and D as modifier if you want). It's
- strange in my opinion, but it's 2.49 way of doing it.

* Copy Game Property (operator found in SPACE menu)
- reorganized it so the properties appear as submenu items.
- a "little lot" of work for such a small eye-candie but well I hope more
- people like it as well :)

Matt, I had to recreate the dynamic_enum to make it work. I'm count on you
for a real fix for this ;)
2010-05-24 10:38:05 +00:00
Campbell Barton
a1ada0f21c - remove OBJECT_OT_curve_add
- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator
- rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add
- fix for warnings from 28923
2010-05-24 07:14:55 +00:00
Sergey Sharybin
9f7c04944a Removed unused argument mmd from multires reshape functions. 2010-05-21 14:18:07 +00:00
Dalai Felinto
a7a9862cc9 Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)
* adjusts on Layout:
 - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object).
Now a message shows in the s/c/a alerting to the problem.

* logic operators under OBJECT_OT - copy properties and logics

Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ?
So from the "Copy Game Property" menu we would have three options:
"Copy a property" -> (submenu) prop1, prop2, prop3 
"Replace all Properties"
"Merge all Properties"

For the current task list in Logic Editor:
http://www.pasteall.org/13245
2010-05-19 09:40:45 +00:00
Dalai Felinto
ce6e6112eb Logic UI: copy logic operator (old Ctrl+C) + add logics (shift+a)
According to Matt the RMB->Copy to selected wouldn't work for logics because the copy we need is for the whole logic (s/c/a). So (at least for the time been), copy logic is possible again.
It work as 2.49 (replacing the existent logic).

Add Logics is a python menu to give quick access to add logics. I have to see how to put that in Add Menu. I should be easy, but I'll leave it for later.
2010-05-16 16:28:50 +00:00
Campbell Barton
4f77bea8f6 restrict render_clear was operating on hidden objects, now work on selection 2010-05-13 07:53:06 +00:00
Campbell Barton
db0733eb12 remove use of global 'G' 2010-05-12 22:47:37 +00:00
Diego Borghetti
d0802b4db2 Bring back the pupmenu for "select object in the same group"
when the object have more that one group.

I put a XXX because the selection function use G.main to
get the group, probably we need a CTX_DATA_BEGIN for
groups ? Brecht ? Campbell ?

I make a new operator for the pupmenu, it's only for the
selection menu, so don't have any key binding.

Matt, can you check ?
2010-05-12 22:29:32 +00:00
Matt Ebb
413c4c91ca Fix [#22296] Wrong Operator Names? 2010-05-10 01:49:35 +00:00
William Reynish
5afb24cedb Added backspace as an alternative to the X key, for deleting things. 2010-05-09 21:37:53 +00:00
Joshua Leung
1613829e8e Minor formatting tweaks (killing some "caterpillar if's"... yuck those things are nasty to edit/extend) 2010-05-07 10:59:48 +00:00
Campbell Barton
70a96a1089 saving multires data didnt get the new filename when the external struct was alredy allocated (making save external fail) 2010-05-07 09:41:26 +00:00
Matt Ebb
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
Campbell Barton
294e82446a own restrict-render commit broke hide unselected. 2010-05-06 18:11:01 +00:00
Campbell Barton
cbf7d507c5 last commit broke linking to scenes from the UI 2010-05-06 11:47:10 +00:00
Campbell Barton
12cf8ac1d6 - split objet group add/link into 2 operators
- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
2010-05-05 15:41:38 +00:00
Joshua Leung
bfca6d8f75 Bugfix #22244: Crash on using ops.constraint.childof_set_inverse and childOf_clear_inverse incorrectly
Adding some NULL checks to all the constraint operators. This is not ideal, but at least the crashes are gone now. More work is needed to properly fix this...
2010-05-05 00:44:42 +00:00
Campbell Barton
7a63442f99 remove conflicting restrict render key 2010-05-04 22:01:24 +00:00