* Problem was that the modifier directly accessed ob->derivedFinal, but that wasn't being built if the object was on a different layer. Changed to mesh_get_derived_final.
Notes:
* I fixed this for array and boolean, reported in the bug; there might be other places affected by this mistake. It's an easy fix if so.
* The datamask being passed in isn't especially correct. Possibly we should be accessing the datamask being used to build the array modifier DerivedMesh? Anyway, at least this will get the mesh to show up in the viewport.
ShrinkwrapCalcData->vert contains verts from derivedMesh this coordinated
are deformed by vertexCos only for normal projection (to get correct normals)
for other cases this field contains undeformed dm's coordinates and
vertexCos should be used
This modifier used undeformed coordinates from emDM.
Added method getVertCos to emDM, so meshdeform now could use it
to get deformed coordinates form any derived mesh.
* Changed the RNA for RegionView3D to not inherit from "Region", which is "ARegion" in DNA. As far as I know, in order to inherit like that the RegionView3D struct would need to start with an ARegion struct?
* UV data on multires meshes wasn't getting imported properly. Fixed by separately loading in all "first-level" data from the old multires data type into mesh. Note that an "incorrect" data layers might still be loaded and be active on the mesh, but the correct layers should now also show up in the UV layer selector.
* Problem was that the sculpt PBVH was only used for redrawing if the derived mesh's vertices were equal the base mesh's vertices, which isn't the case when sculpting on shape keys.
- WITH_LCMS added option, was supported in scons.
- commented web plugin option since its not maintained.
- some formatting changes and removed includes that are not needed for source/creator/CMakeLists.txt.
- DocumentExporter changed due to function name change in API
- no more UTF lib
- enabled by default for win32
Note: debug libs will be added later, as well as 64bit windows libs.
For other platforms, get r746 of OpenCollada and build against that.
broke when including the blend path in the modules filename.
- new function BLI_path_basename(), matches pythons os.path.basename().
replace a number of cases where BLI_split_dirfile was being used to get the filename only.
Can't leave edit mode if you enter to edit mode and hide the
object from the outliner.
Also fix the problem if you hide the object and enter edit mode
from the outliner.
To avoid this problem you can't enter edit mode from the outliner
if the object is not visible and also you can't hide the object
from the outliner if the object is in edit mode.