Commit Graph

117226 Commits

Author SHA1 Message Date
Philipp Oeser
d2ecf66492 Fix #120697: better error for BVHTree.FromObject()
When called on an object that you cannot get a mesh from (e.g. Empties),
you would run into an unhelpful "SystemError: <built-in method
FromObject of type object at ...> returned NULL without setting an
exception"

Now be more specific in the error message.

Pull Request: https://projects.blender.org/blender/blender/pulls/135162
2025-02-26 14:14:14 +01:00
Clément Foucault
e9dfe79054 Fix #135018: EEVEE: Plane lightprobe renders incorrectly in ortho view
Caused by wrong view vector which is used to check which way
to point the clipping plane at.

To be backported to 4.2.

Pull Request: https://projects.blender.org/blender/blender/pulls/135166
2025-02-26 14:01:30 +01:00
Pratik Borhade
66a3500324 Fix #134737: Node: Panel deleted when Parented with children
Skip `move_to_parent()` operation when new_parent is already
children of "item" to avoid running into this situation.

Pull Request: https://projects.blender.org/blender/blender/pulls/135148
2025-02-26 11:10:40 +01:00
Philipp Oeser
462d887114 Fix #122152: Mask Points select API wrong
Only a single `select` prop was exposed, and this was set to "bezt.f1"
(so it affected the left handle only).

Now we add properties for `left`, `right` and the `single` handle, the
selection prop for the control point is renamed to
`select_control_point` [which is now in line with the API for a bezier
curve].

NOTE: setting/getting a `single` handle uses the existing functions for
this -- handle is selected if any of the right/left handle is selected,
setting the handle results in both handles getting selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/135114
2025-02-26 09:12:46 +01:00
YimingWu
78b54dd6d5 Fix #134489: Grease Pencil: Simplify operator should follow selection
Previously Grease Pencil simplify operator didn't take stroke selection
into account when it's running in Adaptive or Merge modes. Now filters
points with selected stroke to make all modes have consistent behaviour.

Note that the behaviour of simplify is to operate on the entire
stroke if there's anything selected on the stroke. This is consistent
with what we have prior to switching to Grease Pencil v3 (4.2 and prior)
Arguably some modes can be further improved by only work on selected
segments, but it's beyond the scope of this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/134497
2025-02-26 02:33:31 +01:00
Harley Acheson
199c046449 UI: Do Not Show Editor Border for Single Area Separated Windows
With recent changes to the matching of OS title bar to Blender colors
on MacOS and Windows, it looks far nicer to not show the editor border
for windows that only have a single area and also do not have any
global areas. This PR removes them in this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/134961
2025-02-26 00:38:50 +01:00
Yahia
132af79a82 Fix #135047: missing arrow to collapse/expand in properties
It used to be  `depth + 1` in 4.3 instead of `depth`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135082
2025-02-26 00:27:03 +01:00
Bastien Montagne
6b6e6a2cd1 Fix (unreported) invalid crash in debug, disabled-by-default code.
Code printing memory usage of Main ID namemaps could try to run on
nullptr.
2025-02-25 20:53:42 +01:00
Falk David
ddced37ea4 Fix #134984: Grease Pencil: Applying a modifier clears keyframe of hidden layer
This was happening because in `apply_eval_grease_pencil_data`
we gather all the potential original layers to clear. This was done
by taking the set of all original layers and then removing layers
from the set that map to an evaluated layer.
The remaining layers are unmapped and should be cleared.

The problem is that invisible layers are no longer part of evaluated
data so there wouldn't be a mapping that could be found.

To fix this, we don't initialize the set of `orig_layers_to_clear` to
all the layers, but instead to only the layers that are visible.
This will ensure that we don't clear keyframes of hidden layers.

Pull Request: https://projects.blender.org/blender/blender/pulls/135121
2025-02-25 18:36:53 +01:00
Miguel Pozo
cdf821c978 Fix #134890: Overlay: Missing Weight Paint overlays with Display as Wire
Support both opaque and masked transparency weight overlays at
the same time.

Pull Request: https://projects.blender.org/blender/blender/pulls/134942
2025-02-25 15:55:16 +01:00
Nikita Lisitsa
e1bcd08f61 Fix #135073: OBJ import of emissive colors
The emissions strength was only set when using an emissive texture.
Additionally, for colors brighter than 1.0, normalize the color
into 0..1 range and set the strength accordingly.

Pull-Request: https://projects.blender.org/blender/blender/pulls/135094
2025-02-25 14:15:18 +02:00
Kamil Galik
dccdca2a22 Fix #134730: incorrect pan-speed with NDOF auto-center enabled
Regression in [0] caused the pan speed to be incorrectly calculated
when NDOF auto-center was enabled.

[0]: b113e848ef

Ref: !134868
2025-02-25 22:56:00 +11:00
Christoph Lendenfeld
5100a80f7f Fix #110650: Drivers not removed if removing their container
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.

With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.

This also adds unit tests for the fixed cases

Pull Request: https://projects.blender.org/blender/blender/pulls/134511
2025-02-25 12:11:15 +01:00
Sybren A. Stüvel
ba149680a2 Fix #134810: animating Grease Pencil layer "hide" option doesn't un-hide
Only remove a grease pencil layer from the evaluated copy when its
visibility is not animated.

Animation evaluation does not recreate the evaluated copy from scratch,
and thus once a layer is removed due to it being invisible, it never got
back.

The animatedness of the `.hide` property is determined once, when the
evaluated copy is created. This is subsequently used during evaluation
to determine whether the layer can be removed or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/135057
2025-02-25 10:43:33 +01:00
Pratik Borhade
e51fff61c5 Grease Pencil: Channel color for groups
`channel_color` property was created for layers in 03b2fc744e. Now
exposed for layer groups too.

Pull Request: https://projects.blender.org/blender/blender/pulls/135088
2025-02-25 09:44:21 +01:00
Harley Acheson
130c074487 Fix #131779: Display "inf" / "-inf" for Correct Range of UI Values
Our UI code is currently showing the text "inf" when a numerical input
contains _exactly_ the value of FLT_MAX. But this is the max value for
doubles and we enforce a maximum float precision of 6 digits.  This
means that a property can start with "inf" by default but it is
impossible edit, or even keep the same value, by editing in the UI
and show as "inf".  This PR defines values that are the actual minimum
and maximums currently usable in the UI and values greater than or
equal to are shown as "inf" (equivalent for "-inf").

Pull Request: https://projects.blender.org/blender/blender/pulls/131876
2025-02-25 03:50:23 +01:00
YimingWu
9759a9df5e Fix #134793: Grease Pencil: Set Uniform Opacity cannot set fill opacities
Fill opacities of individual strokes was overlooked when implementing
the Set Uniform Opacity operator, now corrected and also added a
separate property for controlling stroke/fills opacity.

Pull Request: https://projects.blender.org/blender/blender/pulls/134982
2025-02-24 18:15:32 +01:00
Jacques Lucke
c6d2a6f856 Fix #134189: geometry name lost when processing instances 2025-02-24 17:49:46 +01:00
Falk David
5f220a2dec Fix: Grease Pencil ID data evaluation happening in the wrong function
Grease Pencil ID data was being evaluated in the
`BKE_grease_pencil_data_update` function, but this function
is called from the evaluated objects.

The fix adds a new `BKE_grease_pencil_eval_geometry` function
thats called as a callback from `build_object_data_geometry_datablock`.

Resolves #134980, #135004.

Pull Request: https://projects.blender.org/blender/blender/pulls/135051
2025-02-24 16:50:21 +01:00
Sybren A. Stüvel
3fd430d1c6 Anim: make BKE_fcurves_id_cb() only report F-Curves for that ID
Update `BKE_fcurves_id_cb(id, callback)` so that it only reports
F-Curves for `id`. With legacy Actions this used to be "all F-Curves in
the Action", but with slotted Actions it should only report the F-Curves
for the assigned slot.

`BKE_fcurves_id_cb()` is used in two places:

1. Updating F-Curve paths in versioning, for example when node sockets
   were added/removed. For this it is vital that the updates only happen
   for those nodes that were actually affected by this versioning code,
   and not blindly for all F-Curves in the Action.
2. Marking properties as 'animated' in the depsgraph, and the 'value
   backup' for those properties. This should also be only done for the
   properties of that ID, and thus be limited to the F-Curves for the
   assigned slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/134851
2025-02-24 15:57:41 +01:00
Pratik Borhade
576d19add7 Fix #134809: Grease Pencil: Proportional edit tweaks locked material strokes
Entire curve points range is passed to transform-container  when
proportional editing is on. Consequence is, strokes from locked
materials are also affected. Use `editable_points` mask to resolve this.

Pull Request: https://projects.blender.org/blender/blender/pulls/134838
2025-02-24 15:17:26 +01:00
Falk David
8cf9d01453 Fix #134909: Crazyspace has incorrect deformed positions due to armature modifier
The fix 8af27ce27e assumed that
the `edit_hints->positions()` were always empty and that we would always
fallback to using the evalauted positions instead.

But if the edit hints are populated, this fails. In this case, we populate the
positions in `remember_deformed_positions_if_necessary`.

The fix makes sure that we write to the `edit_hint` positions if they are
populated.

Pull Request: https://projects.blender.org/blender/blender/pulls/135033
2025-02-24 13:52:42 +01:00
Sybren A. Stüvel
857743db9d USD: import skeletal animation as slotted Actions
The USD importer was still creating legacy Actions, which are no longer
supported in Blender 4.4. This commit updates the code to produce
slotted Actions instead.

This also avoids the need to create F-Curves "from scratch", but rather
uses the available functionality. This makes the code somewhat easier to
maintain.

Pull Request: https://projects.blender.org/blender/blender/pulls/134866
2025-02-24 12:39:52 +01:00
YimingWu
981246ef4a Fix #134969: Grease Pencil: Ensure correct mode for image tracing
When source reference image is a single image type, selecting "sequence"
mode for tracing image into grease pencil will result in a crash in
`trace_end_job` because it's trying to finalize more frames than traced,
now ensures tracing mode to be `Single` when reference image is single
image type even when tracing mode selector is set to sequence.

Pull Request: https://projects.blender.org/blender/blender/pulls/134981
2025-02-24 11:51:46 +01:00
Janne Nylander
cefc6626f1 Fix #134985: Merging layers resets layer opacity
Layer had their opacity reset whenever a modifier was applied.
This was due to the property not being transferred when a new GreasePencil
object was created in `geometry::merge_layers` function. This PR makes sure
to transfer the Layer opacity (similar to other layer properties).

Pull Request: https://projects.blender.org/blender/blender/pulls/135006
2025-02-24 11:45:02 +01:00
Lukas Tönne
63c460d93d Fix #134482: Grease Pencil: Interpolation creates uninitialized values
This was partially fixed in ef844bad but left some unhandled corner cases with
uninitialized memory.

The core problem is that the `dst_curve_mask` used by the interpolation
functions can contain indices that don't actually exist in either the "from" or
"to" source drawings. Specifically when the "from" drawing has more curves, the
indices are still used but the supplemental `to_curve_indices` array contains
`-1` entries, indicating that only the "from" curve should be used.

The main copy code for positions takes this into account, but the generic copy
of attributes below that does not! It passes the `dst_curve_mask` straight into
the `array_utils` functions and that causes crashes. The original fix in
ef844bad was to clamp the size of the index mask, but the way this was done
could lead to empty index masks, leaving attribute values uninitialized.

The correct solution is to use index masks that exclude invalid entries for the
respective source curves. The new masks are non-overlapping, so the full set of
destination curves can be filled by combining these masks.

Pull Request: https://projects.blender.org/blender/blender/pulls/134865
2025-02-24 10:26:53 +01:00
Philipp Oeser
866e3d28c1 Fix #134821: "Copy To Selected" can act on non-matching nodes
Was reported for alt-editing, thats the same code though.

Previously ( da1038c768 ), the check for "matching" nodes was based on
the `legacy_type`.
This does not uniquely identify a node type, only the `idname` does.
By "matching", I mean having the same properties (so later setting
values can happen on all selected nodes).

If we allow "non-matching" nodes into our list in
`UI_context_copy_to_selected_list`, setting values on non-existent
properties later can act up (throwing `AttributeError` , also
`RNA_property_boolean_set` would actually try to create an equally named
IDP).

Better to exclude these as soon as possible, now remove nodes from
"selected_nodes" based on the `idname` (rather than `legacy_type`), this
way we can be sure properties match.

Pull Request: https://projects.blender.org/blender/blender/pulls/134930
2025-02-24 08:49:11 +01:00
Harley Acheson
89f61ee6cb Fix: Use Font Flag to Identify Default Fonts
with #133413 the intent was that VSE Text strips would not use the
fallback font stack if using a custom (non-default) font. However this
determination was done by comparing the font id. This was very weak as
the id can vary quite a bit within the first few fonts. This PR instead
adds a BLF function (BLF_is_builtin) that uses BLF_DEFAULT font flag
instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/135014
2025-02-23 22:41:08 +01:00
Harley Acheson
12b1f8bd7a Fix #134972: Do Not Render Text Characters in Control Code Range
Text characters in the CO Controls range, 0-31, are not meant to have
any displayable representation. For most Blender code this hasn't
mattered since we usually specifically exclude this range in text
processing. But for times when we don't we need to avoid rendering
glyphs in this range as some fonts contain blank (but not empty) items
here.

Pull Request: https://projects.blender.org/blender/blender/pulls/135013
2025-02-23 22:19:09 +01:00
Campbell Barton
0013db5aef Fix #134948: face orientation depends on pivot type (for a single face)
Technically a regression in [0] since switching the pivot between
the "Median Point" and "Active Element" would previously use the
same orientation with a single face selected.

However the same issue existed when multiple faces were selected so
changing the pivot type can still change the orientation in some
situations.

Restore the previous behavior by removing logic to pick the "best"
tangent when a single face is selected.

[0]: c7104f5392
2025-02-23 22:19:27 +11:00
Pratik Borhade
8eb84fdf99 Cleanup: Grease Pencil: Remove unused drawing vector
Noticed during !134899

Pull Request: https://projects.blender.org/blender/blender/pulls/134900
2025-02-22 11:17:42 +01:00
Pratik Borhade
92d1764e30 Fix #134843: Grease Pencil: Crash duplicating active keyframe
Crash in above operation when no drawing exists at current frame. This
is due to accessing value from a nullopt optional. Not fixed with extra
condition before calling `value()`. Also moved this logic into a lambda to
avoid duplicate code.

Pull Request: https://projects.blender.org/blender/blender/pulls/134910
2025-02-22 11:07:20 +01:00
Sean Kim
1bf6d78d18 Fix #134954: Mask by Color doesn't work
Mistake in a0e6e16da5

Testing of the previous commit was inadequate, it works when a brush
tool is selected and invoked via the operator search, as the
`active_vert` property will be set by the raycast. When the Mask by
Color tool is actually active, the brush cursor, and thus the function
that performs a racyast is inactive, preventing the operator from
running.

Pull Request: https://projects.blender.org/blender/blender/pulls/134960
2025-02-22 01:34:18 +01:00
Brecht Van Lommel
01a151c89d Fix: Build error in lite build 2025-02-21 23:42:30 +01:00
Brecht Van Lommel
c988a04802 Fix #134120: Crash evaluating rigid body in animation render
This shared state between original data and depsgraphs was added in
98a0bcd425. Other physics systems also share
the pointcache, but not the simulation state to this extent, which leads
to this kind of crash.

The mutex lock is not a great solution, you don't really want both                                                                                                                                                                                                                                                                                   render and viewport to be filling the same cache in parallel. However
this kind of problem also exists in other physics systems, and solving
that is certainly beyond the scope of 4.4, and probably needs to wait
for a bigger physics rewrite. In general the recommendation is to bake
everything before rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/134779
2025-02-21 18:48:54 +01:00
Christoph Lendenfeld
981e06f3bd Fix #134758: renaming a node breaks animation
The issue was that in the macro used, the wrong ID was passed into
the rename function. Since nodetrees are a separate embedded ID,
the rename function couldn't resolve the RNA path and thus failed.

This broke keys and drivers when renaming nodes.
Not only for the compositor, but all node trees.

This was caused by 1c7c1829b6

Pull Request: https://projects.blender.org/blender/blender/pulls/134936
2025-02-21 16:46:14 +01:00
Philipp Oeser
5cfc7b7c65 Fix #134825: Assert in draw code when enabling "Paint Mask"
This happend for meshes without UVs.
The call to `texpaint_request_active_uv` in
`DRW_mesh_batch_cache_get_surface_edges` is from 9c010c44f4.

Looks like this is not needed (assumed to be copy paste error).

Pull Request: https://projects.blender.org/blender/blender/pulls/134856
2025-02-21 12:40:21 +01:00
Andy Beers
d6da9710d0 Modeling: Support normalization with locked vertex groups in N-panel
In the Vertex Weights panel of the 3D Viewport sidebar, allow for
normalization of vertex groups when any number of vertex groups are
locked.

As with other normalization operators that handle locked vertex groups,
locked weights are summed, and whatever space is left between that sum
and 1.0 is used to normalize the unlocked weights.

Pull Request: https://projects.blender.org/blender/blender/pulls/134535
2025-02-21 12:33:40 +01:00
Sybren A. Stüvel
6225c3e667 Refactor: make FCurve and Channelbag 'ensure' functions return a reference
Make `action_channelbag_ensure()` and `action_fcurve_ensure()` return a
reference. Earlier it returned pointer that should never be `nullptr`,
but in certain cases (which would indicate a bug, as the function's
preconditions aren't met) could technically still be a `nullptr`.

Instead, the preconditions are checked with `BLI_assert()`, and a
release build will simply assume that they are met. This simplifies the
code of the functions themselves, as well as the callers.

For reference: this was discussed in !134866.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134918
2025-02-21 11:55:56 +01:00
Sybren A. Stüvel
f046fa5272 Refactor: pass FCurveDescriptor as const reference instead of value
Over time the `FCurveDescriptor` class has grown, and some concern was
raised (!134866) about the performance impact of passing it by value.
It's now passed by const reference instead.

No functional changes. I did find some non-`const` uses that are now
also `const`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134913
2025-02-21 11:22:13 +01:00
Pratik Borhade
b17ee902c0 Fix #134898: Grease Pencil: Select Similar doesn't work in stroke mode
Greyed out in UI due to wrong poll function.

Pull Request: https://projects.blender.org/blender/blender/pulls/134899
2025-02-21 10:20:30 +01:00
Brecht Van Lommel
878e5dc0c5 Fix #134596: Crash baking light probe while rendering animation
Pull Request: https://projects.blender.org/blender/blender/pulls/134874
2025-02-20 19:20:19 +01:00
Sybren A. Stüvel
94563dedca Refactor: rename BKE_fcurve_bezt_shrink to ..._resize and allow growing
The `BKE_fcurve_bezt_shrink()` function had an artificial limitation to
only allow shrinking the `bezt` array. That limitation is now removed,
and therefore the function renamed to `BKE_fcurve_bezt_resize()`.

A note was added to the documentation that newly added array elements
should be initialized by the caller.

Pull Request: https://projects.blender.org/blender/blender/pulls/134864
2025-02-20 17:04:27 +01:00
Sybren A. Stüvel
2185143fc2 Refactor: split animrig::action_fcurve_ensure() into two components
Split the majority of `animrig::action_fcurve_ensure()` into a new
function `action_channelbag_ensure()`. This ensures that the Action has
a layer, keyframe strip, action slot, and channelbag for the given ID.

`animrig::action_fcurve_ensure()` now just calls into that function, and
then ensures that there is an F-Curve in that channelbag.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134864
2025-02-20 17:04:23 +01:00
Gracjan Jeżewski
4b348453db Fix: Hydra: Make final render run render loop
Hydra's viewport and final engines conflict on whether the rendering loop
is internal or external. The old approach works for Hydra Delegates that
converge with a single sample (hdStorm) but causes engines relying on sample
accumulation (hdEmrbee) to become stuck.

This minimal change retains compatibility with delegates like Storm while
replicating the behavior of the viewport engine in the final engine.

Pull Request: https://projects.blender.org/blender/blender/pulls/134804
2025-02-20 16:32:24 +01:00
Janne Nylander
9924ad9baf Fix: Grease Pencil: "Extrude" operator breaks vertex group weights
The Grease Pencil extrusion operator didn't transfer the vertex group names
from the old `CurvesGeometry` to the new one, resulting in the `gather_attributes`
function not transferring the vertex group weights correctly. This PR adds
`BKE_defgroup_copy_list` to the operator to remedy this.

Pull Request: https://projects.blender.org/blender/blender/pulls/134695
2025-02-20 16:27:11 +01:00
Lukas Tönne
b7b60e2a3c Fix #134808: Grease Pencil: Interpolation tool crashes when stroke has zero length
The interpolation tool is using stroke length to map points between strokes with
uneven number of points. This fails when a source stroke has zero length (all points
in the same location).

Added a special case check to ensure uniform mapping by index is used in this case.
Segment mapping has been moved to a separate function for clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/134849
2025-02-20 13:49:53 +01:00
Sybren A. Stüvel
3dbede128e Fix #134581: Regression: Animation breaking going from 4.3 to 4.4
Fix an issue where the versioning of Action & slot assignments did not
use RNA properties to do the slot assignment. This caused certain
on-update callbacks to be missed, which in turn meant that an Action
constraint could remain disabled even though its action slot assignment
had been corrected.

This is now resolved by actually using RNA to set the assigned slot in
the versioning code.

Unfortunately that does mean that any reporting done will be by the
generic RNA code as well, and won't be specific to versioning. This
shouldn't be much of an issue in practice, as any warning was only shown
in the rare case of mis-matched `action.idroot` properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/134759
2025-02-20 11:58:01 +01:00
Jeroen Bakker
b1eaf58aa4 Fix #134586: EEVEE: Crash when rendering large resolutions
EEVEE crashes when it is not able to allocate buffers. Previously we had a
message showing to the user that it tries to allocate a texture larger than
supported by the GPU. But was not implemented for EEVEE-next. This fix will
add back this error message.

![image.png](/attachments/723c10a4-2b44-49c4-a30f-6e8178055d8a)

Pull Request: https://projects.blender.org/blender/blender/pulls/134725
2025-02-20 11:18:26 +01:00
Omar Emara
f0e92c695d Fix: File Output node crash when saving vector image
The File Output node crashes when saving a 16-bit vector image in an
RGBA image. That's because the OIIO writer assumes 4-channel buffer
while the buffer provided by the node is only 3-channel. To fix this,
the OIIO writer is extended to support all possible combination of
source and target channels.

Pull Request: https://projects.blender.org/blender/blender/pulls/134789
2025-02-20 07:29:34 +01:00