Commit Graph

28602 Commits

Author SHA1 Message Date
Andrew Wiggin
07c17bce15 add some macros to cleanup lots of tedious code in rna_mesh.c defining customdatalayer collections (especially as upcoming bmesh cycles changes will add a few more such collections) 2011-11-24 06:55:53 +00:00
Campbell Barton
f28fd56f8f svn merge ^/trunk/blender -r42095:42116 2011-11-24 05:33:22 +00:00
Campbell Barton
df22957bfc image format arg parsing for creator.c
move these checks from creator into BKE's image.c, this way we dont need the defines for creator, scons was missing DDS, HDR & Cineon  for example and nobody noticed.
2011-11-24 05:18:26 +00:00
Campbell Barton
3b9b6051d9 rename mathutils constructors to match other parts of the bpy/api (no functional changes) 2011-11-24 04:45:36 +00:00
Campbell Barton
c62d33c540 patch: [#29382] Arbitrary Length Array Function Additions and Modifications
from Andrew Hale (trumanblending), with some edits to use these in mathutils.Vector added.

Added Functions:
- dot_vn_vn - Dot product of two arrays
- normalize_vn_vn - Normalize an array and store the result in a second array
- normalize_vn - Normalize an array inplace

Renamed Functions:
Some functions have been renamed to make them consistent with the naming conventions used by fixed length array functions.
- fill_vni to fill_vn_i
- fill_vn to fill_vn_fl
2011-11-24 04:12:16 +00:00
Campbell Barton
b6aa307368 move edge angle test from previous commit into a static function & set on the edge loop rather then of face edges. 2011-11-24 03:12:37 +00:00
Campbell Barton
5a0da92418 fix [#29313] In object mode wire frame edges between two planar faces render 2011-11-24 02:52:38 +00:00
Campbell Barton
b9d270cc58 fix [#29177] Select linked in face select mode doesn't stop on seams 2011-11-24 01:33:41 +00:00
Campbell Barton
a89071333e per type restrict masks for walkers
- vert/edge/loop/face each get their own restrict masks
- any invalid restrict masks (which are not supported by the walkers) raise an error.
2011-11-24 01:07:36 +00:00
Campbell Barton
052d892207 small changes to iterator, preparing for bigger changes.
- renamed flag to layer
- added define to make dummy layer args easier to tell apart from flags
2011-11-24 00:14:13 +00:00
Mitchell Stokes
f94614d791 BGE Animations: Getting the Action Actuator to behave better with pulse mode (on the sensor) and continuous enabled. 2011-11-23 23:29:36 +00:00
Dalai Felinto
59077feff1 BGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien Touraine (touraine) 2011-11-23 23:02:38 +00:00
Campbell Barton
ea93a492e3 fix for [#29365] Sharp Edges get lost after edit mode toggle
own failt when editing flag code.
2011-11-23 22:21:33 +00:00
Andrew Wiggin
1e4ec06e07 r42101 causes problems. reverting and instead make correct CD_ORIGINDEX for tesselated faces to fix the problem. 2011-11-23 20:44:04 +00:00
Thomas Dinges
808bd3ea25 2.6 UI code:
* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient. 
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.
2011-11-23 19:05:52 +00:00
Campbell Barton
9781db22cb fix for error in drawing face selection overlay (was using polygon index against face array) 2011-11-23 18:53:49 +00:00
Campbell Barton
dd001d85b2 fix for vertex paint and face mask selection - drawing was using CD_ORIGINDEX when it should use CD_POLYINDEX 2011-11-23 18:13:12 +00:00
Campbell Barton
d8f895c3b3 fix misisng edge hash free when CDDM_tessfaces_to_faces ran on an empty mesh 2011-11-23 17:48:55 +00:00
Brecht Van Lommel
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
28fb329419 minor changes
- avoid duplicate image enum definitions.
- move image UI format & bw/rgb/rgba onto 1 line.
- add 'make config' convenience target to run ccmake or cmake-gui
2011-11-23 17:14:29 +00:00
Campbell Barton
74c6c91ba6 svn merge ^/trunk/blender -r42080:42095 2011-11-23 17:14:27 +00:00
Sergey Sharybin
a91bd43d38 Fix compilation error of blenderplayer caused by recent commit. 2011-11-23 16:44:33 +00:00
Campbell Barton
f850e76e04 remove assert & make warning print more helpful 2011-11-23 16:39:07 +00:00
Sergey Sharybin
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
Sergey Sharybin
f48cc83b3e Fix #29367: Vertex parent regression
Regression was introduced in svn rev40343. It was caused by re-creating
EditMesh structure which was needed to solve issues with parenting to
vertices after topology changes. This would also erase derivedMesh.

Problem reported now is caused by missing derivedMesh which is used
to solve parenting and apply inverted matrix on ob->parentin, so
parented object used to stay at exactly the same position it used to
stay before parenting.

Not very nice solving of this issue: re-create derivedMesh after
re-creating EditMesh when parenting. Nicer solution would require
bigger changes and probably ful lrefactor of this tools.
2011-11-23 15:44:20 +00:00
Sergey Sharybin
0f3b1d23de MSVC 2005 and higher supports variable length macroses, so RNA_warning can report
warnings in nicer format even on msvc now.
2011-11-23 15:39:29 +00:00
Brecht Van Lommel
307a0f6fec Fix #28934: missing GLSL/icon update when changing materials used in nodes. 2011-11-23 15:16:41 +00:00
Bastien Montagne
8d5d87c447 Fixed some glitches with WeightVG modifiers:
* Added some RNA tooltips, now that they are supported by dropdown lists.
* Fixed some RNA num properties UI steps.
* Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasn’t freed...).
2011-11-23 14:40:15 +00:00
Campbell Barton
5d26f5dabc fix for build errors 2011-11-22 22:02:46 +00:00
Andrew Wiggin
08f466cce8 Fix broken edge rip
The recent element index work broke edge split entirely, because edge rip was trying to use BM_Get/SetIndex across calls to other BMesh operators (which is bad practice). I've converted it instead to use the indices in the BMO layer, which belongs ot the edge split operator and won't be overwritten by BMO operators called in the process of doing the edge split.
2011-11-22 19:57:37 +00:00
Campbell Barton
e7cfaf1b5f ocean sim now works with bmesh 2011-11-22 19:43:09 +00:00
Campbell Barton
f461800435 svn merge ^/trunk/blender -r42077:42080 2011-11-22 19:04:40 +00:00
Campbell Barton
055ddbc22d looking at CustomData_add_* functions - best the return valye is checked. 2011-11-22 19:01:52 +00:00
Campbell Barton
761ebc7b59 more minor edits to ocean sim code 2011-11-22 18:51:01 +00:00
Miika Hamalainen
44076963ff Some Dynamic Paint ui message fixes.
Thanks to Lockal (irc) for noticing these.
2011-11-22 18:18:16 +00:00
Campbell Barton
ac814498a2 svn merge ^/trunk/blender -r42069:42076 2011-11-22 18:15:08 +00:00
Campbell Barton
b78701f6fe ocean sim
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).

also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.
2011-11-22 18:03:33 +00:00
Lukas Toenne
b450d3c3b6 Fix for long-standing TODO item: Clicking on overlapping nodes would activate buttons below.
This patch adds a new CLIP_EVENTS flag for uiBlock, which will prevent the ui_but_find_mouse_over search function from looking into "lower" uiBlocks (i.e. those further back in the list). The order of block creation for nodes has also been updated to use the z-ordering (just the nodetree->nodes list).

In order for this to work, the bounding box values of the uiBlocks have to be set explicitely to fit the node size, those are usually either zero or calculated from the internal buttons.
2011-11-22 17:49:06 +00:00
Thomas Dinges
470cfd4aeb 2.6 Various code cleanup:
* Removed some old code for image packing, done via Operators now.
* Removed some comments.
2011-11-22 17:43:32 +00:00
Thomas Dinges
04fe6fc764 * UI Improvements for the uiTemplateImageSettings. 2011-11-22 17:14:47 +00:00
Campbell Barton
c6391e8d23 svn merge ^/trunk/blender -r42053:42069 2011-11-22 15:33:44 +00:00
Campbell Barton
36fa74b50e remove unnecessary switch() statement from ocean sim loop. 2011-11-22 15:10:08 +00:00
Brecht Van Lommel
f2136b1d50 Fix a crash switching from cycles to blender internal, wrong order of freeing. 2011-11-22 14:55:53 +00:00
Campbell Barton
676c2924d9 fix [#29319] bus error with python with link_append and {}
patch from Emil Brink
2011-11-22 14:05:08 +00:00
Andrew Wiggin
b2c7dd2d5c Fix for [#28528] Disappearing Faces
Bring back some old scanfill code to handle tesselating polys with some zero-length edges. This code used to cause #4544 but I haven't been able to recreate that now, so I'm going to revive the old code and if #4544 does come back, we'll have to fix it some other way I guess (or come up with a better solution for zero-length edges in polys).
2011-11-22 14:04:33 +00:00
Campbell Barton
b5362607ab fixes from last merge 2011-11-22 12:05:46 +00:00
Campbell Barton
f9e00b5c99 svn merge ^/trunk/blender -r42009:42053 2011-11-22 11:51:42 +00:00
Joshua Leung
374214ecb2 Attempted bugfix to improve behaviour of inverse calculations for ChildOf
Constraint (bones case only for now). See [#29100] for some problematic test
cases

* It is no longer necessary to have to press "Clear Inverse" before doing "Set
Inverse" to get a reliable result. The calculation now calculates the pose with
the inverse cleared as it's "baseline" first now, which has the same result as
clearing the inverse manually first.

* Also, this commit trials a new method for computing inverses when there is
more than one constraint on the bone. Previously it just temporarily muted the
offending constraint, but kept all following constraints active, thus
potentially including their results in the inverse calculation. However, since
the inverse should only really care about what the stack looked like up to and
including when the constraint is applied, all constraints starting from this one
onwards are now disabled when calculating the inverse.  PLEASE TEST!!! In the
few tests I've done, the effects appear minimal, but this may be quite an issue
in the wild
2011-11-22 11:51:12 +00:00
Campbell Barton
4521192ee7 fix for [#29355] clone-brush in texture paint
but was caused by cycles code, noticed it was also doing a render engine string lookup & flag check per pixel (tsk tsk), result is now cached.
2011-11-22 11:37:17 +00:00
Sergey Sharybin
1d0429fc3f Fix #29358: Feature "trackness" property misnamed
Rename property Trackness to Trackability
2011-11-22 10:42:48 +00:00