Commit Graph

66489 Commits

Author SHA1 Message Date
Campbell Barton
085e5765df Cleanup: remove flag from GizmoCommonData
Use struct member instead,
there are already many gizmo flags to keep track of.
2018-12-03 13:01:04 +11:00
Campbell Barton
4978ef5ed5 Fix T58573: Camera lens gizmo error on click 2018-12-03 12:55:55 +11:00
Campbell Barton
a205493426 Fix camera lens gizmo sensor comparison 2018-12-03 11:27:22 +11:00
Clément Foucault
cf18eb2de3 Fix T56996: MacOS: Lagging when rotating the view
It happens on multiple configuration so we cannot isolate the fix to only
some config.

Thanks Hugo Lamarche for helping finding the fix.
2018-12-02 22:35:15 +01:00
Clément Foucault
756df74fca Fix T58101 : Image empties are only rendering their border when using MSAA 2018-12-02 20:11:40 +01:00
Alexander Gavrilov
c44a203aa7 Texture Paint: fix fast selection update to also work without modifiers.
If there are no (non-deform) modifiers, the evaluated mesh simply
shares arrays with the base COW copy instead of having CD_ORIGINDEX.
2018-12-02 20:05:53 +03:00
Charlie Jolly
4ee29d3fdf GP: Fix line primitive when using to square behaviour
Previously the shift key for line primitives only allowed diagonals.
This change allows the line to constrain to vertical and horizontal lines.

Differential Revision: https://developer.blender.org/D4012
2018-12-02 14:44:50 +00:00
Alexander Gavrilov
ebfea8c2bb Fix texture previews not updating when parameters are changed.
Maybe there is a more correct way, but this works for now.
2018-12-02 14:57:52 +03:00
Howard Trickey
71c624dcd8 Partial fix for T58113 bevel harden normals bug.
This fixes the problem where not all faces got hardened properly
when using a hardening mode in the bevel modifier.
2018-12-02 06:29:58 -05:00
Campbell Barton
925380050d Keymap: fix error in recent enum-menu support 2018-12-02 15:09:15 +11:00
Campbell Barton
55b31dd98c Merge branch 'master' into blender2.8 2018-12-02 14:37:04 +11:00
Campbell Barton
335e1b507b Cleanup: BKE b-bone API naming
Use BKE_pchan_bbone prefix.
2018-12-02 14:29:54 +11:00
Campbell Barton
2e392a0fdc Merge branch 'master' into blender2.8 2018-12-02 14:16:09 +11:00
Campbell Barton
c00e1f68e9 Cleanup: BKE_effect.h naming 2018-12-02 14:14:51 +11:00
Clément Foucault
28b83b34d4 Fix T57455: Fix faulty gpu detection 2018-12-02 03:49:54 +01:00
Campbell Barton
2c6f767452 Add missing include 2018-12-02 13:12:06 +11:00
Clément Foucault
40d0374411 Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620
Seems like a driver bug but doing glFlush() before these calls fixes it.
2018-12-02 01:57:30 +01:00
Campbell Barton
8c620c8e2b Optimize ghash usage
Avoid double hash calculation.
2018-12-02 10:15:22 +11:00
Campbell Barton
d3940c2211 Fix button data access for python context menus
D4016 by @raa
2018-12-02 10:15:22 +11:00
Clément Foucault
783d8d4adf Workbench: Don't use alpha channel if not doing render
Lower Vram usage a bit
2018-12-01 20:38:52 +01:00
Clément Foucault
505309f659 WM: Optimization: Don't clear the window color buffer
This is not needed and is rather costly.

Can be reverted if that causes problem.
2018-12-01 20:38:52 +01:00
Clément Foucault
d55c269dd1 UI: Simplify the area border drawing
Instead of doing a lot of alpha blended drawing with jittering, use the
fragment shader to do the masking using a circle mask.

This is much simpler and requires much less resources.

Hopefully this may solve the issue we have with the Intels UHD Graphics 620
on linux.
2018-12-01 20:38:52 +01:00
Alexander Gavrilov
6a80a786f8 Fix T58433: Limit Distance constraint distance not auto-computed.
Another case of a value that needs to be written back to non-COW copy.
2018-12-01 20:02:14 +03:00
Alexander Gavrilov
18f0618677 Fix T58412: in weight paint + pose mode certain armature operations crash.
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active
object is in the correct mode, which is wrong in this case. It also
only considered objects of the same type as active, which had to be
replaced with an explicit type parameter.
2018-12-01 19:44:24 +03:00
Alexander Gavrilov
9ed522db73 Fix more cases of evaluated mesh being built for non-COW objects. 2018-12-01 19:09:09 +03:00
Gaia Clary
dbb479b998 fix: Collada exporter has similar issue as reproted in T58150 2018-12-01 15:38:18 +01:00
Gaia Clary
0606829850 fix T58293 Collada: Does not export Texture coordinates when option 'only selected UV Map' is enabled 2018-12-01 14:18:35 +01:00
Alexander Gavrilov
02a4fc1395 Texture Paint: implement efficient face selection updates.
Fix the old code that propagates selection changes to the
evaluated mesh directly without rebuilding, and avoid tagging
DEG_TAG_COPY_ON_WRITE if it succeeds.
2018-12-01 15:40:48 +03:00
Alexander Gavrilov
ee8a2edb96 Fix usage of mesh_get_eval_final in vertex selection.
It's a very bad idea to call this on non-COW instances - see T58150.
Also, when rebuilding mesh it's better to accumulate mask flags to
avoid possible repeated rebuilds from different users.
2018-12-01 14:46:55 +03:00
Alexander Gavrilov
47ef301c76 Texture Paint: fix face selection with subsurface. 2018-12-01 14:38:11 +03:00
Alexander Gavrilov
b0ec08cfa1 Texture Paint: emulate subsurf optimal display in paint mode wireframe.
The wireframe is intended for showing selected faces, and selection is
based on original faces, so the extra wireframe lines are pure noise.
2018-12-01 13:44:29 +03:00
Alexander Gavrilov
3bd057d472 Texture Paint: fix wireframe and hiding not working with subsurf.
The editflag field is only valid in the original mesh instance.
2018-12-01 13:20:18 +03:00
Alexander Gavrilov
bfcd25b313 Texture Paint: avoid rebuilding evaluated mesh on first stroke.
Ensure all relevant CustomDataMask bits are set during normal evaluation.
2018-12-01 12:12:35 +03:00
Campbell Barton
32d46f7de6 Fix camera gizmo sensor check
Also correct wrong but harmless assignment.
2018-12-01 19:57:43 +11:00
Campbell Barton
2699ababa9 Cleanup: style 2018-12-01 19:55:52 +11:00
Campbell Barton
40f45a7eac Cleanup: redundant NULL checks
Also use unsigned shifting for values not in int range.
2018-12-01 19:36:57 +11:00
Campbell Barton
597d425638 Cleanup: duplicate include 2018-12-01 08:29:26 +11:00
Campbell Barton
81f898f053 Merge branch 'master' into blender2.8 2018-12-01 08:19:38 +11:00
Campbell Barton
a9bd788348 Cleanup: style 2018-12-01 08:15:25 +11:00
Brecht Van Lommel
0b50ce1db4 Fix file browsers thumbnail selection with tablet failing, after recent changes. 2018-11-30 19:18:24 +01:00
Antonioya
4e92cc2759 Fix T58244: Proportional editing center is wrong
The global center was not calculated at all. Now a center is calculated using the selected points
2018-11-30 19:04:39 +01:00
Brecht Van Lommel
8d4da34883 Fix T58267: node socket grabbing not working well with box select tool. 2018-11-30 18:27:36 +01:00
Brecht Van Lommel
ed5202ac6a Fix T58235: broken baking of tangent space normals. 2018-11-30 16:28:56 +01:00
Clément Foucault
fe28554898 StudioLight Editor: Add copy settings and overwrite prompt
Copy settings let users create variations more easily.

Ovewrite prompt is there to be able to edit already existing studiolight.
2018-11-30 15:40:57 +01:00
Clément Foucault
4251ab4675 StudioLight Editor: Fix defaults 2018-11-30 15:40:57 +01:00
Clément Foucault
9ccf27d1f7 StudioLight: Renaming stuffs 2018-11-30 15:40:57 +01:00
Clément Foucault
909fa08a76 StudioLight: Add a 4th light to adjust lighting
There was a bug due to non-aligned struct in the DNA that prevented us
to increase the size of the userdef light array.

Since the studio lights are now presets and stored in external files,
there is no need to keep backward compatibility with theses lights.

Remove the old array and create a new one.

Add blue tint light for specular.
2018-11-30 15:40:57 +01:00
Clément Foucault
856b858f88 Studiolight: Fix bad memcpy size 2018-11-30 15:40:57 +01:00
Clément Foucault
e68c0bf76a Workbench: Add Shadow Focus and change Shadow Orientation
Shadow focus let the user choose how hard are is the shadows transition.
Harder shadow transition can be used for stylistic effects or more uniform
shading.

Make shadow orientation respect the same orientation as the studio light
(view from +Y direction aka. front view). Make the default shadow direction
more similar to the default light position (the default light object, not
the default studio lighting).
2018-11-30 15:40:57 +01:00
Alexander Gavrilov
dabd6615cc Fix T58150: crash in Texture Paint after changing selection in Edit Mode.
Texture paint code was retrieving the evaluated mesh from the
original object, which isn't supposed to happen, so the cached
mesh isn't properly cleaned up by Edit Mode toggle.
2018-11-30 17:11:50 +03:00