Campbell Barton
096fcb3c8f
fixed UV selection hide/reveal in the UV window.
2008-03-23 16:27:34 +00:00
Stefan Gartner
4a6d75af27
added support for linux on pa-risc
2008-03-23 12:59:26 +00:00
Daniel Genrich
cd3cf57842
Collision Modifier: 1. Bugfix: Enable hiding in modifier stack again, 2. Bugfix: Recalculate bounding volume if GUI setting changed
2008-03-22 22:08:46 +00:00
Campbell Barton
7e69e77609
lasso select for nodes
2008-03-22 20:54:09 +00:00
Benoit Bolsee
6615f8b74f
BGE correction: AddRef() on source object of property actuator to protect against crash if the source object is deleted (bad game design anyway)
2008-03-22 14:47:42 +00:00
Martin Poirier
1d0e1d5406
[ #8693 ] Align view to selected works differently called from menue then from shortcut
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The header menu was sending the wrong axis (off by one) to the tool.
2008-03-22 13:27:34 +00:00
Joshua Leung
95e781c601
== Action Editor - Preview Range (Ctrl-Alt-P) ==
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Quick feature for setting Preview Range in Action Editor: the hotkey Ctrl-Alt-P sets the Preview Range so that it matches the extents of the active action.
2008-03-22 11:06:51 +00:00
Jean-Luc Peurière
126ab7974d
NDOF support added to trunk from ndof branch.
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The latter is now obsolete and will be soon
removed.
Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Joshua Leung
1930a925c8
Removing some compiler warnings.
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(Note to who-ever made all the changes referring to r.scemode:
r.scemode is an int, not a short!)
2008-03-21 23:10:23 +00:00
Nicholas Bishop
76f34bcdd9
Fixed bug #8597 , Subsurf error
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This was actually an error with the array modifier. Merging vertices would sometimes create degenerate faces (e.g. face.v1 == face.v3)
2008-03-21 23:06:15 +00:00
Benoit Bolsee
7e031b7a39
Correction on BGE fixes:
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- check that an object has been created before setting the physics environment
- check that there is an active camera before using it
- when a camera is deleted, remove it from m_cameras list
2008-03-21 22:44:12 +00:00
Ton Roosendaal
4e8f06604f
This commit disables fix for revision 14202 effectively.
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The claim was:
Bugfix: don't do full sample merging on re-rendered layers in
the compositor.
But result was that rendering didn't happen at all for scenes
with a composite.
I also don't understand the commit, seems like it's incomplete?
2008-03-21 22:26:26 +00:00
Campbell Barton
4c29f3cf09
added camera shiftx/y for the UVProject modifier
2008-03-21 21:03:31 +00:00
Brecht Van Lommel
c49316a9eb
Bugfix: don't do full sample merging on re-rendered layers in
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the compositor.
2008-03-21 17:37:24 +00:00
Campbell Barton
d3116dd4d2
use Z depth for the ortho border zoom also, if there is no depth values set then fallback to previous method.
2008-03-21 17:13:35 +00:00
Jean-Luc Peurière
32b5138e64
update to trunk r14199
2008-03-21 17:00:40 +00:00
Campbell Barton
df1ba7da75
make border zoom ignore backfaces in texture mode and zero alpha areas of billboards.
2008-03-21 16:27:43 +00:00
Jean-Luc Peurière
473ba6ac71
corrected minor error of the merge
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object center button was duplicated
2008-03-21 15:31:02 +00:00
Peter Schlaile
76adde8d19
== Sequencer ==
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Forgot REDRAW in obscure cases...
2008-03-21 10:54:40 +00:00
Peter Schlaile
217401b593
== Sequencer ==
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Reworked seq_cut completely. Now it is equivalent to: dup and set startofs /
endofs, which is what most people probably expected...
Fixes:
[#8388 ] Sequencer Cut on empty meta
[#8546 ] Sequencer: 2 different problems cutting some metastrips
2008-03-21 10:47:59 +00:00
Joshua Leung
9e9d88d7fc
Two changes:
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* Attempted fix for bug #8599c (inserting new keyframes mucked up existing IPO-Keys). Now it calls make_ipokey() regardless of whether they exist already (if ipokeys are being shown in the IPO-Editor). This might be a bit slower on some files.
* 'Auto-Sync PoseLib' button is now only visible when there's a PoseLib
2008-03-21 09:46:37 +00:00
Nicholas Bishop
e78d2b360a
Fixed bug #8180 , Simple subdivide modifier performs catmull-clark on single edges
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Removed an incorrect check for original vertices on whether any faces used them.
2008-03-21 03:08:04 +00:00
Nicholas Bishop
b7bdc6c7a1
Fixed bug #8514 , sculpt: pivot last and undo
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Undoing in sculpt mode correctly returns to previous pivots now.
2008-03-21 01:10:32 +00:00
Campbell Barton
734db8cbff
Objects with transp and xray work with border zoom (shift+b),
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zooming behind an object to one with xray now works, transp objects work like normal objects.
2008-03-20 21:43:32 +00:00
Daniel Genrich
6111ad6551
Collision commit was messed up - reported by Mr. Barton :)
2008-03-20 20:28:51 +00:00
Campbell Barton
107bed0170
shift+b zoom in perspective mode, (apricot feature for better navigation on large maps)
2008-03-20 20:03:13 +00:00
Daniel Genrich
af8c68ddc4
Cloth structure names update: Sorry about this commit, it will kill all your cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
2008-03-20 18:28:40 +00:00
Daniel Genrich
9362772ffd
Collision modifier: Update from mvert was using only static update, now uses dynamic update and catches therefore also faster movements - reported by nudelZ (#blendercoders)
2008-03-20 18:16:11 +00:00
Martin Poirier
f59d353af2
== Skeleton Generator ==
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Not time for documention and polishing before release, hiding the panel behind (rt == 42) check.
2008-03-20 15:16:33 +00:00
Stephen Swaney
cd3a910bf5
typo for REDRAWBUTSOBJECT broke build.
2008-03-20 14:54:57 +00:00
Joshua Leung
a4aee00c61
Bugfix #8599b:
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Insert-Key in Action Editor didn't work correctly for Constraint Channels yet. This was because a pointer to constraint data was not being obtained (it's now hacked to assume that 'Influence' is being keyed all the time).
2008-03-20 11:31:52 +00:00
Joshua Leung
4eb0614c5b
* Bugfix #8599a:
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Deleting the first Action Channel in an Action Group acted odd. In some cases it crashed, other times it corrupted stuff (removing all subsequent Action Channels). Was missing a call to remove the Action Channel from group(s).
* Fixed whitespace in many places...
2008-03-20 10:50:46 +00:00
Ken Hughes
3c7308614a
Python API
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----------
Bugfix #6543 : Blender.Library.Load() could segfault if called more than once
with a library of different endian type. In the process discovered an
invalid memory reference in other another function calling library_append().
Thanks to Brecht for the pointers on tracking this old bug down.
2008-03-20 04:59:59 +00:00
Nathan Letwory
1a4bbf988c
* add notification of new hotkey in object select menu
2008-03-19 22:59:11 +00:00
Stefan Gartner
8c704ec5a6
test commit: fix autothreads on irix
2008-03-19 22:58:16 +00:00
Nathan Letwory
1ced0b5e10
* add CTRL-I for Invert Selection in object mode.
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* sanitise IKEY handling block for view3d (really weird if-structure)
2008-03-19 22:46:06 +00:00
Nathan Letwory
b400168e6d
* enable hotkey Ctrl+I (Invert Selection) in UV editor
2008-03-19 21:53:00 +00:00
Brecht Van Lommel
cdc74b9081
Bugfix: scaling in posemode didn't translate bones properly.
2008-03-19 15:50:50 +00:00
Brecht Van Lommel
2f477a5a4d
Bugfix: cloth crash applying effector forces to quads.
2008-03-19 13:32:16 +00:00
Campbell Barton
6222b1ca99
saveRenderedImage dosnt work in backgrond mode, so added a warning in the docs and an exception if called.
2008-03-19 10:37:19 +00:00
Campbell Barton
66374761e1
added a warning in python api abot ipo curves. minor change to curve.c
2008-03-19 09:26:01 +00:00
Campbell Barton
bedbbbbb42
[ #8596 ] curve editing is unstable
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Though I could not reproduce the crash, the example file would always reference an invalid pointer.
2008-03-18 20:54:52 +00:00
Campbell Barton
201a234c44
added a check so baking works in background mode (through a python script)
2008-03-18 17:34:00 +00:00
Campbell Barton
f47aec78c9
fix for [ #7962 ] anomalous mem usage with pydrivers.py scripts
2008-03-18 14:49:31 +00:00
Campbell Barton
b10726a2ad
patch from Paul Rotering (pryon)
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[#7124 ] knot vector access for SurfNurb
2008-03-18 13:42:38 +00:00
Brecht Van Lommel
65b0e6245d
Fix for bug #7986 : tab in edit introduces garbage values.
2008-03-18 10:55:07 +00:00
Daniel Genrich
7c1a21c385
Collision Modifier/KDOP: Rearrange things to be more generic. Also fix possible crash if not enough memory there.
2008-03-17 21:45:40 +00:00
Brecht Van Lommel
db7457a6bb
Fix for bug #6758 : material nodes were not working correct with
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ray mirror and transparency, was using the same stack for all
recursion depths, now creates new stacks as needed.
Fix for bug #8592 : crash saving non-float image as 16bit tiff.
2008-03-17 20:57:16 +00:00
Campbell Barton
bc7b18131b
Running scripts with Blender.Run() would crash when reloading.
2008-03-17 19:58:11 +00:00
Brecht Van Lommel
3de98a7cc1
Fix for bug #8093 : editmesh knife with axis constraint + snapping rounded
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down some values unnecessarily, which made it not entirely exact.
2008-03-17 18:49:30 +00:00