Commit Graph

253 Commits

Author SHA1 Message Date
Joseph Eagar
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
Martin Poirier
7f1a08d432 netrender:
terminate can fail if process finished after the call to poll, just pass on error then.
2010-08-21 17:07:19 +00:00
Campbell Barton
e242f66ae6 bugfix for recent renaming [#23400] Unable to import *.3ds/*.obj files with textures 2010-08-21 08:38:29 +00:00
Campbell Barton
6da7684ca6 fixed [#23400] Unable to import *.3ds/*.obj files with textures
changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
2010-08-20 08:11:26 +00:00
Campbell Barton
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
Campbell Barton
eee445590a rna naming mainly forBoids 2010-08-19 15:49:30 +00:00
Campbell Barton
8e388a8f49 fixes for recent renaming 2010-08-19 14:43:52 +00:00
Campbell Barton
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
Campbell Barton
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
Campbell Barton
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
Campbell Barton
9784a1169d rna naming: verts -> vertices 2010-08-18 03:42:26 +00:00
Campbell Barton
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
Campbell Barton
5f525bd723 speedup and cleanup of OBJ exporter 2010-08-15 15:04:51 +00:00
Martin Poirier
bd7cfbc3cc netrender fixes:
slave use output log option correctly
use os.path.join more consistently (reported by Dalai Felinto)
unify frame range (was 4 digits on master, 6 elsewhere, now 6 everywhere).
Fix occasional broken pipe between master and slave (didn't affect result, just polluted log).
2010-08-14 16:30:41 +00:00
Campbell Barton
32792a58e3 bugfix [#22037] OBJ exporter produce wrong UV 2010-08-13 16:59:11 +00:00
Campbell Barton
8e6c654294 [#22884] slow import wavefont/.obj file
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake.
- dont do a scenegraph update on linking an object, run scene.update() after linking objects.
- remove split material option since we have enough slots.
2010-08-13 15:07:57 +00:00
Campbell Barton
f662c0de05 exporters now set the filepath in the invoke() method rather then the menu drawing function. 2010-08-13 06:45:33 +00:00
Campbell Barton
e50ef6da2d bugfix [#22974] OBJ import arrives without texture 2010-08-13 03:17:10 +00:00
Campbell Barton
702ce76cd2 bugfix [#23227] .obj import with UV produces broken UV map in 2.53.0 (r30593)
eekadoodle face order fix was only being checked for quads, not tri's.
2010-08-12 11:33:07 +00:00
Campbell Barton
ffd65f49da [#23275] .3DS import script fails on some models.
- fixed reading meshes without faces.

also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
2010-08-12 02:24:12 +00:00
Campbell Barton
556b615cf8 mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
 mathutils.ScaleMatrix -> mathutils.Matrix.Scale
 mathutils.ShearMatrix -> mathutils.Matrix.Shear
 mathutils.TranslationMatrix -> mathutils.Matrix.Translation
 mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
Guillermo S. Romero
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
Martin Poirier
0d9898ac73 rewrite poll methods using a base class implementation instead of a global function (now that this is possible because of it being a class method) 2010-08-10 02:58:32 +00:00
Thomas Dinges
acfead3d15 OBJ Export:
* Removed duplicate use_animation variable, sorry!
* Added some descriptions.
2010-08-09 10:52:20 +00:00
Thomas Dinges
8600f5f29a OBJ Export:
* Script was broken, fixed.
* Started some code cleanup, mainly variable names.
* Tabs > Spaces
2010-08-09 10:35:03 +00:00
Campbell Barton
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
Martin Poirier
9f0232766c netrender: fix poll methods 2010-08-06 22:24:33 +00:00
Campbell Barton
30d180ff0d bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
  bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
  bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
2010-08-06 01:40:54 +00:00
Campbell Barton
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
Thomas Dinges
63802982de Export OBJ script:
*Removing some ancient lines.
2010-08-03 17:20:18 +00:00
Martin Poirier
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Luca Bonavita
9f575e5446 == povray ==
Removing Povray from here, it is now an addon in bf-extensions (after discussion with Campbell).
This will let us manage better the transition to PovRay3.7 and later versions.
2010-08-02 01:58:32 +00:00
Guillermo S. Romero
20e6b5280d SVN maintenance. 2010-08-01 21:29:50 +00:00
Martin Poirier
a5e4fc782a netrender: fix reload
Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
2010-07-31 19:23:22 +00:00
Campbell Barton
98cb08d94f bugfix [#23046] export obj "selection only" issue 2010-07-27 10:00:34 +00:00
Campbell Barton
12a695ae47 bugfix [#21407] 3DS Import do not show import options (resizing\transform fix) 2010-07-27 02:41:30 +00:00
Campbell Barton
10b124ae39 [#23035] Obj export crash
check for an active object before switching modes.
2010-07-26 18:32:22 +00:00
Campbell Barton
ba76552213 bugfix [#19223] FBX export doesn't do cameras correctly 2010-07-23 20:57:52 +00:00
Campbell Barton
4e62175989 bugfix [#22974] OBJ import arrives without texture 2010-07-23 17:51:39 +00:00
Campbell Barton
026ac24922 [#22488] Reloading scripts causes crash
F8 key enabled again, useful for script UI development.

- keying set freeing wasnt freeing from all scenes and the builtin list.
- PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender).
- Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now.

Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run.
2010-07-23 01:43:30 +00:00
Brecht Van Lommel
9d0a67fdc4 Fix #22921: Default human meta-rig will not export to FBX. Still missed
a check in my previous fix for this.
2010-07-21 14:08:55 +00:00
Brecht Van Lommel
fe4c55008e Fix #22921: error FBX exporting armature without animation data. 2010-07-20 11:00:29 +00:00
Campbell Barton
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
Joseph Eagar
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
Martin Poirier
84b291462f netrender
- Temporary fix for linked libs repathing (didn't work correctly when using relative links).

- autorefresh only for main page (on job page, it's really annoying because it keeps reseting results preview, so until that's fixed, off it is).
2010-07-17 18:40:00 +00:00
Campbell Barton
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
Martin Poirier
ccbd4f3a0f path -> filepath
Someone must have missed that when updating the operator properties.
2010-07-15 22:37:07 +00:00
Campbell Barton
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
Campbell Barton
7f083c45be use dict comprehension where possible 2010-07-15 00:52:26 +00:00
Campbell Barton
80355fd456 bugfix [#22843] Cannot export to folder with ".blend" on the end. 2010-07-14 11:58:19 +00:00