Commit Graph

569 Commits

Author SHA1 Message Date
Joseph Eagar
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
Campbell Barton
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
Campbell Barton
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
Guillermo S. Romero
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
Campbell Barton
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
Brecht Van Lommel
fe0a7ea7a5 Fix #23208: REGION_DRAW_POST_PIXEL callbacks only work in 3d view and
image editor, but there's no reason they wouldn't work in all regions,
so moved the function call.
2010-08-06 18:11:49 +00:00
Brecht Van Lommel
f3cca3e192 2.5: more G.main changes. 2010-08-01 12:57:01 +00:00
Brecht Van Lommel
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
Brecht Van Lommel
114b86f6d7 Fix #22996: switching scenes did not exit editmode, meaning changes
made were not visible in the other scene in object mode.
2010-07-28 13:15:29 +00:00
Campbell Barton
9d97123f90 Remove WM_FAST_DRAW ifdef which I added while Ton was on holiday.
Only drawing the areas which need redrawing work so no reason to revert this.
2010-07-25 01:39:47 +00:00
Brecht Van Lommel
72689deb63 Fix #21077: multiple python headers in an area header not working correct,
each needs a unique ui block name.
2010-07-23 17:26:00 +00:00
Joshua Leung
8621c71c4c Bugfix #22917: Translating numerically doesn't allow animation
I've made most operators which change the current frame are now undoable. This has the following benefits:
- it brings these into line with simply changing the frame number directly
- as in this bug report, using the operator tweaking/redo capabilities was causing problems, as the lack of an undo for the frame change mean that changing the operator properties (in this case to do numeric input for transforms, which is a bit of a creative if inefficient use of the available tools) would cause the current frame to reset to the previous frame, making it seem impossible to tweak the operator settings

Notes:
- screen.frame_offset() operator has been left alone, since I expect that undo pushes on this one would be truly annoying while on the others it's probably ok/wanted. This is because with this operator, animators usually end up stepping through their animations vs one-off jumps/scrubbing-sessions
2010-07-20 11:54:17 +00:00
Joshua Leung
f7298287b3 Bugger... msvc didn't bail out on these... 2010-07-19 11:47:46 +00:00
Joshua Leung
185036c3ed Bugfix #22906: Animation Player buttons broke on r30467
Reverting this commit. Seems that only the added parts were tested. I'll look at restoring a similar version of this in future.
2010-07-19 11:25:23 +00:00
Joseph Eagar
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
Andrea Weikert
5f1246f62a Small feature for the Durian guys:
Playback Jog Keys:
ALT+LEFTARROW: play backward (hit again for double speed)
ALT+RIGHTARROW: play fordward (hit again for double speed)
ALT+DOWNARROW: start/stop animation
2010-07-18 14:46:52 +00:00
Joerg Mueller
82e7d6d332 Merging revision 30461 from my GSoC branch, log: Fix for msvc which not has the round function. 2010-07-18 08:19:44 +00:00
Joerg Mueller
e86b78c47c Merging revision 30264:30270 from my GSoC branch to trunk, logs:
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).

Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds

Also fixed a seemingly symptomless bug in sequencer_edit.c
2010-07-13 15:19:15 +00:00
Campbell Barton
0d8e1abff5 selected_sequences wasnt working right, added 'sequences' property to the context 2010-07-06 18:07:10 +00:00
Joshua Leung
02b0188c16 #22736: request - adjust windows' corner handles
I've tweaked the contrast of the corner widgets to be a little bit more contrasty and seem a bit more tactile by making the lines fade out from brighter bands to dimmer bands. 

Hopefully this will make them more easily discernable without being too loud.
2010-07-05 03:02:57 +00:00
Campbell Barton
db4d317f6b 'Copy To Selected' (right click menu item) now works for sequence strips, useful for copying blend modes & opacity 2010-07-04 09:13:00 +00:00
Campbell Barton
51fd10a1b5 adding image strips wasnt working, use the 'directory' component of the file selector rather then the full 'filepath' to fix this.
added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-07-01 19:28:45 +00:00
Matt Ebb
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
Campbell Barton
c2db42adaa bugfix where animated image texture's lagged one frame when used with modifiers.
call animated texture update before evaluating modifiers.
2010-06-25 12:28:35 +00:00
Brecht Van Lommel
16b15961a8 Fix #21470: changing brush settings redraws the 3d view unecessarily,
added ED_region_tag_redraw_overlay to only redo overlay drawing, which
in case of triple buffer is much faster.
2010-06-23 09:58:32 +00:00
Matt Ebb
1d6c2f214b Timeline addition: Display cached frames
This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?

Now, for better feedback, cached frames are drawn for the active object at the bottom 
of the timeline - a semitransparent area shows the entire cache extents, and more 
solid blocks on top show the frames that are cached. Darker versions indicate it's 
using a disk cache.

It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.

There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc. 
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.

Also would be interested in extending this to other caches such as fluid cache, 
sequencer memory cache etc. in the future, too.
2010-06-22 02:29:52 +00:00
Campbell Barton
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
Campbell Barton
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
Matt Ebb
6d49d7043a Fix [#22111] Quad View panes have wrong view when switching between Global/Local View
Joe already committed this to render branch in r28545, but it's not in trunk. 
The code that was committed doesn't seem to work properly, either, needs braces.
2010-06-09 04:54:10 +00:00
Joshua Leung
920850e630 Bugfix #22453: Jump to Next keyframe doesn't work on some frame
Jump to keyframe would get 'stuck' if it encountered a keyframe on "fraction" frames. Now, it will try multiple times until it finds one.
2010-06-08 00:08:45 +00:00
Matt Ebb
1dd36c243d Fix [#22494] Operator panel vanishes 2010-06-07 06:50:56 +00:00
Campbell Barton
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
Campbell Barton
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
Brecht Van Lommel
9da25e016f Fix #22462: selecting the "Animation Step" operator from the spacebar
menu crashes Blender, patch provided by Frederik De Bleser, thanks!
2010-06-01 15:35:38 +00:00
Campbell Barton
ed3a7bd299 script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01 08:15:43 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Joshua Leung
014b6c0e89 Properly restored shift-up/down arrow as alternative hotkeys for jumping between start/end frames, as mentioned by venomgfx a while ago. 2010-05-20 10:03:26 +00:00
Brecht Van Lommel
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
Campbell Barton
93f420b666 correct typo's 2010-04-25 15:24:18 +00:00
Campbell Barton
4bd3163ea6 py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns [] 2010-04-24 19:26:05 +00:00
Campbell Barton
0429707e6c fix for camera switching, broke 28359 2010-04-23 08:39:10 +00:00
Campbell Barton
230eec9917 chaning the camera from the scene buttons didnt update the views. moved some scene/view functions from view3d_view.c into BKE_screen since they need to be accessed when changing cameras from outside the view. 2010-04-22 19:57:18 +00:00
Joshua Leung
b52eddd95a Made playback operators use exec() callback instead of invoke(), so that these can be used for Python scripts.
Note that this is not the patch by dfelinto on the mailing list, since that fix would cause compiler warnings. Also, the invoke() (with the extra wmEvent* arg) is superfluous here, so there shouldn't be any problems with making this exec() only instead.
2010-04-20 02:39:07 +00:00
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Ton Roosendaal
7e29154751 Reversion of commit that changes order for keymaps. I thought it
would work for all cases, but greasepencil broke! Needs to get
a bit more thinking or design.
2010-04-09 13:16:17 +00:00
Ton Roosendaal
42db34b126 three things:
- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
  (needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
  the own custom maps, so you can make overrides or defaults.
2010-04-08 16:36:50 +00:00
Brecht Van Lommel
268e057e78 Area Swap: fix memory leak and access to freed memory. 2010-04-06 09:36:35 +00:00
Brecht Van Lommel
86b38129c6 Fix #21402: python operator redo properties not refreshed. Now sends a
NC_WM|ND_HISTORY notifier on registering an operator.
2010-04-06 09:07:39 +00:00
Matt Ebb
9efc0dd71d Fix [#21194] Swap regions stopped working
Cleaned up a code mismatch that I think got there by accident before.
Now area swap is assigned to Ctrl LMB drag to prevent any 'emulate mmb' conflicts.
2010-04-06 08:11:37 +00:00
Matt Ebb
5304a65b50 Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
2010-04-06 07:02:16 +00:00