Commit Graph

62535 Commits

Author SHA1 Message Date
Campbell Barton
0a8e6b48c4 Correct assert in recent changes 2018-06-16 17:31:37 +02:00
Campbell Barton
3cf239ccfa UI: support dragging to key-frame 2018-06-16 16:29:05 +02:00
Campbell Barton
d8c2c63c00 UI: Add property decorator buttons
When use_property_split is enabled, this template adds
buttons to set keyframes, (Alternative to showing color).

See: T54951
2018-06-16 16:28:42 +02:00
Campbell Barton
8f2acda7d7 Merge branch 'master' into blender2.8 2018-06-16 16:16:53 +02:00
Campbell Barton
35c71aed25 UI: refactor drag-toggle for other button types 2018-06-16 16:04:26 +02:00
Clément Foucault
ce80e00a7c Edit Mesh: Simplify the overlay shader.
Remove all the clip cases and just pass the vertices screen position to the
fragment shader.

This does put a bit more pressure on the fragment shader but it seems to be
faster than before. And it simplify the code a lot.

It seems to fix some long standing issue on some intel GPU.
2018-06-16 15:49:16 +02:00
Clément Foucault
d45d094378 Edit Mode: Fix bad display of edges when limit selection mode is Off. 2018-06-16 15:49:16 +02:00
Campbell Barton
73abca1da0 UI: minor changes from 2.8
- Option to skip multi-data edits.
- Open hold buttons on drag.
- Utility function to set default value.
2018-06-16 15:44:13 +02:00
Ray Molenkamp
9d876960e8 This option limits visibility of the glew.h header to just bf_gpu and intern_gawain
this is to highlight areas in the code that still directly do opengl calls or use
opengl types.

This is in preparation for supporting alternative rendering back-ends.

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D3304
2018-06-15 20:17:16 -06:00
Brecht Van Lommel
01f576e87b Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.
2018-06-15 23:16:49 +02:00
Lukas Stockner
799779d432 Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.

Original patch by Lukas with further changes by Brecht.

Differential Revision: https://developer.blender.org/D3479
2018-06-15 22:16:06 +02:00
Campbell Barton
469408de72 UI: fix redundant scrolling in the redo panel 2018-06-15 21:05:49 +02:00
Campbell Barton
0ff87e3a60 Cleanup: code style 2018-06-15 20:55:37 +02:00
Campbell Barton
e3d88b021c Edit Mesh: tweak vertex size & edge width
- Vertex size now matches the theme setting.
- Edge width is closer to a single pixel line.
- Face dot was scaled up to be drawn as a circle,
  but is currently a square.
2018-06-15 20:11:35 +02:00
Campbell Barton
2291ce9f1f Merge branch 'master' into blender2.8 2018-06-15 19:12:44 +02:00
Campbell Barton
2b9edbc98b WM: suppress drag events if motion is handled 2018-06-15 19:09:43 +02:00
Bastien Montagne
ecc57e7524 Merge branch 'master' into blender2.8 2018-06-15 17:43:18 +02:00
Bastien Montagne
d645b1a78a Cleanup: some more G.main removal.
We are really starting to scratch the last bits here...
2018-06-15 17:42:17 +02:00
Jeroen Bakker
9c629b06bf Workbench OpenGL render: always render alpha on 1.0
Old implementation rendered alpha to 0.0 for background, but only during
deferred rendering. We should attach this to an DNA setting and also let
the forward shading respect this. But for now this is a better default
2018-06-15 17:42:11 +02:00
Bastien Montagne
49915e3241 Cleanup: validate G.main's in creator code.
Using G_MAIN here is valid!
2018-06-15 17:36:44 +02:00
Bastien Montagne
3e4bf31327 Cleanup: G.main removal from 2.8-only code. 2018-06-15 17:33:24 +02:00
Bastien Montagne
5b6ae0523e Merge branch 'master' into blender2.8 2018-06-15 17:25:41 +02:00
Sergey Sharybin
ca2be6912d Hair editing: Use original object's particles for drawing
This allows to rely on brush to update children positions,
and avoid tag of object. Makes it way faster to comb with
children enabled.
2018-06-15 17:23:49 +02:00
Sergey Sharybin
5ac7068c5f Hair editing: Multi-thread various parts
Currently focused on making parts which are a bottleneck for Spring,
to make things fast as possible. There are surely lots of places
where threading is not currently done, but we can keep doing this,
maybe even with help from the community :)
2018-06-15 17:23:49 +02:00
Sergey Sharybin
acdbf71578 Hair editing: Only tag Copy-on-Write when children are enabled
Without children we only need to update batch cache. This way
we don't re-evaluate the whole modifier stack just to perform
child particles redistribution.
2018-06-15 17:23:49 +02:00
Bastien Montagne
da9b1b14ed Cleanup: some more G.main removal/validation... 2018-06-15 17:21:07 +02:00
Sybren A. Stüvel
ed3d693cb1 Dependency graph fixes for RigidBodyWorld
- rbw->group added to the depsgraph.
- Mesh evaluation added when necessary.
- Prevent of double-free by freeing the scene before objects.
2018-06-15 17:15:42 +02:00
Campbell Barton
43d22d80e7 Keymap: use click event for tab-key
Checking release events would toggle edit-mode during alt-tab
cycling on X11.

Now both press and release events are needed.
2018-06-15 17:10:40 +02:00
Jeroen Bakker
d148514821 Workbench: Disable AA when doing opengl render.
- OpenGL uses linear space and has its own AA. So we don't calculate
when doing opengl rendering.
2018-06-15 16:50:34 +02:00
Dalai Felinto
badb700161 Fix T55443: Manipulators not refreshing 2018-06-15 15:45:21 +02:00
Campbell Barton
0b8c2eed75 Merge branch 'master' into blender28 2018-06-15 15:42:42 +02:00
Campbell Barton
8166d0affd Cleanup: warning 2018-06-15 15:42:31 +02:00
Jeroen Bakker
e552247489 MeshEditMode: refactor
- added a lib for shaded functions
- decreased active face inner size
2018-06-15 15:37:13 +02:00
Dalai Felinto
86a2f4a34a Fix crash with x-ray and redo panel
Code was assuming any area with region data was the main one.
This is no longer the case.
2018-06-15 15:01:28 +02:00
Howard Trickey
b84fad2ba3 Fix T55490, intersect two triangles fails.
Need to use the 'use_partial_connect' option in island connect,
so changed signatures of various functions to pass that into and
then down from BM_mesh_intersect (making true for intersect, false
for boolean).
Then fix bm_face_split_edgenet_partial_connect to work when
input edges are not necessarily wire, but at least not in the
face they are being connected in. That caused generalization
of core BM_vert_separate_hflag_wire (which is only used in
this one place in all Blender).
2018-06-15 08:48:45 -04:00
Sybren A. Stüvel
84c91a87a9 Converted Rigid Body from DerivedMesh to Mesh 2018-06-15 14:33:11 +02:00
Jeroen Bakker
5073ee0bb2 Workbench: FXAA
- do the FXAA pass after the color management. Be aware that during
rendering this is still being done in linear space
2018-06-15 14:05:49 +02:00
Jeroen Bakker
0276abbcf7 Workbench: FXAA
FXAA implementation in the deferred renderpass of the workbench.
Can be enabled per 3dview. Eventually this will also be a user setting
as it is more a system/performance setting than a scene setting.
2018-06-15 13:02:16 +02:00
Jeroen Bakker
15c340293f T55486: use GPU_R11F_G11F_B10F for target of Xray compo 2018-06-15 13:02:15 +02:00
Jeroen Bakker
64bfa4b300 T55486: use GPU_R11F_G11F_B10F for Matcaps 2018-06-15 13:02:15 +02:00
Bastien Montagne
995a1815f5 Fix T55408: Double transforms on parents/children.
object.base_flag was not synced back from evaluated ID to original one.
Similar thing as copying back to original transform matrix, avoids
having to get data from evaluated one in lots of cases.
2018-06-15 12:17:26 +02:00
Philipp Oeser
76bc8669a0 Merge branch 'master' into blender2.8 2018-06-15 10:44:33 +02:00
Philipp Oeser
284e0ea756 Fix (unreported) Text Editor: scrollbar exiting early
caused by recent clickdrag changes
2018-06-15 10:27:30 +02:00
Campbell Barton
cbc7ee28d7 WM: 2.8 screen compatibility
Without these minor changes loading files from 2.8 will crash.

Manually applied edits from 26786a2b87
2018-06-15 10:24:53 +02:00
Campbell Barton
7c16739c75 Fix mouse input overwriting transform redo values
Redo trackball rotate and edge slide weren't working.

Caused by re-ordering of initialization 47de0321bf
2018-06-15 08:48:53 +02:00
Campbell Barton
e2c87c7e94 Cleanup: unused var 2018-06-15 08:03:19 +02:00
Lukas Stockner
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
Campbell Barton
51f1ed8221 Cleanup: style 2018-06-14 22:44:53 +02:00
Campbell Barton
928d31d94a WM: fix redo region setting the context 2018-06-14 22:32:01 +02:00
Campbell Barton
26786a2b87 WM: add support for temporary region data 2018-06-14 22:27:58 +02:00