Commit Graph

77611 Commits

Author SHA1 Message Date
Sybren A. Stüvel
0d744cf673 Alembic: export object data with object data name
Previously the Alembic exporter exported a mesh object to
`{object.name}/{object.name}Shape`. Now it exports to
`{object.name}/{mesh.name}` instead. The same change also applies to
other object data types.

Note that the code now is a bit hackish, as `m_name` is set even in
cases where it isn't used. This hackishness was already there, though,
but it's now just more visible. This will all be cleaned up when the
Alembic exporter is ported to use the `AbstractHierarchyImporter`
structure of the Universal Scene Description (USD) exporter.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7672
2020-06-19 10:17:41 +02:00
Sybren A. Stüvel
0ae7883d7d IO: ensure export path and export name are always consistent
Before this, there was one code path that set `context.export_path`, and
a different code path for `context.export_name`, allowing the two to
diverge.

Keeping track of the export path of the export parent (which can be, but
is not always, the Blender parent object) also allows a concrete
subclass of `AbstractHierarchyIterator` to find the `AbstractWriter` for
the export parent. In case of exporting to Alembic this is important, as
it's not possible to simply give the Alembic library the full export
path of an object like we do in the Universal Scene Description (USD)
exporter; Alembic needs the C++ object of the parent.
2020-06-19 10:17:41 +02:00
Sybren A. Stüvel
69c3d9804f IO: Allow exporting a subset of the writers
This is in order to prepare for compatibility with the Alembic exporter.
That exporter is capable of writing object transforms and object data at
different (sub)frames.

The rename from `created_writers` to `used_writers` is necessary, as not
all created writers will be actually used in each iteration.

The Universal Scene Description (USD) exporter does not make use of
this.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7670
2020-06-19 10:17:41 +02:00
Sybren A. Stüvel
084c5d6c7e IO: Move Abstract Hierarchy Iterator into io/common
The goal of the `AbstractHierarchyIterator` class (and supporting
classes) was to use it in different exporters. It shouldn't be part of
the USD module + namespace any more, now that it will also be used in
the upcoming Alembic exporter rewrite.

The source files are moved into `io/common`, which is compiled & linked
into a new library `bf_io_common`. The unittests are still inside the
`tests/gtests/usd` directory. They should be moved to a separate test
module too, but that will be delayed until after T73268 has been
resolved.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7669
2020-06-19 10:17:41 +02:00
Antonio Vazquez
b1ce4ca40c Fix T77997: GPencil insert keyframe on timeline doen't update viewport
The reason was the datablock is changed but it was not tagged for depsgraph refresh.

In some cases it could be possible to tag several times the same datablock, but as this is not the case all the times and the number of tags is always very small, it doesn't worth a complex code to keep a memory list of the datablocks to tag.
2020-06-19 10:10:11 +02:00
Campbell Barton
fade37ff07 Writefile: move file flags to BlendFileWriteParams
This removes G_FILE_HISTORY, G_FILE_SAVE_COPY & G_FILE_USERPREFS.

Using file-flags made logic harder to follow since it's not so clear
which flags are expected to be in G.fileflags & which are meant to be
set and passed as arguments, these are shared between read & write
functions too.

Add BlendFileWriteParams so options which don't need to be stored
aren't mixed up with flags that are stored for reuse.
2020-06-19 16:47:12 +10:00
Jeroen Bakker
5a77f643f4 Cleanup: SPACE_ACTION does not have a RGB_TYPE_TOOL_HEADER
So no need to check this specific case.
2020-06-19 08:13:06 +02:00
Jeroen Bakker
d093f61667 Cleanup: use bool and enums in match_region_with_redraws
Function used int for everything.
2020-06-19 08:11:25 +02:00
Campbell Barton
642b19c8b8 Fix app-templates not resetting the user interface
Regression in 45b5f4e3df
2020-06-19 14:29:24 +10:00
Nathan Craddock
41f0697501 Outliner: Show pose group icons
Pose groups previously showed a dot icon. Now it draws the correct icon.
2020-06-18 21:53:54 -06:00
Campbell Barton
1ee32ea228 Cleanup: use doxy sections 2020-06-19 13:17:10 +10:00
Pablo Vazquez
0479c28ddd Cleanup commented separator. 2020-06-19 02:04:59 +02:00
Campbell Barton
f1e5fd030a Cleanup: unsupported ATTR_FALLTHROUGH use, clang-format 2020-06-19 09:44:57 +10:00
Germano Cavalcante
b89898cbd3 Cleanup: Move snap callbacks to their respective transform mode
These functions are very specific to the mode.

More modes can support snap, and there is no reason to keep all
callbacks for each mode in the transform_snap.c file.
2020-06-18 16:05:48 -03:00
Bastien Montagne
d56444392f Fix T78004: Instant crash when Shift+D duplicating a Collection Instance.
Dummy mistake in own recent refactor of duplicate code...
2020-06-18 20:34:39 +02:00
Aaron Carlisle
3aadf68b88 UI: Weight Modifiers Falloff: Use better step icon 2020-06-18 12:46:00 -04:00
Bastien Montagne
d5954ef11c LibOverride: only tag actually changed orig IDs for automatic override diffing.
This makes any operation (including mere bone selection) several times
faster on some complex production character, since we typically now only
need to diff a single ID, instead of tens of them.
2020-06-18 18:27:49 +02:00
Bastien Montagne
722adcfc48 LibOverride: Improve performances by using better string hashing function.
This is not really huge improvements, but 2% are always good to have.
2020-06-18 18:27:49 +02:00
Jacques Lucke
52b8d668f4 Depsgraph: use blender::Map instead of std::map
We decided to use our own map data structure in general for better
readability and performance.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7987
2020-06-18 18:18:19 +02:00
Bastien Montagne
44f7852660 LibOverride: increase speed of RNA diffing process.
By using own path construction instead of handy printf-like functions,
we get a 10% improvement on overall diffing process!

This remains way to slow on some complex production characters, but
always good to have still.
2020-06-18 18:00:41 +02:00
Pablo Vazquez
667ef9917f UI: Place "New Collection" item above list in Move/Link to Collection menu
This way "New Collection" is always assigned the same shortcut (N).
Whereas previously it would be automatically assigned the leftover key
from the list of available collections.

Nice side effect is that since N is next to M in most keyboard layouts,
moving to a new collection is super fast by hitting M then N.

{F8630575, size=full}

Paper-cut pointed out by DerekWatts on [devtalk](https://devtalk.blender.org/t/blender-ui-paper-cuts/2596/4211) (thanks!):
{F8630492, size=full}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D8067
2020-06-18 17:54:49 +02:00
Campbell Barton
64bf179a17 Fix T65986: Inaccurate center of mass, calculating mesh center
Use a median center of polygons as an initial value for volume center
calculation since the volume accumulation quickly generates very large
numbers that become inaccurate if the geometry is too far
from it's current center.
2020-06-18 22:37:32 +10:00
Philipp Oeser
e36c05b3d1 Fix T77764: VSE: snap strip to current frame does not move associated
effect strips keyframes along

Maniphest Tasks: T77764

Differential Revision: https://developer.blender.org/D7996
2020-06-18 13:27:50 +02:00
Sybren A. Stüvel
a5e176a8ed Allow interpolation of matrices with negative scale / axis flips
The matrix interpolation function `interp_m3_m3m3()` decomposes the
matrices into rotation and scale matrices, converts the rotation
matrices to quaternions, SLERPs the quaternions, and converts the result
back to a matrix. Since quaternions cannot represent axis flips, this
results in interpolation problems like described in T77154.

Our interpolation function is based on "Matrix Animation and Polar
Decomposition", by Ken Shoemake & Tom Duff. The paper states that it
produces invalid results when there is an axis flip in the rotation
matrix (or negative determinant, or negative scale, those all indicate
the same thing). Their solution is to multiply the rotation matrix with
`-I`, where `I` is the identity matrix. This is the same as element-wise
multiplication with `-1.0f`. My proposed solution is to not only do that
with the rotation matrix `R`, but also with the scale matrix `S`. This
ensures that the decomposition of `A = R * S` remains valid, while also
making it possible to conver the rotation component to a quaternion.

There is still an issue when interpolating between matrices with
different determinant. As the determinant represents the change in
volume when that matrix is applied to an object, interpolating between a
negative and a positive matrix will have to go through a zero
determinant. In this case the volume collapses to zero. I don't see this
as a big issue, though, as without this patch Blender would also produce
invalid results anyway.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D8048
2020-06-18 10:37:52 +02:00
Campbell Barton
099d47f8a3 Sequencer: revert selection & keymap changes from D7679
These changes aren't aligned with other timeline selection keymaps
(graph & action for e.g.).

Revert these changes, shortcuts to time-line editors
should take other similar spaces into account.
2020-06-18 16:30:56 +10:00
Campbell Barton
3ada1949f8 Python API: path mapping options for library writing function
When "Relative Remap" option was added, the intention was only to remap
paths that were already relative. However it remapped all paths.

This was reported as T62612 and fixed recently,
however some Python script authors depended on the old behavior.

For users, it's reasonable to use the existing operators to make paths
absolute/relative. For scripts however it's useful to be able to write
out individual data-blocks with the ability to make all paths relative.

Now `bpy.data.libraries.write()` takes a path_remap argument which can
be `NONE/RELATIVE/RELATIVE_ALL/ABSOLUTE` allowing the script author to
choose how paths are handled when writing out data-blocks.

Addresses T77768.
2020-06-18 15:49:10 +10:00
Campbell Barton
aab165b575 Cleanup: remove unnecessary flag clearing
This is not read from blend files.
2020-06-18 14:30:04 +10:00
Campbell Barton
978e2b6f98 BKE_global: No longer read/write G_FILE_HISTORY
This is a runtime only flag
which doesn't make sense to store in the file.
2020-06-18 14:30:04 +10:00
Campbell Barton
44f4eaf13b Cleanup: doxy sections for walk/fly operators 2020-06-18 14:30:04 +10:00
Campbell Barton
3aa1143d57 Cleanup: redundant parenthesis 2020-06-18 14:30:04 +10:00
Campbell Barton
790d942b69 Cleanup: unused variables 2020-06-18 14:30:04 +10:00
Richard Antalik
229ed078d1 Fix T75414: Incorrect masking in Color Balance modifier
Color balance factor was infinity. Clamp to +/- `FLT_MAX`

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7884
2020-06-18 05:53:25 +02:00
Richard Antalik
f7f3b2d318 Cleanup: Remove goto statements from strip rendering functions
Remove goto statement from `seq_render_image_strip()` and `seq_render_movie_strip()`.
`seq_render_image_strip_view()` and `seq_render_movie_strip_view()` is used to render individual views in both monoview and multiview branch.

I have included `seq_can_use_proxy()` for convinience

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D7870
2020-06-18 05:53:25 +02:00
Richard Antalik
67a822e086 Fix T73056: Cache not invalidated in fade operator
This operator is written in python it is inserting keyframes to create fade
effects.

Add Sequence.invalidate() python function to invalidate strip if it is
changed in python.

Perhaps I could implement cache invalidation to actual curve manipulation.
I guess it wouldn't be very hard to do but having means to invalidate form
python is useful as well.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7885
2020-06-18 05:53:25 +02:00
Richard Antalik
47f98a38d0 VSE: Fix assigning effect strip inputs
Partialy fixes T73828

Currently all 3 effect inputs were assigned even if not all 3 were used.
This causes problems with reassigning effects in python, because 3rd input is
not accessible.

This patch will only assign inputs that are necessary for effect to work
properly.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D6868
2020-06-18 05:53:25 +02:00
Richard Antalik
8df99b1c0c Cleanup: Remove unused code from seq_proxy_get_fname()
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7868
2020-06-18 05:53:25 +02:00
Richard Antalik
ac16d56aa8 Fix T66390: Update missing when snaping strips.
Effect strips bound recalculation was mixed with overlap handling, which
caused, that effects wasn't handled.

In some cases there may be problem with order of strips in seqbase. We should
traverse hierarchy instead. This is design issue that applies to all
operators, and should be fixed separately.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7880
2020-06-18 05:53:25 +02:00
Germano Cavalcante
d8206602fe Transform: Snap to the intersection between constraint and geometry
This commit changes the behavior of 4 snapping combinations:

**1. While constraining to a plane, snap to an edge element:**
The snap is made at the intersection between the edge direction and the
constraint plane.

**2. While constraining to a plane, snap to a face element:**
The snap is made to the nearest point between the snap point and the
line that intersects the face plane with the constraint plane.

**3. While constraining to an axis, snap to an edge/line element:**
The snap is made to the nearest point on the axis to the edge/line.

**4. While constraining to an axis, snap to a face element:**
The snap is made at the intersection of the axis and the plane defined
by the face.

To avoid unpredictable jumps outside view boundaries, an alignment
check is made for each of these snapping combinations.

Resolve/fix T66422

Differential Revision: https://developer.blender.org/D5608
2020-06-18 00:01:05 -03:00
Nathan Craddock
18ccf328ac Outliner: Fix (unreported) object select in multiple collections
Previous commits to fix parent selection introduced incorrect behavior
when selecting objects linked to multiple collections. The clicked
object would be selected, but also the first listed object in the tree
would be selected.

Instead of always searching for a parent object to select, only search
back when the selected element is not an ID_OB. This prevents multiple
selection of objects linked to multiple collections.
2020-06-17 20:31:55 -06:00
Antonio Vazquez
e079bf6996 GPencil: Chnage default Vertex Color mode to Stroke and Fill
The previous value was Stroke only.
2020-06-17 22:49:59 +02:00
Antonio Vazquez
ffa23b6c77 GPencil: Fix unreported Vertex Opacity Overlay not working
This values was not working because was removed by error in refactor.

Reviewed By: mendio, fclem

Differential Revision: https://developer.blender.org/D8061
2020-06-17 22:42:49 +02:00
Lukas Stockner
eacdcb2dd8 Cycles: Add new Sky Texture method including direct sunlight
This commit adds a new model to the Sky Texture node, which is based on a
method by Nishita et al. and works by basically simulating volumetric
scattering in the atmosphere.

By making some approximations (such as only considering single scattering),
we get a fairly simple and fast simulation code that takes into account
Rayleigh and Mie scattering as well as Ozone absorption.

This code is used to precompute a 512x128 texture which is then looked up
during render time, and is fast enough to allow real-time tweaking in the
viewport.

Due to the nature of the simulation, it exposes several parameters that
allow for lots of flexibility in choosing the look and matching real-world
conditions (such as Air/Dust/Ozone density and altitude).

Additionally, the same volumetric approach can be used to compute absorption
of the direct sunlight, so the model also supports adding direct sunlight.
This makes it significantly easier to set up Sun+Sky illumination where
the direction, intensity and color of the sun actually matches the sky.

In order to support properly sampling the direct sun component, the commit
also adds logic for sampling a specific area to the kernel light sampling
code. This is combined with portal and background map sampling using MIS.

This sampling logic works for the common case of having one Sky texture
going into the Background shader, but if a custom input to the Vector
node is used or if there are multiple Sky textures, it falls back to using
only background map sampling (while automatically setting the resolution to
4096x2048 if auto resolution is used).

More infos and preview can be found here:
https://docs.google.com/document/d/1gQta0ygFWXTrl5Pmvl_nZRgUw0mWg0FJeRuNKS36m08/view

Underlying model, implementation and documentation by Marco (@nacioss).
Improvements, cleanup and sun sampling by @lukasstockner.

Differential Revision: https://developer.blender.org/D7896
2020-06-17 21:06:41 +02:00
Hans Goudey
d6ef9c157a UI: Solve crash with move to index in modifier menu 2020-06-17 14:43:48 -04:00
Hans Goudey
bcb2b8ab57 UI: Improve Modifier Panel Header Menu
This makes a few changes to the modifier panel header:
  1. Adds "move to top" and "move to bottom" buttons.
  2. Adds a checkmark icon for "apply"
  3. Makes it narrower, the text is closer to the dropdown icon.
     (Requires the change in ui_block_func_POPUP)

Differential Revision: https://developer.blender.org/D8040
2020-06-17 14:09:17 -04:00
Hans Goudey
4cfdd10c2b UI: Modifier Panel Header Improvements
This includes a few improvments:
  1. Always expose delete. This is the button everyone wants the most,
     it makes a lot of sense to expose this.
  2. Improve "name hiding capability." Basically always align the mode
     buttons to the right, and count their number to see if the name fits.
  3. Aligns more items, to look better, save space, and make the whole
     header seem more grouped.
  4. In my tests the "switch contexts" button never coincides with the
     delete button, so they share the same space.

Differential Revision: https://developer.blender.org/D8037
2020-06-17 13:51:33 -04:00
Hans Goudey
c1c02f45f7 UI: Ctrl-click on panel header expands & collapses subpanels
If the panel is already open and you ctrl click on its header, its
sub-panels are now expanded / collapsed instead of toggling the
expansion for all other panels. If you're toggling a panel's expansion
it's already in view anyway, so there is no need to collapse the
other panels.

Differential Revision: https://developer.blender.org/D8042
2020-06-17 13:37:59 -04:00
Ray Molenkamp
e590526af6 Fix T76767: Cycles performance regression with CLI renders
When picking a small tile size when doing a CLI render will
yield many status updates being printed to the console
causing a slowdown in the render process. 2.79 with the
same amount of tiles did not have this slowdown.

The reason for this turned out to be a debugging aid added
in rBd2757d149bf2 which disabled buffering for stdout which
on windows caused every single character being printed to the
console to try to obtain a mutex, and worse the thread being
put to sleep when this mutex was unavailable leading to poor
performance.

This patch changes the behaviour by only disabling the
buffering in debug builds.

CLI render of the default cube with 16x16 tiles at 1080p

2.83 : 37.57s
now  : 17.03s

note: this only affected CLI renders, renders from the UI
do not report this kind of information and had no such
slowdown.
2020-06-17 09:26:49 -06:00
Germano Cavalcante
9bfd78ae14 Fix T77914: Blender Crashes if viewport is changed manually while having loop cut selected
The selection engine requires a viewport.
2020-06-17 12:16:32 -03:00
Germano Cavalcante
ddf4b909de Cleanup: Rearrange SELECTID_Context members for better alignment 2020-06-17 12:16:32 -03:00
Bastien Montagne
13f591d400 ID Duplicate: Factorize a lot the code.
Now that we have a uniform consistent behavior in all our ID duplicate
funtions, we can easily factorize it greatly. Code gets cleaner,
smaller, and less error-prone.

Note that ultimately, this duplicate/deep copy behavior could be added
as a callback of IDTypeInfo.
We could also rethink the duplicate flags (some data, even some obdata,
like Lattice, are not coverred currently).
And so on. But at least code should now be much more easily maintainable
and extendable.
2020-06-17 17:06:05 +02:00