Commit Graph

94438 Commits

Author SHA1 Message Date
Damien Picard
0db582c41c Add missing RNA text for the MeshUVLoop struct
The structures in rna_mesh.c all had a UI text which showed up in the
animation editors, except for MeshUVLoop.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15803
2022-08-29 15:08:29 +02:00
Damien Picard
9bf5c37bee I18n: translate newly created node group sockets
Translate:
- new group socket names
  - default names Input and Output
  - on connecting a link from another node
- new geometry nodes input and output socket names

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15763
2022-08-29 14:26:10 +02:00
Alexander Gavrilov
9823a8f72b Weight Paint: use coordinates from normal evaluated mesh if same topology.
Weight and Vertex paint don't change coordinates and thus don't need
crazyspace data, which allows using coordinates from normal evaluated
meshes.

Since painting uses original topology, the deform only mesh is used,
but if the fully evaluated mesh has the same topology, it is preferred.
This is useful because not only Geometry Nodes, but even simple weight
computation modifiers are excluded from the deform only mesh evaluation.

Differential Revision: https://developer.blender.org/D15501
2022-08-29 14:10:31 +03:00
Antonio Vazquez
613b6ad9e5 GPencil: New conversion to outline in draw mode
This new option converts the stroke to outline perimeter as soon as is drawn.

If no alternative material is set, the actual material is used.

The algorithm is similar to the new operator in D15664

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D15738
2022-08-29 09:47:08 +02:00
Jeroen Bakker
377b81ac07 Fix compilation issue in MTLQueryPool::allocate_buffer.
This compilation issue happened due to multiple patches being handled at the same
time one overwriting a correction of the other.
2022-08-29 08:34:47 +02:00
Jeroen Bakker
c4d9dca4a6 Cleanup: Add missing override keyword in mtl_backend. 2022-08-29 08:31:56 +02:00
Hans Goudey
e0414070d9 Cleanup: Slightly improve virtual array implementation consistency
Previously the base virtual array implementation optimized for
common cases where data is stored as spans or single values.
However, that didn't make sense when there are already
sub-classes that handle those cases specifically. Instead,
implement the faster materialize methods for each class.
Now, if the base class is reached, it means no optimizations
for avoiding virtual function call overhead are used.

Differential Revision: https://developer.blender.org/D15549
2022-08-28 14:40:49 -05:00
Hans Goudey
67f3259c54 Curves: Avoid creating types array when unnecessary
When the curve type attribute doesn't exist, there is no reason to
create an array for it only to fill the default value, which will add
overhead to subsequent "add" operations. I added a "get_if_single"
method to virtual array to simplify this check. Also use the existing
functions for filling curve types.

Differential Revision: https://developer.blender.org/D15560
2022-08-28 14:33:03 -05:00
Campbell Barton
28750bcf7e Cleanup: replace NULL with nullptr for C++ files 2022-08-28 20:52:28 +10:00
Campbell Barton
7269ee4dbb Cleanup: use const FontBLF arguments 2022-08-28 20:46:53 +10:00
Campbell Barton
206272621e Merge branch 'blender-v3.3-release' 2022-08-28 20:21:32 +10:00
Campbell Barton
4694d497b7 Merge branch 'blender-v3.3-release' 2022-08-28 20:19:02 +10:00
Campbell Barton
ff78f79abc Merge branch 'blender-v3.3-release' 2022-08-28 20:18:58 +10:00
Campbell Barton
7de290ea08 Fix crashes running operators in invalid contexts
Fix for running operators outside of expected contexts.

- UI_OT_view_drop (poll)
- UI_OT_view_item_rename (poll)
- OBJECT_OT_gpencil_modifier_move_to_index
- OBJECT_OT_modifier_move_to_index
- OBJECT_OT_geometry_nodes_input_attribute_toggle
- OBJECT_OT_geometry_node_tree_copy_assign
- OBJECT_OT_shaderfx_remove
- OBJECT_OT_shaderfx_copy
- POSE_OT_relax (& other pose slide operators).
2022-08-28 20:18:12 +10:00
Campbell Barton
219d109575 Fix crash in gpencil.brush_reset_all referencing freed memory
A reference to the active brush was kept even when it was freed.
2022-08-28 20:00:14 +10:00
Campbell Barton
1f9d0acfa9 Fix running transform without a region
Running transform in background mode or without a region would crash.
2022-08-28 19:55:52 +10:00
Bastien Montagne
ff7a7a6f77 Merge branch 'blender-v3.3-release' 2022-08-27 09:12:14 +02:00
Bastien Montagne
f7ce20e340 Cleanup: Remove two files committed by mistake.
Committed in rB3c7a6718ddc.
2022-08-27 09:09:41 +02:00
Chris Blackbourn
d527aa4dd5 UV: support constrain-to-bounds for uv rotation operator
Differential Revision: https://developer.blender.org/D15730
2022-08-27 17:01:55 +12:00
Campbell Barton
7459c0228e Cleanup: rename filename to filepath when used for full paths 2022-08-27 14:52:31 +10:00
Campbell Barton
d41acc23e1 CMake: include missing header files 2022-08-27 14:32:50 +10:00
Campbell Barton
de1a2d7988 Cleanup: pass notifiers as const 2022-08-27 12:54:26 +10:00
Campbell Barton
578dff7863 Fix assertion when notifiers weren't removed from the notifier queue set
Since [0] notifiers were cleared and left in the queue, while harmless
it meant the call to remove the notifier from the set was redundant.

Now set aside a category to tag notifiers as having been cleared and
skip them entirely.

[0]: 0aaff9a07d
2022-08-27 12:28:18 +10:00
Germano Cavalcante
07ccb9b573 Cleanup: use 'len_v2'
Simplifies readability and avoids repeat casts.
2022-08-26 16:10:22 -03:00
Hans Goudey
6bea434c41 Cleanup: Move bmesh_query_uv.c to C++
Helpful for D14365.
2022-08-26 13:56:50 -05:00
Germano Cavalcante
6a9cf59ce1 Merge branch 'blender-v3.3-release' 2022-08-26 15:35:18 -03:00
Germano Cavalcante
e040aea7bf Transform: Use more general approach to node view update
With rBe6a557952ead, concerns were reported about missing updates when
the view is moved other than through the Edge Pan system.

Although the transform operator blocks navigation in general, it is
good to avoid these cases.
2022-08-26 15:34:38 -03:00
Germano Cavalcante
da022f3f48 Merge branch 'blender-v3.3-release' 2022-08-26 14:19:34 -03:00
Germano Cavalcante
0c8de0eb3b Fix T100632: Regression: Node border snap guide line not drawing properly
Caused by {rBd2271cf93926}.

Color values were being used without being initialized.
2022-08-26 14:18:11 -03:00
Germano Cavalcante
e6a557952e Fix T100633: Node Editor: Edge scrolling breaks node snapping
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing

Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.

This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
2022-08-26 14:17:55 -03:00
Germano Cavalcante
3c060b2216 Fix T100633: Node Editor: Edge scrolling breaks node snapping
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing

Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.

This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
2022-08-26 13:17:51 -03:00
Hans Goudey
cc9c4e2744 CustomData: Add function to get name of default layer
Used by D14365
2022-08-26 11:16:10 -05:00
Bastien Montagne
167e2fda15 Merge branch 'blender-v3.3-release' 2022-08-26 18:09:05 +02:00
Bastien Montagne
8181494ffe Fix assert in id remapper tests.
Was using uninitialized ID name, leading to unknown ID type.

Thanks at Ray molenkamp (@LazyDodo) for noting the issue.
2022-08-26 18:08:46 +02:00
Hans Goudey
aaea263be4 Cleanup: Fix const correctness in CustomData set name function
The function does modify the object since it changes the name of a layer
it owns. Ideally this wouldn't be possible, but raw pointers don't have
ownership semantics so this is a common problem with CustomData.
2022-08-26 10:57:43 -05:00
Luis Pereira
763cafc2b1 Fix T55284: error in Hybrid MultiFractal Musgrave texture
The calculation was revised to address two issues:
* Discontinuities occurring when detail was a non-integer greater than 2.
* Levels of detail in the interval [0,1) repeating the levels of detail in
  the interval [1,2).

This fixes Cycles, Eevee and geometry nodes.

Differential Revision: https://developer.blender.org/D15785
2022-08-26 17:27:43 +02:00
Aras Pranckevicius
a1c8a17b4d IDManagement: fix missing WM name validation when using "keep current WM list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
2022-08-26 12:15:12 +02:00
Aras Pranckevicius
3e51ebaf54 IDManagement: fix missing WM name validation when using "keep current WM list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
2022-08-26 11:49:02 +03:00
Philipp Oeser
e1f8136230 Merge branch 'blender-v3.3-release' 2022-08-26 09:16:46 +02:00
Philipp Oeser
60420f6ea4 Fix T100602: Incoming Vector in world shader for Eevee is inverted
Regression from {rBf4d7ea2cf61} where the direction was flipped.

Maniphest Tasks: T100602

Differential Revision: https://developer.blender.org/D15779
2022-08-26 09:13:55 +02:00
Campbell Barton
054cec404b Cleanup: use booleans 2022-08-26 15:58:32 +10:00
Campbell Barton
6bf2c73249 Cleanup: quiet GCC array bounds warning 2022-08-26 15:06:33 +10:00
Campbell Barton
e77ac31799 makesrna: type check bool/int/float/enum get/set callbacks
While converting types from callbacks isn't a bug, it's unlikely
we ever want to do this on purpose and can hide mistakes such as
silently converting floating point values to ints as happened
with Sequencer.frame_start.
2022-08-26 14:43:16 +10:00
Campbell Barton
5bd4aea29c Cleanup: use matching function signatures for RNA callbacks
Use matching int/float/boo types for RNA callbacks.
2022-08-26 14:37:16 +10:00
Campbell Barton
4a0dd1d435 Merge branch 'blender-v3.3-release' 2022-08-26 14:26:55 +10:00
Campbell Barton
c9723d9464 Fix Sequence.frame_start being rounded to int when assigned 2022-08-26 14:22:58 +10:00
Campbell Barton
6fc7b37583 Cleanup: reduce variable scope 2022-08-26 12:51:46 +10:00
Campbell Barton
a3e1a9e2aa Cleanup: spelling in comments, format 2022-08-26 12:47:21 +10:00
Bastien Montagne
047d0e6c4a Merge branch 'blender-v3.3-release' 2022-08-25 17:26:58 +02:00
Bastien Montagne
500d815478 Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).

Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15783
2022-08-25 17:21:39 +02:00