Commit Graph

4584 Commits

Author SHA1 Message Date
Sybren A. Stüvel
caf46c9fbb Refactor: anim, rename flag PCHAN_HAS_TARGET to PCHAN_HAS_NO_TARGET
Rename the `bPoseChannel::flag` `PCHAN_HAS_TARGET` to `PCHAN_HAS_NO_TARGET`
as that is actually the meaning of the flag (in the majority of the code).

Since the flag was so confusingly named, there were some mixups in the
armature overlay drawing code as well, which have been fixed now too.
2023-09-25 14:33:51 +02:00
Campbell Barton
e38ff7c06d Cleanup: use C++ comments for disabled code 2023-09-25 17:06:04 +10:00
Pratik Borhade
90f22739f7 Fix #112650: UI: Missing Header Status in Node Editor after Turning off Auto-offset
Caused by 42f8b49581
When auto-offset is OFF, garbage characters was displayed due to
uninitialized string.

Pull Request: https://projects.blender.org/blender/blender/pulls/112657
2023-09-23 12:37:25 +02:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Hans Goudey
0fd0539f04 Cleanup: Rename grease pencil function to access layer at index
The plural was confusing when only one layer was returned.
2023-09-20 08:39:30 -04:00
Leon Schittek
42f8b49581 Fix: Show modal keymap for operators called inside macros
Display the modal keymap in the status bar for modal operators that
are called within macros. Most notably, the keymap for the transform
operator is displayed when it's called as part of the duplicate,
extrude, or loopcut operators or when moving nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/108027
2023-09-15 19:33:20 +02:00
Christoph Lendenfeld
bd305c8d18 Fix #110108: NLA absolute snapping
Before this patch the following snapping options were broken

* snap to markers
* snap to seconds with "Absolute Time Snap" turned on
* technically also snap to Frames with "Absolute Time Snap"
turned on (but made no real difference)

The issue was that each end of the strip would snap individually.
Potentially collapsing the strip.
This would happen e.g. when snapping to markers but with only 1 marker present.

This PR fixes the issue by finding out the closest snap offset and
shifting the strip as a whole by that amount.
That means either the start or the end of the strip will snap to the target.
By doing it that way the length of the strip is never changed by snapping.

This means when snapping to Seconds with "Absolute Time Snap" turned on,
the start of the strip might not be on a full second when the end is.

Pull Request: https://projects.blender.org/blender/blender/pulls/111984
2023-09-15 09:52:40 +02:00
Christoph Lendenfeld
8f1bd71992 Fix #112085: Not able to insert keys on subframes
When subframes were enabled, and the time cursor was at a subframe position,
the keying would still insert the key at the full frame.

This was because the value passed to the key insertion
functions was just the full frame value and not the subframe part.
Fixing it by using `BKE_scene_frame_get()` which
returns the floating point frame including the subframe part.

I've added unit tests to ensure that inserting keys at subframe values doesn't cause issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/112131
2023-09-14 15:07:08 +02:00
Campbell Barton
b7f3e0d84e Cleanup: spelling & punctuation in comments
Also remove some unhelpful/redundant comments.
2023-09-14 13:25:24 +10:00
Amelie Fondevilla
127eee87ce GPv3: Duplicate keyframes
Implementation of the duplicate and move operator for grease pencil frames.

The `ACTION_OT_duplicate` operator now creates duplicates of the selected frames and stores them in the layer runtime data.
The `TRANSFORM_OT_transform` operator is updated to take care of these duplicated frames.

Pull Request: https://projects.blender.org/blender/blender/pulls/111051
2023-09-12 12:07:15 +02:00
Falk David
c0850237a1 Fix: "use_duplicated_keyframes" not found
`5ed35e` introduced the warning:
`RNA_boolean_set: TRANSFORM_OT_transform.use_duplicated_keyframes not found`

This was because the `TRANSFORM_OT_transform` did not pass
the `P_OPTIONS` flag to `Transform_Properties` to define
the `use_duplicated_keyframes` property.
2023-09-12 11:00:43 +02:00
Harley Acheson
08e63b5c26 Cleanup: Make format
Just formatting changes resulting from "make format"
2023-09-11 17:36:10 -07:00
Falk David
5ed35e5665 Cleanup: Anim: Replace use of T_AUTOMERGE
In the animation transform code, `T_AUTOMERGE` was used
to indicate that the duplicated keys need to be merged.

In perparation of #111051, this no longer makes much sense because
in grease pencil we cannot have two keys in the same channel at the same
frame.

This PR replaces the `T_AUTOMERGE` flag in the animation code to
`T_DUPLICATED_KEYS` to indicate that the transform is being called
with duplicated keyframes.

Pull Request: https://projects.blender.org/blender/blender/pulls/111268
2023-09-11 14:43:35 +02:00
Christoph Lendenfeld
a41da206cd Fix: Animation Editor snapping not working when using rotate or scale
This was introduced with #109015

The issue manifested in two ways.
* snapping did not work with rotate and scale
* the scale and rotate value would increment in steps instead of fluidly

This was caused because the snapping code would force the
mode to `SCE_SNAP_TO_INCREMENT` if the snapping
wasn't enabled for the given transform mode.

This snapping mode is not supported in the Animation Editors though,
causing the snapping `switch` to fall back to `default` which is to do no snapping.
My assumption is that this mode also causes the increments in the transform.

It would be good to support that in the future,
but for now this is just a fix to get the 3.6 behavior back.

Pull Request: https://projects.blender.org/blender/blender/pulls/112088
2023-09-08 11:34:17 +02:00
Campbell Barton
9e41eccc6e Cleanup: spelling in comments 2023-09-08 17:12:29 +10:00
Hans Goudey
c4cec77b91 Fix: Debug build error after previous commit
Remove debug asserts that don't serve a clear purpose besides testing
something that's clear from the called code, and require accessing mesh
data just for asserts.
2023-09-06 22:57:59 -04:00
Campbell Barton
90864d3fb8 Curve: operate on handles when the knot is selected
Change the behavior of transform and set-handle-type to operate on both
handles when the knot is selected.

This was an oversight in [0] which changed selection to select the knot
without the handles.

This makes curve bezier handles picking & transform match the Graph
Editor & grease pencil bezier curves.

This fixes issues transforming a bezier knot:

- Auto handles would be converted to "Aligned".
- Vector handles would be converted to "Free"
  with the vector handles being left in-place.

Resolves #111840.

Details:

Selecting only the knot vertex was done because the tweak tool no longer
de-selects when picking an already selected vertex to allow tweak to be
used to transform the selection (instead of always de-selecting all
before tweaking). Without this change, dragging a single handle required
manually de-selecting the knot and the opposite handle (3 clicks to
select a handle before dragging). Selecting only the knot solves this
but means transform needs to support tweaking a vertex (& it's handles)
without it's handles selected.

See design #96544.

[0]: 618f39fca2
2023-09-06 22:03:16 +10:00
Campbell Barton
8c85fd90cb Fix transforming a gpencil bezier vertex changing it's handle type
Selecting a gpencil bezier vertex and move it would change the handle
type when set to "Auto".

This happened because of a mismatch between transform flag use
and BKE_nurb_bezt_handle_test which would change the handle type
when only the vertex (knot) was selected.

Resolve by treating both handles as selected when the knot is selected.
2023-09-06 22:03:16 +10:00
Campbell Barton
78b6ed19f3 Curve: extend BKE_nurb_bezt_handle_test & BKE_nurb_handles_test
Replace use_handles with an enum that optionally uses handles
except when the vertex (knot) is selected in which case it behaves
as if both handles are selected.

Needed for nurb curves not to change handle type when only the
center point is selected (as is done in the graph editor).

No functional changes.
2023-09-06 22:03:16 +10:00
Campbell Barton
ccaafa318d Cleanup: negate handles_visible & name hide_handles
Match naming of curve transform conversion to avoid confusion.
2023-09-06 22:03:16 +10:00
Campbell Barton
1f01a64403 Cleanup: spelling in comments 2023-09-06 14:23:01 +10:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Christoph Lendenfeld
93bf17f333 Fix: Warnings in transform_convert_nla.cc
No functional changes
The recent refactor patch introduced warnings on flag checks
2023-09-05 14:16:10 +02:00
Christoph Lendenfeld
4033f3bcc3 Refactor: Code indentation in transform_convert_nla.cc
No functional changes

`transform_convert_nla.cc` had a few `if`s within
for loops that could be inverted to remove the indentation.

In addition to that I extracted the snapping functionality
so the `if`s there can also be inverted and return.

Pull Request: https://projects.blender.org/blender/blender/pulls/111968
2023-09-05 13:01:51 +02:00
Christoph Lendenfeld
11fe57cab8 Animation: Move Snapping to Scene
Part of #91973

Moving the snapping code for the
* Graph Editor
* Action Editor
* and NLA editor

into the common system that lives on the scene.
This includes the Magnet icon for turning
snapping on and off.

The old settings translate to the new in the following way:
* `Frame Step` -> `Frame`
* `Second Step` -> `Second`
* `Nearest Frame` -> `Frame` + `Absolute Time Snap`
* `Nearest Second` -> `Second` + `Absolute Time Snap`
* `Nearest Marker` -> `Nearest Marker`

Since this moves the location of the snapping settings
from the editor to the scene, it changes the behavior.
Previously each editor could have different snapping
settings, where now they are all synced.

Pull Request: https://projects.blender.org/blender/blender/pulls/109015
2023-09-05 10:06:55 +02:00
Campbell Barton
0c26c84704 Cleanup: spelling in comments 2023-09-05 11:04:27 +10:00
Germano Cavalcante
2cead79747 Snap: Support occlusion of 'In Front' objects
This fixes #111767

`In Front` objects remain visible even if they are behind non
`In Front` objects.

It is to be expected then that the snap for them is not occluded as if
they were not `In Front`.
2023-09-04 19:05:48 -03:00
Campbell Barton
e8c812a307 Cleanup: spelling in comments, update dictionary 2023-09-03 21:35:07 +10:00
Harley Acheson
8779f92e67 Cleanup: Make format
Just changes resulting from Make format.
2023-09-01 11:09:12 -07:00
Germano Cavalcante
9c2e768f5b Snap: Show different symbols for different types
Add a set of symbols to improve visualization of different snap types.

- Circle: Represents snapping to a vertex.
- Two Aligned Lines: Represent snapping to an edge.
- Closed Aligned Square: Represents snapping to a specific part of an edge (center or perpendicular).
- Face-Aligned Circle with Midline: Represents snapping to a face.

Pull Request: https://projects.blender.org/blender/blender/pulls/109387
2023-09-01 17:08:07 +02:00
Germano Cavalcante
37bb00b245 Fix snap failing if target vertex is on same edge as the transformed one
7d54a756b9 did with only loose verties participating in the snap.
However, edges with a transformed vertices are ignored as well.
So some vertices may end up not participating in the snap.

Therefore, add then the vertices whose connected edge is being
transformed.
2023-09-01 11:40:33 -03:00
Germano Cavalcante
14a9c2b1aa Fix #111715: VSE: "Bounding Box Center" pivot point is the same as "Median Point"
The logic to calculate the bounds was missing.

Also add a notifier with `NC_SPACE | ND_SPACE_SEQUENCER` to update the
space.
2023-08-31 15:41:29 -03:00
Philipp Oeser
e46b87f4b1 Node Editor: show auto-attach status while moving
This was just giving the shortcut to toggle, but not giving the actual
status ("ON"/"OFF").

This was especially confusing in the following scenario:
- Alt-drag a node (to detach links)
- try to drop on a link (with Alt still held down) was not working
because the modal keymap would have actually toggled auto-attach to OFF

Pull Request: https://projects.blender.org/blender/blender/pulls/111739
2023-08-31 14:59:21 +02:00
Germano Cavalcante
a0b232c80d Fix #111548: Snap only working on some surface curve control points
The loop was ignoring ` nu->pntsv` in this case, resulting in only the
first point of each row being used for snapping.

This commit also simplifies the code by removing the no-snap limitation
when the curve only has 1 point.

This limitation existed because the curve is not visible in this case.

But this is contradictory for when the curve has loose points (which
are also not visible).
2023-08-30 14:49:51 -03:00
Nathan Vegdahl
172a6d65a6 Fix: update BKE bone layer visibility checks to use bone collections 2023-08-29 14:31:18 +02:00
Sybren A. Stüvel
998136f7a7 Anim: replace Bone Groups & Armature Layers with Bone Collections
Armature layers (the 32 little dots) and bone groups are replaced with
Bone Collections:

- Bone collections are stored on the armature, and have a name that is
  unique within that armature.
- An armature can have an arbitrary number of bone collections (instead
  of the fixed 32 layers).
- Bones can be assigned to zero or more bone collections.
- Bone collections have a visibility setting, just like objects in scene
  collections.
- When a bone is in at least one collection, and all its collections in
  are hidden, the bone is hidden. In other cases (in any visible
  collection, or in no collection at all), the bone visibility is
  determined by its own 'hidden' flag.
- For now, bone collections cannot be nested; they are a flat list just
  like bone groups were. Nestability of bone collections is intended to
  be implemented in a later 4.x release.
- Since bone collections are defined on the armature, they can be used
  from both pose mode and edit mode.

Versioning converts bone groups and armature layers to new bone
collections. Layers that do not contain any bones are skipped. The old
data structures remain in DNA and are unaltered, for limited forward
compatibility. That way at least a save with Blender 4.0 will not
immediately erase the bone group and armature layers and their bone
assignments.

Shortcuts:

- M/Shift+M in pose/edit mode: move to collection (M) and add to
  collection (shift+M). This works similar to the M/Shift+M menus for
  objects & scene collections.
- Ctrl+G in pose mode shows a port of the old 'bone groups' menu. This
  is likely to be removed in the near future, as the functionality
  overlaps with the M/Shift+M menus.

This is the first commit of a series; the bone collections feature will
be improved before the Blender 4.0 release. See #108941 for more info.

Pull request: https://projects.blender.org/blender/blender/pulls/109976
2023-08-29 14:31:18 +02:00
Campbell Barton
941dbbc175 Cleanup: various minor C++ changes 2023-08-29 16:43:20 +10:00
Rawalanche
411cd827b7 Nodes: Move Auto-Offset toggle to User Preferences
Move Auto-Offset toggle from Node Editor View menu
into the Editing > Node Editor section of User Preferences,
to reflect its use as a workflow option not configured
per editor or per file.

Pull Request: https://projects.blender.org/blender/blender/pulls/111589
2023-08-29 01:18:33 +02:00
Campbell Barton
09f61f6881 Cleanup: enforce documented convention for RNA enum naming
This was noted in code comments and checked in Python documentation
generation but not at build time.

Since these enums are identifiers that end up included in various places
enforce the `rna_enum_*_items` convention which was noted as
the convention but not followed strictly.

Partially reverts [0], avoids having to deal with multiple prefix types.

[0]: 3ea7117ed1
2023-08-25 13:35:58 +10:00
Campbell Barton
4d757510be Cleanup: remove unnecessary context arg to transform drawing functions 2023-08-25 10:46:24 +10:00
Campbell Barton
89c2e3c9dc Cleanup: remove unnecessary context argument to drawSnapping 2023-08-25 10:25:58 +10:00
Campbell Barton
2839e23a45 Fix sequencer snap failing to draw with drag & drop
TransInfo wasn't initialized, causing drawSnapping to depend on
uninitialized stack memory. When `t.tsnap.flag & SCE_SNAP` happened
to be set - snap would draw.

Initialize the TransInfo struct and set SCE_SNAP explicitly.
2023-08-25 10:19:33 +10:00
Nate Rupsis
2cb5f83940 Fix #97049: Auto-keyframe Status Message Overlaps Navigation Gizmo
"Auto Keying On" display now respects users MINI_AXIS preferences (default, minimal, none), as well as the navigation (en)disable option. No more text overlapping.

Co-authored-by: Abhinav Chennubhotla
Pull Request: https://projects.blender.org/blender/blender/pulls/111356
2023-08-24 15:25:45 +02:00
Campbell Barton
1c7adc61ae Cleanup: de-duplicate comments & expand on why UV's are clipped 2023-08-21 10:36:41 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
311fa9768d Cleanup: spelling in comments 2023-08-12 16:29:51 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Amelie Fondevilla
09d2108bf5 GPv3 : Transform action for grease pencil frames.
Implementation of the transform action for grease pencil frames, which enables translating and scaling grease pencil frames in the dopesheet.

This patch adds the following in the grease pencil API :
 - `move_frames`  to move a set of frames given a map of key transformations (with overwrite), and
 -  the structure `LayerTransformData` that stores in the layer runtime some useful data for the frames transformation.

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/110743
2023-08-10 12:57:32 +02:00
Campbell Barton
8198de0b0b Cleanup: format disabled code (missed in recent cleanup) 2023-08-09 11:13:55 +10:00