Commit Graph

47412 Commits

Author SHA1 Message Date
Jorge Bernal
90f36d4ec8 BGE: Fix for T43793 Increment frame_start/end value to 255 frames
Currently, for animated textures we were allowing 16x16 tiles but we can reproduce 128 frames only.

Reviewers: moguri, sergey, campbellbarton

Reviewed By: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1164
2015-03-12 22:07:35 +01:00
Campbell Barton
e160da30ea View3D: Quad-view opposite axis switching
Pressing Numpad9 now orbits to the opposite side in any viewport,
with the advantage that it can switch locked-quadview axis to their opposite side.
2015-03-13 04:48:23 +11:00
Campbell Barton
f8de442a35 Cleanup: remove unused viewnumpad code 2015-03-13 03:40:58 +11:00
Campbell Barton
a8f6d51ebc D1171: Use GHash for BHead idname lookups
This patch avoids looping over bhead's linked list when looking up values by name.

Used during appaned and library loading.
Gives noticeable overall speedup loading files that used libraries. (nearly 2x on some Mango files)
2015-03-13 01:55:49 +11:00
Campbell Barton
f2d4f6b086 Cleanup: use realloc for entry-array-resizing 2015-03-13 01:55:48 +11:00
Campbell Barton
1ce256cb8f Cleanup: refactor header lookups into functions 2015-03-13 00:41:21 +11:00
Campbell Barton
b007fa41c6 Cleanup: use POINTER_OFFSET macro 2015-03-13 00:41:21 +11:00
Sergey Sharybin
c4b3b60aad Fix T43974: Alpha output of movie clip node crashes blender
Issue was caused by a bug in the memory optimization commit,
should be backported to the final release branch.
2015-03-12 18:24:53 +05:00
Campbell Barton
cef379242b Cleanup: style 2015-03-13 00:07:26 +11:00
Campbell Barton
92d77b250e makesrna: move extern prototypes into own header
Patch T36049 by @jeske
2015-03-13 00:05:11 +11:00
Martijn Berger
ae45496812 OpenEXR 2.2 add support for Dreamworks DWAA / DWAB compression
This patch makes it possible for the user to select all supported compression types in OpenEXR 2.2

Discussion points:
 - B44 is only defined for half's it compresses to a fixed representation of 44% of the halfs. We do currently not reflect in the UI that in the case of float32's it will be equal to compression = NONE
 - ZIPS is single scanline zip and is supposed to be useful in cases where importing in Nuke happens.
 - The new Dreamworks formats, are the worth exposing etc etc

Reviewers: campbellbarton, sergey

Reviewed By: sergey

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1050
2015-03-12 14:02:33 +01:00
Campbell Barton
2814039ee3 Remove version from readme, (replace on install) 2015-03-12 23:52:48 +11:00
Campbell Barton
4b3641ec99 Fix loading of indexed .bmp files
D1173 by @rdb

Support for 1,2,4 bit images
2015-03-12 23:52:09 +11:00
Thomas Dinges
583466fccf Blender 2.75 release cycle start: BCon1 2015-03-12 13:50:11 +01:00
Campbell Barton
26a2b7b38f Py/RNA: add bpy.data.palettes 2015-03-12 23:49:15 +11:00
Campbell Barton
42c7200248 CustomData: don't calloc when duplicating layers 2015-03-12 23:49:15 +11:00
Campbell Barton
56f794fce6 Cleanup: de-duplicate view3d clipping 2015-03-12 23:49:15 +11:00
Campbell Barton
639a3dd53b 2.74 version bump 2015-03-12 02:30:55 +11:00
Antony Riakiotakis
99ed95bba2 Fix really stupid issue reported by Campbell, code retry to render
without VBOs would return prematurely and leak.
2015-03-11 12:19:16 +01:00
Philipp Oeser
72f86ad046 Fix typo in RNA definition of "shape_key_add"
Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D1167
2015-03-11 16:17:13 +05:00
Campbell Barton
527302bc0b Fix 8bit BMP palette reading
part of D1173 by @rdb, load BGR -> RGB
2015-03-11 21:26:29 +11:00
Campbell Barton
cf385caf92 Fix flip node making unsigned int out-of-range 2015-03-11 15:39:58 +11:00
Campbell Barton
62faffc800 Cleanup: style 2015-03-11 13:15:52 +11:00
Campbell Barton
6b610500b9 Cleanup: indentation 2015-03-11 13:14:24 +11:00
Antony Riakiotakis
0d053158ec Fix T43342 bad rendering of normal maps on NVIDIAs on the MacOS
This is not limited to normal maps, it's just that normal maps cause a
mix of interleaved vertex arrays + non interleaved vertex arrays + GLSL,
which could confuse the GL. Possible explanation is that it may be
clobbering the vertex index of the shader somehow but this is difficult
to know without extensive tests and the Mac is needed by Francesco in
the morning :).

Do brute force solution instead, just force legacy drawing on Macs when
VBOs is off. On the plus side VBOs work fine, so we should be fine when
we update.
2015-03-10 23:08:43 +01:00
Sergey Sharybin
26d7b6c517 Fix T43831: Image Editor: Render info not displayed
Issue was caused by b62c2a9 and root of it goes to the fact that text
info is stored in the "main" scene, not the currently rendering one.

This is a bit annoying but making it so text and result are coming
from the same scene is a bit dangerous to do now. Will re-visit this
change after the release and see if it might be done in a more clear
fashion.
2015-03-11 00:04:59 +05:00
Antony Riakiotakis
56c0a3faef Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
2015-03-10 16:47:50 +01:00
Antony Riakiotakis
edc8a4c484 Fix memory leak when using two bump maps on the same material 2015-03-10 15:27:24 +01:00
Campbell Barton
8a551394e5 Fix crash in mesh data transfer 2015-03-10 19:46:24 +11:00
Campbell Barton
95a1cc20dc Fix crash extruding an empty curve 2015-03-10 18:22:08 +11:00
Campbell Barton
81b50bcf5f Fix crash enabling dyntopo in background mode 2015-03-10 18:21:26 +11:00
Campbell Barton
f1a0c2a4f0 Fix T43941: Grease pencil eraser outline vanishes 2015-03-10 18:17:02 +11:00
Lukas Tönne
afa8a0ac19 Fix for yet another assert fail of particle dmcache index.
This is totally broken, just making sure Blender does not crash and devs
can investigate other issues that are actually fixable.
2015-03-09 18:45:27 +01:00
Antony Riakiotakis
e2471ea96a Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just in
case a system does not support drawing to many framebuffers.
2015-03-09 18:27:27 +01:00
Lukas Tönne
219937fc5d Fix T43674: Smoke collision does not detect obstacles reliably.
The smoke obstacle detection was using a maximum distance for BVH
checks to find mesh elements that define boundary cells in the grid.
This BVH test was using an arbitrary value of 0.6 cell units. It should
be `sqrt(3)*0.5` to account for the maximum possible distance of mesh
elements inside a cell. Otherwise some cells that should form the
boundary are not detected as such (no closest mesh element found inside
the radius), so you get gaps in the smoke obstacle.
2015-03-09 15:23:52 +01:00
Julian Eisel
b14e2876a7 Fix T43937: Changing Texture Brush doesn't update toolbar 2015-03-09 14:48:56 +01:00
Bastien Montagne
b21e0cccfa Fix T43872: Adding a constraint to a bone of a proxy armature resets all bones' transformations.
Temp hack for until new depsgraph is here. Thanks the Joshua and Sergey for their help.
2015-03-09 13:02:30 +01:00
Sergey Sharybin
fd94d2d80f T37832: OpenCL compositing bug in defocus node
The issue seems to be caused by the integer overflow. It's actually
still needed to investigate why exactly buffer contained such a huge
value, but the patch is still legit and seems to be solving the issue
just nicely.
2015-03-09 16:56:37 +05:00
Campbell Barton
a1549bc47a Image Space: enable zoom/cursor warping 2015-03-09 21:01:43 +11:00
Campbell Barton
40ef25d000 Fix T43891: Skin modifier inverts some faces 2015-03-09 20:26:09 +11:00
Campbell Barton
9ffc66b1c0 Math Lib: add mid_v3_v3v3v3v3 2015-03-09 20:26:09 +11:00
Sergey Sharybin
2ae0f1e70b Fix T43908: Mask render bug, one pixel black line
This was a regression caused by attempts to fix T42844 and there were
some red-herrings which lead me to the wrong way to fix it. It's some
deeper issue than just interpolation offset, it's mainly how the node
resolution is being mapped to each other.

It could be actually a part of canvas awareness project..
2015-03-09 12:48:42 +05:00
Campbell Barton
36df8cc1e5 Fix T43421: bisect_edges returns insufficient data 2015-03-09 18:33:24 +11:00
Campbell Barton
09e072a245 Fix T43858: Collision Bounds Display Bug
Was using draw-type when drawing BGE collision bounds.
2015-03-09 17:24:14 +11:00
Campbell Barton
29e5de3728 Fix BGE: calling ReleaseInstance on NULL joystick 2015-03-09 16:36:35 +11:00
Campbell Barton
c44f489d24 Fix for clamping large UV coords in UV-panel
Would clamp value ranges in UI when outside hard coded range.
2015-03-09 15:49:45 +11:00
Tamito Kajiyama
60f7f93c16 Freestyle: Fix for a few line style properties left not copied. 2015-03-09 12:53:16 +09:00
Tamito Kajiyama
a0fa3de267 Fix T43624: Freestyle uses wrong colour on second Line Set with textured lines in Cycles.
This is a regression introduced by rBd8b00a3bf5c1 (Freestyle: memory
consumption optimization in stroke rendering).

The issue was caused by uninitialized MPoly::mat_nr values.  Before the
stroke rendering optimization, individual Freestyle strokes were
represented by distinct mesh objects, and thus MPoly::mat_nr was left
unset (i.e., was always zero).  Now that the stroke rendering optimization
has been done and mesh objects may represent multiple strokes of different
materials, MPoly::mat_nr had to be properly set to the material index that
refers to the material of the poly face.
2015-03-09 12:53:11 +09:00
Campbell Barton
ec18021867 Fix T43337: Group object disappear after append
Relying on user-count of 1 wasn't reliable because of custom-bones.
2015-03-09 14:33:27 +11:00
Severin
573783259d IME: Disable IME for number buttons 2015-03-09 02:27:11 +01:00