Caused by using a function behind an experimental feature `ifdef`
in non-experimental code. The fix is to move the function out from
behind the `ifdef`, since it's perfectly fine to use in non-experimental
code.
Documentation of the `gpu.state.active_framebuffer_get` is inconsistent.
It mentions `framebuffer_active_get`. I believe the cause is that the
C methods in the Python wrapper are named inconsistently.
This PR fixes this by making the wrapper + documentation consistent
with the top level API.
Pull Request: https://projects.blender.org/blender/blender/pulls/127677
To avoid unnecessary looping over listbase items the function
`BLI_listbase_count_at_most` was used however it resulting in an awkward
expression: `BLI_listbase_count_at_most(list, count + 1) == count`
replace this with `BLI_listbase_count_is_equal_to(list, count)`.
Replace uses of WM_window_native_pixel_x,y with
WM_window_native_pixel_size() which returns an int2 for convenience
and avoids an unnecessary call to GHOST_GetNativePixelSize(..).
Part of #118145.
Even though BMesh face set functionality does not currently work, there
are some reasonable assumptions we can make about the needed parameters
for some APIs.
This commit changes the signature for relevant unique face set functions
so that future changes are easier when / if face sets are fully
supported within BMesh.
Pull Request: https://projects.blender.org/blender/blender/pulls/127640
This PR has very slight corrections to text cursor placement in input
widgets. The most important is a check for the situation where the
right edge of the current character can be greater than the left edge
of the next character. This can happen for some thin characters before
a space. Otherwise the code assumes RTL direction and gives an
incorrect placement. This also slightly tightens the position when at
the start of string, just after a space, or at end of the string.
Pull Request: https://projects.blender.org/blender/blender/pulls/127662
BKE_id_copy_in_lib took an argument `r_newid` which was was to
initialize `new_id` in the functions body.
While this may not have caused any user visible bugs, it's error prone,
one caller even passed in an uninitialized pointer.
- Rename `r_newid` to `new_id_p` since it's not a return argument.
- Initialize the value from all callers.
The tricky thing here is that this graph is only generated while geometry nodes
is evaluated and is generally only stored temporarily. To make it accessible via
Python, the accessor method will cause a reevaluation specifically to log the
generated graph.
This can run into problems with missing task isolation
when thread local variables are used in iteration over nodes.
It's likely to just add overhead anyway; there should be enough
parallelism coming from the number of nodes anyway.
Updating attributes is now done specifically for each attribute,
and topology and visibility updates tag the draw cache data
explicitly too. That makes checking for updates with these
tags unnecessary.
Similar to the previous commits, previously all GPU buffers
were recreated when only masks changed. Now only
that masks are re-uploaded, using the same mechanism.
Part of #118145.
Similar to 7b69c82494.
We didn't make any good use of the time in between changing
mask values and recalculating whether nodes were fully masked
or not masked at all. There was no point in the lazy calculation.
Eager calculation should be faster too, for the same reason as
the above commit.
Part of #118145.
Similar to the previous commit, previously all GPU buffers
were recreated when only a color attribute changed. Now only
that attribute is re-uploaded, using the same mechanism.
Part of #118145.
Similar to the previous commit, previously all GPU buffers
were recreated when only face sets changed. Now only face
sets are re-uploaded, using the same mechanism.
Part of #118145.
Previously tagging node positions dirty set the `PBVH_UpdateDrawBuffers`
flag which was then used by `node_draw_update_mask` and
`tag_all_attributes_dirty`, which, as hinted by the name, causes a refresh
of all the PBVH GPU vertex buffers, not just positions and normals.
Instead of using that flag, add a function to the draw cache to tag only
position-related data dirty. This should give a performance improvement
when there are also face sets, masks, and/or generic attributes being
extracted for drawing.
Part of $118145.
This allows building tools that simplify Blender core development.
The depsgraph already exposed the dot graph using the `debug_relations_graphviz`
method. This has been extended to return the data as a string. The filepath is
optional now.
Similar functions have been added for node trees. Note that these should be used
on evaluated node trees.