Commit Graph

97734 Commits

Author SHA1 Message Date
Hans Goudey
140a663f6f Cleanup: Move area.c to C++
See #103343

Pull Request #105061
2023-02-22 14:04:23 +01:00
Richard Antalik
e1f6587f12 VSE: Add retiming tool
This tools allows to change strip playback speed by manipulating
retiming handles. More handles can be added to single strip to create
variable playback speed.

This tool replaces Speed Factor property in time panel, with exception
of sound strips. Support for sound strips is still in review.

Pull Request #104523
2023-02-22 13:16:32 +01:00
Philipp Oeser
50ebe21dd3 Merge branch 'blender-v3.5-release' 2023-02-22 11:37:42 +01:00
Philipp Oeser
e5a0a14a27 Fix #101518: Curves sculptmode Stabilize Stroke misses indicator line
Drawing code `paint_draw_smooth_cursor` would be called correctly, it
was just the color not being initialized.

This is usually done with `BKE_paint_init`, but in the case of curves
sculpting brushes this would create an additional (unnamed) brush which
should be avoided since the workspace toolsystem creates the "right"
brush anyways.

So this patch just does the minimal work to get the Stabilize Stroke
indicator line to draw (which is initializing the color).

Brought over from https://archive.blender.org/developer/D16793

(cherry picked from commit 612a4382c443bcd02e0bb5ffd1b1fdbb251f6e7b)

Pull Request #105021
2023-02-22 11:31:40 +01:00
Hans Goudey
612965497e Curves: Avoid unnecessary allocation when calculating offsets
Arrays for curve handle types were allocated even when there were no
Bezier curves. This saves 0.5ms of the total 0.9ms spent creating the
evaluated curve offsets, which happens every time the topology
of non-poly curves change.
2023-02-21 22:32:36 -05:00
Hans Goudey
05637254da Cleanup: Use simpler syntax to return panel open status 2023-02-21 21:45:41 -05:00
Harley Acheson
7216eb8879 UI: UIList Hover Highlighting
Add mouse hover highlighting for items in UILists, in both list mode
and preview tile mode.

See 104677 for more details

Differential Revision: https://projects.blender.org/blender/blender/pulls/104677

Reviewed by Brecht Van Lommel
2023-02-21 13:03:17 -08:00
Martijn Versteegh
ac160a270f Merge branch 'blender-v3.5-release' 2023-02-21 19:29:13 +01:00
Martijn Versteegh
6693c50ace Fix #104947: Missing depsgraph update on UV map deletion
Since changing UV map deletion to be handled via the attribute api,
the object wasn't tagged for depsgraph updating.

Pull Request #105040
2023-02-21 19:27:23 +01:00
Sergey Sharybin
e82d4f1f93 Merge branch 'blender-v3.5-release' 2023-02-21 18:41:43 +01:00
Hans Goudey
720dbea429 Fix #104902: Use forward compatible integers for boolean RNA properties
Write RNA properties backed by IDProperties with the `IDP_INT` type like
before ef68a37e5d. That keeps forward compatibility, because
earlier versions don't support the boolean type. At some point in a future
release we can remove the forward compatibility. 4.0 is a good time to
do that because forward compatibility will be broken in other ways.

This commit also adds support for reading integer arrays for boolean
property defaults, which was only half-way supported before.

Pull Request #104995
2023-02-21 11:59:15 -05:00
Antonio Vazquez
ade37c0212 Merge branch 'blender-v3.5-release' into main 2023-02-21 17:13:43 +01:00
Antonio Vazquez
46153f1898 Fix #104899: Gpencil rotation of dots fails using subdivision
The values were not calculated in the subdivision modifier.
2023-02-21 17:12:27 +01:00
Hans Goudey
996eb1bd5f Cleanup: Remove unused UV map deletion functions
The attribute API is now used instead.
2023-02-21 10:53:29 -05:00
Hans Goudey
b02778147d Merge branch 'blender-v3.5-release' 2023-02-21 10:46:45 -05:00
Hans Goudey
d1b6f16906 Fix #104980: Apply All Shape Keys operator not working
Caused by inverted arguments to `memcpy` in 1af62cb3bf.
Replace with use of spans to make the copying direction more obvious.
2023-02-21 10:43:15 -05:00
Sergey Sharybin
ecb88eff7e Merge branch 'blender-v3.5-release' 2023-02-21 16:41:47 +01:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00
Charles Wardlaw
92dc89e28a Fix tests for macOS storage_apple.mm functions.
Pull Request #105000
2023-02-21 16:06:42 +01:00
Jeroen Bakker
6a5caf9d88 Vulkan: Fix mismatch in shader and resource types. 2023-02-21 15:36:11 +01:00
Jeroen Bakker
e9f8020f75 Cleanup: added empty line between methods. 2023-02-21 15:36:11 +01:00
Julian Eisel
a55e38e05d Fix duplicated code after merge from release branch
a280554b75 was committed to fix this in main, b5fa180d5d for the release
branch. Only one is needed though :)
2023-02-21 15:27:51 +01:00
Jeroen Bakker
7fb1f060ff Vulkan: Initial Compute Shaders support
This patch adds initial support for compute shaders to
the vulkan backend. As the development is oriented to the test-
cases we have the implementation is limited to what is used there.

It has been validated that with this patch that the following test
cases are running as expected
- `GPUVulkanTest.gpu_shader_compute_vbo`
- `GPUVulkanTest.gpu_shader_compute_ibo`
- `GPUVulkanTest.gpu_shader_compute_ssbo`
- `GPUVulkanTest.gpu_storage_buffer_create_update_read`
- `GPUVulkanTest.gpu_shader_compute_2d`

This patch includes:
- Allocating VkBuffer on device.
- Uploading data from CPU to VkBuffer.
- Binding VkBuffer as SSBO to a compute shader.
- Execute compute shader and altering VkBuffer.
- Download the VkBuffer to CPU ram.
- Validate that it worked.
- Use device only vertex buffer as SSBO
- Use device only index buffer as SSBO
- Use device only image buffers

GHOST API has been changed as the original design was created before
we even had support for compute shaders in blender. The function
`GHOST_getVulkanBackbuffer` has been separated to retrieve the command
buffer without a backbuffer (`GHOST_getVulkanCommandBuffer`). In order
to do correct command buffer processing we needed access to the queue
owned by GHOST. This is returned as part of the `GHOST_getVulkanHandles`
function.

Open topics (not considered part of this patch)
- Memory barriers & command buffer encoding
- Indirect compute dispatching
- Rest of the test cases
- Data conversions when requested data format is different than on device.
- GPUVulkanTest.gpu_shader_compute_1d is supported on AMD devices.
  NVIDIA doesn't seem to support 1d textures.

Pull-request: #104518
2023-02-21 15:04:52 +01:00
Hans Goudey
8b8d8acc84 Merge branch 'blender-v3.5-release' 2023-02-21 08:45:46 -05:00
Hans Goudey
3e721195b0 Fix #104975: Essentials assets missing from node link-drag search
Alternatively this could use `ASSET_LIBRARY_ALL` like
`add_node_search.cc`, but then it would need a different
method for skipping duplicate local assets.
2023-02-21 08:44:52 -05:00
Hans Goudey
b5fa180d5d Fix: Missing essentials path in internal assets function 2023-02-21 08:42:02 -05:00
Falk David
68a8f96cca Merge branch 'blender-v3.5-release' 2023-02-21 13:21:13 +01:00
Falk David
2fef2f707a Fix: Unable pick select first point/curve in Curves
Because of an off-by-one error, it was not possible
to select the fist point or curve using the pick_select
operator in the Curves object.
2023-02-21 13:20:47 +01:00
Julian Eisel
a280554b75 Fix new essentials asset library not being covered in library path query 2023-02-21 12:20:09 +01:00
Bastien Montagne
a91c6e71db Brush: Add writing and reading ID preview for Brushes.
Mandatory change for the Brush Assets project, from quick test does not
seem to break anything (more) in existing 'old' brushes...

Re. #101908.

Pull Request #105016
2023-02-21 12:15:33 +01:00
Falk David
8a135a9a5f Curves: Add cursor snapping support
This adds support for cursor snapping for the new curves object.

It implements a function `transverts_from_curves_positions_create` (to separate the logic from the `Curves` object type). That function is then C wrapped by `ED_curves_transverts_create` and finally used in `ED_transverts_create_from_obedit`.

Pull Request #104967
2023-02-21 11:04:40 +01:00
Falk David
ad7f8a1fa5 Merge branch 'blender-v3.5-release' 2023-02-21 11:02:30 +01:00
Falk David
33cbd063d3 Curves: Fix proportional editing not working
This adds proper support for proportional editing for the Curves object.

Co-authored-by: Hans Goudey <h.goudey@me.com>
Pull Request #104620
2023-02-21 11:01:30 +01:00
Sergey Sharybin
e1b58be9e2 Merge branch 'blender-v3.5-release' 2023-02-21 10:17:13 +01:00
Sergey Sharybin
5db40f5747 Cleanup: Mark overriden virtual call as such
Fixes the `-Winconsistent-missing-override` warning.

In theory the `virtual` is redundant in such case, but this is how
it is done in may other areas of USD code.

Pull Request #104977
2023-02-21 10:16:30 +01:00
Antonio Vazquez
c38cac9682 Merge branch 'blender-v3.5-release' into main 2023-02-21 10:05:50 +01:00
Antonio Vazquez
f1f3ff0237 Fix #104979: GPencil Dot-hash only affects first frame with Time mod
The active frame must be recovered using `BKE_gpencil_frame_retime_get`
2023-02-21 10:04:45 +01:00
Christoph Lendenfeld
4ab91dc0c9 Fix: Channel clamping when markers are used
Previously when markers were used, the newly introduced clamping code (#104516) would stop the last channel from being shown.

This patch fixes that by modifying the `v2d->tot.ymin` calculation.

This is a bit counterintuitive since the `v2d->tot` height is calculated in `action_draw.c`. But the advantage of doing it there is that it also works for the channels region.

Pull Request #104892
2023-02-21 09:23:59 +01:00
Chris Blackbourn
ece43dd716 Cleanup: format 2023-02-21 17:07:02 +13:00
Joseph Eagar
ff3fd5f1ce Sculpt: Implement mesh filter cancel
Added new function sculpt_mesh_filter_cancel in sculpt_filter_mesh.cc
for cancelling mesh filters. It currently is unused pending a
revamped modal map for mesh filter (see pull req 104718).
2023-02-20 18:09:05 -08:00
Joseph Eagar
3e049973ee BMesh: fix invalid existence check in BM_mesh_bm_to_me
Remember that the null customdata layer index is -1,
not 0.
2023-02-20 17:46:45 -08:00
Chris Blackbourn
07ae1feed2 Fix test
Pull Request #104934
2023-02-20 23:04:10 +01:00
Chris Blackbourn
ba6c9a6f59 BLI_math: fix parameter aliasing in mul_m3_series and mul_m4_series
No functional changes.
2023-02-20 23:04:10 +01:00
Leon Schittek
7c1e26dd64 Merge branch 'blender-v3.5-release' 2023-02-20 21:24:48 +01:00
Leon Schittek
5a86193b1c Fix #82936: Make Geometry Nodes modifier icon blue in outliner
In the outliner, the icons for modifiers are tinted blue. This didn't
work for the geometry nodes modifier icon.

Defining the icon with the macro `DEF_ICON_MODIFIER` also
defines the appropriate theme color so it's now tinted blue
when drawn in the outliner like the other modifier icons.

Pull Request #104957
2023-02-20 21:22:11 +01:00
Hans Goudey
cc925b9282 Nodes: Allow adding multiple search items per type in add menu
Add a per node type callback for creating node add search operations,
similar to the way link drag search is implemented (11be151d58).

Currently the searchable strings have to be separate items in the list.
In a separate step, we can look into adding invisible searchable text
to search items if that's still necessary.

Resolves #102118

Pull Request #104794
2023-02-20 19:17:03 +01:00
DESKTOP-ON14TH5\Sonny Campbell
ceba1854f9 BLI: add function for changing working directory
Add `BLI_change_working_dir(path)` to change the current working directory.

This change is required for adding USDZ support to Blender. When exporting to that format, we are required to do a weird change of directory because of a quirk with the USD library's USDZ functionality. If an absolute filepath is passed into the `UsdUtilsCreateNewUsdzPackage` function, the USDZ archive will store that full path.

macOS uses `NSFileManager` through some new Mac-only wrapper functions.

Ref #99807

Pull Request #104525
2023-02-20 15:58:38 +01:00
Sergey Sharybin
8abef86217 Merge branch 'blender-v3.5-release' 2023-02-20 15:37:02 +01:00
Sergey Sharybin
c7d7175270 Cleanup: Remove check for this pointer not being nullptr
The check was triggering the 'this' pointer cannot be null in
well-defined C++ code

We do not check for this pointer in any other areas. If it is
needed due to possible opaque pointer cast to the check prior
to the cast.

Pull Request #104974
2023-02-20 15:35:24 +01:00
Sergey Sharybin
9b7eb57cf7 Merge branch 'blender-v3.5-release' 2023-02-20 15:33:44 +01:00