Commit Graph

4 Commits

Author SHA1 Message Date
Campbell Barton
77eed053b2 Unbreak build WITH_PYTHON=ON & Python <= v3.12 2025-02-13 20:45:26 +11:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Campbell Barton
d9f38fca5f PyAPI: support Python 3.13
- `_PySet_NextEntry` has been removed, use generic iterator access
  which will has some additional overhead as it needs to create
  an iterator to access the values.

- Add v3.13 compatibility defines to account for renaming:
  _PyObject_LookupAttr -> PyObject_GetOptionalAttr
  _PyLong_AsInt -> PyLong_AsInt

- Unfortunately use of Python's internal API needs to be used to
  inspect op-codes in `bpy_driver.cc`.

Testing GLTF/FBX IO there isn't any significant performance impact
from these changes.

Resolves #123871.
2024-10-18 17:22:09 +11:00
Bastien Montagne
c3247aa4f0 Refactor: Move BPY generic headers to proper C++ ones.
NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and
its conversion to C++ does not seem immediately trivial.
2024-09-25 18:04:27 +02:00