Commit Graph

135 Commits

Author SHA1 Message Date
Omar Emara
ff3b2226fb GPU: Refactor texture samplers
This patch refactors the texture samples code by mainly splitting the
eGPUSamplerState enum into multiple smaller enums and packing them
inside a GPUSamplerState struct. This was done because many members of
the enum were mutually exclusive, which was worked around during setting
up the samplers in the various backends, and additionally made the API
confusing, like the GPU_texture_wrap_mode function, which had two
mutually exclusive parameters.

The new structure also improved and clarified the backend sampler cache,
reducing the cache size from 514 samplers to just 130 samplers, which
also slightly improved the initialization time. Further, the
GPU_SAMPLER_MAX signal value was naturally incorporated into the
structure using the GPU_SAMPLER_STATE_TYPE_INTERNAL type.

The only expected functional change is in the realtime compositor, which
now supports per-axis repetition control, utilizing new API functions
for that purpose.

This patch is loosely based on an older patch D14366 by Ethan Hall.

Pull Request: https://projects.blender.org/blender/blender/pulls/105642
2023-04-04 15:16:07 +02:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Campbell Barton
4fb2c9a407 Cleanup: use system native slashes in PLY, OBJ tests, studiolights
Use native paths to avoid issues comparing paths, see: #103385.
2023-03-08 15:50:02 +11:00
Clément Foucault
9fb1f32f06 Cleanup: GPUTexture: Remove _ex suffix from texture creation
It isn't relevant anymore now that usage flags are mandatory.

Pull Request #105197
2023-02-25 11:39:54 +01:00
Jason Fielder
2e61c446ac GPU: Explicit Texture Usage Flags for enabling GPU Backend optimizations.
Texture usage flags can now be provided during texture creation specifying
the ways in which a texture can be used. This allows the GPU backends to
perform contextual optimizations which were not previously possible. This
includes enablement of hardware lossless compression which can result in
a 15%+ performance uplift for bandwidth-limited scenes on hardware such
as Apple-Silicon using Metal.

GPU_TEXTURE_USAGE_GENERAL can be used by default if usage is not known
ahead of time. Patch will also be relevant for the Vulkan backend.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15967
2022-12-08 23:31:05 +01:00
Campbell Barton
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
Campbell Barton
891949cbb4 Cleanup: use 'u' prefixed integer types for brevity & cast style
To use function style cast '(unsigned char)x' can't be replaced by
'unsigned char(x)'.
2022-09-25 18:26:27 +10:00
Campbell Barton
ef3c49de81 Cleanup: early return when directories can't be found
Also reduce variable scope and assert when an invalid argument
is passed to BKE_appdir_folder_id_create.
2022-09-10 14:13:07 +10:00
Campbell Barton
4d46fac65d Cleanup: use count or num instead of nbr
Follow conventions from T85728.
2022-03-25 12:04:20 +11:00
Brecht Van Lommel
8bccc7d861 Cleanup: add proper IMB_openexr.h instead of including file from intern/ 2022-03-22 01:30:19 +01:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
ffc4c126f5 Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.

Ref T92709
2021-12-07 17:38:48 +11:00
Campbell Barton
687f70ceca ImBuf: add IMB_allocFromBufferOwn that takes ownership of the buffer
Avoids duplicating the image buffer when saving thumbnails.
2021-09-06 20:05:58 +10:00
Campbell Barton
f5acfd9c04 Cleanup: remove redundant parenthesis 2021-08-05 16:54:34 +10:00
Campbell Barton
7a4fc9f59d Cleanup: quiet stringop-overflow compiler warning 2021-07-13 16:54:25 +10:00
Campbell Barton
39b86a989d Cleanup: use const arrays 2021-03-04 16:58:03 +11:00
Nathan Craddock
56bccd2395 Fix T83450: Missing 4th studio light in preview icon
Due to an off-by-one error the generated studio light icons did not show
the influence of the 4th light. This fix changes the loop to iterate
over all of the lights when computing the lighting.

Differential Revision: https://developer.blender.org/D10283
2021-02-02 08:23:13 -07:00
Campbell Barton
a5081896bc Cleanup: redundant code, minor inconsistencies
- Remove ternary operators when both values are the same.
- Remove break after return.
- Remove redundant NULL checks for code which handles
  those cases immediately beforehand.
2021-01-04 17:38:11 +11:00
Clément Foucault
ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
Clément Foucault
bac4606937 Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
2020-09-05 17:49:14 +02:00
Campbell Barton
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
Campbell Barton
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
Sybren A. Stüvel
1b272a649b Cleanup: Blenkernel, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module.

No functional changes.
2020-08-07 13:38:06 +02:00
Hans Goudey
19ff145e66 Clang-Tidy: Enable readability-redundant-control-flow 2020-07-03 09:41:55 -04:00
Campbell Barton
fd5c185beb Cleanup: spelling 2020-06-25 23:14:36 +10:00
Clément Foucault
bdda53fdb2 GPU: Texture: Replace internal sampler state by explicit state object
This makes it easier to track as well as allowing us to sample the same
texture with different sampling parameters (which should fix the related
T73942 in the long run).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7831
2020-06-02 10:47:56 +02:00
Brecht Van Lommel
05fafb05b1 Fix T76510: Eevee OpenVDB render artifacts due to texture clamping 2020-05-07 22:02:39 +02:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Sergey Sharybin
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
Jeroen Bakker
91c64b5ca3 CodeCleanup: Remove unused studiolight algorithm
Code was originally added to test a different approach to calculate the
irradiance buffer. The approach was just to slow so we never used it.

This change will remove it from the code base
2020-02-07 14:19:08 +01:00
Jeroen Bakker
1b86b3c0f4 Fix T73069: Studiolights
Studiolights that were just created didn't had the
`STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS` flag. Without this flag the
studiolight the viewport didn't show the specular highlights and it
wasn't possible to switch the highlights on/off in the popover. After
reloading the studio lights this was possible.

This patch will always set the flag for any newly created, or being
edited studiolight, so the workbench render engine is fed with the right
data.
2020-01-13 09:22:00 +01:00
Campbell Barton
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
Campbell Barton
0547a77536 Cleanup: use const args, variables 2019-09-14 08:12:53 +10:00
Campbell Barton
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
Antonio Vazquez
90751d1835 Fix compiler error in Windows
This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f
2019-08-27 11:14:36 +02:00
Jeroen Bakker
6670019607 Workbench: Specular Highlighting for MatCaps
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.

We now support a separate `diffuse` and `specular` pass for matcaps.

`shaded_color = diffuse_light * base_color + specular_light`

For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5335
2019-08-27 08:56:56 +02:00
Campbell Barton
2425401a59 Cleanup: spelling 2019-08-04 12:51:44 +10:00
Clément Foucault
31333fc193 Viewport: Change default studiolight
Differential Revision: https://developer.blender.org/D4939
2019-05-24 20:26:21 +02:00
Brecht Van Lommel
dd4a268221 Viewport: add more contrast to default studio light, make it default again
It's closer to the default matcap now, but slightly less metallic and dark. The
reason to use studio lights as default is because the roughness and metallic
parameters of the material then have an effect, and because Texture color mode
does not work for matcaps.
2019-05-24 13:37:02 +02:00
Campbell Barton
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
Campbell Barton
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
Campbell Barton
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
Campbell Barton
2fb9c8ef12 Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
Campbell Barton
bbc5c1e36f Cleanup: quiet extra-semicolon warning 2019-04-20 11:30:19 +02:00
Campbell Barton
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Ray Molenkamp
a41008964c Fix: Buffer overflow in StudioLight
sl->light_ambient is a float[3], copy_v4_fl4 overwrites sl->free_function with a bogus
pointer on 32 bit.
2019-03-31 13:45:26 -06:00
Campbell Barton
4fa904e91c Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
2019-03-20 18:25:27 +11:00
Campbell Barton
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00