Commit Graph

11077 Commits

Author SHA1 Message Date
Campbell Barton
3346ab0348 Fix/workaround T37073: Crash updating custom props visible in the UI 2014-11-10 17:10:58 +01:00
Sergey Sharybin
8f8e1dd8f7 Code cleanup: Remove unused functions from implicit.c
Most of the unused functions were removed. Some of them were if-defed
because they are referenced from the code which was already if-defed.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D868
2014-11-09 16:47:44 +05:00
Antony Riakiotakis
4542504162 better fix for fix T42525 (tm)
Looks like material node trees are stored directly in the material. The
reason I thought this was fixed was because my test file didn't connect
the lamp data node in the rest of the tree.

Thanks to Campbell for catching this :)
2014-11-06 18:07:18 +01:00
Antony Riakiotakis
0c28aaae7e Fix T42525 crash when deleting lamp attached to Lamp Data material node
in material shading mode.
2014-11-06 16:38:44 +01:00
Antony Riakiotakis
5e01e71b59 Revert "Metastrips: disallow making a metastrip with only one strip present."
This reverts commit a1578f08dc.

Looks like some workflows benefit from being able to do this
2014-11-06 14:06:24 +01:00
Campbell Barton
a59fab461c Fix-for-fix ik-spline clamp existing files too 2014-11-04 14:09:38 +01:00
Bastien Montagne
d5974eb026 Cleanup for previous own commit (sorry...) 2014-11-04 10:31:59 +01:00
Bastien Montagne
3ce594226e Add missing CustomData_duplicate_referenced_layer_n and deduplicate code.
CustomData_duplicate_referenced_layer_n not used in master currently, but need it
in mesh tranfer branch.
2014-11-04 10:06:08 +01:00
Campbell Barton
4b3f1b7540 Cleanup: remove rarely used IDProp iterator 2014-11-03 17:06:14 +01:00
Campbell Barton
d658ea1b20 Cleanup: style 2014-11-01 23:32:02 +01:00
Bastien Montagne
9b8be0bc0c Cleanup/fix from latest coverity report.
Mostly harmless things, though the 'multires' error was a real bug.
2014-11-01 16:36:11 +01:00
Sergey Sharybin
23b7f351aa Optimize vertex parent for edit mode without modifiers
No need to run lookup on the origindex in this case at all.
2014-10-31 20:15:32 +01:00
Sergey Sharybin
c7222a234d Optimize vertex parent in cases there are only deform and SS modifiers
In cases when the subsurf modifier is the last in the stack and there
are only deformation modifiers before it we can skip doing full orig
vertex lookup.

This is rather common situation here in animatic.
2014-10-31 20:06:19 +01:00
julianeisel
154af70f2b Fix T42432: Correct BLENDER_SUBVERSION
Bump up BLENDER_SUBVERSION to 2 to allow saving of widget emboss.
2014-10-31 17:54:18 +01:00
Sergey Sharybin
23e14259d2 Code cleanup: synchronize const qualifiers between declaration and definition 2014-10-31 16:17:02 +01:00
Sergey Sharybin
46c11c7b7d Fix T42277: Apply track's mask on displaying preview not working 2014-10-31 12:59:55 +01:00
Bastien Montagne
b154aa8c06 Fix T42447: Shrinkwrap constraint: mismatch in handling sclaing in projection case.
Constraint space conversion ignores object scale, which is OK in most cases. But here,
we are converting a normal from world to local space, and when later converting it
into target space to actually do the BVH raycast, we use TransformSpace which
does applies objects' scaling to normals, as expected.

Best solution here is to also take object's scale into account when converting
from local to world space.
2014-10-31 11:12:16 +01:00
Sergey Sharybin
f312f890f1 Libmv: Support disabled color channels in tracking settings
This was never ported to a new tracking pipeline and now it's done using
FrameAccessor::Transform routines. Quite striaghtforward, but i've changed
order of grayscale conversion in blender side with call of transform callback.

This way it's much easier to perform rescaling in libmv side.
2014-10-30 23:29:53 +05:00
Sergey Sharybin
606329d0f8 Libmv: Replace region tracker with autotracker in Blender
The title actually tells it all, this commit switches Blender to use the new
autotrack API from Libmv.

From the user point of view it means that prediction model is now used when
tracking which gives really nice results.

All the other changes are not really visible for users, those are just frame
accessors, caches and so for the new API.
2014-10-30 23:12:19 +05:00
Campbell Barton
c2dc51d827 Math Lib: add transpose_m3_m3, m3_m4, m4_m4 2014-10-30 12:15:14 +01:00
Lukas Tönne
f7dedbc3ce Fix T42294: Bullet rigidbody point cache reading was using uninitialized
key values for velocity.
2014-10-29 15:01:19 +01:00
Campbell Barton
133f79e449 Cleanup: warnings, typos 2014-10-29 14:15:21 +01:00
Campbell Barton
5c633d3ba0 Fix for Ctrl+Del/Backspace not setting text dirty 2014-10-29 13:52:06 +01:00
Campbell Barton
25b7455eea Cleanup: de-duplicate engine-id's 2014-10-28 12:49:04 +01:00
Campbell Barton
f651a470bf Fix T42367: Spline-ik offset evaluating curve 2014-10-23 16:33:28 +02:00
Campbell Barton
557d4370d9 Spline IK: use malloc, arrays are filled instantly 2014-10-23 16:33:25 +02:00
Antony Riakiotakis
3b7794dab7 Fix T42330 game engine does not allow texture slots generation. 2014-10-23 13:39:45 +02:00
Campbell Barton
eaaeae4699 Cleanup: spelling 2014-10-23 10:38:38 +02:00
Bastien Montagne
21836250c0 Fix T42260: By repeatedly joining meshes, you could end up with thousands of UVLayers
This is only an indirect fix, in fact: this commit adds a public API to check
the maximum number of a given layer type (`CustomData_layertype_layers_max()`),
and uses it to forbid too much layer creation in `CustomData_merge()`.

This only affects UVs/VCol data though, but merge behavior in itself is not a bug
actually, how user managed to get thousands of different UV layer names remain
rather mysterious...
2014-10-21 17:06:42 +02:00
Sergey Sharybin
bae0f904ee Fix T42257: Curve vertex parent not working with animation
Vertex parent was using original non-modified nurbs list, simply because
it didn't have something else to operate with.

Now we've got deformed by pre-tessellation modifiers nurbs in the curve
cache which might be used y the vertex parent.
2014-10-21 14:44:08 +02:00
Campbell Barton
282315d991 ListBase: use BLI_listbase_ for new api calls 2014-10-21 14:06:16 +02:00
Bastien Montagne
00ff9da2ee ShapeKeys: rework 'move skey' code, and add options to move to first/last position.
Main moving logic is moved to new `BKE_keyblock_move()`, which makes it available from anywhere.
In addition, move code was reworked so that it only loops once on whole keyblocks list,
and it accepts arbitrary org and dest indices, not only neighbor ones.

Partly based on work by revzin (Grigory Revzin) in his soc-2014-shapekey GSoC branch, thanks!
2014-10-21 12:07:24 +02:00
Campbell Barton
40938c3b4b Fix sequencer clipboard with meta's containing ID references 2014-10-21 11:36:11 +02:00
Campbell Barton
2e7d72202f Fix sequencer duplicate with only handle selected 2014-10-21 11:13:32 +02:00
Campbell Barton
4dd5b635e8 Revert "Freestyle: Built-in SVG exporter."
This reverts commit 61a330baca.

This completes reverting D785

This feature is to be reworked into an addon.
2014-10-19 19:10:32 +02:00
Antony Riakiotakis
3a961d66ef Fix T42281, crash in subsurf with texture painting. 2014-10-18 13:18:04 +02:00
Tamito Kajiyama
61a330baca Freestyle: Built-in SVG exporter.
Features:
* Both still image and animation rendering, as well as polygon
  fills are supported.
* The exporter creates a new SVG layer for every Freestyle line
  set. The different layers are correctly sorted.
* SVG paths use data from line styles, so the base color of a
  line style becomes the color of paths, idem for dashes and
  stroke thickness.
* Strokes can be split at invisible parts.  This functionality is
  useful when exporting for instance dashed lines or line styles
  with a Blue Print shader
* The exporter can be used not only in the Parameter Editor mode,
  but also from within style modules written for the Python
  Scripting mode.

Acknowledgements:
The author would like to thank Francesco Fantoni and Jarno
Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]].

Differential revision: https://developer.blender.org/D785

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-10-18 18:35:29 +09:00
Antony Riakiotakis
c246499283 Fix typo 2014-10-17 12:37:50 +02:00
Campbell Barton
c6c7b9e0f7 Cleanup: use SQUARED macro 2014-10-16 23:22:48 +02:00
Antony Riakiotakis
8f1e015d75 Revert "Minor typo".
This was supposed to be an experimental commit, shouldn't be in master at all, sorry for that

This reverts commit 0750e4c4c7.
2014-10-16 20:33:19 +02:00
Antony Riakiotakis
0750e4c4c7 Minor typo 2014-10-16 19:08:56 +02:00
Bastien Montagne
61d1477415 Fix T42256: Translation operator moves Child-Of constrained objects in wrong space when only using parent's rotation and parent is rotated.
Just do not use crazyspace correction with childof constraints in this case.

Note this is only a very partial fix (partial use of parent loc on some axes
is still broken in transform), a real fix would probably require a full rewrite
of constraints handling in transform code (a mere static correction matrix
just cannot work in all possible cases, we'd need a full dynamic correction system here).
Anyway, transform code as a whole is horrible. :/
2014-10-16 15:48:52 +02:00
Campbell Barton
f364ab5a0f Cleanup: unused var 2014-10-15 09:24:50 +02:00
Lukas Tönne
20c233f3af Yet another tweak to stretch volume variation.
Make sure the 1.0 value is not affected by smoothing, and min/max limits
never go above or below 1.0 respectively. This was a request by
animators since not modifying the mesh in its rest pose is regarded as
crucial.
2014-10-14 11:51:36 +02:00
Lukas Tönne
0297763afa Tweak for smoothing limits in stretch-constraint volume preservation.
Uses a arctan instead of sine function now, which has the advantage of
not overestimating the bulging.
2014-10-14 11:03:13 +02:00
Bastien Montagne
cd2295f93e BLI_bitmap: add a macro to set/clear the whole bitmap at once. 2014-10-14 09:40:35 +02:00
Lukas Tönne
f9cbb908a3 Integrated limits for volume preservation in stretch-to constraints.
Currently the volume variation feature in stretch constraints is
unlimited. This has to be compensated by riggers by adding scale limit
constraints, but these are unaware of the stretch orientation and can
lead to flipping. Also the stretch calculation itself is not working
properly and can lead to collapsing volume.

The patch fixes this with several modifications:
- Interpret the volume variation factor as exponent, which works better
  with large values for artistic purposes.
- Add integrated limits to the volume "bulge" factor, so secondary
  constraints for compensation become unnecessary
- Add a smoothness factor to make limits less visible.

Eventually a generic volume preservation constraint would be nicer,
because multiple constraints currently implement volume variation of
their own. This feature could actually work very nicely independent from
other constraint features.

Differential Revision: https://developer.blender.org/D826
2014-10-13 19:58:53 +02:00
Tamito Kajiyama
f4a260fb3c Fix T42198: Linked lines only work with linked objects.
The reported issue was caused by a backward incompatibility due to careless
code changes made when per-material Freestyle line colors were introduced
in rB7915d7277ac8c605f016f30f943080556244fb59.  In 2.71 line style
Material color/alpha/thickness modifiers was retrieving alpha transparency
from Material.alpha, whereas in 2.72 Material.line_color[3] was referenced.

The present fix reverts the aforementioned code changes.

This issue is a regression from 2.71, so the fix is appropriate for inclusion in
the 2.72a release.
2014-10-14 01:14:33 +09:00
Campbell Barton
a4258d40a1 BLI_utildefines: add SQUARE macro
also minor cleanup
2014-10-13 15:36:13 +02:00
Bastien Montagne
116439ed91 Mesh calc smooth group: several fixes.
* Consider non-manifold edges as sharp, as in split normals handling.
* Consider edges from sharp polys as sharp!!!
* Fix returned number of groups (was off-by-one for non-bitflags grouping, could also
  be wrong in case of id overflow).

Note about using sharp polys too to define groups: Only current use of this function
(Obj exporter) does not need that, because it does its own check for sharp faces.
However, we might reuse that func in other places in future (e.g. in custom split
normals area), so better to get a consistent behavior!
2014-10-13 14:03:39 +02:00