This is part of the Vulkan backend task T68990.
This is mostly a cleanup, however, there is a small change:
We don't use a special Vertex Array binding function for Immediate
anymore and just reuse the one for batches.
This might create a bit more state changes but this could be fixed
easily if it causes perf regression.
# Conflicts:
# source/blender/gpu/intern/gpu_context.cc
This was caused by a double lock of the DRW context mutex.
This changes the logic a bit by releasing the DRW context before rendering
with BKE_sequencer_give_ibuf and restoring it after.
Critical fix for 2.91
Reviewed By: dfelinto
Differential Revision: https://developer.blender.org/D8657
Instead of calculating exact normals for all faces, just do it
for those that potentially intersect. A big improvement for dense
meshes that only intersect in relatively few places.
This was affecting Mesa drivers as well as AMD pro driver. But it
might have been noticeable on other config too.
This was introduced by rBa9f2ebb21508.
This way it is way clearer what each viewport state is. There is
no more save and reset. The scissor test is also saved per
framebuffer.
The only rule to remember is that the viewport state (size and
origin) is reset for both the viewport and scissor when a texture
is attached or detached from an attachment slot.
This is related to the Vulkan port T68990.
This is a full cleanup of the Framebuffer module and a separation
of OpenGL related functions.
There is some changes with how the default framebuffers are handled.
Now the default framebuffers are individually wrapped inside special
GLFrameBuffers. This make it easier to keep track of the currently bound
framebuffer state and have some specificity for operations on these
framebuffers.
Another change is dropping the optimisation of only configuring the
changed attachements during framebuffers update. This does not give
any benefits and add some complexity to the code. This might be brought
back if it has a performance impact on some systems.
This also adds support for naming framebuffers but it is currently not
used.
This is in preparation of the Framebuffer GL backend.
This is a just changing types and moving some code.
No logic is changed... almost... it just removes the context attach.
i.e: `gpu_context_add/remove_framebuffer()`
This is not needed for now and was even disabled in release.
This is part of T68990.
Use this utility function for render-shading & weight paint modes.
This adds support for edit-mode & pose-mode where all objects in the
mode are used in this case instead of the selected objects.
This is useful to run in object-mode, instead of from the property editor,
note that this still only used the current object when activated from
the property editor.
This is useful to run in object-mode, instead of from the property editor,
note that this still only used the current object when activated from
the property editor.
The code that found coplanar clusters was not updating a bounding box.
Also, code that was detecting non-trivial coplanar intersects was
slightly wrong, but that would not have caused any functional problems.
This was added in 1cb7267a9f, however the behavior before this
would have failed on negative values already.
Also negative values here would fail in many other places.
Properties that display conditionally depending on other properties
should generally be lower down so the movement of buttons as
settings are tweaked is less intrusive.
This patch fixes assert on grid drawing. `for` loops are used instead
of `while` loops to make sure the number of lines is exact. The old
code draws lots of unnecessary lines offscreen. This bug is fixed as
well. See the patch for a comparison without a scissor test.
Differential Revision: https://developer.blender.org/D8745
Use correct text color when syntax highlighting is off but line numbers are on.
Differential Revision: https://developer.blender.org/D7337
Reviewed by Hans Goudey
Display negative zero floats as regular zero. Does not alter underlying value.
Differential Revision: https://developer.blender.org/D4795
Reviewed by Brecht Van Lommel