Commit Graph

2366 Commits

Author SHA1 Message Date
Brecht Van Lommel
f0c376a52a Fix T80332: principle volume shader not working for world in Eevee
The handling of missing volume grids for the principled volume shader was
incomplete, different inputs need different default values.
2020-09-03 15:49:41 +02:00
Campbell Barton
957346694d Cleanup: spelling, rename attachement -> attachment 2020-09-02 10:04:50 +10:00
Campbell Barton
71aa3c864d Cleanup: spelling 2020-09-02 09:58:26 +10:00
Clément Foucault
f1b10477c2 GPUOffscreen: Remove scissor and viewport state tracking
This was a workaround that is not needed anymore.

Fix FT80321 Cropped output with Viewport Render Animation
2020-09-01 17:22:57 +02:00
Clément Foucault
53a806f6df GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
2020-09-01 12:03:52 +02:00
Clément Foucault
5ec0250df9 EEVEE: Volumetric: Fix Mesa Compiler error
The compiler does not seems to understand the `const` in the
function declaration and complains about non constant indexing
of unsized array.
2020-09-01 12:03:52 +02:00
Clément Foucault
82a197cc7f GPUDebug: Reformat GL debug callbacks and move them to GL backend
Now the callbacks are setup for each debug context.

The formating has been reworked to be less verbose and make errors
and warnings stand out from the notifications.
Errors are most of the time sufficiently explicit in their message.

This also remove the support for AMD_debug_output which is 10 years old.

This is related to the Vulkan port T68990.
2020-09-01 00:30:36 +02:00
Clément Foucault
13b0a697a0 Cleanup: GPU: Remove GPU_draw_primitive and default_vao_
These are not used anymore and can be replicated using the GPUBatch API.
2020-09-01 00:30:36 +02:00
Clément Foucault
052538edc1 Cleanup: Use GPUBatch for icon and area drawing
This is in order to remove GPU_draw_primitive to streamline the drawing
abstraction.
2020-09-01 00:30:36 +02:00
Clément Foucault
a1df2fc443 Cleanup: GPU: Remove unused attr_binding and primitive code 2020-08-31 15:15:04 +02:00
Clément Foucault
1804eb57fd GPUImmediate: GL backend isolation
This is part of the Vulkan backend task T68990.

This is mostly a cleanup, however, there is a small change:
We don't use a special Vertex Array binding function for Immediate
anymore and just reuse the one for batches.
This might create a bit more state changes but this could be fixed
easily if it causes perf regression.

# Conflicts:
#	source/blender/gpu/intern/gpu_context.cc
2020-08-31 15:14:47 +02:00
Clément Foucault
1b3a0ae231 GLContext: Fix framebuffer deletion to GPUContext
This has more meaning as it's the base class who holds the pointer.

# Conflicts:
#	source/blender/gpu/opengl/gl_context.cc
2020-08-31 15:13:26 +02:00
Clément Foucault
a54fb081ba Cleanup: GPU_immediate: Change assert to BLI_assert 2020-08-31 15:10:38 +02:00
Clément Foucault
ade8d84fe3 GPUFrameBuffer: Fix build error on MSVC
This also gets rid of the macro.
2020-08-30 19:07:49 +02:00
Clément Foucault
dee665b462 GPUShader: Improve shader compilation log
- Print shader type (fragment, vertex, geom)
- Support for Apple + intel error format.
- Handle formatting a bit more gracefully.
2020-08-30 13:35:25 +02:00
Clément Foucault
d98c722a5a GPUFramebuffer: Tag dirty after recursing downsample
Also do not bind automatically. This is fine since the framebuffer will
update next time it's bound.
2020-08-30 13:11:03 +02:00
Clément Foucault
8527d84d35 GPUState: Move Scissor and Viewport state to framebuffer
This way it is way clearer what each viewport state is. There is
no more save and reset. The scissor test is also saved per
framebuffer.

The only rule to remember is that the viewport state (size and
origin) is reset for both the viewport and scissor when a texture
is attached or detached from an attachment slot.
2020-08-30 13:11:03 +02:00
Clément Foucault
0f372f3966 GPUContext: Update internal framebuffer size when activating context
This is to ensure the FrameBuffer extents are always up to date.
2020-08-30 13:11:03 +02:00
Clément Foucault
832a975c2c GPUUniformBuf: Fix debug name being shorter than release name 2020-08-30 13:11:02 +02:00
Clément Foucault
f69c7a7ff9 Cleanup: GPUContext: Remove default_framebuffer_
This is now handled by FrameBuffer wrapping.
2020-08-30 13:11:02 +02:00
Clément Foucault
807817c0c4 GPUFrameBuffer: Use debug name support
This is to make it easier to navigate captures in renderdoc.
2020-08-30 13:11:02 +02:00
Clément Foucault
f3a65a1b4a GPUFrameBuffer: GL backend isolation
This is related to the Vulkan port T68990.

This is a full cleanup of the Framebuffer module and a separation
of OpenGL related functions.

There is some changes with how the default framebuffers are handled.
Now the default framebuffers are individually wrapped inside special
GLFrameBuffers. This make it easier to keep track of the currently bound
framebuffer state and have some specificity for operations on these
framebuffers.

Another change is dropping the optimisation of only configuring the
changed attachements during framebuffers update. This does not give
any benefits and add some complexity to the code. This might be brought
back if it has a performance impact on some systems.

This also adds support for naming framebuffers but it is currently not
used.
2020-08-30 13:11:02 +02:00
Clément Foucault
0850afb34e Cleanup: GPU: Remove unused init/exit functions 2020-08-30 13:11:02 +02:00
Clément Foucault
6e901fd8fc GPUFramebuffer: Make GPUFrameBuffer an opaque type
This is in preparation of the Framebuffer GL backend.

This is a just changing types and moving some code.
No logic is changed... almost... it just removes the context attach.
i.e: `gpu_context_add/remove_framebuffer()`
This is not needed for now and was even disabled in release.

This is part of T68990.
2020-08-30 13:11:02 +02:00
Clément Foucault
ed7dbaa5a7 GPUState: Fix missing writemask encapsulation
This was the last remaining.
2020-08-30 13:11:02 +02:00
Jeroen Bakker
5db5ac611a GPU: Fix Segmentation Fault Freeing Failed Shader
The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8740
2020-08-28 15:45:07 +02:00
Jeroen Bakker
b8f990b0b4 Revert "GPU: Fix Segmentation Fault Freeing Failed Shader"
This reverts commit c284326809.
2020-08-28 15:43:14 +02:00
Jeroen Bakker
c284326809 GPU: Fix Segmentation Fault Freeing Failed Shader
The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8740
2020-08-28 14:32:29 +02:00
Clément Foucault
999667a8c5 Fix T79494 Refrence Image reflects object after source got deleted
Silly typo was causing the error texture to not be bound.
2020-08-25 19:25:39 +02:00
Clément Foucault
97f75ca87f GPUState: Move state limits getter to the area they belong
This fix a GL_INVALID_VALUE error on startup due to 0.0f max line width.

Also moves the max anisotropy filter to the sampler creation.

This reduces code fragmentation.
2020-08-25 18:18:55 +02:00
Clément Foucault
e51c428be6 GPUSelect: Avoid assert caused by clearing without a depth mask
This should not cause any problem since the depth test is required
in order to draw to the depth buffer and this is not altered by
this change.

To be on the safe side, we still restor the mask after altering it.
2020-08-25 15:02:34 +02:00
Clément Foucault
cb8da6efce GPUState: Fix scissor state being overwritten when changing scissor bounds
Fix T79899 viewport artifacts when sculpting
2020-08-24 12:28:54 +02:00
Clément Foucault
e4932d1167 Fix T80034 Crash using material panel on 2.91.0 alpha
This was caused by a NULL name.
2020-08-23 14:48:44 +02:00
Clément Foucault
f18e537451 Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-23 12:04:24 +02:00
Clément Foucault
846cac94db GPUFramebuffer: Use GPUState to temporary change write mask in clear fn
This avoid breaking sync of the state object. Also avoid more hazard.
2020-08-23 12:04:24 +02:00
Clément Foucault
72e78df464 GPUState: Expose Stencil mask and test
This is to be used by framebuffer clearing.
2020-08-23 12:04:24 +02:00
Clément Foucault
e26301f4d1 Fix T79971 Regression: Transform Gizmos doesnt work anymore
This changes the state of occlusion queries quite a bit. Now scissors is
explicitely disabled and we enabled color write.

I still don't understand why we now need this. This patch is just trial and
error on an affected setup. Note that on the same computer, renderdoc
was not able to capture the regression (the regression did not manifest
during capture).

Regression likely introduced by rB5f414234ddea
2020-08-22 01:42:15 +02:00
Campbell Barton
661ba642f2 Cleanup: spelling 2020-08-22 00:10:52 +10:00
Clément Foucault
3a6e981bcd Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque
pointer.
2020-08-21 14:16:42 +02:00
Clément Foucault
220fbdf593 GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance.

Also cleanup by setting the blender::gpu::Shader as active shader to
avoid some casting.
2020-08-21 14:16:42 +02:00
Clément Foucault
1e95a7402c GPUShader: Fix NULL string used as shader name.
The shader name is required with the latest changes.
2020-08-21 14:16:42 +02:00
Clément Foucault
c4f122ac8f GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.

This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`

Contains, no functional change.

Part of T68990 Vulkan support.
2020-08-21 14:16:42 +02:00
Clément Foucault
7edd8a7738 GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
2020-08-21 14:16:42 +02:00
Hans Goudey
2e6d5e6c6b Cleanup: Clang Tidy: Resolve readability-delete-null-pointer error 2020-08-20 13:33:17 -04:00
Clément Foucault
5f414234dd GPUState: Use state setters inside selection code
This fixes T79945 Gizmos don't work in Edit Mode
2020-08-20 17:02:39 +02:00
Clément Foucault
e23ef8753a GPUState: Use explicit depth test enum 2020-08-20 17:02:39 +02:00
Clément Foucault
19d72175ba GPUShaderInterface: GL backend isolation 2020-08-20 16:11:14 +02:00
Clément Foucault
14fcd46ca7 GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface 2020-08-20 16:11:14 +02:00
Clément Foucault
1dafa87eb5 GPUState: Fix signed / bitfield conversion leading to wrong enum value
This was creating drawing issues on windows builds.
2020-08-19 17:13:53 +02:00
Clément Foucault
e9e493977c GPUShader: Fix apple clang warnings 2020-08-19 11:57:28 +02:00