Commit Graph

5389 Commits

Author SHA1 Message Date
Harley Acheson
4894c888ee BLF: Configurable Line Breaking Behavior
The PR allows specifying the method of line breaking. Current functions
gain an optional argument that defaults to "Minimal" which breaks as it
does now, only on space and line feed. "Typographical" breaks on
different types of spaces, backslashes, underscore, forward slash if
not following a number, dashes if not following a space, Chinese,
Japanese, and Korean Ideograms, and Tibetan intersyllabic marks. "Path"
breaks on space, underscore, and per-platform path separators. There is
also a "HardLimit" flag that forces breaking at character boundary at
the wrapping limit.

Pull Request: https://projects.blender.org/blender/blender/pulls/135203
2025-03-18 18:02:36 +01:00
Campbell Barton
6ef7dae8ef Cleanup: spelling in comments (make check_spelling_*) 2025-03-13 13:41:17 +11:00
YimingWu
df346a1b6b Fix #135229: Soft light blending mode for 8 bit colors is wrong
It appears that 8 bit `blend_color_softlight_byte` call used a wrong
blending routing (overlay), while `blend_color_softlight_float` is
correct. Seems that this was never caught. The correct fomula should be
`dst = 2ab + a^2 * (1 - 2b)`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135382
2025-03-11 05:34:21 +01:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Bastien Montagne
00f406c34c Refactor: BLI: Re-implement BLI_string_split_name_number in C++.
Allows to use this code from C++ code/data, without duplicating strings
to char arrays. C-compatible API is kept as a wrapper around the new
implementation.

No behavioral change is expected from this commit.

Part of !135199.
2025-02-28 17:21:59 +01:00
Aras Pranckevicius
02869cc6c8 Color management: Dithering consistency/perf improvements
Float->byte rendered image dithering uses triangle noise algorithm. Keep
the algorithm the same, just make some improvements and fix some issues:

1) The hash function for noise was using "trig" hash from "On generating
random numbers" (Rey 1998), but that is not a great quality hash, plus it
can produce very different results between CPUs/GPUs. Replace it with
"iqint3" (recommended by "Hash Functions for GPU Rendering", JCGT 2020),
which is same performance on GPU, faster on CPU, and much better quality.
This is the same hash as Cycles already uses elsewhere. Also it is purely
integer based, so exactly the same results on all platforms.

2) For the above point, replace `dither_random_value` to take integer
pixel coordinates and adjust calling code accordingly. Some previous
callers were (accidentally?) passing integer coordinates already. Other
places actually get a tiny bit simpler, since they now no longer need an
extra multiplication.

3) The CPU dithering path was wrongly introducing bias, i.e. making the
image lighter. The CPU path also needs dither noise to be in [-1..+1]
range (not [-0.5..+1.5]!) just like GPU path does, since the later
float->byte conversion already does rounding.

4) The CPU dithering path was using thread-slice-local Y coordinate,
meaning the dithering pattern was repeating vertically. The more CPU cores
you use, the worse the repetition.

5) Change the way that uniform noise is converted to triangle noise.
Previous implementation was based on one shadertoy from 2015, change it
to another shadertoy from 2020. The new one fixes issues with the old way,
and it just works on the CPU too, so now both CPU and GPU code paths are
exactly the same.

6) Cleanup: remove DitherContext, just a single float is enough

Performance and image comparisons in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/135224
2025-02-27 15:52:45 +01:00
Campbell Barton
3271b37189 Unbreak build from missing include on some configurations
For some reason this was needed on one of my systems
even with TBB enabled.
2025-02-26 09:01:36 +11:00
Jacques Lucke
dcd5e54f58 BLI: ignore empty lines when parsing CSV files 2025-02-24 11:26:43 +01:00
Campbell Barton
85af07f438 Cleanup: spelling in comments 2025-02-23 21:02:54 +11:00
Bastien Montagne
8045576c60 Cleanup: Avoid some void pointer freeing for type safety
Essentially add some API to properly free non-public data, instead of directly calling `MEM_freeN` on them.

Based on @brecht code from
https://projects.blender.org/mont29/blender/compare/tmp-guardedalloc-api...brecht:free-void

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/134765
2025-02-20 11:24:34 +01:00
Bastien Montagne
48e26c3afe MEM_guardedalloc: Refactor to add more type-safety.
The main goal of these changes are to improve static (i.e. build-time)
checks on whether a given data can be allocated and freed with `malloc`
and `free` (C-style), or requires proper C++-style construction and
destruction (`new` and `delete`).

* Add new `MEM_malloc_arrayN_aligned` API.
* Make `MEM_freeN` a template function in C++, which does static assert on
  type triviality.
* Add `MEM_SAFE_DELETE`, similar to `MEM_SAFE_FREE` but calling
  `MEM_delete`.

The changes to `MEM_freeN` was painful and useful, as it allowed to fix a bunch
of invalid calls in existing codebase already.

It also highlighted a fair amount of places where it is called to free incomplete
type pointers, which is likely a sign of badly designed code (there should
rather be an API to destroy and free these data then, if the data type is not fully
publicly exposed). For now, these are 'worked around' by explicitly casting the
freed pointers to `void *` in these cases - which also makes them easy to search for.
Some of these will be addressed separately (see blender/blender!134765).

Finally, MSVC seems to consider structs defining new/delete operators (e.g. by
using the `MEM_CXX_CLASS_ALLOC_FUNCS` macro) as non-trivial. This does not
seem to follow the definition of type triviality, so for now static type checking in
`MEM_freeN` has been disabled for Windows. We'll likely have to do the same
with type-safe `MEM_[cm]allocN` API being worked on in blender/blender!134771

Based on ideas from Brecht in blender/blender!134452

Pull Request: https://projects.blender.org/blender/blender/pulls/134463
2025-02-20 10:37:10 +01:00
Jacques Lucke
dd28661bea Refactor: BLI: extract function to convert bytes to bits
Right now this code is only used to convert boolean arrays to bits (e.g. for
faster `IndexMask` generation). This patch extracts a more general function that
converts bytes to bits using a rule that is passed in as parameter. This may
become useful to speedup parsing e.g. CSV files to speedup detection of
delimiters and other special byte values.

This code is already covered by unit tests, so no new tests have been added.

Pull Request: https://projects.blender.org/blender/blender/pulls/134798
2025-02-19 22:52:55 +01:00
Dalai Felinto
9d06f32761 Point Cloud: Select Random
Move the mask_random function to BLI_index_mask.hh, so it can be shared between curves, grease pencil and point cloud.

Copied/inspired by the curves select code.

Pull Request: https://projects.blender.org/blender/blender/pulls/134624
2025-02-19 17:23:37 +01:00
Jacques Lucke
3263dd6333 Fix: Geometry Nodes: unescape column names after csv import 2025-02-19 12:36:19 +01:00
Jacques Lucke
ac2cd6c1ef Geometry Nodes: make CSV parser more reliable and faster
This reimplements the CSV parser used by the (still experimental) Import CSV
node.

Reliability is improved by:
* Properly handling quoted fields.
* Unit tests.
* Generalizing the parser to be able to handle customized delimiter, quote and
  escape characters (those are not exposed in the node yet though).
* More accurate detection of column types by actually taking all values of a
  column into account instead of only the first row.

Performance is improved by designing the parser in a way that supports
multi-threaded parsing. I'm measuring about 5x performance improvement which
mainly comes from multi-threading. Some files I wanted to use for benchmarking
didn't load in the version that's in `main` but do load fine with this new
version.

The implementation is now split up into two parts:
1. A general CSV parser in `blenlib` that manages splitting a buffer into
   records and their fields.
2. Application specific parsing of fields into e.g. floats and integers which
   remains in `io/csv/importer`.

This separation simplifies unit testing and makes the core code more reusable.

Pull Request: https://projects.blender.org/blender/blender/pulls/134715
2025-02-19 11:10:59 +01:00
Brecht Van Lommel
4571d99edb Fix: Build error with GCC 11.1 after recent changes
Remove the padding optimization, it's not significant with the size
of this struct. And by removing the extra padding for bias the size
is the same as before.

Pull Request: https://projects.blender.org/blender/blender/pulls/134769
2025-02-18 21:10:51 +01:00
Dalai Felinto
ec6383de96 Point Cloud: Delete operator
Note: The point cloud bounding box is not being updated once the points are deleted.

This is a known issue with BKE_pointcloud_nomain_to_pointcloud and Hans is looking into it.

Code inspired/built based on the Delete Geometry node.

Pull Request: https://projects.blender.org/blender/blender/pulls/134622
2025-02-18 00:28:14 +01:00
Richard Antalik
2a44bdfbd0 Refactor: Use C++ types for vectors strip image transform code
All 2D vectors related to image transform code were changed to float2.
Previously, it was decided, that 4x4 matrix should be used for 2D
affine transform, but this is changed to 3x3 now.

Texture painting code did rely on `IMB_transform` with 4x4 matrix.
To avoid large changes, I have added function
`BLI_rctf_transform_calc_m3_pivot_min`.

Main motivation is cleaner code - ease of use of c++ API, and avoiding
returning values by arguments.

Pull Request: https://projects.blender.org/blender/blender/pulls/133692
2025-02-17 11:23:00 +01:00
Bastien Montagne
e651be4ee7 Fix mistake in recent refactor of TaskPool.
Wrong assert in eb6cdbae76.
2025-02-14 17:29:48 +01:00
Bastien Montagne
eb6cdbae76 Refactor: Make TaskPool a 'real' C++ struct.
Now all creation, deletion and API is embedded in the struct. The
public API is only a thin wrapper around the struct API.

Previous code was mixing C and C++ code in confusing ways, and was
causing issues with changes worked on in blender/blender!134463, aiming
at better sanity and safety of our data allocations/creations and
freeing/deletions.

NOTE: There could likely be much more refactor fo this code, current
changes are kept to a (reasonable) minimum, to avoid spending too much
time on it.

Pull Request: https://projects.blender.org/blender/blender/pulls/134504
2025-02-14 17:22:29 +01:00
Sergey Sharybin
0b369f0ff1 Fix compilation error on macOS after recent cleanup
Fixes the following error:
  error: must use 'struct' tag to refer to type 'timezone' in this scope
2025-02-13 10:28:39 +01:00
Campbell Barton
640e70b6e8 Cleanup: various non-functional changes for C++ 2025-02-13 13:33:09 +11:00
Brecht Van Lommel
e2e1984e60 Refactor: Convert remainder of blenlib to C++
A few headers like BLI_math_constants.h and BLI_utildefines.h keep working
for C code, for remaining makesdna and userdef defaults code in C.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Brecht Van Lommel
7b3fa03e56 Math: Work around Windows math::is_negative build failures
Don't template size for matrix is_negative. These are causing random
build failures on the Windows buildbot.

Note that these already have the assumption of 3D coordinates baked
in. For 2D or 4D coordinates the implementation would have to be
different. So templating these for arbitrary dimensions does not
make much sense.

Pull Request: https://projects.blender.org/blender/blender/pulls/134137
2025-02-06 14:29:09 +01:00
Campbell Barton
95393726b0 Cleanup: quiet check_spelling_* warnings 2025-02-04 14:43:20 +11:00
Campbell Barton
ded798ba28 Fix #133921: Borderless windows on Wayland when run from VSCode
Workaround a problem where Electron overrides XDG_CURRENT_DESKTOP
by checking if an "ORIGINAL_" prefixed version of the variable.
2025-02-03 19:35:11 +11:00
Brecht Van Lommel
6b6cd3307b Cleanup: Various clang-tidy warnings in blenlib
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Jacques Lucke
e1753900b7 BLI: improve UTF-8 safety when copying StringRef to char buffers
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.

Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.

This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133677
2025-01-29 12:12:27 +01:00
Jacques Lucke
48187684a3 BLI: assert valid utf8 in string search
This has been discussed in the context of #129209.
2025-01-27 16:38:06 +01:00
Jacques Lucke
fb7eef9271 BLI: add IndexMask::from_ranges constructor function
This can be useful when going from a selection of curves to the corresponding
selection of points.

The simple implementation given here should work quite well in the majority of
cases. There is still optimization potential for some cases involving masks with
many gaps. The implementation is also single threaded for now. Using
multi-threading is possible, but should ideally be done in some way to still
lets us exploit the fact that the index ranges are already in sorted order.

Pull Request: https://projects.blender.org/blender/blender/pulls/133323
2025-01-21 18:18:12 +01:00
Brecht Van Lommel
890455affe Refactor: Rename function to clarify it's for sRGB only
Pull Request: https://projects.blender.org/blender/blender/pulls/133368
2025-01-21 18:05:56 +01:00
Campbell Barton
723cd87d49 Cleanup: quiet compiler warning 2025-01-20 17:10:21 +11:00
Ray Molenkamp
f6f1d610d8 Fix: Failing geo node tests on MSVC 2022
The MSVC 2022 optimizer generates bad code for perlin_fractal_distorted
when perlin_fbm gets inlined leading to incorrect results and failing
tests that rely on perlin noise. For now just disable inlining for this
function for msvc2022 until we can get the compiler fixed.

This fixes the following failing tests on MSVC 2022:

- geo_node_curves_deform_curves_on_surface
- geo_node_geometry_delete_geometry_propogate_corner_attribute
- geo_node_utilities_field_on_domain_demo

Pull Request: https://projects.blender.org/blender/blender/pulls/133130
2025-01-17 01:00:40 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Jacques Lucke
41b2611a8d BLI: add remove_if function for global memory cache
Before, it was only possible to clear the entire cache at once or to rely on
automatic clearing when it gets full. This patch adds the ability to remove
cached data based on a predicate function.

This is useful for #124369 for partially invalidating the cache for some files.

Pull Request: https://projects.blender.org/blender/blender/pulls/132605
2025-01-06 18:07:03 +01:00
YimingWu
18b690dee6 Fix #132325: Decimate fails to convert small faces to quads
Decimate used `is_quad_convex_v3` to check if faces should be converted
to quads, adjust the epsilon since small faces were being skipped.

Ref: !132342
2025-01-06 13:46:41 +11:00
Brecht Van Lommel
841ae6e8ab Fix part of #131933: Crash with playback of deforming subdivision surface
The `ForeachContext` in `deform_coarse_vertices` does not use TLS but still has
a `func_free` callback set. Change the task API to allow this.

Pull Request: https://projects.blender.org/blender/blender/pulls/132498
2025-01-02 12:21:56 +01:00
Campbell Barton
dca0996777 Cleanup: various non-functional changes for C++ 2025-01-02 15:11:20 +11:00
Campbell Barton
dfef060ea4 Cleanup: spelling in comments (make check_spelling_*)
Also use doxy-code blocks for inlined TEX to avoid
them being interpreted as English.
2025-01-02 15:11:17 +11:00
Campbell Barton
1b0cef86fa Fix UNIX crash on startup when HOME isn't set
Regression in [0] which re-introduced #2931.

Accessing environment variables must always null check the result.

Resolve by checking the result as well as replacing $HOME
access with a function that falls back to `passwd::pw_dir`.

Also add code-comments to to clarify the current behavior.

[0]: b308b360eb
2025-01-02 14:46:55 +11:00
Hans Goudey
2f0d1a52f9 Cleanup: Formatting 2024-12-30 11:37:25 -05:00
Hans Goudey
dacc9455ba Cleanup: Remove unused color math functions
Unused for at least 14 years.
2024-12-30 11:13:47 -05:00
Hans Goudey
cc2e0808eb Cleanup: Remove unused math C-API functions
Pull Request: https://projects.blender.org/blender/blender/pulls/132183
2024-12-20 21:47:00 +01:00
Hans Goudey
853443a390 Cleanup: Formatting 2024-12-20 15:27:03 -05:00
Hans Goudey
90cfc4d89f Cleanup: Remove unused color conversion function
Unused for 14 years.
2024-12-20 15:05:56 -05:00
Hans Goudey
ab53a84299 Cleanup: Remove unused qsort utility functions 2024-12-20 15:05:56 -05:00
Hans Goudey
0e15649bf8 Cleanup: Remove unused dynlib files
This has been unused since the game engine was removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132186
2024-12-20 20:38:40 +01:00
Hans Goudey
31964ef5ca Cleanup: Move BLI_kdopbvh to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132031
2024-12-17 21:04:55 +01:00
Jacques Lucke
52989a1b9a BLI: simplify creating the union of multiple index masks
This adds a new function to combine multiple index masks into one.

Pull Request: https://projects.blender.org/blender/blender/pulls/131898
2024-12-14 16:56:16 +01:00
Campbell Barton
21ecc1a804 Cleanup: use function style casts 2024-12-09 09:14:46 +11:00