Commit Graph

35 Commits

Author SHA1 Message Date
Clément Foucault
2892b494bd Cleanup: DRW: Remove some global access to DRWContext
Rel #136090
2025-03-18 17:48:54 +01:00
Clément Foucault
8c7cb9d3c7 Cleanup: DRW: Flatten global access to DRWContext
Rel #136090
2025-03-18 17:28:00 +01:00
Clément Foucault
92968c23fe Refactor: DRW: Make DrawEngine a virtual class
This removes the old `DrawEngineType` and use the new `DrawEngine`
virtual class instead.

This removes a lot of boilerplate functions that were only there for
legacy reason.

To this end, some engines that were based on static functions have been
refactored into `Instance` classes. This was particularly cumbersome
for the Grease pencil engine which needed some more refactoring.

The `Engine` class that is in each namespace is a workaround to isolate
the internal implementation (i.e. the `Instance`) to the engine
modules. Without this, the whole engine is getting included in each
compile unit that includes the `Instance` class. Eventually, if we get
rid of these intricate dependencies, we could remove the `Engine` class.

Pull Request: https://projects.blender.org/blender/blender/pulls/136001
2025-03-17 10:31:22 +01:00
Clément Foucault
94c7c84bcd Refactor: DRW: Simplify the DRWContext classes and methods
This refactor part of `draw_manager_c.cc` to make it more understandable
and less bug prone.

- Splits the context handing to `draw_gpu_context.cc`
- Rename `draw_manager_c.cc` to `draw_context.cc`
- Merge `DRWContextState` into `DRWContext`
- Merge lots of static functions into `DRWContext` to avoid global access
- Deduplicate code between entry point functions
- Move context init logic to `DRWContext` constructor
- Move resource init logic to `DRWContext::acquire_data`
- Move extraction `TaskGraph` out of `DRWContext`
- Reduce / centralize complexity of enabling draw engines
- Reduce the amount of `drw_get` calls
- Remove unused code

Pull Request: https://projects.blender.org/blender/blender/pulls/135821
2025-03-13 13:47:02 +01:00
Clément Foucault
f7e4fbc636 DRW: Add different mutex for GPUShader critical section
This removes the use of `system_gpu_context_mutex`
which was making render command submission threadsafe.

The only issue is the concurent usage of GPUShader objects.
To fix this, we only guard the submission section which
are the only parts that uses the GPUShaders.

Removing this critical section all together requires some changes
in the GPUShader. See #135406

Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/135595
2025-03-11 12:06:11 +01:00
Clément Foucault
d5871be8dd Refactor: DRW: Pass ObjectRef directly to engine object sync
Reduces API bloat.
2025-03-03 16:12:16 +01:00
Clément Foucault
1b902e305c Refactor: Select: Use IndexRange for the element selection
This cleanup naming convention and code clarity. There
is no functional change.

- `elem_ranges` is changed to a `Map` to avoid relying on
`sel_data->drawn_index`.
- `select_draw_utils.cc` is merged with `select_engine.cc`
- `index_drawn_len` is renamed to `max_index_drawn_len`
- Remove the usage of `DrawData`

Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/134940
2025-02-25 14:40:04 +01:00
Clément Foucault
c3eba77c2d Mesh Edit Selection: Use last_update for update detection
Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/134881
2025-02-21 10:50:15 +01:00
Clément Foucault
1268774fba Refactor: DRW: Move GlobalsUboStorage handling to Overlay::Instance class
Rel #134690
2025-02-18 18:46:08 +01:00
Clément Foucault
09e7e878e6 Cleanup: DRW: Remove unused legacy DRWViewport*List 2025-02-11 12:58:32 +01:00
Clément Foucault
95305b2dc5 Fix: SelectID: Broken shader compilation on Metal 2025-02-11 12:19:23 +01:00
Clément Foucault
a961c9050d Cleanup: GPU: Remove dependency on legacy common_math_lib.glsl
Replace usage of `common_math_lib.glsl` (deprecated) with gpu shader libs.

Pull Request: https://projects.blender.org/blender/blender/pulls/131579
2025-02-10 18:14:50 +01:00
Brecht Van Lommel
61eedabae9 Cleanup: Various clang-tidy warnings in draw
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Clément Foucault
bf77aae7b5 Fix: Selection: Edit mesh selection does not honnor alt+B clipping
The clipping plane state was missing from the passes.
2025-01-23 17:48:46 +01:00
Hans Goudey
e07cd2b982 Cleanup: Remove unused and transitive includes in draw module
Especially through DRW_render.hh, there were a lot of unnecessary
includes almost everywhere in the module. This typically makes
dependencies less explicit and slows down compile times, so switch
to including what files actual use.

Pull Request: https://projects.blender.org/blender/blender/pulls/133450
2025-01-22 19:37:38 +01:00
Clément Foucault
f8da7ecfe1 Cleanup: DRW: Move DRW_SHADER_FREE_SAFE and DRW_UBO_FREE_SAFE to GPU 2024-12-11 00:43:32 +01:00
Clément Foucault
2e0f4eea66 Cleanup: DRW: Replace DRW_TEXTURE_FREE_SAFE by GPU_TEXTURE_FREE_SAFE 2024-12-09 23:23:53 +01:00
Clément Foucault
880d7170a2 DRW: Remove DRW_view_default_set/get and DRW_view_set/get_active
No functional change expected. But rendering is likely broken since
default view is not set the same way.
2024-12-05 20:03:10 +01:00
Clément Foucault
000f1cfa64 DRW: Port Select engine to new draw manager
Includes no functional change.

Pull Request: https://projects.blender.org/blender/blender/pulls/130378
2024-12-02 23:20:29 +01:00
Hans Goudey
5c44f9bddc Cleanup: Use references in mesh draw cache 2024-05-21 09:09:07 -04:00
Hans Goudey
893130e6fe Refactor: Remove unnecessary C wrapper for GPUBatch class
Similar to fe76d8c946

Pull Request: https://projects.blender.org/blender/blender/pulls/119898
2024-03-26 03:06:25 +01:00
Hans Goudey
a099061feb Cleanup: Move remaining draw headers to C++ 2024-03-23 14:51:59 +01:00
Hans Goudey
1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00
Hans Goudey
17040a0b24 Fix #117108: Memory leak report with static select engine data
Now that the select engine data uses non-trivial objects in its global
data, storing it at the global scope causes trouble due to arbitrary
construction and destruction order. Instead use the construct on first use
idiom to make the order clear. Though this struct probably shouldn't be
static at all, it does simplify memory management as well, it's nice to
remove the need to manually clear the arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/117147
2024-01-16 01:55:18 +01:00
Hans Goudey
ecc3656f72 Cleanup: Move remaining draw geometry extraction code to C++ namespace
Overall the transition to C++ in the draw module is awkwardly half
complete, but moving more code to a C++ namespace makes cleaning up
this code in other ways much easier, and the next C++ cleanup steps
are clear anyway.
2024-01-05 13:26:22 -05:00
Hans Goudey
5b55c1dc10 Cleanup: Move five draw headers to C++ 2024-01-05 13:26:22 -05:00
Germano Cavalcante
ffaf3e30ef DRW: Simplify Selection Engine
The selection engine has some complex tricks that improve performance.
These are:
- Only draws objects whose bounding box intersects the selection
threshold;
- If the viewport or objects are not "dirty", it does not clean the
texture IDs and only adds objects that have not yet been drawn;
- Only updates the depth buffer if a new object is drawn;
- Skip drawing if no object is found;

These tricks were initially implemented so that this engine could be
used for snapping.

But this initial idea has changed and now the engine is only used to
select Vertices, Edges or Faces.

Due to this limited use, these tricks bring no real benefit.
In fact, it's even worse with the Retopology Overlay, as it forces the
Depth buffer to be redrawn.

This commit removes these tricks and only keeps those that indicate
whether the drawing needs to be updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113308
2023-10-09 11:06:53 -03:00
Germano Cavalcante
72a52520db Select Engine: Use C++ vector types for arrays
No functional changes.
2023-10-04 14:44:46 -03:00
Germano Cavalcante
99a3a4a330 Cleanup: Move select engine headers to C++
See #103343

tmp
2023-10-04 14:34:12 -03:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
81f51e5433 Cleanup: Remove mistakenly duplicated file in C++ conversion
Mistake in 731d296f35
2023-08-03 20:04:50 -04:00
Campbell Barton
9a37a206cf Cleanup: remove duplicate struct member comments 2023-07-28 10:04:26 +10:00
Campbell Barton
ea8d985db8 Cleanup: various C++ cleanups
- Use C++ headers.
- Use function style cast.
- Use boolean literals.
- Remove redundant struct, void.
- Remove redundant parenthesis.
2023-07-28 09:38:07 +10:00
Jacques Lucke
1327befc94 DRW/GPU: move .c files to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110509
2023-07-27 14:16:58 +02:00