This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
This avoid the dependency on the draw module and remove the
access to a global variable.
# Conflicts:
# source/blender/editors/space_sequencer/space_sequencer.cc
All 2D vectors related to image transform code were changed to float2.
Previously, it was decided, that 4x4 matrix should be used for 2D
affine transform, but this is changed to 3x3 now.
Texture painting code did rely on `IMB_transform` with 4x4 matrix.
To avoid large changes, I have added function
`BLI_rctf_transform_calc_m3_pivot_min`.
Main motivation is cleaner code - ease of use of c++ API, and avoiding
returning values by arguments.
Pull Request: https://projects.blender.org/blender/blender/pulls/133692
Rename a few functions to more accurately express their intent:
- `sequence_handle_size_get_clamped()` ->`strip_handle_draw_size_get()`
- `clickable_handle_size_get()` -> `inner_clickable_handle_size_get()`
Additionally:
- Move check for making strips unclickable when they are short enough in
the vertical direction from `sequencer_main_cursor()` to
`ED_sequencer_get_handle()`.
- Use `inner_clickable_handle_size_get()` in box select with handles.
- Add clarifying comments that calculate exact handle sizes.
There should be no functional changes (barring a tiny change in box
select with handle calculation).
Fixes: #132422, #133288.
`ED_area_init()` is called when the editor in an area changes, this also changes
the available regions. That means, region polling needs to be executed. The
crash was happening because that wasn't the case, and the asset shelf region was
initialized before the polling was executed, which allocates region data in the
`on_poll_success()` callback.
Also had to pass context to `ED_area_init()`, which is an annoyance, but should
be fine. Similar functions like `ED_area_exit()` take it too.
Pull Request: https://projects.blender.org/blender/blender/pulls/133388
This PR renames `bpy.types` that contain `Sequence` (and refer to a strip) to `Strip`.
The `bpy.types.Sequence` has already been renamed to `bpy.types.Strip` in
a previous PR. See !132179.
Additionally, this PR does some cleanup renamings in the sequencer
RNA files (e.g. `sequence` -> `strip`).
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133054
8ce5356522 removed the `View2D` and `Frames` keymaps from the
`keymapflag` for the preview in order to avoid having them trigger while
adding/editing text.
Although the `View2D` keymap items were restored by registering them
after the `SequencerPreview` keymap in
`sequencer_preview_region_init()`, the `Frames` keymap was neglected, so
fix by registering it too.
Pull Request: https://projects.blender.org/blender/blender/pulls/132972
This renames the struct `Sequence` to `Strip`.
While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.
The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.
This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/132179
This commit implements most features needed for simple text editing.
Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.
Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.
Multi line text is supported. Pressing return key starts new line.
Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.
Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.
Ref: #126547
Pull Request: https://projects.blender.org/blender/blender/pulls/127239
For me on Mac picking "Video Editing" template in startup dialog
now consistently crashes, due to bToolRef being null.
Looks like other code places check for tool being null before trying
to use it; `sequencer_main_cursor` however was not.
Pull Request: https://projects.blender.org/blender/blender/pulls/131358
These are useless now that PointerRNA has explicit default values, and
become a problem when real constructors are added to this struct. Simply
use the default empty value initialization instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/130927
This allows using C++ types in the region runtime data, which will
make it easier to move the remaining runtime data out of the
`ARegion` DNA type and improve code readability in these areas.
Pull Request: https://projects.blender.org/blender/blender/pulls/130196
- Modifications for marker selection to use the same behavior as
key selection in the dopesheet.
- Animation editors now mask out events for the timeline (when there are markers).
- Resolve logical conflicts with the Dope sheet keymap.
- Add Shift Drag & Ctrl Drag for box select & de-select.
Pull Request: https://projects.blender.org/blender/blender/pulls/129841
When I was learning VSE code, MAXSEQ constant (a preprocessor define!) was
confusing. It makes it sound like it is "max sequences", but it is actually
"max channels". So rename it to SEQ_MAX_CHANNELS and make it C++ constexpr int
instead of preprocessor macro.
Pull Request: https://projects.blender.org/blender/blender/pulls/128024
Select handles of strip available below the cursor when
`selection.seq1/seq2` exists in `sequencer_box_select_invoke`.
Also fixed the condition in `sequencer_main_cursor` so the new
WM_CURSOR_HANDLE is visible.
Pull Request: https://projects.blender.org/blender/blender/pulls/126548
When playback framerate is too slow, then text was red and visible.
Otherwise it was black text on normally black background though, which
is not very useful.
Pull Request: https://projects.blender.org/blender/blender/pulls/127394
Implementing part of design outlined in #126087.
- VSE thumbnail cache has a new implementation, hopefully simpler
and easier to understand.
- Instead of cache key being a VSE strip, frame index, plus
complicated logic for cache items linking etc.,
- The cache is keyed by media file path (if multiple strips
use the same input file, they will share cache entries), frame
index within media file, and any extra data (e.g. steam index
for multi-steam videos)
- Much reduced cache flickering and strange/weird thumbnail choices.
- Likewise, thumbnails no longer disappear-and-reload on operations
like Undo, dragging new video strip into timeline, or F12 render.
- Thumbnails now load faster.
- Images use dedicated/faster thumbnail loading routines when a
format can do that (e.g. JPG and EXR can).
- Movies reuse ffmpeg decoding context for neighboring strips
that use the same file (as often happens when cutting footage)
- Thumbnail requests are processed on several threads now too.
Images and more detail in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/126405
Current default tool is "sample" which is a bit odd, and coupled with
the fact that the toolbar is hidden by default, this can be confusing
to new users, leading them to believe tweak/select tools are not
supported for the VSE preview.
This change:
- Sets "box select" as the default tool for the Preview
- Makes both Preview and Timeline toolbars shown by default
Pull Request: https://projects.blender.org/blender/blender/pulls/126336
Retiming selection was way more complicated than it needed to be, with
lots of duplicate code between `sequencer_select_exec` and
`sequencer_retiming_key_select_exec` and logic scattered all over the
place.
This patch standardizes retiming selection so that all of its logic is
performed first. If it turns out that the cursor is not able to select
any keys, it continues with strip selection. This decreases linecount
and makes everything clearer.
There should be no regressions user-side, but this patch does fix a
couple bugs and makes retiming selection more robust:
- Prior to this patch, if no retiming keys were selected, attempting to
toggle any key with the tweak tool would select and deselect the key
immediately.
- Prior to this patch, retiming keys would still show if overlays were
turned off, but "retiming display" was turned on.
This patch also renames/changes some functions to make them clearer:
- `retiming_keys_are_visible` -> `retiming_keys_can_be_displayed`, since
having retiming keys on in the overlays does not guarantee that they
are visible in any strips currently. Note that I've altered this
function slightly too, this fixes the second bug mentioned above.
- `try_to_realize_virtual_keys` -> `try_to_realize_fake_keys`, to make
naming more consistent with existing functions.
- Fix typo in `retiming_mousover_key_get`
- Remove `use_retiming_mode` helper function since new code doesn't need
it -- was confusingly named anyways
- Add `key` and `key_owner` arguments to
`sequencer_retiming_key_select_exec` and
`sequencer_retiming_select_linked_time` to avoid having to recalculate
the key at cursor position over and over again
Pull Request: https://projects.blender.org/blender/blender/pulls/125468
Clang (at least on OSX) has optimization issues with the pointer
version, which seem to be 'fixed' by using references.
Note that using references here is not a bad thing anyway (none of these
pointers would ever be expected to be NULL).
Pull Request: https://projects.blender.org/blender/blender/pulls/124883
Previous code would declare properties as `extern PropertyRNA`, but
implement them as type-refined data (e.g. `FloatPropertyRNA`).
This is fully illegal thing, it happened to work 'fine' so far for two
main reasons:
* C-linking does not do type-checks on extern data.
* Code using these publicly exposed data would always use them as
`PorpertyRNA *` pointers, and pass them to RNA API.
However, this (finally !) breaks when trying to move generated
`RNA_property.h` header to C++, since at least MSVC2022 does mangle the
type in the extern'ed symbol name, which makes linking fails epically.
This commit fixes the issue by only declaring `PointerRNA *` pointers in
the headers. These pointers are then defined in each implementation file
(the `rna_xxx_gen.cc` ones), and assinged to the address of a matching
local static variable. These static variables are type-refined, and
actually contain the property definition data.
Pull Request: https://projects.blender.org/blender/blender/pulls/124603
Make half-size waveforms default in new files and Video Editing template.
They are more space efficient and display more detail at small sizes.
This does not change existing files.
Pull Request: https://projects.blender.org/blender/blender/pulls/123511
Both these operators would quite often put the framed strips offscreen.
This was in part due to the padding need to make sure that the strips
were not going to be obscured by the scrub area or overlays not being
applied or calculated correctly.
In addition to that, the view positioning logic was not in sync with the
vertical clamping code. This lead to the operators positioning the view
into a forbidden state. So the clamping logic would adjust the view
afterwards and thus put some of the framed strips offscreen.
This patch unifies the logic used by the "frame X" operators and the
clamping code, making them play nice with each other.
Pull Request: https://projects.blender.org/blender/blender/pulls/122219
This commit changes how users can interact with handles:
Unselected handles are not drawn anymore by default. Handles are bit
thinner. If handle can't be selected, because strip is too small,
it is not drawn.
When hovering over strip handle a cursor is changed to represent a
handle shape. It is possible to select 2 handles at once if strips are
adjoined.
When tweak event happens on unselected handle, handle selection is lost
ater tweaking.
This behavior can be disabled in preferences:
Editing > Video Sequencer > Tweak Handles.
Moving strips with G key works same way as before.
Pull Request: https://projects.blender.org/blender/blender/pulls/109522
This was a consequence of the work done in #106321, where this specific
'active in UI' case was not identified and properly handled.
Now, consider most ID usages from UI (editors) as 'weak links', i.e.
keep a reference to these IDs even if they are only indirectly used.
Note that missing weak links will not create placeholders if the source
data is not found in the library anymore on load. they are just silently
dropped.
Pull Request: https://projects.blender.org/blender/blender/pulls/122207
This also moves the option to be a per editor space setting so you can
have different cache visualization options in different editor spaces
at the same time.
A quick toggle for the cache visualization is now available in the
overlays popover.
Pull Request: https://projects.blender.org/blender/blender/pulls/119428
This happened, because function returned early if `Editing` was nullptr.
However it is needed only for timeline boundbox, which is already initialized
for case where there are no strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/118864
fa6384eb39 introduced explicit setting of operator context as argument for
function `ED_region_panels_ex()`. However, this did not work correctly, because
`UiLayout` did not exist when `uiLayoutSetOperatorContext()` was called. This
has to be done in `ed_panel_draw()`.
Another issue is, that panel may be drawn, when mouse is over tool region,
which means, that `sequencer_tools_region_draw()` must look for whether
this is happening in preview or timeline region.
Pull Request: https://projects.blender.org/blender/blender/pulls/118292
The ID remapper code was already largely defined in a CPP struct
(IDRemapper). Make this an actual class, and remove the C API wrapper
around.
This makes the code cleaner, easier to follow, and easier to extend or
modify in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/118146