Commit Graph

33 Commits

Author SHA1 Message Date
Jesse Yurkovich
ad242d3397 Cleanup: Fix warning for copying SdfPath variables
Pull Request: https://projects.blender.org/blender/blender/pulls/134006
2025-02-03 23:29:14 +01:00
Jesse Yurkovich
6c11811710 Cleanup: USD: Use the SdfPath type rather than a std::string
Instead of converting to a string immediately, only convert to a string
when necessary, like for trace logging. This reduces the size of the
`USDPrimReader` base class by 24 bytes, makes several Vectors and Maps
smaller at runtime, and reduces some unnecessary string allocations and
conversions in various other places.

The recently added python Hook `get_prim_path` dictionary will now
contain `SdfPath` objects rather than strings; removing the string
conversion cost when calling other USD APIs like `GetPrimAtPath` which
take in `SdfPath` objects to begin with.

This also makes the code a bit more self explanatory since the type
makes it clear what kind of path you are dealing with.

Pull Request: https://projects.blender.org/blender/blender/pulls/133954
2025-02-03 18:44:07 +01:00
Brecht Van Lommel
941f186e88 Cleanup: Various clang-tidy warnings in io
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Jesse Yurkovich
4d5be451a7 Cleanup: USD: Simplify our usd-path to material map processing
Since the `usd_path_to_mat_name` map seems to always be used in tandem
with `mat_name_to_mat` to get the material, change it from a map of
[string, string] to [string, Material] and store the Material directly.
This removes the need to do a secondary lookup through `mat_name_to_mat`
and less memory will be used at runtime due to the smaller Value size.

Pull Request: https://projects.blender.org/blender/blender/pulls/132647
2025-01-07 19:59:42 +01:00
Jesse Yurkovich
953fa94fb3 Cleanup: USD: Delay creation of the import hook prim_map
Delay the creation of the `prim_map` data structure until the last
possible moment. This is more efficient in the majority of cases where
no Import hooks have been defined. Additionally, it removes the need for
locking in the `read_object_data` code path once we implement concurrent
loading.

Pull Request: https://projects.blender.org/blender/blender/pulls/132360
2024-12-27 03:36:22 +01:00
Campbell Barton
94d39aac0c Cleanup: spelling (make check_spelling_*) 2024-12-14 23:17:49 +11:00
Michael Kowalski
74512cc5cb USD: on_material_import() and texture IO hooks
Supporting a new on_material_import() USDHook callback.

Also added support for import_texture() and export_texture()
utility functions which can be called from on_material_import() and
on_material_export() Python implementations, respectively.

Pull Request: https://projects.blender.org/blender/blender/pulls/131559
2024-12-13 16:36:22 +01:00
Jesse Yurkovich
7eefbd1178 Build: USD: Small change to allow compiling against both 24.05 and 24.11
Handle the different boost python namespaces in the very recently added
code from `0df5d8220b4`

Pull Request: https://projects.blender.org/blender/blender/pulls/131817
2024-12-12 21:00:42 +01:00
Jesse Yurkovich
a6d4e91db8 Cleanup: USD: various non-functional changes
Tidy up:
- Use blender::Map and blender::Vector for newly created `prim_map`
- Leave bread-crumb comment for moving map creation outside of loop
- Expand UI tooltip for newly added export option

Pull Request: https://projects.blender.org/blender/blender/pulls/131770
2024-12-12 00:57:29 +01:00
Charles Flèche
0df5d8220b USD: Add new get_prim_map API callable from python on_import hooks
When importing an USD, the Blender object names do not necessarily match
Prim names:

```
#usda 1.0
def Xform "xform1"
{
  def Mesh "MyObject"  # Will be imported as "MyObject"
}
def Xform "xform2"
{
  def Mesh "MyObject"  # Will be imported as "MyObject.001"
}
def Xform "xform2"
{
  def Mesh "MyObject"  # Will be imported as "MyObject.002"
}
```

This makes it difficult in the [USD Import Hooks]
(https://docs.blender.org/api/current/bpy.types.USDHook.html) to link a
Blender object back to its source Prim for additional processing. A
typical use cases for games is to generate UVs, create and apply a
material on the fly when importing a collision shape that does not have
a visual representation (hence no materials) based on some Prim
attributes, but that the artist needs to differenciate in Blender's
viewport.

The Import context exposes a new method `get_prim_map()` that returns a
`dict` of `prim path` / `list of Blender ID`.

For example, given the following USD scene,
```
/
 |--XformThenCube [def Xform]
 |   `--Cube [def Cube]
 |--XformThenXformCube [def Xform]
 |   `--XformIntermediate [def Xform]
 |       `--Cube [def Mesh]
 |--Cube [def Cube]
 `--Material [def Material]
     `--Principled_BSDF [def Shader]
```

the `get_prim_map()` method will return a map as:

```python
@static_method
def on_import(import_context):
  pprint(import_context.get_prim_map())
```

```json
{
  "/Cube": [bpy.data.objects["Cube.002"], bpy.data.meshes["Cube.002"]],
  "/XformThenCube": [bpy.data.objects["XformThenCube"]],
  "/XformThenCube/Cube": [bpy.data.objects["Cube"], bpy.data.meshes["Cube"]],
  "/XformThenXformCube": [bpy.data.objects["XformThenXformCube"]],
  "/XformThenXformCube/XformIntermediate": [bpy.data.objects["XformIntermediate"]],
  "/XformThenXformCube/XformIntermediate/Cube": [bpy.data.objects["Cube.001"], bpy.data.meshes["Cube.001"]],
  "/Material": [bpy.data.materials["Material"]],
}
```

Co-authored-by: Odréanne Breton <odreanne.breton@ubisoft.com>
Co-authored-by: Sttevan Carnali Joga <sttevan.carnali-joga@ubisoft.com>
Co-authored-by: Charles Flèche <charles.fleche@ubisoft.com>
2024-12-11 21:36:09 +01:00
Jesse Yurkovich
b75b191f9f Build: USD: Small change to allow compiling against both 24.05 and 24.11
Starting with USD 24.11, the external boost dependency is being phased
out. It will instead use their own internal pxr_boost::python library.

This PR adapts the code inside `usd_hook.cc` to build and run in this
new environment.

Pull Request: https://projects.blender.org/blender/blender/pulls/131343
2024-12-04 18:45:43 +01:00
Bastien Montagne
91e4bcd204 Refactor: Move BPY intern bpy_rna headers to proper C++ ones. 2024-09-25 18:04:27 +02:00
Jesse Yurkovich
f78d3af9c8 USD: Fix UsdStage leak occurring when python hooks throw exceptions
If a USD python hook throws an exception during processing, the USD
stage ptr is "leaked" because the destructor is not called on the
argument class we pass into the python call.

This leak prevents the stage from reaching a reference count of 0 later
and the file is kept open. All attempts to use the same USD file again
will be met with the following error:
`Coding Error: in _CreateNew at line 617 of C:\db\build\S\VS1564R\build\usd\src\external_usd\pxr\usd\sdf\layer.cpp -- A layer already exists with identifier 'path.usda'`

Instead of passing our class into the call normally, which boost::python
would see as needing to make a copy, use a `ref` instead, bypassing the
problem.

Additional details and repro in the PR. Test coverage to follow.
Pull Request: https://projects.blender.org/blender/blender/pulls/126298
2024-08-27 04:03:30 +02:00
Jesse Yurkovich
fe672bd479 Cleanup: USD: const correctness fixes
Apply `const` to variables, arguments, and methods. Also includes a few
variable shadowing changes that were noticed along the way.

All changes should have no user visible effects.

Pull Request: https://projects.blender.org/blender/blender/pulls/125873
2024-08-04 22:42:08 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Damien Picard
abc0bf814f UI: Fix and improve a few messages
- "Log Encoding with Chroma inset and rotation": add "of primaries" in
  the description of the AgX Log color space to better explain the
  operation, based on wording in !106355.
- Remove a few double spaces.
- Make Line Art title case everywhere, to convey it's the system /
  brand / product name and not the generic concept.
- "Copy Absolute coordinates or Normal vector" -> "of Normal Vector":
typo.
- "Makes a link between selected output in input sockets" ->
  "Make...", "output and input": typo.
- "Purge Unused Data From This File" -> "from this": title case as per
  HIGs.
- GPencil -> Grease Pencil: no reason to use an abbreviation here.
- "Around Current Frame" -> "Around Frame": actual name of the
  onion-skinning method.
- "... (layer height for layer tool, i.e.)" -> "(i.e. the layer height
  for the layer tool)": put "i.e." at the start of the sentence.
- Expand description of toe-in stereo camera option.
- "Children collections their parent-collection-specific settings" ->
  "Children collections with their...": typo.
- "Generate vertex weights base on..." -> "based on" : typo, lower
  case.
- Expand description of GP modifier properties, based on their mesh
  counterparts.
- "AEnvelope" -> "Envelope": typo.
- "Falloff type the feather" -> "of the feather": typo.
- "usually make transition as long as effect strip": rephrase.
- "When disabled a users extensions directory is created" -> "a
  user's": typo.
- "successfull" -> "successful": typo.
- "Remove all attributes... a single wildcard (*).": remove trailing
  ".".
- "..., use "Save Preferences."": remove trailing ".".

Some issues reported by Marina Veselkova and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/120649
2024-04-15 20:02:38 +02:00
Jesse Yurkovich
6d3b68c9df Cleanup: unused includes in source/blender/io/usd
Reduce dependence on Blender headers as much as possible and move closer
to an include-what-you-use setup.

- Removes unnecessary includes
- Replaces some includes with more appropriate, narrower, substitutes
- Removes unnecessary forward declarations

Pull Request: https://projects.blender.org/blender/blender/pulls/118308
2024-02-28 22:08:04 +01:00
Jesse Yurkovich
551b846bcd Merge branch 'blender-v4.1-release' 2024-02-15 16:55:12 -08:00
Jesse Yurkovich
9e8bbc1129 Fix: USD hooks leak
If hooks are not unregistered Blender will report a leak on exit.

Store the hooks as unique_ptrs to remove manual memory management and
encapsulate the previous global list inside a function. These changes
ensure that everything is cleaned up on termination.

Also makes a small change to the hook documentation for a missing
`import` statement.

Pull Request: https://projects.blender.org/blender/blender/pulls/118294
2024-02-16 01:53:33 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
7ca62fa54e Refactor: Turn main USD public header into full Cpp one.
Rename `usd.h` to `usd.hh`, and put its declarations in the
`blender::io::usd` namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/117897
2024-02-07 09:42:23 +01:00
Bastien Montagne
21e2dfc6b4 Cleanup: Make io/usd/intern headers fully Cpp ones.
This code was actually already full Cpp, so it's essentially a massive
filenames cleanup.
2024-02-06 12:00:34 +01:00
Michael Kowalski
ecbf3385c5 USD: basic support for on_import USD hooks
Added support for defining an on_import() function in
bpy.types.USDHook subclasses.  If on_import() is defined
on a given USD hook, it will be invoked in import_endjob().

The implementation closely follows the existing design of
export hooks.  USDHook.on_import() takes as an argument
an instance of an internally defined USDSceneImportContext
class which provides an accessor to the USD stage.

Also updated the USDHook documentation with an example
on_import() callback implementation.

Pull Request: https://projects.blender.org/blender/blender/pulls/117822
2024-02-05 14:26:02 +01:00
Bastien Montagne
b684864561 Fix USD I/O crashing on reports by using new wmJob report system.
Calling `WM_report` & co API from wmJob worker thread is utterly unsafe,
and should never have been done. It 'worked' so far presumably because
worker threads were barely (if ever) reporting anything that way, but
now USD IO code is spamming reports in some cases, leading to fairly
common crashes.

Pull Request: https://projects.blender.org/blender/blender/pulls/113883
2023-10-20 11:08:27 +02:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
848e808b8a Cleanup: various non-functional C++ changes, correct doxy groups 2023-08-12 18:48:20 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Campbell Barton
5763993098 License Headers: use SPDX-FileCopyrightText 2023-08-10 15:16:58 +10:00
Campbell Barton
8d0268b09c Cleanup: spelling in comments 2023-08-09 11:20:59 +10:00
Brecht Van Lommel
ca87897ecd Cleanup: use nullptr instead of NULL 2023-08-08 17:40:32 +02:00
Michael Kowalski
ecb3262bf0 USD export: prototype invoking Python chasers
This commit allows invoking user-defined Python 'hook' functions to extend
the USD export functionality.

Added support for registering subclasses of a new bpy.types.USDHook
type which may implement the hooks as member functions.  Supported
hook functions are on_export() and on_material_export().  Also added
definitions and Python registration for USDSceneExportContext and
USDMaterialExportContext structs that encapsulate arguments
to these functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/108823
2023-08-07 23:02:47 +02:00