It appears that 8 bit `blend_color_softlight_byte` call used a wrong
blending routing (overlay), while `blend_color_softlight_float` is
correct. Seems that this was never caught. The correct fomula should be
`dst = 2ab + a^2 * (1 - 2b)`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135382
- When called from Python, the operator would always return
success even on failure.
- Errors are now reported to the operator or to the job-systems
wmJobWorkerStatus::reports.
- Failure now returns OPERATOR_CANCELLED;
- Replace magic numbers with an enum.
When the QuadriFlow was called with immediate execution `G.is_break`,
if the user had pressed Escape, the value could be set to true and the
operator would immediately exit reporting the operation was canceled.
WM_report was originally added for special cases however new code
has been using this in operators for example, where reports should be
sent to the operator via BKE_report, so the caller can handle,
and so Python can catch the errors.
Rename the functions to make them less easily confused with BKE_report
and add a code-comment on why their use should be avoided.
Properly pad the action scrollbar by calling
`ED_time_scrub_clamp_scroller_mask` which was overlooked. Also hide it
when the entire view is visible. Adds versioning code to hide console
and info scrollbars as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/135142
Mouse and action zone interaction for scrollbars depend on `v2d->vert`
and `v2d->hor`, which are updated through `view2d_masks`. However,
scrollbar drawing through `UI_view2d_scrollers_draw` calls
`view2d_scrollers_calc`, which pads these sizes further, meaning that
drawn scrollbars are slightly out of sync with their hotspots. This is
noticeable at track edges for shrinking scrollers or when tracks are
opaque. Fix by moving the extra (noticeable) padding code from
`view2d_scrollers_calc` to `view2d_masks`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135021
Introduced in 0dd326592a
As written, the macro was not actually filtering out changes for the
Brush ID type when used inside `ed_undo.cc` due to operator precedence
issues.
This commit simplifies the macro by using `ELEM` to avoid similar errors
in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/135754
Various intermediate calculations would overflow inside both
`imb_save_openexr_float` and `imb_save_openexr_half`.
Additionally, use a raw array for the half conversion since `vector`
will perform an unnecessary zero-initialize on a large amount of memory.
Refer to: #135648
Pull Request: https://projects.blender.org/blender/blender/pulls/135678
Increase the default OIIO limit for uncompressed image buffers. Without
this Cycles could, among some other operations, encounter the following
type of error:
```
E0307 19:21:38.489921 2588 tile.cpp:634] Error opening tile file t:\temp\blender_a26776\cycles-tile-buffer-34740-2157603138768-0-0.exr
OpenImageIO exited with a pending error message that was never
retrieved via OIIO::geterror(). This was the error message:
Uncompressed image size 33645.6 MB exceeds the 32768 MB limit.
Image claimed to be 42000x42000, 5-channel float. Possible corrupt input?
If this is a valid file, raise the OIIO attribute "limits:imagesize_MB".
```
Users are able to bypass this themselves in two different ways if
the limit does not meet their needs.
The primary downside of this change is that it increases the memory
consumed if the file is actually malicious. Perhaps well beyond what
most consumer devices have available with physical+swap.
An alternate design would be to expose a System-level preference
for this limit and keep the default 32gb.
Refer to: #135648
Pull Request: https://projects.blender.org/blender/blender/pulls/135676
We are showing full paths to the library file on some tooltips, like
for brush assets. This PR checks to see if the asset is in the
BLENDER_SYSTEM_DATAFILES/assets folder. If so it just shows it as
"Built-in Asset:" and with the last portion of the path.
Pull Request: https://projects.blender.org/blender/blender/pulls/135593
When users make changes to certain settings from the editor (e.g.
changing the Proportional Edit or Snapping settings), an undo step is
created in the undo stack that has no effect when undone. These steps
should not be created, therefore this commit clears the `STRUCT_UNDO`
tag from the `ToolSettings` struct and any structs that it contains.
A prior commit, 0dd326592a, introduced filtering on the `STRUCT_UNDO`
flag for changes being applied from the UI.
Pull Request: https://projects.blender.org/blender/blender/pulls/134836
When working with the Paint BVH, we mostly want to operate on the
existing set of nodes stored in the Tree, even when parititioning and
creating new nodes. Adding `NonCopyable` to the base `Node` class
prevents a subtle class of errors early where a copy is made instead of
acquiring a reference.
Pull Request: https://projects.blender.org/blender/blender/pulls/135547
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/135747
Rather new code to build the asset library reference from a library
didn't cover the case where the current file library is saved to disk,
and as such implemented as on-disk library.
Possibly broken by acd1b0b7f9.
Though returning a collection property from an RNA function doesn't
seem to have been used before. The mistakes are relatively obvious.
The RNA parameter list data isn't initialized so placement new and
calling the CollectionVector destructor manually are necessary.
This fix is necessary for #135734 which is targeted at 4.4.
Pull Request: https://projects.blender.org/blender/blender/pulls/135746
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/135744
Incorrectly changed in 9e8c037375.
The Grease Pencil `eraser_brush` property is still accessed and set
directly from Python, we cannot remove setting access to the property in
favor of the `AssetWeakReference` without first making other changes.
For now, this patch re-adds the RNA definitions for the property to make
it editable again.
Pull Request: https://projects.blender.org/blender/blender/pulls/135743
When setting these materials, then removing the modifier, usercount
would be decreased, resulting in possible dataloss on reload
Affected were:
- all Grease Pencil modifiers material influence materials
- `LineartModifier` `target_material`
- `OutlineModifier` `outline_material`
These were all using `IDWALK_CB_USER` which ends up decrementing
usercount in `modifier_free_data_id_us_cb` when the modifier is removed
So to resolve, decrement/increment material usercount in
`rna_GreasePencilModifier_material_set` appropriately
NOTE: previously, it was also doing `id_lib_extern` on the object?!
(should be on the material, no?)
NOTE: still not 100% sure where we actually use refcounting (esp. in
modifiers) and where we dont, another alternative is to just drop it and
use IDWALK_CB_NOP` (instead of `IDWALK_CB_USER`) for these materials.
Pull Request: https://projects.blender.org/blender/blender/pulls/135729
Crash occurs due to channeltype ANIMTYPE_GREASE_PENCIL_DATABLOCK added
to the filtered list when rearranging nla strips. This channel seems
unnecessary, it has caused crashes in past as well (d943c9f128). Animation data
on object other than drawing-keys are already handled by `animfilter_block_data`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135375
In Grease Pencil length modifier, if a stroke is not filtered, it
may not have a valid point count/offset. This fix ensures that we
get valid point count by copying it beforehand.
Pull Request: https://projects.blender.org/blender/blender/pulls/135733
When duplicating a scene in any way other than Full Copy, the VSE data
is (apparently) not copied along. To prevent dangling F-Curves, any
animation of sequencer strips is removed. This is now done correctly for
slotted Actions, instead of looping over the legacy `action->curves`
field.
Also the F-Curve RNA path that's being tested for is updated. Instead of
deleting all F-Curves with `sequences` in the name, the code now
correctly looks for `sequence_editor.strips_all`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135576
Fix a crash when the Scene's Action has F-Curves targeting the VSE
sequencer strips, but the scene has no VSE data at all.
This issue occurs in the following way:
- Scene uses VSE, with an animated strip.
- Duplicate the scene using Linked Copy. This does _not_ copy the VSE
into the duplicate scene, but does include its animation (due to a bug
for which a fix is coming).
- Ensure the Dope Sheet is visible & showing the scene animation.
Pull Request: https://projects.blender.org/blender/blender/pulls/135576
Caused by 4bf34d9591.
Nodes within frames were ignored because previously their location was
relative to the frame, so moving both the frame and the node would cause
"double" movement. Now each node location is independent.