Commit Graph

1198 Commits

Author SHA1 Message Date
Lukas Tönne
9d9dc06014 Made SimDebugData into a single global instance.
This way it doesn't have to be stored as DNA runtime pointers or passed
down as a function argument. Currently there is now no property or
button to enable debugging, this will be added again later.
2015-01-20 18:32:06 +01:00
Campbell Barton
6e44e4181f Cleanup: warnings 2015-01-20 21:07:35 +11:00
Lukas Tönne
0666de06f3 Fix for particle system copy: This has to make sure the ORIGSPACE data
layer is available.

Otherwise particle mapping to the new mesh cannot work with subdivided
and constructively-modified meshes.
2015-01-20 09:30:11 +01:00
Lukas Tönne
3f3c19e391 Another fix for particle instance child lookups, was not subtracting
parent amount.
2015-01-20 09:30:08 +01:00
Lukas Tönne
c3c19509b3 Fix for invalid particle pointer access in mixed particle/child loop. 2015-01-20 09:30:08 +01:00
Lukas Tönne
d031831a05 Randomness factor for hair bending stiffness.
This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)

Conflicts:
	source/blender/blenkernel/intern/particle_system.c
	source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20 09:30:08 +01:00
Lukas Tönne
64a4d4ed25 Fix for particle instance initial frames.
These were not orthonormal and tended to flip with changing hair
direction, now use the particle hair matrix which is stable wrt. the
mesh surface.
2015-01-20 09:30:08 +01:00
Lukas Tönne
bd033721c2 Fix for particle instance modifier: use a stable parallel-transport
framing method instead of the Frenet frame.

The Frenet frame is very succeptible to sudden twists along straight
sections of a curve where the second derivative (curvature) becomes 0.
2015-01-20 09:30:08 +01:00
Lukas Tönne
491e7493c7 Basic solver result feedback from the mass-spring (cloth/hair) solver.
This returns a general status (success/no-convergence/other) along with
basic statistics (min/max/average) for the error value and the number
of iterations. It allows some general estimation of the simulation
quality and detection of critical settings that could become a problem.
Better visualization and extended feedback can follow later.
2015-01-20 09:30:02 +01:00
Lukas Tönne
d115bdb505 Added new data in the cloth modifier for hair root information.
This will allow us to implement moving reference frames for hair and
make "fictitious" forces optional, aiding in creating stable and
controllable hair systems.

Adding data in this place is a nasty hack, but it's too difficult to
encode as a DM data layer and the whole cloth modifier/DM intermediate
data copying for hair should be removed anyway.
2015-01-20 09:29:59 +01:00
Lukas Tönne
d8cf12fe5a Debug drawing for simulations, to aid in visualizing abstract data such
as forces, velocities, contact points etc.

This uses a hash table to store debug elements (dots, lines, vectors at
this point). The hash table allows continuous display of elements that
are generated only in certain time steps, e.g. contact points, while
avoiding massive memory allocation. In any case, this system is really
a development feature, but very helpful in finding issues with the
internal solver data.
2015-01-20 09:29:56 +01:00
Campbell Barton
bd00770715 Cleanup: consistent arg order in bmesh 2015-01-14 01:36:03 +11:00
Bastien Montagne
a3bfaa481f Cleanup: rename BKE's 'object_data_transfer' to 'data_transfer' to avoid same file names with ED_object's one. 2015-01-12 12:05:47 +01:00
Campbell Barton
f9c7cbd989 revert part of 7a1dc20
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-12 11:46:44 +11:00
Bastien Montagne
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
Bastien Montagne
79d8617424 Transfer data: add modifier.
Not much to add, modifier uses same code as operator basically, only key difference
is that modifier will never create data layers itself, you have to use dedicated operator
for that.
2015-01-10 00:04:43 +01:00
Campbell Barton
29d2c71117 Fix for bool flag use 2015-01-07 12:08:55 +11:00
Campbell Barton
8e73b770d4 Remove slurph shape-key feature
This is an old option which wasn't working in over a year without complaint.
2015-01-07 02:06:37 +11:00
Campbell Barton
c41431f1e9 cleanup: use 'coords' abbreviation for functions. 2015-01-04 14:21:16 +11:00
Campbell Barton
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
Sergey Sharybin
9345d2d723 Fix T42767: Subsurfacing union boolean with same-named UVs crashes Blender
Was own mistake in handling custom data layers in boolean modifier.

Campbell, do you mind double-checking if it's all correct?
2014-12-02 17:50:34 +05:00
Campbell Barton
b7d053beaa Cleanup: warnings & space 2014-11-30 19:28:59 +01:00
Campbell Barton
1cb59394ae Cleanup: use const, avoid float -> double in matrix invert 2014-11-29 17:49:38 +01:00
Joshua Leung
2491dc702b Compile Fix: BKE_mesh.h is needed for the BKE_MESH_OMP_LIMIT define 2014-11-29 12:17:24 +13:00
Campbell Barton
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
Campbell Barton
08fd38cf52 BLI_utildefines: add UNUSED_VARS() macro 2014-11-24 12:03:25 +01:00
Sergey Sharybin
7d2590bbfa Fix T42608: Mesh deform modifier for curve fails in render
The issue was caused by render engine duplicating the curve object because
it then converts the object to mesh. The mesh deform duplication code didn't
duplicate binded data, so after duplication modifier is no longer applyable.

So now copyData of mesh deform would copy data needed for binding. This solves
reported render bug and also solves possible frustration when duplicating an
object with mesh deform in the viewport with Shift-D.

Checked other modifiers and laplacian deform already was copying binded data.
Didn't see other modifiers which might also need to copy extra data.
2014-11-18 11:31:58 +01:00
Campbell Barton
902ba7b25c Cleanup: use SUBD_CORNER_* prefix for Subdiv flags 2014-11-16 15:46:30 +01:00
Campbell Barton
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
Campbell Barton
723f1e950b Fix T42486: Array modifier cap-end crash
Thanks to @PatB for the fix.
2014-11-10 09:55:25 +01:00
Sergey Sharybin
e43b74d87a Optimization of parallel range
It now supports different scheduling schemas: dynamic and static.
Static one is the default and it splits work into equal number of
range iterations.

Dynamic one allocates chunks of 32 iterations which then being
dynamically send to a thread which is currently idling.

This gives slightly better performance. Still some tricks are
possible to have. For example we can use some smarter static scheduling
when one thread might steal tasks from another threads when it runs
out of work to be done.

Also removed unneeded spin lock in the mesh deform evaluation,
on the first glance it seemed to be a reduction involved here but
int fact threads are just adding value to the original vertex
coordinates. No write access to the same element of  vertexCos
happens from separate threads.
2014-11-03 22:44:29 +05:00
Bastien Montagne
9b8be0bc0c Cleanup/fix from latest coverity report.
Mostly harmless things, though the 'multires' error was a real bug.
2014-11-01 16:36:11 +01:00
Campbell Barton
eaaeae4699 Cleanup: spelling 2014-10-23 10:38:38 +02:00
Sergey Sharybin
ba7e504448 Meshdeform: Use SSE intrinsics in meshdeform_dynamic_bind()
Quite straightforward change, don't think some extra explanation is needed.

This gives about 15% speedup of the modifier evaluation on my laptop.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D836
2014-10-22 12:21:11 +02:00
Sergey Sharybin
dfc4de036e Meshdeform modifier: Use threaded evaluation
This commit switches meshdeform modifier to use threads to evaluate
the vertices positions using the central task scheduler.

SO now we've got an utility function to help splitting the for loop
into tasks using BLI_task module which is pretty straightforward to
use: it gets range (which is an integer lower and higher bounds) and
the function and userdata to be invoked for each of the iterations.

The only weak point for now is the passing the data to the callback,
this isn't so trivial to improve in pure C.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D838
2014-10-22 12:20:41 +02:00
Sergey Sharybin
591dc63eb1 SCons: Fix compilation error with booleans disabled 2014-10-15 18:51:22 +06:00
Bastien Montagne
8d1d16bf0d Bevel modifier: Add weight support for vertices bevelling.
Nothing to say here, really, just a couple of lines to add to get it working...
2014-10-15 08:57:11 +02:00
Jason Wilkins
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
Bastien Montagne
1dd428ff6d Fix T41983: Array Modifier "Merge" bug?
We messed up previous fix, in 'simplified' translated merge case... :(
2014-10-05 23:10:44 +02:00
Bastien Montagne
8ac3c3d3ee Fix T42065: Shading issue using Array modifier
Gah... Dirty normal flag should be set on *real* final dm, after merge is done. :/
2014-10-04 12:54:00 +02:00
Campbell Barton
4c43fcf791 Fix T41983: Array regression with center-verts
Array with rotation and a central pivot would fail.

Thanks to Bastien Montagne for the initial fix.
2014-10-03 14:36:34 +02:00
Bastien Montagne
9ce645e7d9 Better fix for T42054 - modifiers have a callback to say whether they need normals or no.
Thanks Campbell for the headup!
2014-10-03 12:12:10 +02:00
Bastien Montagne
d4758badf6 Fix T42054: Problem when using Cast modifier with Wireframe modifier.
Wireframe modifier needs valid normals, let's ensure that!
2014-10-03 11:58:29 +02:00
Campbell Barton
fe42ceb281 Cleanup: unused 2014-09-26 10:34:20 +10:00
Brecht Van Lommel
a3bb1dca25 Fix the skin modifier crashing when building without Bullet. 2014-09-26 00:04:10 +02:00
Bastien Montagne
398ca952ab Fix T41890: Regression in new array modifier code, vnors were no more offset-corrected.
This is not needed when we tag normals as dirty, but in simple cases, if offset has some
rotation (or non-uniform scaling) component, vertex normals has to be corrected.
2014-09-21 10:12:26 +02:00
Bastien Montagne
cba2e0afa7 Fix T41630: Edge Split Modifier don't work anymore when a Array Modifier is after the Edge Split Modifier added.
Dirty normals flag has to be passed to new dm...
2014-08-29 18:07:54 +02:00
Bastien Montagne
d822624adc Fix T41580: Cast modifier - Edit Cache problems.
Modifiers should never ever modify data from target objects!!! With multithreaded
evaluation, this is a nice bug factory!
2014-08-25 20:58:36 +02:00
Campbell Barton
3a1a1f83cf Fix for recent solidify rim-only patch 2014-08-20 20:33:25 +10:00
Campbell Barton
4795b61c1b Cleanup: assert / warn 2014-08-18 16:05:06 +10:00