Commit Graph

19035 Commits

Author SHA1 Message Date
Hans Goudey
3e25f70ddd Fix compile error in lite build after recent commit
Mistake in my own commit rBd3b59d1358.
2020-10-14 07:39:59 -05:00
Hans Goudey
d3b59d1358 Cleanup: Use DNA defaults for fluid modifier
This will make the "Reset to Default Value" operator in button right
click menus work for the fluid modifier. Before they always reset
the values to 0.

Differential Revision: https://developer.blender.org/D9206
2020-10-14 07:14:51 -05:00
Campbell Barton
863b38d708 Cleanup: commented includes 2020-10-14 15:12:40 +11:00
Campbell Barton
862b5b1842 Fix T81511: Loop-cut overlay doesn't follow deformed cage
With constructive + deform modifiers, loop-cut visualization
wasn't following the displayed mesh.

This now gets the coordinates from the cage when available.
2020-10-14 14:49:22 +11:00
Campbell Barton
deca7c7954 Cleanup: spelling 2020-10-14 14:43:54 +11:00
Pablo Dobarro
ec9edd36ca Sculpt: Use plasticity for softbody influence
Previously the softbody strength property was controlling the strength
of the constraints that pin all vertices to the original location. This
was causing problems when the forces were trying to deform the vertices
too much, like when using gravity or grab brushes.

Now softbody is implemented with plasticity, which creates constraints to
a separate coordinates array. These coordinates are deformed with the
simulation, and the plasticity parameter controls how much the
simulation moves the coordinates (plasticity 0), or the coordinates move
the simulation back to its previous position (plasticity 1).

This creates much better and predictable results and adding softbody
plasticity to the brushes can increase its control and the stability of
the simulation.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D9187
2020-10-13 21:53:07 +02:00
Bastien Montagne
3f78569c3e Fix (unreported) liboverride of an object hiding its dependencies.
When we override a whole collection, we want to add non-instantiated
objects to a hidden sub-collection at the end of the process.

However, this makes no sense when instantiating an object, if other
dependencies objects get also overridden on the process, we should just
add them to the same collection owning the root object.
2020-10-13 13:08:41 +02:00
Campbell Barton
65965a892f Cleanup: use BKE_fcurve_ prefix for keyframing bezier functions
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles
- binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index

These functions are specific to F-Curves and don't make sense for other
uses of BezTriple (curve-object data for e.g.)

Also:

- Move detailed doxygen comment above code, following code-style.
- Mark bezt_add_to_cfra_elem unused.
2020-10-13 16:46:41 +11:00
Jacques Lucke
1d84881ac1 Cleanup: remove duplicate code
This code segment is exactly the same as above.
Looks like it was copied accidentally.
2020-10-12 21:14:14 +02:00
Sybren A. Stüvel
6f0b082378 Animation: fix assertion failure on unsetting active keyframe
Avoid NULL pointer dereference when checking keyframe selection state in
`BLI_assert()` call.
2020-10-12 17:27:27 +02:00
Sybren A. Stüvel
5e6c7de3e9 Animation: enforce that the active keyframe is always selected
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only
return the active keyframe index when that keyframe is actually selected.
This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function,
which is now also used when inserting a keyframe.
2020-10-12 17:00:11 +02:00
Aaron Carlisle
a0886d1b6e Cleanup: make format 2020-10-11 13:00:49 -04:00
Campbell Barton
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
Hans Goudey
89491d67d9 Fix T81545: Moving nested collections changes view layer flags
The code that restored collection flags after they are rebuilt when
moving a collection didn't take into account collection children. The
flag for the active collection was properly restored, but all of its
children would take on the exclude flag of the collection the active
collection was dragged into.

This commit builds a temporary tree structure to store the flags for
the moving collection and its children. Then it reapplies these flags
after `BKE_main_collection_sync`.

Differential Revision: https://developer.blender.org/D9158
2020-10-09 16:00:12 -05:00
Hans Goudey
e6d1c8272e Cleanup: Use LISTBASE_FOREACH macro 2020-10-09 13:51:13 -05:00
Bastien Montagne
62f5232f37 Fix T81573: Users refcount not incremented when creating a proxy.
Proxies are refcounting usages of objects, historical code was
apparently missing that.
2020-10-09 17:52:49 +02:00
Jacques Lucke
2f339eb745 BKE: improve calculating edges
This is a follow up commit for rB309c919ee9.
Clearing hash tables is now parallelized as well. Surprisingly, most of
the time is actually spent in `free` (a couple of milliseconds per call
in my test).

Benchmark of individual functions:
reserve_hash_maps: 17%
add_polygon_edges_to_hash_maps: 49%
serialize_and_initialize_deduplicated_edges: 12%
update_edge_indices_in_poly_loops: 14%
clear_hash_tables: 5%
2020-10-09 12:37:42 +02:00
Jacques Lucke
309c919ee9 BKE: parallelize BKE_mesh_calc_edges
`BKE_mesh_calc_edges` was the main performance bottleneck in D9141.
While openvdb only needed ~115ms, calculating the edges afterwards
took ~960ms. Now with some parallelization this is reduced to ~210ms.

Parallelizing `BKE_mesh_calc_edges` is not entirely trivial, because it
has to perform deduplication and some other things that have to happen
in a certain order. Even though the multithreading improves performance
with more threads, there are diminishing returns when too many threads
are used in this function.

The speedup is mainly achieved by having multiple hash tables that are
filled in parallel. The distribution of the edges to hash tables is based on
a hash (that is different from the hash used in the actual hash tables).

I moved the function to C++, because that made it easier for me to
optimize it. Furthermore, I added `BLI_task.hh` which contains some
light tbb wrappers for parallelization.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D9151
2020-10-09 11:56:12 +02:00
Jeroen Bakker
774905f7e8 CleanUp: Introduce eMeshBatchDirtyMode enum
It used to be an int mode.
2020-10-09 07:27:18 +02:00
Jeroen Bakker
048c5580c2 Revert "CleanUp: Introduce eMeshBatchDirtyMode enum"
This reverts commit 0796807720.
2020-10-09 07:25:43 +02:00
Campbell Barton
afc090f339 Cleanup: spelling 2020-10-09 12:12:29 +11:00
Bastien Montagne
196d6166e5 Refactor CustomData interpolation code.
- Move some security checks outside of `interp` callbacks.
  Namely, that we do get interpolation weights, and have something to
  interpolate.
  Some callbacks where not checking on those anyway, safer to move that
  up into calling code.

- Cleanup usage of sub-weights, lots of interpolation callbacks wher
  actually using those completely wrong.

- Change default behavior when no weights are given to higher-level API
  functions: prevriously, each callback was responsible to handle that
  case (and one did not even do it!), they were switching to purely
  additive behavior then.
  Instead, we now default to expected simple average of source values.

Note that the only real important change here is defaulting to actual
average of source value when no inertpolation weights are given (afaik,
this only happens in Weld modifier code).

Differential Revision: https://developer.blender.org/D9114
2020-10-08 18:19:24 +02:00
Bastien Montagne
cac0e78aff Cleanup/refactor: move init of ParticleSettings to proper place. 2020-10-08 18:19:09 +02:00
Bastien Montagne
8f798afbdd Cleanup/refactor: move init of MovieClip to proper place. 2020-10-08 17:19:05 +02:00
Bastien Montagne
5f364216ac Cleanup/Refactor: Shapekey: Get rid of BKE_key_copy_nolib()
Once again, no behavioral change expected here.
2020-10-08 16:25:34 +02:00
Bastien Montagne
70a8498cec Cleanup/refactor: move init of Collection to proper place. 2020-10-08 16:11:56 +02:00
Bastien Montagne
b46e828b0c Cleanup/refactor: move default init of armature to proper place. 2020-10-08 13:23:30 +02:00
Bastien Montagne
1cf5ce5e25 Cleanup/refactor: BKE_libblock_alloc -> BKE_id_new in ID creation code.
Better use higher-level code from common ID management when possible.
Helps to de-duplicate logic, and reduces outside usages of more
'dangerous' functions.

Note that we could get rid of many of those `BKE_<id_type>_add`
functions now, but on the other hand several of those take extra
parameters and perform additional actions, so think we can keep them all
for now as 'non-standard ID specific creation functions'.
2020-10-08 12:50:04 +02:00
Bastien Montagne
df5fe9718b Cleanup: Remove BKE_mask_copy_nolib() and BKE_mask_free().
Generic ID management code can now do those local temp copy handling, so
no need for duplicated own code for that.

No behavioral changes expected here.
2020-10-08 11:40:55 +02:00
Campbell Barton
168ab643a5 Cleanup: use doxy sections for fmodifier.c 2020-10-08 10:53:05 +11:00
Jacques Lucke
fec5c12ac8 Cleanup: inconsistent parameter name
Found by clang-tidy.
2020-10-07 18:13:14 +02:00
Bastien Montagne
253dbe71dc Refactor: remove BKE_<id_type>_copy functions.
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).

Part of 71219.
2020-10-07 18:05:06 +02:00
Bastien Montagne
03ef0cfe3c Refactor BKE_id_copy to return the new ID pointer.
No reasons to keep the new ID pointer as parameter here.

Part of T71219.
2020-10-07 18:05:06 +02:00
Bastien Montagne
7c9131d11e Refactor BKE_id_copy_ex to return the new ID pointer.
Note that possibility to pass the new ID pointer as parameter was kept,
as this is needed for some rather specific cases (like in depsgraph/COW,
when copying into already allocated memory).

Part of T71219.
2020-10-07 18:05:06 +02:00
Brecht Van Lommel
fc767502dc Python API: add volume.grids.save(filepath) to save grids and metadata to disk
Particularly useful now that we can dynamically generate volume using
modifiers. Not exposed in the user interface currently, but it can be used
by add-ons that need to export an entire scene including volumes.
2020-10-07 17:11:09 +02:00
Jeroen Bakker
0796807720 CleanUp: Introduce eMeshBatchDirtyMode enum
It used to be an `int mode`.
2020-10-07 16:18:12 +02:00
Hans Goudey
983ad4210b Fix T76595: Indicate the Active Keyframe in Graph Editor
In the graph editor there is a panel that says "Active Keyframe" for
numerically editing a keyframe's values, but in the code there is no
concept of the "active keyframe." Since this is a useful concept to
have for some other features anyway, this commit adds an active
keyframe index value to FCurves. It also displays it with a theme
color for the active vertex (which didn't exist before) if the
FCurve is active.

The active keyframe in the graph editor is treated similarly to the
active vertex in the 3D view. It is the keyframe most recently selected
with a single click, and it is always selected.

For now, the only real functional change is that the active keyframe
appears in white and it should be more predictable which keyframe is
being edited in the sidebar panel.

Differential Revision: https://developer.blender.org/D7737
2020-10-07 08:27:58 -05:00
Jacques Lucke
ef235b0f17 Cleanup: improve integer types
Reviewers: mont29, brecht

Differential Revision: https://developer.blender.org/D9135
2020-10-07 15:24:12 +02:00
Jacques Lucke
65a6caafce IDTypeInfo: add flag to indicate that ID has no animation data
This is part of T75724.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D9134
2020-10-07 12:35:58 +02:00
Jacques Lucke
e2526e338f Cleanup: add comment 2020-10-07 11:14:38 +02:00
Bastien Montagne
874cf52c10 Refactor: Remove BKE_XXX_localize(), in favor of using regular ID copying code.
Besides the NodeTree case (which remains unchanged), the localize code
is only used in one place (to generate previews of shading data-blocks).

This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID
creation/copying, which essentially implements the behavior of the
removed `BKE_XXX_localize()` functions into regular mainstream ID copy
code. When this option is set:
- new ID is tagged with `LIB_TAG_LOCALIZED`;
- Some ID copying callbacks have specific behaviors, mainly the root
  nodetree of shading IDs gets duplicated with specialized
  `ntreeLocalize()` function.

Note that I would not consider getting rid of `ntreeLocalize` for now,
this function is recursive, which should ideally never happen within ID
management copying code (this introduces all kind of complications).

No behavioral change expected from this commit.
2020-10-07 11:09:36 +02:00
Bastien Montagne
94f91827f8 Cleanup: IDManagement: Localize: tweak to flags.
Add a specific flag for nodetree deep-copy special localization code.

And add a new `LIB_ID_CREATE_LOCALIZE` flag, similar to
`LIB_ID_COPY_LOCALIZE`, for creation purposes.

No behavioral changes expected here.
2020-10-07 11:09:36 +02:00
Bastien Montagne
7f7efe78ce Silence CLOG error about usercount of deprecated IPO IDs. 2020-10-07 10:18:45 +02:00
Bastien Montagne
5b97e50976 Fix T81272: Crash on opening old files where nodetrees had no name.
This code gets called before do_version can fix that, so we have to work
around it for now.
2020-10-07 10:18:45 +02:00
Piotr Ostrowski
eedd7b27f9 Fix T81392: subdivision surface poor shading without limit surface
When the limit surface is disabled OpenSubdiv generates a set of linear
patches which are only C0 continuous, not C1. This makes it impossible to
evaluate derivatives at vertices which, in this mode, are by definition put
at boundaries of patches. Normals are calculated from those derivatives.

Solution is to disable normal calculation and let it be done downstream, as
for other modifiers. This limitation is also the reason that non feature
adaptive subdivision is badly suited for GPU evaluation.

Differential Revision: https://developer.blender.org/D9103
2020-10-05 16:41:43 +02:00
Antonio Vazquez
7f3fe5b45c GPencil: Fix unreported Layer SOLO mode broken
During the refactor, this feature was removed by error.

When this option is enabled, only the frames with a keyframe are displayed in Draw mode. This is used when fill an animation to paint only in the frames with real drawing.
2020-10-05 16:02:32 +02:00
Sybren A. Stüvel
8b72d9cc15 Insert keyframes while preserving shape of curve
Apply the De Casteljau algorithm to split the Bèzier curve at the X
coordinate where the new key is inserted, and uses the result to update
both the newly inserted and surrounding handles.

For curves that use Auto keyframes this has been largely addressed by
the new algorithm from D2884. This commit extends this to non-auto
handles.

This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov).

Manifest Task: https://developer.blender.org/T81353
2020-10-05 14:26:51 +02:00
Campbell Barton
c129d78039 Fix building without OPENVDB 2020-10-05 23:01:56 +11:00
Jacques Lucke
a4f8b2ad76 Volumes: more generic way to handle different openvdb types
Reviewers: brecht

Differential Revision: https://developer.blender.org/D9093
2020-10-05 10:29:34 +02:00
Richard Antalik
18d7aeacf2 Move sequencer sources from blenkernel
This is first step of refactoring task T77580.
Next step will be breaking up files into smaller ones.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D8492
2020-10-05 02:58:56 +02:00