Commit Graph

5742 Commits

Author SHA1 Message Date
Guillermo Venegas
1a247fbaa8 Refactor: WM: Make OperatorCallContext an enum class, move to namespace
This allows forward declaring `OpCallContext`, avoiding the
transitive include `WM_Types.hh` in `UI_interface_layout.hh`

Pull Request: https://projects.blender.org/blender/blender/pulls/141804
2025-07-15 03:08:04 +02:00
Sybren A. Stüvel
dbffebda30 Merge remote-tracking branch 'origin/blender-v4.5-release' 2025-07-14 11:45:56 +02:00
Sybren A. Stüvel
c64e13ecae Fix #141882: Undo with local asset in asset shelf crashes Blender (ASAN)
Replace a `StringRef` with `std::string`, so that a copy is made of the
grid item identifier.

This identifier is used on redraw, to correlate the newly-drawn items
with items from the previous redraw. Using a `StringRef` here was
problematic when there's local assets, as those can be freed & re-built
(which in the case of the report happens on save/undo). Because of this,
the reference got corrupted, and the map lookup would fail. The "old
items" map now has a copy of the identifier, ensuring it is independent
of the data it represents.

Co-authored by Julian Eisel.

Pull Request: https://projects.blender.org/blender/blender/pulls/141888
2025-07-14 11:43:52 +02:00
Guillermo Venegas
c97195cd63 Refactor: UI: Replace uiItemMenuEnumFullO* with class methods
This converts the public uiItemMenuEnumFullO* functions to an
object-oriented API (as uiLayout::op_menu_enum overloads),
matching recent changes in the API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141797
2025-07-11 19:52:58 +02:00
Guillermo Venegas
1f34dc9155 Refactor: UI: Replace uiItemsEnumO with class method uiLayout::op_enum
This converts the public uiItemsEnumO and uiItemsFullEnumO functions
to an object-oriented API (as uiLayout::op_enum overloads), matching
recent changes in the API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141748
2025-07-11 15:25:30 +02:00
Guillermo Venegas
f22ea2e0ae Refactor: UI: Remove uiItemEnumO* functions
Similar to other removed UI layout functions, this removes uiItemEnumO*
functions and replaces them by calling `uiLayout::op` and writing enum
properties to the returned RNA pointer.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141632
2025-07-10 07:57:21 +02:00
Guillermo Venegas
5cc4b4322a Refactor: UI: Move UI_block_layout_resolve to C++ namespace, rename
This renames UI_block_layout API as blender::ui::block_layout_resolve,
following uiLayout refactors.

This simplifies usage by returning block layout size as C++ int2 instead
of using return parameters, in fact some places were providing
unused variables.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141432
2025-07-08 21:16:57 +02:00
Julian Eisel
db115c6e4f Fix: UI: Extend select for tree-view not always working
Noticed that when clicking a tree-view item with multi-select support
(shape keys in this case) twice without ctrl held, and then another one
with ctrl held, the previous one would get deselected.

That's because the second click would first deselect all items and then
call `AbstractViewItem::activate()` on the clicked item. This would fail
to re-select the item, because it skipped touching selection when the
active state didn't change (as was the case here).
2025-07-07 18:25:54 +02:00
Guillermo Venegas
3cd285d7f0 Cleanup: UI: Remove unused pie menu functions
I couldn't find exactly when it was stopped being used,
but seems that this has some years with no use.

Pull Request: https://projects.blender.org/blender/blender/pulls/141435
2025-07-04 18:29:05 +02:00
Pratik Borhade
a559fb833c Tree View: Multi-select support
Add support to select multiple tree view elements (similar to outliner/anim channels)
`Ctrl + LMB` to select+activate element under the mouse
`Shift + LMB` to select all items between active and clicked item.

As of now, only Shape key has support for multi-select. (straightforward to include
other views). `KEYBLOCK_SEL` flag is used for storing selection state.

Pull Request: https://projects.blender.org/blender/blender/pulls/138979
2025-07-04 15:45:18 +02:00
Philipp Oeser
458e224587 Merge branch 'blender-v4.5-release' 2025-07-04 15:01:33 +02:00
Philipp Oeser
eb82ff6166 Fix #141387: Light Probes not integrated into Animation Editors
You could basically not interact with the animation (except for
keyframes in the main region), channels region was totally empty, NLA
could not be used, ...

It is not something users will animate a lot, but we should still have
animation editors in mind when adding a new object type.

Just missing from cc31d7bb49

Pull Request: https://projects.blender.org/blender/blender/pulls/141449
2025-07-04 15:01:15 +02:00
Guillermo Venegas
b36e5b4b06 Refactor: UI: Replace UI_block_layout with blender::ui::block_layout
This renames `UI_block_layout` API as `blender::ui::block_layout`,
following uiLayout refactors.
This function now returns a layout reference instead of pointer,
this changes applies this return type where the layout can be used
as such reference.

Changes includes the use of `blender::ui::LayoutDirection` and
`blender::ui::LayoutType` as typed enum parameters.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141401
2025-07-03 22:00:46 +02:00
Guillermo Venegas
d441ac2d6f Fix: Incorrects filepaths on drag and drop with recursive option enabled
Currently drag and drop expects to selection to be in the same folder,
but blender internal file browser allows to select files from different
folders when recursion is active.

When writing to operator properties the `directory` is taken now from
the first file provided, and `files` are now relative to this
`directory` instead of just taking the file name.
When reading from operator properties filepaths are normalized.

I notice this issue while reading about #140942, the issue would
require a proper fix too.

Pull Request: https://projects.blender.org/blender/blender/pulls/140948
2025-07-03 19:21:59 +02:00
Guillermo Venegas
d00a0f29b4 UI: Make uiLayout NonCopyable and NonMovable
Almost all uiLayout methods that creates sub-layouts returns a uiLayout
reference, API users must use the returned sub-layout to add items,
this prevents a accidental copy that could break Blender.

Pull Request: https://projects.blender.org/blender/blender/pulls/141051
2025-07-02 18:31:04 +02:00
Clément Foucault
06dff0151d Fix #103499: View Pan not working for smaller clip start value
Changing the computation to be split in 2 steps (one for each matrix)
fixes the issue.

However, it seems this function is used in a lot of places which
I am not sure if this has the potential to slow down some other
operations. So I will simply add a precise version of the function
for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/141327
2025-07-02 10:59:12 +02:00
Guillermo Venegas
a0f9e25682 Refector: UI: Add uiLayout decorator, menu_contents and progress_indicator methods
This replaces uiItemMContents, uiItemDecoratorR* and
uiItemProgressIndicator API with uiLayout methods following
uiLayout refactors and the Python API.

`eButProgressType` is changed to a typed enum class
`blender::ui::ButProgressType`

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141189
2025-07-02 10:06:48 +02:00
Jacques Lucke
21d603895e Refactor: Geometry Nodes: support detection of syncable closure/bundle nodes
This is extracted from #140967.

Previously, it was possible to sync a bundle/closure node based on what's linked.
However, it was not possible to detect if the syncing was possible or necessary
in the first place. Knowing this helps building UI features that inform the user
about outdated nodes.
2025-07-02 07:38:30 +02:00
Hans Goudey
1f92fd7577 Refactor: Use AttrType instead of CustomData type in attribute API
Change `eCustomDataType` to `bke::AttrType` for uses of the attribute
API (the `AttributeAccessor` one anyway). I didn't touch any values that
might be saved in files; those should be handled on a case by case basis.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/141301
2025-07-01 22:14:26 +02:00
Hans Goudey
c2cadc4174 Cleanup: Use attribute API to access UV map select/pin attributes 2025-07-01 19:20:05 +02:00
Sean Kim
1278088aee Merge branch 'blender-v4.5-release' 2025-07-01 09:40:50 -07:00
Christoph Lendenfeld
8da357f1ea Fix #140669: Graph Editor Gaussian smoothing causing artifacts for keys on subframes
This adds to the fix done with #110059.
With the changes of this patch, the smoothing still happens ONLY on full frames.
Any subframe data is linearly interpolated to reduce the stepping seen before this PR.

As a side effect, the operator now has to store the original y values of the keys in question.
This is needed for correct blending, whereas before it was assumed that the samples
contain the original y values.

No changes to the butterworth filter, because that already has a property to increase the
sample rate for sub-frame data.

Pull Request: https://projects.blender.org/blender/blender/pulls/140928
2025-07-01 16:02:49 +02:00
Pratik Borhade
a7b4137f3e UI: Tree View: Click select operator
Part of !138979
With that, it is now possible to configure specific key for
selection in tree view.

Pull Request: https://projects.blender.org/blender/blender/pulls/140033
2025-06-28 13:41:51 +02:00
Sean Kim
f14feeb853 Merge branch 'blender-v4.5-release' 2025-06-27 13:36:19 -07:00
Sean Kim
b472570875 Fix #140998: Grease Pencil stroke-level color jitter doesn't work
Introduced with 96e549c092

While the above commit applied versionings to the related flags, it did
not convert either the UI elements or the underlying grease pencil code
to use the now generic `Brush` properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/141001
2025-06-27 22:21:53 +02:00
Guillermo Venegas
86d6855ee8 Refactor: UI: Add uiLayout op_menu_hold, popover and separator_spacer
This replaces `uiItemFullOMenuHold_ptr`, `uiItemFullR_with_popover`,
`uiItemFullR_with_menu`, `uiItemPopoverPanel`* and `uiItemSpacer` API
with methods following uiLayout refactors and the Python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141050
2025-06-26 21:48:52 +02:00
Guillermo Venegas
e460ae24cb Refactor: UI: Replace uiItemEnumR* funtions with uiLayout methods
This converts the public functions to add enum specific property buttons
with uiLayout methods matching the python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/140941
2025-06-25 22:03:31 +02:00
Julian Eisel
69eab999e0 Refactor: UI: Warn when not using result from UI layout getter functions
These functions were refactored recently, e.g. see e300d44e69. In some cases
it's less clear now which functions are getters and which are setters. Case in
point, I first thought `layout.use_property_split()` would enable property
split (that's what the name suggests). Previous names like
`uiLayoutGetPropDecorate()` and `uiLayoutSetPropDecorate()` were more clear.

By using the `[[nodiscard]]` attribute for getters, the compiler will emit
warnings when using such functions like a setter, without using the returned
value.
2025-06-25 16:45:36 +02:00
Hans Goudey
8c71719dfd Refactor: UI: Use std::string for uiLayout heading string
Changes the size of uiLayout from 408 to 184 bytes.
2025-06-24 15:09:21 -04:00
Guillermo Venegas
2e5138fed8 Refactor: UI: Replace uiItemPointerR with uiLayout::prop_search
This converts the public uiItemPointerR and uiItemPointerR_prop
functions to an object-oriented API (uiLayout::prop_search overloads),
matching the python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/140930
2025-06-24 20:47:54 +02:00
Guillermo Venegas
e300d44e69 Refactor: UI: Add uiLayout use_property_decorate methods
This replaces uiLayout use_property_decorate API with uiLayout
methods, following uiLayout refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140887
2025-06-24 03:52:17 +02:00
Guillermo Venegas
d600b1002a Refactor: UI: Add uiLayout use_property_split methods
This replaces uiLayout use_property_split API with uiLayout methods,
following uiLayout refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140874
2025-06-23 19:07:09 +02:00
Guillermo Venegas
cc5ba71114 Refactor: UI: Add uiLayout fixed_size, red_alert, root_panel, search_weight and width methods
This replaces API for accessing the uiLayout fixed_size,
red_alert, root_panel, search_weight and width properties
with methods, following uiLayout refactors and the
Python API naming

Pull Request: https://projects.blender.org/blender/blender/pulls/140673
2025-06-23 06:55:01 +02:00
Pablo Vazquez
695a03d9f4 UI: Theme: Add text color settings to panels
Recently, panel styling was moved to a global setting instead of being
per-editor. However, the panel's title and labels inside still rely on
the per-editor region's text and title settings.

Move panel title and text colors to the global "Panel" settings.

See PR for details and screenshots.

Part of #135192

Pull Request: https://projects.blender.org/blender/blender/pulls/140726
2025-06-20 21:03:08 +02:00
Guillermo Venegas
091db9d52b Cleanup: UI: Use UI_interface_layout.hh instead of UI_interface.hh
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.

Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
2025-06-20 18:07:47 +02:00
Guillermo Venegas
ff9b80cc81 Cleanup: UI: Remove unused uiLayout::keepaspect_ property
Python API was removed since a78ef19054

Pull Request: https://projects.blender.org/blender/blender/pulls/140675
2025-06-19 18:39:51 +02:00
Michal Krupa
fdaaea6328 Core: Increase MAX_ID_NAME length from 66 to 258 (Blender 5.0)
Change the maximum data-block name from 64 to 256 bytes by increasing MAX_ID_NAME value.

Also increase a few related non-ID data name max size, essentially the action slots identifiers, as these are the primary key used to match an Action's slot to an ID by name.

Other sub-data (bones, modifiers, etc.) lengths are not modified here, as these can be made actual dynamic strings in the future, while keeping (a reasonable level of) forward compatibility, during the course of Blender 5 release cycles.

Implements #137608.

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/137196
2025-06-19 16:39:20 +02:00
Julian Eisel
d292df83b7 Cleanup: UI: Improve comment for UI list filter function
I needed some clarification for this myself, noting important findings
in the comment.
2025-06-19 11:39:06 +02:00
Guillermo Venegas
96dee123d1 Refactor: UI: Add uiLayout aligment methods
This replaces uiLayout aligment API with uiLayout methods,
following uiLayout refactors and the Python API naming.

Also this converts the layout aligment enum to a fixed enum class.

Pull Request: https://projects.blender.org/blender/blender/pulls/140622
2025-06-19 02:57:37 +02:00
Pablo Vazquez
db9ae93f02 UI: Theme: Add Panel Outline
Add a panel outline theme option, set very low by default. This PR also
adds a slight (2 pixel) padding inset to subpanels.

Pull Request: https://projects.blender.org/blender/blender/pulls/139897
2025-06-18 19:16:24 +02:00
Philipp Oeser
4ff5330e68 Merge branch 'blender-v4.5-release' 2025-06-18 07:55:04 +02:00
Philipp Oeser
b254a1ac36 Fix: Graph Editor box select selects non-visible handles
We should never select something that is hidden in the viewport.

Generally, there can be multiple reasons why keyframe handles are not
shown in the Graph Editor:
- the `View` > `Show Handles` option is disabled
- the `Only Show Selected Keyframes Handles` is enabled
- a keyframe `Interpolation`  method is anything but `Bezier`

This PR corrects the first.

Details:
- In `box_select_graphkeys()`, the `incl_handles` parameter is only
be passed to `initialize_box_select_key_editing_data()`
- add a separate `KEYFRAME_ITER_HANDLES_INVISIBLE` flag (representing
SIPO_NOHANDLES)
- "include_handles" purely represents operator setting / user intend now
- "final" decision about handles/their visibility is done in
`keyframe_ok_checks()` etc

For consistency, add "include_handles" option to Lasso/Circle as well

Part of #139314

Pull Request: https://projects.blender.org/blender/blender/pulls/139349
2025-06-18 07:54:51 +02:00
Guillermo Venegas
aa1dcddb3d Refactor: UI: Add uiLayout context_store methods
This replaces uiLayout context_store API with uiLayout methods,
following uiLayout refactors, following the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140566
2025-06-18 06:32:40 +02:00
Guillermo Venegas
ba55e16532 Refactor: UI: Add uiLayout block get method
This replaces API for obtaining the uiLayout block with a method,
following uiLayout refactors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140549
2025-06-17 19:30:11 +02:00
Pratik Borhade
18421a3f48 Cleanup: Grease Pencil: Remove unused legacy functions
Some BKE_ functions are not relevant anymore. They are specific to legacy structure
dealing with masks and vertex weights.

Pull Request: https://projects.blender.org/blender/blender/pulls/135563
2025-06-17 10:38:39 +02:00
Jacques Lucke
e103d864c3 Geometry Nodes: add operator to sync sockets in bundle and closure nodes
Previously, the right sockets were already created on closure/bundle nodes when
link-drag-search is used. However, after initialization, there was no automatic
way to synchronize the sockets again after changes to one of the nodes. Instead
one had to copy the changes manually.

This patch adds a new operator that can automatically update the sockets on the
following nodes based on what is connected: Combine Bundle, Separate Bundle,
Closure (zone), Evaluate Closure.

The button is always visible in the side bar. In the future we may also want to
show it inside of the node when syncing is necessary. However, that's not done
in this patch. It's also a little bit tricky because detecting whether syncing
is necessary is not necessarily cheap (it requires traversing the tree including
going into nested node groups).

If no signature or conflicting signatures for the bundle or closure are found,
the operator does nothing. In this case, the user is currently responsible to
create/remove the sockets manually.

Pull Request: https://projects.blender.org/blender/blender/pulls/140449
2025-06-17 06:18:01 +02:00
Guillermo Venegas
b03e64223c Refactor: UI: Add active_default, activated_init, enabled methods
This replaces API for accessing the uiLayout  active_default,
acviated_init, enabled properties with methods, following uiLayout
refactors and the Python API naming.

Pull Request: https://projects.blender.org/blender/blender/pulls/140226
2025-06-16 20:23:28 +02:00
Hans Goudey
c48423256d Draw: Remove mode transfer overhead when inactive
Currently the mode transfer overlay has to check whether it should
draw for every single object. For scenes with many instances even
that small amount of work per object can be significant. I observed
the overlay taking 1.8% of the samples in a profile.

This commit removes the mode transfer timer and stores it in a
global map instead. Besides the benefit of removing 8 bytes per
object, the main improvement is that it's now trivial to check
whether the overlay can be completely disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/140374
2025-06-16 17:02:25 +02:00
Pratik Borhade
8530e7c39b UI: Resize limit to tree view
It is possible to resize tree view too much that only one row is
visible. To add the resize limit, clamp rows value in `tot_visible_row_count`,
that way visible rows are restricted when building the UI inside
`build_from_tree`. Limit is set to 4 (see `MIN_ROWS`).

Pull Request: https://projects.blender.org/blender/blender/pulls/140184
2025-06-16 11:36:19 +02:00
Pratik Borhade
a93ab6446d Merge branch 'blender-v4.5-release' 2025-06-16 09:57:57 +05:30